Final Showdown explores all kinds of team combos in his latest Dragon Ball FighterZ video

Most of Final Shodown’s Dragon Ball FighterZ videos for the past few months have been focused mostly on single characters, exploring the damage outputs he could get out of them alone. His latest combo video however does the opposite of that, focusing on tag teams.

The video below is actually his second “Extreme Tag Team” combo video. It focuses on various crazy, stylish, and just plain old damaging combos that can be done with specific teams in Dragon Ball FighterZ. This includes stuff that’s been enabled thanks to the most recent balance changes and new characters. Check it out below.

Source: Final Showdown


RELATED POSTS

Final Showdown explores Teen Gohan’s combo potential, including a TOD using a hitstun glitch, in Dragon Ball FighterZ

Final Showdown explores more combos and tech for Frieza, Piccolo, and Teen Gohan in Dragon Ball FighterZ

Final Showdown demonstrates more of what Piccolo and Frieza can do in Dragon Ball FighterZ, post patch

Shovel Knight digs his way into Brawlhalla as a character skin, along with the other Knights

A big shovel goes a long way.

Indie darling Shovel Knight has dug deep into fighting game guest appearances: he’s a playable fighter in Nicalis’ Blade Strangers, he’s joined the cast of Rivals of Aether, and he’s even an Assist Trophy in the upcoming Super Smash Bros. Ultimate. And he’s not quite done. Blue Mammoth Games has revealed the Knight is also joining their platform fighter Brawlhalla. — in a fashion.

Shovel Knight will be an alternate skin for an existing character — and so will his fellow Knights from his Shovel Knight source material: Black Knight, Plague Knight, Specter Knight, and King Knight will all also be available as character skins. The developers discuss details — including which skin will match up to which Brawlhalla fighter — in the video above.

Source: Brawlhalla


RELATED POSTS

Rayman is coming to Brawlhalla as a guest character

Shovel Knight DLC launches this Friday, September 14 for Rivals of Aether

Shovel Knight Showdown brings multiplayer fighting to the retro-styled classic

Arc System Works wants your questions about the ArcRevo World Tour

With Arc System Works joining the JeSU and launching their own World Tour series, it’s more vital than ever before for the anime-powered company to stay connected to its fans. In that light, it’s no surprise that they’ve called for their fanbase’s feedback on their latest venture: the ArcRevo World Tour.

If you’ve got a twitter — which, if you’re in the FGC, you probably do — then throw all your ArcRevo questions to ArcSys by simply responding to the tweet above.

Source: ArcSystemWorksU

Fortnite cross-play beta could signal the beginning of new multiplatform play opportunities on PlayStation 4

Are we about to see a revolution in multiplatform games?

Sony has long been resistant to platform cross-play on the PlayStation 4, with only rare exceptions such as Street Fighter V (with a linked PS4/PC online system) standing out, while gamers call for more unified online communities across the myriad of multiplayer titles out there. While Microsoft has regularly taken the position of being amenable to cross-play, Sony has generally been seen as the villain locking the gates to a shared online experience. Is that about to change?

As announced on today’s PlayStation Blog post from SIE President John Kodera, a cross-play beta for the ridiculously-popular battle royale shooter Fortnite kicks off today — and this is not an anomaly, but instead the “first step” in “a path toward supporting cross-platform features for select third party content.”

For 24 years, we have strived to deliver the best gaming experience to our fans by providing a uniquely PlayStation perspective. Today, the communities around some games have evolved to the point where cross-platform experiences add significant value to players. In recognition of this, we have completed a thorough analysis of the business mechanics required to ensure that the PlayStation experience for our users remains intact today, and in the future, as we look to open up the platform.

This represents a major policy change for SIE, and we are now in the planning process across the organization to support this change. We will update the community once we have more details to share, including more specifics regarding the beta timeframe, and what this means for other titles going forward.

Has the Fortnite phenomenon convinced Sony to finally open their electronic borders and drop their platform’s sakoku? It sure sounds like it, and that could be a big plus to fighting games going forward — as the splitting of online competitive communities has been long decried as an inhibitor to the games’ online longevity and development of their competitive scenes.

Check out the full post over at the PlayStation Blog.

Source: PlayStation Blog


RELATED POSTS

Registration is now open for the JUMP FORCE closed beta; Bandai Namco reveals Collector’s Edition and Season Pass details for the game

Namco to perform online ranked test for SoulCalibur VI on Sept. 28th for PlayStation 4 and Xbox One

Sony stays vague about questions of cross-platform gaming