Shoryuken interview: LowHigh, Evo 2018’s Tekken 7 Champion

With Tekken 7 having experienced its largest tournament ever at Evo 2018, many top players thirsted for its title. The prestige of winning a 1500-player bracket was undeniably one of the biggest motivators.

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When the dust settled, Sun Woong “LowHigh” Youn took the most important tournament of his career to date, with his Shaheen play overcoming everyone in his path. After the tournament, I got a chance to sit down for a quick interview with the champion.

Responses edited for length and clarity.


Corey “Missing Person” Lanier: First of all, congratulations on your win at Evo 2018. As a first timer on the Evo finals stage, how did it feel?

Sun Woong “LowHigh” Youn: When I first walked on the stage, I couldn’t imagine how many people were there to watch. When I saw them, my mind went black and I felt like I was going to faint. Once I sat down at the station though, I felt no nerves at all.

KINGMissing Person: At what point did you start to think you could win this tournament? Was it in Winners Semifinals, where you beat Qudans, or was it in Winners Finals where you beat Lil Majin?

LowHigh: It was definitely in my first set with Qudans. It was the most tense set for me, as it went down to the wire, but when I won that, I realized this could be my chance.

Missing Person: It’s interesting that you say that was the toughest set. Let’s talk about Grand Finals, where you again faced Qudans, and he started off by resetting the bracket. What was going on in your head when he reset?

LowHigh: When the reset happened, I just took a second to process it. I realized that I was taking too many risks, and using a lot of high risk moves. They were all caught by Qudans. So when the reset happened, I optimized my play, and tried to play more stable.

tekken7-shaheenWhen it reset, I really wasn’t disappointed with myself. I tried to match him damage for damage, and it just simply wasn’t working. So I had to make adjustments, and I was able to do so.

Missing Person: You’re now an Evo champion, but the Evo tournament was nowhere on the Tekken World Tour. With the finals of Tekken World Tour coming up, which would be a more prestigious win for you: Evo or Tekken World Tour Finals?

LowHigh: I feel like the Tekken World Tour Finals would be a bigger win personally. As you know, TWT Finals is an invitational, and the bracket would be set in stone. I would have a lot of time to prepare for the tournament, so I feel like the win would be better for me than Evo.

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CROW BITES: Demonstrating SoulCalibur II’s infinite Soul Charge buffer glitch

Fighting game internet culture has moved so far beyond the way we used to share information, that some of the most interesting aspects of old fighting games are lost to the sands of time. I think this is really unfortunate — some of my favorite things in fighting games are weird glitches or interesting design choices in games both popular and obscure. In the interest of preserving some of this trivia, I’ve decided to start a little show called “Crow Bites” — short videos designed to capture some the stranger bugs I’ve run into over the years in the FGC. (If I’m a responsible_spaceboy, everything in this series should be under 5 minutes. That’s the challenge I’m giving myself, at least.)

With SoulCalibur VI on the way, I thought SoulCalibur II — the game so frequently referenced by Okubo as a design reference — was a good place to start.

“Soul Charge” is fundamentally a different beast in SCVI — what was once a re-imagined version of Tekken‘s “Ki Charge” mechanic is now a panic-button meter-consuming state closer in design to Pokkén Tournament‘s “Burst Mode”. A “feature” of SCII’s Soul Charge mode that almost certainly won’t return is its graphics-breaking buffer glitch, an odd side effect from playing around in SCII’s large buffer window. Rest assured, if I stick with this series, the sentence “SCII’s buffer window caused this glitch” is a sentence you’ll read a lot.

SRK’s youtube channel features guides, reviews, odd trivia, and more, all circling the world of the FGC. If that sounds like your bag, be sure to check out our back catalog here!

Kritika Online Players Have a New Character to Try Out with The Prodigy

Kritika Online has been updated to bring a brand new playable character to players. The Prodigy is “a skilled spellcaster from another dimension and is the youngest Dimension Watcher cadet in history…hence the name. She comes with two advanced classes: the Elemancer “who conjures elemental spirits to do her bidding; and the Artifex “who conjures advanced weapons from her home dimension”.