The Capcom Shadaloo C.R.I. announce planes to nerf Sagat V-Skill Uppercut at end of August, reveal balance changes in most recent Street Fighter V: Arcade Edition patch

Just a week after his release, Capcom has made a major change to the King of Muay Thai.

Early this morning, Capcom announced via their Shadaloo C.R.I. site that a “serious oversight” would be addressed in regards to one of Street Fighter V: Arcade Edition’s most recent releases, Sagat. According to the report, a “problem with big influence on the battle was found,” and Capcom is already taking steps to remedy it.

The issue in question is Sagat’s Tiger Uppercut: currently, the move’s V-Skill iteration is completely invulnerable between frame 3 and 7 of its animation. The quickly upcoming patch will seek to fix this, rendering it invincible in regards to projectiles and attacks only — not throws. This nerf will make Sagat’s Tiger Uppercut V-Skill unsafe in regards to grabs, leaving players to adapt to a new change early on in his lifespan.

When Sagat was added on the 7th, Capcom revealed that new changes were ushered in with him: According to the post, certain “lock-on” attacks would reverse players’ inputs. Characters affected by this glitch include Cammy, Dictator, Kolin, Zeku, and Blanka. Old Zeku will be able to cancel his cr.HP into special moves and V-Trigger, while Blanka will no longer be able to perform his normal Electric Thunder during V-Trigger 1 via jump cancelling. Ryu, Abigail, and Mika likewise received some changes — Ryu won’t be subject to V-Trigger damage scaling after stunning his opponents with Collarbone Breaker or Axe Kick. Abigail’s hitboxes during Abi-Lift will also be fixed, no longer hitting opponents behind him due to his collision box clashing with his opponents’ knockback. Players can read a full list of the changes here.

Abigail-Screen-5

Alongside these developments comes an all-new training option — Following a ranked or casual match, players can now choose to return to training mode against the last character they played, allowing for immediate labbing following the battle.

Source: Shadaloo C.R.I. (Capcom)

Kinetiquettes opens pre-orders for “War Heroes” diorama featuring Street Fighter’s Nash and Guile

Zoning fans, unite! Kinetiquettes has returned with a sonic boom-fueled diorama featuring figures for Street Fighter‘s Guile and Charlie Nash:

The “War Heroes” diorama is the latest in a long line of limited edition Street Fighter figures produced by the company. These exquisitely detailed, Polyurethane resin statues don’t come cheap, though — each statue can be purchased separately for a one time payment ($449 for Nash, $429 for Guile) or 6-month installments ($74.83 for Nash, $71.50 for Guile). If Guile and Nash’s jet-destroying spar session is a must-have for you, you can head over to Kinetiquettes site to pre-order here (for Nash) and here (for Guile).

Both figures are estimated to be released in the 2nd Quarter of 2019.

Source: Kinetiquettes

Fallout 76 – Five Takeaways from QuakeCon About PvP

Quakecon had a lot of information for fans. Fallout 76 was on the radar and part of their panel talked a lot about the PvP system. This is an immensely important part of the game because Fallout in all of its glory had never really gone multi-player, let alone host PvP. With the market dominated by competitive games right now, Fallout known for its solo adventures and strong narratives, will finally take the leap. Here are five take-ways from Todd Howard’s comments.

Gather your Spirit Energy with Maximilian’s base Goku character breakdown for Dragon Ball FighterZ

Following up on his recent breakdown of base Vegeta, Maximilian returns with another breakdown, this time focusing on base Goku. Noting that a lot of his neutral and normal attacks are “fairly Goku-like,” and will be familiar to players of his Super Saiyan and SSGSS incarnations, Max feels that base Goku really distinguishes himself in his unique combo routes, making note of his ability to seemingly get multiple Smashes per combo with one of his unique normals, as well as his interesting downward Ki blasts that can be launched into the sky, held, or extended into his medium Auto Combo, providing him will full-screen conversations if they hit.

After a basic overview of his specials, Maximilian transitions into discussing his Spirit Bomb, which sees him gathering energy which can be charged to unleash a long-range, launching command grab that can knock opponents further into the air the higher its level, which can set up big combo opportunities.

Moving on to his super special moves, specifically his Level 1, the Kaioken, Max shows off some of the currently-optimal pathways for the rekka-style attacks, though he feels the best aspect of base Goku is his Level 3 Super Spirit Bomb, which inflicts a notable amount of damage on both hit and block, in addition to catching Vanishes, so it may be best to try and Reflect it if you see it coming. Max feels this could be the strongest aspect of this Goku, due to its ability to set up near touch-of-death situations, especially from his fully-charged Level 3 Lend Me Your Energy special. You can see the full video below.

Have you found any good tech with base Goku so far? If so, feel free to share it in the comments.

Source: Maximilian Dood