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New details arise for Arc System Works’ upcoming Kill la Kill the Game: IF
Famitsu’s latest publication reveals a look into ArcSys’s latest title, based on Trigger’s popular Kill la Kill anime.
Kill la Kill the Game: IF is shaping up to be a wacky roller-coaster ride, much like its source material. This week’s issue of Famitsu gave fans of the series a taste of what they can expect upon the title’s release, and the details reveal a fun — albeit simplistic — experience.
The upcoming battle arena title will feature a super-simplistic control scheme, without any command moves; instead, players can use the d-pad and buttons alone to attack their opponents. Players will be able to utilize dashes, steps, and guards, as well as long-distance attacks to damage their opponents. The game’s combo system was described by Famitsu as nothing less than “button-mashing,” with cinematic finishing attacks that can be achieved with a combo’s final d-pad input.

IF will also feature a rock-paper-scissors battle system, where one action out of three can overpower another action. These actions include “break attacks, blows, guards… read evasion attacks, and evasion actions,” and, much like the game of rock-paper-scissors, are weak against one action in particular out of a set.
The game will also feature a unique “verbal dispute” engagement between players, which can be activated by landing a special attack called a Ketsui Burst. Once the dispute begins, users will be able to use provocation, abuse, and mock actions in another rock-paper-scissors system (We can already hear it: “Kiryuin Satsukiiiii!”). Upon winning these disputes, victors will see an increase in their character’s stats, as well as a rise in their Ketsui (Determination) Levels.

Although the game is currently only 35% complete, these details make IF out to be as absurd and action-packed as the anime itself. Kill la Kill the Game: IF is set to release in 2019 for PlayStation 4 and PC.
Source: Famitsu, via Gematsu
