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Maximilian discusses Marvel vs. Capcom: Infinite’s recent patch and what it could mean for the future
Is a new age of heroes on the horizon, or is this just the final nail in the coffin?
Last Tuesday, following months of complete radio silence from both companies, Marvel vs. Capcom: Infinite received its first patch since last January, which curiously weighed in at a whopping 16GB for the Xbox One version, 10GB for Steam, and only 421MB for PlayStation 4. This brings the game up to version 1.07.
The Japanese MVC:I website simply noted that “some system changes were made,” while making sure to emphasize that it was nothing that would alter the game’s current balance. There were also a series of release candidate branches, with the first happening 29 days ago, that have now been made public, indicating that some form of development has been happening with the title.
Taking all of that into account, Maximilian has made a recent video discussing what exactly this updates means for the game, based on the information that we have, and what it could mean for the future of the franchise. Most notably, the Denuvo digital rights management (DRM) anti-piracy software — that is used to encrypt the code of Unreal Engine 4 titles like Tekken 7, Injustice 2, and Dragon Ball FighterZ, in order to make them more difficult to crack and/or pirate — has been completely removed. (The previous “Incorporates 3rd-party DRM: Denuvo Anti-tamper” notice has also been completely removed from the title’s Steam page.) This appears to have made booting and loading times faster across the entire trio of platforms, though there’s a chance it could be a placebo effect.
You can hear more about why Capcom may no longer need anti-piracy software for the game, how its removal on PC could have a trickle-down effect to the console versions, as well as Max’s personal hopes and predictions for Infinite’s future below.
Source: Marvel vs. Capcom: Infinite Steam page; MVC:I Japanese website; Maximilian Dood
