Novriltataki explores what keeps older games in the spotlight

The fighting game community is one of the most unique communities in competitive gaming, in that the community can keep older titles not only alive, but near the forefront of the spotlight. With games such as Super Street Fighter II Turbo, Vampire Savior, Super Smash Bros. Melee, and Sailor Moon S still being played competitively — and Capcom adding pot bonuses for games tied to their Street Fighter 30th Anniversary Collection — this is only possible by community interest in these titles.

But how does this happen? Novriltataki, in his most recent video, postulates that the core system mechanics of older titles allow for varied styles of gameplay, which add to their appeal.

Source: novriltataki

Learn to use the King of Dinosaurs’ buffed crouching heavy punch with this new The King of Fighters XIV tutorial

With its recent 3.0 patch to The King of Fighters XIV, the King of Dinosaurs received a number of changes meant to patch some holes in his gameplan. Among these, however, is one that some players may be overlooking: the expanded hit box on his crouching hard punch.

As demonstrated in the video below by APE OF THE UNIVERSE, expanding the hitbox on crouching hard punch (or “2C” in numeric notation) gives the wrestler formerly known as Tizoc better hit confirms. He gains him more damage from further out, whereas prior to the patch, he had to go for sub-optimal combo routes from these ranges. This is on top of having a much more lenient close range confirm into Quick Max.

In addition to this however, the expanded hit box also gives King of Dinosaurs a better anti-air option. Prior to the buff, he had to go for a preemptive air-to-air to stop jump ins. With the buff, he can now use crouching hard punch to anti-air instead, especially since it has auto-guard frames.

Source: APE OF THE UNIVERSE via r/kof