Evo 2018 preview: Tagging in for BlazBlue: Cross Tag Battle’s big test

As the mainstage Evo lineup selection seems to become more challenging with every year, in a market burgeoning with fighting games, some choices have to be made. It felt like a controversial decision to some members of the fighting game community to include such a recent title at this year’s Evolution Championship SeriesEven within the BlazBlue/Arc System Works sphere, there was a worrying sentiment regarding the fading of the more traditional 1 vs. 1 BlazBlue: Central Fiction. And yet, the numbers top over 1,100 for BlazBlue: Cross Tag Battle — the highest in history for an ASW game that doesn’t have Dragon Ball in its name.

Post the game’s May release, BlazBlue: Cross Tag Battle‘s path has been a little strenuous. Initial announcements teased 20 base characters, the DLC cast doubling that number to 40, which felt like starting off on a wrong foot. Furthermore, ASW played it coy with the RWBY girls, not letting us know from the start that Blake and Yang would be free, forever. Lastly, it turned out that only 31 out of 40 fighters will be available to play at Evo 2018.

Considering how complex (and sometimes buggy) the 2 vs. 2 game can get, it’s unsurprising that the company drew a line at a certain point. The skill difference between players can be so huge, matches can range anywhere from 30 seconds (where both characters fall into an enemy combo and die quickly) or close to running its 180-second timer, due to regenerating health and good defense. If time permits, the latter matches of the tournament might play out in a 3/5 round format, which seems to be preferred by the community. Who knows — maybe this Evo will confirm which format the game should follow.

Indeed, this is a big test for Arc System Works’ newest venture. Even if it’s not shown as a Sunday finals game, there’s a huge audience for this title. ASW’s games aren’t always that well balanced in their first “season,” and the top-tier characters have been rather universally agreed upon; many tier-lists emerged, including ones from American player PG|SKD and Japan’s top player Kubo.

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Many anime and Central Fiction players jumped into BBTAG. Kubo is considered the best player, but other than him, we’ll also see Abegen, GGP|Kazunoko, CAG|Fenritti, Ho-chan, and Dora, among others. They’ll surely clash with PG|SKD, the herald of BlazBlue; but other than him, we might see high placements from UYU|BeautifulDude, Method|Flux, Eshi, PAG|Fame96, KidViper, Echo Fox|Punk, CLE|NecroUndine, and many, many others. Personally, I’d love to see Uri make it far, as he posts seriously crazy combos on Twitter. Though many other people also get creative — surely we’ll get to see some hype, technical showcases. Maybe a lesser-known netplay warrior will make it to the top?

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Seeing 1,181 players from many countries compete in BBTAG for the first time surely will give ASW plenty of data for their inevitable balance patch (unless they already have one in the works). It’s also probable to expect some new character announcements — which, unfortunately, have been spoiled by datamining. Though it’s sad to have them spoiled, at the same time, the nine additional characters seem like just the right choices to round out the fairly diverse cast. Time and time again, series producer Toshimichi Mori reiterates that the growth of BBTAG is highly dependent on support from the fans.

With such a high number of entrants, it should be obvious to ArcSys that there is indeed a big interest in the game. I can’t wait to see what kind of teams, strategies, and techniques will rise to the top (hopefully it won’t be only Ruby/Hyde pairs). With more characters coming, the game will only get deeper and more interesting.

Fates will cross, and no one can escape from them.

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Additional sources: Arc System Works America

VesperArcade speculates about the very real possibility of a League of Legends fighting game

VesperArcade discusses the high probability of an upcoming fighting game using the League of Legends IP.

For players interested in fighting game developments, VesperArcade is certainly the man to know. With combo guides for new characters, tournament highlights, and interviews with notable players, Vesper’s YouTube channel has everything fighting game fans — and Street Fighter fans in particular — can look for. Vesper recently uploaded another video, this time discussing the possibility of a fighting game using Riot Games’ League of Legends IP.

Vesper began his examination by looking at the staff of Rising Thunder — a fighting game released in 2015 that focused on accessibility, while likewise allowing for high-level play. The game was developed by Radiant Entertainment — which was headed by the Cannon Brothers, founders of Shoryuken.com, the quickly-approaching Evolution Championship Series, and GGPO rollback netcode. The two were also joined by Seth Killian, best known for his work as Capcom’s Community Manager before joining Sony’s Santa Monica Studios.

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Rising Thunder was quickly acquired by League of Legends developers Riot Games after just a year of accessibility in its alpha stages, and was subsequently cancelled. Vesper cites Tom Cannon’s official post on the SRK forums concerning this development, where he expressed a desire to bring fighting games to a greater height and believed that Riot could help him achieve that desire. With this information in mind, VesperArcade concludes that Riot picked up the team of fighting game specialists to create one of their own. Due to League of Legends’ unique mechanics and diverse cast of characters, a fighting game using the MOBA’s IP doesn’t sound too far-fetched.

Since Riot Games’ acquisition of Radiant Entertainment two years ago, Rising Thunder has since gone live once more with a “Community Edition.” A statement from the developers was also released at that time, which hinted at another forthcoming project. “All of this is free, and will stay that way forever,” the post read. “In the meantime, our team has moved on to develop something new, and we’ll share that with you when the time is right!”

Will fans see a brand-new fighting game revealed at this year’s Evolution from the Rising Thunder team? Is a League of Legends fighting game truly in store? Only time will tell — and with Evo just a couple of days away, anything is possible.

Source: VesperArcade

Arc System Works offers more details and screenshots from Kill la Kill the Game: IF

A while back, some details about the upcoming arena fighter Kill la Kill the Game: IF were revealed via Famitsu. Now, Arc System Works has given out a bit more information (and some screenshots) via the game’s official website.

Most of the information posted is basically more detailed explanations of what was revealed before. This includes breakdowns of the simplified attack scheme, as well as the rock-paper-scissors style system between “Guard”, “Break Attack”, “Blows”, “Read Evasion Attack”, and “Evade Actions”. You can see how these interact with each other in the chart below.

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As part of this, we get a clearer explanation of how the “Ketsui Hyoumei Enzetsu” (Speech of Expressed Determination) combat speech-making system works.

Designed to mimic the in-fight conversations from the original anime, the system is triggered by landing a “Ketsui Burst”, activated by pressing L1 and R1 at the same time. When this lands, players will then be able to trade arguments using a rock-paper-scissors style system. If the player who activated the Ketsui Hyoumei Enzetsu either wins or ties, their “Ketsui Level” increases permanently for the duration of the match.

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Increasing a character’s Ketsui Level will significantly strengthen their character, increasing their strength, or even turning some special moves into super special moves. If a character’s Ketsui Level is maxed out, it will enable a deadly blow called “Seni Soushitsu Ougi”. Fans of the anime will recognize these as the moves Ryuko uses to end fights, so these may likely be this game’s version of the “Instant Kill” moves from other Arc System Works fighters.

In addition to all this, they’ve also released a bunch of new screenshots of the game. You can check these out in the gallery below.

Click to view slideshow.

Kill la Kill the Game: IF is set to launch on PlayStation 4 and PC sometime in 2019.

Source: Arc System Works, via Gematsu

“It’s survival of the fittest on a global scale!” Ultra Street Fighter IV side tournament set to go down at Evo 2018

It’s happening, folks. One of the games that helped shaped the Evolution tournament series into what it is today is back for another round. Ultra Street Fighter IV is back as a side tournament at Evo 2018 this weekend!

This will take place in the BYOC area of Mandalay Bay in Las Vegas, NV this Saturday at 1:30 PM. It’s a $5 entry with 70/20/10 pot split, and it is a double-elimination format. The game will be played on PlayStation 4, and there is a 128-player cap.

Currently, 110 players have already signed up on Challonge, which include some big names such as CYG BST|PR Balrog, Brenttiscool, Iansanity, Wolfkrone, Vicious, CastBlanka, and many more. If you want to compete, be sure to sign up now since slots are filling up fast. There might be on-site sign-ups an hour before the tournament begins if certain players don’t show, but no guarantees, since this might hit the 128-player cap soon.

Ultra Street Fighter IV Ryu

This is a community-driven event and since it was last minute, there might not be a live stream for this game, so if you’re at Evo and want to spectate some high-level USFIV action, be sure to hit up the BYOC area. I’ll be competing myself, and helping out with this event by recording some matches to upload after Evo 2018 is over. Stay tuned for more details if anything new comes up!

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Source: Challonge