J King shows off the techniques available using King’s Frankensteiner in Tekken 7

King’s Frankensteiner is a peculiar move with unique properties. Counting as an untechable throw when the opponent is standing, it can also count as a hit when they are grounded. But beyond that, there are a plethora of setups and follow-ups for this move that must be known in order to reach its full potential.

When used as a grab, there are many uses for King’s down 3+4 while his back is turned, and can lead to interesting okizeme setups. But even more useful are his tricks to corner carry, using this move as a way to set it up.

Source: J King

InfernoKong shows off a true champion’s might with this The King of Fighters XIV’s combo video

No one flexes harder than The King of Fighters XIV‘s Antonov, and no-one’s Antonov flexes harder than dedicated Antonov pro APE OF THE U N I V E R S E, a.k.a. InfernoKong. If you aren’t convinced yet about the potential of this character in version 3.0, maybe InfernoKong’s latest combo video will change your mind:

Antonov received a number of buffs to his Bering Wave, and a host of new cancel options into the move. This has helped both his damage output and, more importantly, his neutral game in 3.0.

Source: APE OF THE U N I V E R S E