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SoulCalibur expert Hayate goes over Kilik’s gameplay changes in SoulCalibur VI
We’ve seen a fair amount of SoulCalibur VI gameplay, but it’s difficult to study up on strategy or command lists. However, you can get a leg up on competition if you plan on playing the staff-wielder, Kilik: French SoulCalibur expert and YouTuber Hayate put together a tutorial that takes into account the fighter’s previous incarnations, and compares them to his newest iteration.
Hayate begins by bringing up some of the bigger Kilik changes, like modifications to his popular moves, Asura Dance (it loses the Guard Impact) and Festival of the Damned throw (only in Soul Charge now). His playstyle has slightly changed; now he has an easier time attacking with close range attacks thanks to a faster 2A poke and streamlining of some inputs. He has regained some mix-up options from a 236 stance, which also parries attacks. Both 236A and 214A, which parry attacks, lead into Lethal Hits (powerful counter hits).
Kilik has been blessed with a “true” 3B launcher, which is relatively quick and starts big combos. Hayate goes on to cover Kilik’s unique Soul Charge, which alters his playstyle pretty significantly, turning him into a rushdown beast at the cost of health. The YouTuber predicts that Kilik will feel like a strong character at first, but he may not necessarily be top tier. Nonetheless, he’s very fun to play.
Source: Hayate EIN
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Shroud of the Avatar – Release 54 Features More Interation on the Team’s Top 10 Priorities
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Indie horror fighting game Terrordrome: Reign of the Legends has a demo available now
Horror, it seems, is a common theme for indie fighting games. We’ve already seen a lot Omen of Sorrow, which is coming to PlayStation 4 later this year. Now, another team is hard at work at their own horror-themed fighter — Terrordrome: Reign of the Legends.
Terrordrome has actually existed in various forms for some time now, with the concept being shared in our own forums multiple times over the years. Now, the game is currently undergoing a Kickstarter campaign and as part of this, the team have put out a playable demo.
For those looking to try the demo, it’s available for download over at their Itch.io page. It features two of the game’s planned cast, playing on a single stage. Additionally, it also has some rudimentary netplay. Take note, however, that this network implementation isn’t the rollback-based netcode that the team plans to use in the final game.
In the meantime, check out this trailer they’ve released for the game!
Source: Terrordrome
