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Novriltataki takes a look at Street Fighter’s constant reinvention, and how it tends to over-emphasize its new features
If there’s one thing that’s been consistent with Street Fighter throughout its history, it’s been how it tends to change almost wholesale for each new installment. The changes in each mainline installment make it so that each new game often feels very, very different from the last.
In a new video, Novriltataki takes a look into this phenomenon, and how it tends to lead to each installment unfortunately being focused on the new changes and mechanics to the point of feeling “gimmicky”. It’s something that many veterans are already familiar with, and Novril does list out some of the most egregious examples, such as Street Fighter III‘s parries, and Street Fighter Alpha 3‘s V-ISM and ineffectual projectiles.
In addition to all this, Novril also points out how some other games have been able to implement new mechanics into a Street Fighter-style, grounded non-airdash fighter without them being as dominant.
Source: novriltataki
