On Friday, September 14th at 2:00 pm Pacific / 5:00 pm Eastern, World of Warcraft Game Director Ion Hazzikostas will be heading over to /r/WoW to take part in an “ask me anything” session with fans of the game. The topic is general, but more tailored to the Live Game (“current ideas, problems, etc.”). There is no specific end to the AMA, though Hazzikostas noted that he’s “planning on spending at least a couple hours responding” in an attempt “for much more robust communication on our end”.
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Arc System Works joins the Japanese eSports Union
Arc System Works has joined JeSU, following in the footsteps of Capcom and SNK.
The Japanese eSports Union, better known by its acronym JeSU, is an organization that seeks to avoid Japan’s strict gambling laws by providing professional gamers with licenses that allow for greater tournament payouts. While Capcom notably joined the movement for Street Fighter V in February of 2018, other developers like SNK and Koei Tecmo are also part of the initiative. However, a new member has just joined their ranks: Arc System Works.
Known primarily for their development of the Guilty Gear and BlazBlue franchises, ArcSys’s movement marks yet another step into the esports licensing fray for fighting game companies. ArcSys broke the news in a tweet, where they expressed a desire to add to the growth of the competitive gaming scene.
As of 09.13.2018, Arc System Works Co., Ltd. has officially joined the Japan esports Union (JeSU). We hope to be able to contribute to the growth of the eSports community through our games.https://t.co/tn8cOUOTNt
— アークシステムワークス公式ツイッター (@ARCSY_Event) September 13, 2018
Three other companies likewise joined the Union as “regular members.” Multinational conglomerate Tencent, known for PUBG Mobile and League of Legends, was one of them, alongside hardware company I · O · Data Equipment and Lawson Entertainment.
While Guilty Gear or BlazBlue have yet to be officially added to the Union’s roster of titles, they will likely fall alongside JeSU’s current collection of Tekken 7, Street Fighter V, Rainbow Six: Siege, and Call of Duty: WWII, among others. Bandai Namco already has two fighting games with official, competitive circuits, as well: Dragon Ball FighterZ and the upcoming SoulCalibur VI could likewise mark possible additions.

While JeSU helps players win larger cash prizes than Japan’s gambling laws allow (¥100,000 — $895, to be exact), much controversy has surrounded this movement, as JeSU’s requirements for professional gamers raise the question of what separates a professional from a casual competitor. A since-deleted statement made by the Union revealed that pro players should have a, “self-awareness of being a professional, demonstrate sportsmanship when playing, be dedicated to outstanding results in JeSU-officially recognized titles, and contribute to the development of domestic esports.”
However, many tournaments are now awarding licenses to winning players, and those seeking a them can apply for one through JeSU’s website. That’s no guarantee that acquiring one will be easy — but fighting game fans can expect further developments from Japan’s competitive Guilty Gear through Arcsys’s new relationship with JeSU.
Source: Arc System Works (Twitter)
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TV New Zealand interviews Street Fighter V player and family man Mighty Ape|WaZa
Recently we featured the work of New Zealand’s state owned TV network “TVNZ”, which featured an interview with local Street Fighter V:Arcade Edition prodigy GhostChips. This, it turns out, is part of a larger series highlighting the best players of the New Zealand scene, leading up to the Red Bull Kumite NZ 2018 Qualifier.
In that light, it would be impossible for TVNZ to miss an interview with Mighty Ape’s Jarret “WaZa” Rameka. Sponsored by New Zealand’s largest online retailer, WaZa is a streamer and family man that somehow manages to also balance being one of the country’s top stars — and a lightning rod for a New Zealand vs. Australia Street Fighter rivalry. He exploded into recognition by defeating Perfect Legend in Battle Arena Melbourne 7‘s Ultra Street Fighter IV tournament, and if he has his way at the Kumite, that’ll just be one more footnote on his resume.
The Red Bull Kumite NZ 2018 Qualifier will be held September 22nd, 2018.
Source: Re:Sports (via SliWill)
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Behind the scenes at the Warrior Zone, the U.S. Army’s esports program
U.S. Army Warrior Zone founder John Talaske gave us an inside look into the branch’s esports initiative, detailing its history, fighting game circuit, and future prospects.
John Talaske built the foundation for what would become the United States Army’s Warrior Zone Program, an initiative that melded the gaming world with the branch’s Recreation Centers. Talaske’s own background in gaming served as an inspiration for this project, which is now installed in multiple U.S. bases.
From modest beginnings

His start in gaming began with Doom and expanded to encompass multiple titles, and Talaske was soon hosting his own tournaments out of his home. “I started playing the freeware version of Doom on my Packard Bell 486 computer in the early ’90s,” he recalled. “I started hosting LAN parties at my house and invited other people from work. We discussed the idea, since the 16 and 17-year-olds of the world were playing these games, that we should make them available for new soldiers coming into the Army.”
Talaske then created a Counter-Strike server that connected soldiers with civilians. “I contacted some friends that that ran a dedicated server, and they helped me create one of our own,” he said. “It was called ‘Fort Lewis Soldiers,’ and we let people know that they would be playing with real soldiers. The program grew and started to generate challenges from other ‘clans’ both civilian and military. We also contacted the folks from the game ‘America’s Army’ to create a server and become an official host so that civilians could play with our teams.”
It was after this initiative that the Warrior Zone project began. “In 2008, the Army was looking to build a new type of recreation center based on the information collected from focus groups consisting of young soldiers,” Talaske explained. “Gaming topped the list of activities they were looking for. Since Warrior Zones were going to be built Army wide, one of the key considerations was to be able to play with other soldiers across the Army…. and the idea was that even if you transferred to a new base, you could still play with old friends.”
“No time for talk. Let’s do this!”

Since then, the Army has been involved with a multitude of competitive games, from Counter-Strike: Global Offensive to Call of Duty – and now, Street Fighter V. The U.S. Army hosted its own SFV tournament circuit in August of 2018, which the finals of which took place on September 1st. Talaske said this initiative was brought about by another survey that determined player interest in the genre.
“A survey was conducted to find the favorite games amongst the Army,” he said. “Community and fighting games were consistently at the top of preferred tournament play.” Street Fighter’s Air Force powerhouses weren’t even at the forefront of this thought: turns out, Guile and Charlie aren’t even the Army’s favorite fighters. “Guile and Charlie were not a consideration in the selection for the first series, and actually received very little play in the first 3 matches,” Talaske confirmed.
As this is the Zone’s first fighting game circuit, organizers are treating it as a learning experience, shifting their focus to the genre’s 1v1 format as opposed to other games’ team-based structure. “Fighting games involve a different dynamic in tournament play from what we’ve done in the past, “Talaske explained. “Being able to focus on a 1 vs. 1 player format instead of a 5 vs. 5 team allows for greater individual attention. Recruiting other players to form a team can be difficult, and fighting games makes it easier to get into a tournament… [to] play the rounds and practice the necessary skills.”
A future in fighting games

While the SFV tournament circuit is meant to provide fun in the soldiers’ off-time, it likewise helps build focus and strategy. “Our main goal with the Warrior Zone Program is to build resilience,” Talaske stated. “The soldiers work hard, and deserve the best in their off-time. We also build a social environment in the facility so that it is more than just playing a game. The program focuses on getting soldiers to work together to form teams, build strategies, and support each other.”
The SFV circuit won’t mark the end of the Army’s fighting game engagement. John assured that there will be more tournament circuits in the future, with a variety of fighting game titles. In fact, the JBLM Warrior Zone hosted a Dragon Ball FighterZ tournament this September, on Saturday the 8th, streamed on the JBLMWarriorZone Twitch channel.
Whether it be collecting all seven Dragon Balls or winning the King of Iron Fist Tournament, it looks like the Army has a bright future in the fighting game field alongside its other esports initiatives.
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