Rend – Alpha Expanding with New Servers & Invites Coming July 20th

The Rend site has been updated with the exciting news that more alpha invites are coming soon along with new servers. The current servers will be wiped right after the next wave of invites is sent on July 20th. This also provides “tabula rasa” for “the many features and game changes that are scheduled for early next week”.

Can’t choose an anchor in Dragon Ball FighterZ? These tips from rooflemonger could point you in the right direction

This guide from rooflemonger could help you find the right third for your team!

Character order and positioning is one of the more unique — yet also daunting — aspects of team-based fighting games. Though you may have found what you feel is the perfect team for you, it could all fall apart if not played in the optimal order.

This is especially true in a 3V3 game like Dragon Ball FighterZ, especially with single assists being tied to each character, with no ability to choose between them like in the Marvel vs. Capcom series. Though rooflemonger encourages players to obviously play their warriors in the order they wish, he has decided to break down the qualities of what generally makes up a strong anchor in the game, while also running down some of the pros and cons of many of the more prominent anchors in the current competitive climate.

He specifically discusses Yamcha, Tien, Super Saiyan Goku, Goku Black, Super Saiyan Vegeta, Kid Buu, Android 16, Gotenks, and Cell — displaying what each character brings to the position and how well they may fit into the role, compared to the other two possible positions. If you’re a new player looking to get in on the massive wave of hype, or just looking for that final piece to the puzzle that is your dream team, this guide may have the answers you need.

What qualities did you look for in your team’s anchor? Let us know in the comments.

Source: rooflemonger

Female Saiyan Fusion Kefla announced as Dragon Ball Xenoverse 2’s latest DLC character

Though it was recently announced that base form Goku and Vegeta would be the next pair of DLC characters heading to Dragon Ball FighterZ, there’s even more Dragon Ball news for you, as Kefla was also revealed as the latest DLC character coming to Xenoverse 2.

The Potara Fusion of Universe 6 female Saiyans Kale and Caulifla, first seen in the Universe Survival arc of Dragon Ball Super, the cocky warrior’s power as a Super Saiyan 2 rivaled even that of Goku’s Ultra Instinct -Sign- form during the Tournament of Power. Though the article from V-Jump doesn’t mention much about her playstyle, it does note that she will have two reactions for her Gigantic Breaker, which was her ultimate attack in the anime: one for when it hits, and another should she whiff it. The attack is said to be extremely powerful and damaging but with a long recovery time if missed, leaving her open for a large counterattack from her opponents.

No release date was given for Kefla, but she will likely be part of DLC Pack 7 alongside Super Baby Vegeta. We’ll likely hear more about Kefla and other Dragon Ball game news during the Dragon Ball Game Summer Festival 2018 livestream on Sunday, July 29th. You can see an untranslated scan below.

Xenoverse-2-Kefla=DLC-Scan

What are your thoughts on Kefla joining the ever-expanding cast of Xenoverse 2? Share your reactions in the comments.

Dragon Ball Xenoverse 2 is currently available on PlayStation 4, Xbox One, Nintendo Switch, and Steam.

Source: Siliconera

Crowfall – Framerate Improvements Have Arrived in v5.7

The Crowfall site has a brief post from the team to let players know that some big framerate changes have come to v5.7. The tinkering that has been going on under the hood, by all reports, should have a significant impact on optimization. For instance, Unity’s terrain “has been swapped out for custom-built meshes” in order to “cut down load times”.

Crowfall – Framerate Improvements Incoming to v5.7

The Crowfall site has a brief post from the team to let players know that some big framerate changes are coming with v5.7. The tinkering that has been going on under the hood should have a significant impact on optimization. For instance, Unity’s terrain “has been swapped out for custom-built meshes” in order to “cut down load times”.