ArcheAge Senior Producer Merv “Khrolan” Lee Kwai has taken to the game’s official forums to reassure the community. Despite last week’s layoffs that included Associate Producer Seraphina Brennan and QA Member Jessica Price, and the unrelated departure of Community Manager Joe Brogno, the rest of the ArcheAge team is still hard at work on the game. “[E]ven during times of trial, we remain focused on the next big milestone,” Kwai wrote. More will be shared “as soon as possible”.
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MKK TV shows off what high-level Primal Rage sets look like
Though I try to keep myself as informed about as wide a range of fighting games as possible, I must lead with an admission: I have spent my whole life ignorant of the mechanics of Atari’s Primal Rage. This arcade relic has bizarre anti-piracy measures that make it difficult to emulate, and with Atari themselves long abandoning the series, this (at the time) commercial success seemed to be lost in history.
But as with everything FGC, there’s always someone that knows this game’s mechanics and inner workings inside and out. And at MKK TV, there’s at least a few:
MKK TV’s long sets above shows off the combos, footsies, and high octane pace of PR matches thanks to its movement speed and DarkStalkers-like chains. In many ways, the game was well ahead of its time mechanically: check out this SRK forum post from Hanzo Hasashi for more info on its innovative aspects, such as the addition of the damage percents in combo displays, and its infinite protection system.
