Detailed analysis breaks down possible changes to Super Smash Bros. Ultimate’s Robin and Ike

Despite the fact that Super Smash Bros. Ultimate has only been featured at one event, YouTubers and other Smash enthusiasts have been busy analyzing footage and spotting differences in the new game. If you’re looking to play Fire Emblem characters like Robin or Ike, you’re in good hands.

Mad Ice King starts things off with a detailed look at Robin. Right off the bat, you can see that Robin has new durability meters that show usage of the tomes and sword. A welcome change is the fact that you can adjust the angle on Elwind’s up-B, which improves Robin’s mobility and reduces the chances of getting caught. Discarding the tomes seems better now, as it looks to bounce off when it’s thrown and it may be possible to pick it up again — though this is still mostly speculation. Check out the video for details:

If you’re ready to shout “We like Ike! We like Ike!” turn to this next video from Baselard. He goes over in great detail about the general and specific mechanical changes of Fire Emblem’s sword wielder. The universal changes make him able to jump a little faster. Keep in mind that you can air dodge only once and that wavedashing doesn’t work like it used to. His fully-charged B now releases a short shockwave. Overall, Baselard is pretty excited about Ike’s changes.

For more character breakdowns, check out ZeRo’s analysis of all SSBU trailers.

Sources: Mad Ice King; Baselard

Guild Wars 2 – It’s a Completionist Thing

It’s an odd feeling really. Even in single-player games I have never been a completionist. I have always done side quests here and there while mainly focusing on the core of the game. I complete maybe 50-70% of each zone before moving on either from boredom or due to simply wanting to complete the game or the part of the story I am on.

SNK and Netmarble are transforming The King of Fighters’ Athena Asamiya into a “Virtual YouTuber”

One of the newest trends to hit the internet as of late is that of the “Virtual YouTuber” — also known as “VTubers”, these are 3D animated characters (usually cute girls) who host videos on YouTube, much like flesh-and-blood YouTubers. Now, it seems that SNK wants to throw its hat into the Virtual YouTuber ring. As part of their promotion for The King of Fighters All-Star, the Netmarble-developed mobile RPG, they have announced that the series’ schoolgirl idol Athena Asamiya will herself now become a Virtual YouTuber.

The whole thing is the second part of an extended promotion called “King of Campaign 2018” by Netmarble to promote The King of Fighters All-Star. The campaign itself involves a contest that will see the winners receive a NEO GEO Mini as a prize. As for Athena herself, it has been confirmed that she will be voiced by none other than Haruna Ikezawa, who has voiced the character since The King of Fighters ’95.

And as for The King of Fighters All-Star, the mobile spin-0ff RPG launches on iOS and Android in Japan this summer.

Source: Gamerbiz.jp

SoulCalibur VI producer Okubo teases a second major single player mode, aside from Soul Chronicle

At E3 2018, one of the things that Bandai Namco was promoting was SoulCalibur VI‘s new story mode, called “Soul Chronicle”. However, it seems that this won’t be the only major single player mode for the game. In this week’s issue of Famitsu, producer Motohiro Okubo teased that SoulCalibur VI would have another big single player mode. “There’s one more major single-player mode we’re working on,” he states in the article, “but I can’t say anything about it for now”.

SoulCalibur as a series has been known for these kinds of big single player modes — such as SoulCalibur II‘s “Mission Mode”, and SoulCalibur III‘s “Chronicles of the Sword”. With this in mind, it looks like SoulCalibur VI may yet continue that tradition.

As for the rest of the article, it provides additional details about Soul Chronicle. It will play out with a combination of both 3D video and 2D hand drawn scenes, as well as the timeline; on the latter, Soul Chronicle will tell stories happening in the period between 1583 and 1590 CE, with a deep dive into the story that starts out in 1586 CE.

SoulCalibur VI launches on PlayStation 4, PC, and Xbox One on October 19.

Source: Famitsu, via Ryokutya2089