Nintendo will have a playable demo of Super Smash Bros. Ultimate for attendees at CEO 2018 next weekend

Hot on the heels of Nintendo’s gameplay reveal of Super Smash Bros. Ultimate at the E3 2018 last week, it looks like Smash fans will have another golden opportunity to try out the latest entry in the franchise.

The CEO Twitter page has announced that Nintendo will have a playable demo of Super Smash Bros. Ultimate at their booth next weekend at CEO 2018, which is taking place at the Ocean Center in Daytona Beach, Florida. You can read the announcement tweet below:

This is good on Nintendo’s part, since they want their fans to try out SSBU ahead of the December 2018 launch to get as much feedback as possible — so they can make the necessary improvements and adjustments before the holiday season. Since the Super Smash Bros. series has a huge scene in Florida, you better believe the lines to try out the newest entry will be very, very long.

Today is the last day to register online for CEO 2018, so if you are still planning on attending one of the biggest fighting game tournaments of the year, sign up tonight at smash.gg before midnight. If not, there will still be “emergency” registration at the door.

Source: CEOGaming

ARIKA releases PlayStation 4 vs. PlayStation 4 Pro “output comparison” video — just to reveal Volcano Rosso

ARIKA just put up a seemingly innocuous video this morning to demonstrate the graphical difference between the PlayStation 4 and PlayStation 4 Pro versions of their upcoming game Fighting EX Layer. Ultimate trolls that they are, though, it was all a ruse to hide a Rosso:

Perhaps we should have known what was going to happen when it was on a Volcano stage. If there was even any perceptible difference between the two versions, no one’s going to be talking about it now: Volcano Rosso is a fan=favorite of the EX series whose exclusion from the main roster was frustrating. He was originally teased to be DLC post-release along with Pullum and Area, if the game did well — with this reveal, it looks like we’re either set for a full-on character trailer soon, or at least more info on how DLC will work for FEXL.

Fighting EX Layer launches on June 28th, 2018 on the PlayStation 4.

Source: arika

Motohiro Okubo confirms Create-A-Soul and a Season Pass coming for SoulCalibur VI

In a recent interview with Newsweek, SoulCalibur VI producer Motohiro Okubo confirmed a couple of items coming to the game. The first of these is none other than the franchise’s famous “Create-A-Soul” mode. Introduced in SoulCalibur III, Create-A-Soul allows players to create their own custom character using a pre-determined moveset for casual play. Originally, the mode used unique movesets, however later games had custom characters use the moves of existing characters instead.

In the interview, Okubo confirms that Create-A-Soul would be returning to SoulCalibur VI, stating that it was a key element of the franchise. That said, he did state that they don’t know how it will look yet in the final game. [Editor’s note: Okubo has also indicated the intention to include a character creator in the title in prior interviews, including our own from E3.]

In addition to this, Okubo also confirmed that the game will have a Season Pass. Alongside this, he did confirm that there will be DLC content for the game, alongside future updates. He also mentioned that they plan to continue updating the game as long as the DLC lasts, but that this was all up to the reception of the fans. There has been no confirmation of what DLC content to expect.

SoulCalibur VI is set to launch on PlayStation 4, PC, and Xbox One on October 19.

Source: Newsweek

Fallout 76 – Three Things I Want from Fallout 76

Fallout 76 stole a lot of the “show” at E3 last week. How could an always online multiplayer Fallout not do that? Still, there’s a lot about this upcoming game we don’t know, despite the interviews and previews coming out of the big reveal. We know it’ll have PVP, we know it’ll have PVE, and we know that’ll be very much a Fallout game, just in an always online and persistent world. Here then are five things I want from Fallout 76 to make it worth playing.