Sakura mains: Be wary of the hitbox gaps in the Shouoken uppercut in Street Fighter V: Arcade Edition

The hitbox data on Sakura’s trademark uppercut attack can leave the fighter vulnerable — if used improperly.

Sakura has had a mixed reception in Street Fighter V: Arcade Edition — she’s considered by many to be an inferior iteration of the fighter to her prior versions, but she still has her dedicated fans in SFV. Determined Sakura mains and her opponents alike will want to take note of an interesting property of her iconic Shouoken Dragon Punch variation in SFV.

In the video below, alb3530 uses a hitbox viewer to demonstrate that all versions of the Shouoken — including EX and VTII-powered ones — have “gaps” in their hitboxes at points during the attack’s progression. Is this a threat to Sakura? Well… sort of.

As the video shows, the gaps are so brief that only in very specific circumstances is Sakura herself at risk of being hit during the Shouoken. If you’re using Shouoken as a combo finisher you’ll have no problems — but if you throw it out cold in neutral, you might run into a trade, if you’re unlucky. If you’ve seen worse instances of mid-Shouoken punishes, let us know in the comments!

Source: alb3530

Sakura mains: Be wary of the hitbox gaps in the Shouoken uppercut in Street Fighter V: Arcade Edition

The hitbox data on Sakura’s trademark uppercut attack can leave the fighter vulnerable — if used improperly.

Sakura has had a mixed reception in Street Fighter V: Arcade Edition — she’s considered by many to be an inferior iteration of the fighter to her prior versions, but she still has her dedicated fans in SFV. Determined Sakura mains and her opponents alike will want to take note of an interesting property of her iconic Shouoken Dragon Punch variation in SFV.

In the video below, alb3530 uses a hitbox viewer to demonstrate that all versions of the Shouoken — including EX and VTII-powered ones — have “gaps” in their hitboxes at points during the attack’s progression. Is this a threat to Sakura? Well… sort of.

As the video shows, the gaps are so brief that only in very specific circumstances is Sakura herself at risk of being hit during the Shouoken. If you’re using Shouoken as a combo finisher you’ll have no problems — but if you throw it out cold in neutral, you might run into a trade, if you’re unlucky. If you’ve seen worse instances of mid-Shouoken punishes, let us know in the comments!

Source: alb3530

LA Times Owner & NantWorks Partner with Daybreak for Mobile H1Z1 & EverQuest Games & More

The Daybreak site has been updated with the latest in a series of “business type” news stories today: “NantWorks, a diversified holding company, today announced that it has made a strategic investment in Daybreak Game Company”. NantWorks has purchased a controlling interest in a new venture with Daybreak called NantG Mobile LLC “which has been formed to develop and publish mobile versions of Daybreak’s current games — H1Z1 & EverQuest”.