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Input lag angst and netcode woes: The results of r/SF’s Community Feedback poll show what players want most for Street Fighter V
Street Fighter V‘s reddit community has spoken — and the results aren’t exactly surprising.

The latest Community Feedback poll on the r/StreetFighter subreddit has completed. When asked what aspects of Street Fighter V players want to see improved, the usual suspects are back in full force, with a bit of new flavor thanks to the discovery of variable input latency and the weirdness of the rollback netcode. When it comes to the overall experience, the netplay and the input latency are still the primary fixes the r/SF community are calling for.
User Experience:
| Issue | Votes |
|---|---|
| Netcode | 734 |
| One Sided Rollback | 535 |
| Variable Input Delay | 404 |
| Fight Money Grind | 338 |
| Input Delay | 299 |
| Training Mode – Online Training Mode | 144 |
| Training Mode – Allow DLC | 127 |
| Ranked Matchmaking – Character Select | 117 |
| Hitbox Viewer | 106 |
| P2P In Game Communication | 100 |
| Battle Lounge – Accurate Ping | 73 |
| Character Preview Prior to Purchase | 73 |
| Frame Ratings/Testing | 63 |
| Ranked Matchmaking – Unlimited Rematch | 52 |
| Ranked Matchmaking – Wait Indicator | 52 |
| Battle Lounge – Region Filter | 33 |
| Friends List Management | 29 |
| Battle Lounge – Steam Integration | 28 |
| Battle Lounge – Rank Filter | 17 |
| Training Mode – Debug | 17 |
When it comes to the gameplay itself, the top requests are still more defensive options for this rushdown-heavy guessing game, and input lag makes a return appearance:
Gameplay Experience:
| Issue | Votes |
|---|---|
| More Defensive Options | 607 |
| Variable Input Delay | 510 |
| Input Delay | 467 |
| Air to Air Recovery Advantage | 330 |
| Balance Risk/Reward of Jumping/AA | 324 |
| Improve Crush Counter System | 260 |
| Hurt Boxes to Remain Extended | 230 |
| Revert DP Nerf | 183 |
| Audio Cue for Non-CC Counter Hit | 152 |
| Priority System Changes | 136 |
| Bonus Damage for Perfect Links | 115 |
When is comes to other requests, Capcom’s long-criticized lack of communication with the fanbase is still a clear concern, while a lot of users are less-than-thrilled with some of the facial models on some characters.
Miscellaneous:
| Issue | Votes |
|---|---|
| Communication with Community | 1008 |
| Graphical Improvement on Certain Models | 796 |
| Lab Zero Drivers | 605 |
| Router Support | 556 |
| Linux Version | 145 |
Of course, as a community poll we can’t expect the developer to act on any of these requests, but it’s a good indicator of what players are still wanting in SFV’s third Season; hopefully Capcom is paying attention in some capacity. You can see the poll results and the following reddit discussion on the r/SF Community Feedback thread. You can also check on the results of prior polls in the links included there.

Source: r/StreetFighter
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Tom Cannon talks Evo Japan, tournament saturation, and women’s movements in the fighting game community with BornFree
FGC content creator BornFree sat down with Evo organizer Tom Cannon, where the two discussed the upcoming Evo Japan, tournament saturation, and shared their thoughts on inclusivity in the community.
Fighting game fans might know Tom Cannon by his rich history in the community — from creating the largest fighting game tournament in the world, to heading their own game development studio, the Cannon brothers are known throughout the scene as major influencers, and have had a considerable hand in building it up to its current state. Notable FGC content creator BornFree sat down with Tom to discuss his work with Evo, his thoughts on tournament saturation, and to pick his brain on how to make the community more accessible to those who wish to be part of the historically vibrant scene.
Here, Tom recollects in the early Street Fighter IV era, Evo had run an all-women’s tournament, where girls who competed in the regular tournament were entered into a separate competition of their own. “It was an experiment to see if we could encourage more women to play,” Tom stated. Legendary Soul Calibur player Kayane ended up taking the tournament, highlighting her achievements and helping cement women’s strength in the scene.
While the tournament saw some success, many criticized the movement, holding that no group should get special treatment for want of inclusiveness. Tom recognized that things have changed since that time, and that Evo exists now as more than just a tournament series: it comes complete with after-parties and exhibition matches, and movements like Combo Queens are helping create a network for women who are always welcome at their event. “It’s hard to be anonymous,” Tom said in regards to women in the scene. “We’re not aiming to change the FGC, just build more pathways to get into it and stay there.”

Photo Credit: Carlton Beener
Tom likewise spoke on the upcoming Evo Japan, which saw a monetary loss this year due to what he called “jump-starting the event.” While many Americans felt that Evo Japan was a throwback to Evo’s earlier times, the Japanese company the Cannons partnered with chose to skip the growing pains and dive straight into the big time. “I think that represents a strong commitment to build something,” he commented. “I would be surprised if an event like that was profitable at year one.”
You can watch the full interview here, and hear Tom’s thoughts on Beginner’s and Intermediate tournament leagues, tournament over-saturation, bringing Evo to other areas, and more.
Source: BornFree (YouTube)
