What are the problems with auto combos in Dragon Ball FighterZ?

Maybe “controversial” is a strong word, but auto combo mechanics have been points of strong discussion in the fighting game community. It seems like many games include it now, including one of the most popular current titles, Dragon Ball FighterZ. While it’s a tool intended to help out beginners and casual players, YouTuber jmcrofts argues against it, and offers a few ways to make it better for everyone.

jmcrofts recognizes the use of auto combos for beginner players, but notes how powerful block pressure is in the game, and that it’s easy to force the opponent to keep blocking; and auto combos aid in that. He says that this impacts footsies negatively because it’s tough to whiff punish, since auto combos just keep chaining regardless of hitting or not. They also auto-correct if the opponents side switch during them, and some characters like Cell have really strong auto combos. He doesn’t propose entirely removing this mechanic, but he would like to see certain adjustments.

What’s your opinion on auto combos? Voice it below in the comments.

Source: jmcrofts

Capcom and Arc System Works collaborate with 21 Pirates for Art Competition at VSFighting 2018

Founded in 2010, VSFighting is an annual FGC major based in the West Midlands, UK. Though the tournaments themselves bring out the UK’s best players, gamers won’t be the only ones locked in competition at the venue: Artists that love Street Fighter 30th Anniversary Collection and BlazBlue: Cross Tag Battle will be, too.

In association with Capcom and Arc System Works, Art Collective 21 Pirates is running an art competition for themed pieces featured characters from the aforementioned games. Winners will get their artwork on display at the venue and a free ticket to VSFighting 2018! If you know your way around a paintbrush and want to enter, you can go to the Street Fighter and BlazBlue contest pages for more information.

21 pirates sf 30th poster
21 pirates bbtag poster

Source: 21 Pirates

Convert into big damage with these practical Linne combos for Under Night In-Birth Exe:Late[st]

Under Night In-Birth Exe:Late[st]‘s Linne is a lightning fast, pixie-like character with a double jump, roll, and one of the game’s more oppressive fireball approach tools. With all the options she has to mix-up and pressure the opponent (particularly in a game where zoning and footsies makes that tough to do) its important to convert off any opportunities that present themselves.

If this sounds like your sort of character, then check out FGpop‘s latest combo video above. These are practical and damaging combos for the new Linne player to get started with — With this damage output, once you do get in, every hit will matter.

Source: FGpop