As one of the most exciting melee classes in Breach, the Auros Gladiator is all about taking on and isolating strong and Elite enemies with a continuous onslaught of aerial combos. If you’re a fan of certain third-person action games that involve lots of air juggling, then you’ll find the Auros Gladiator right up your alley.
Master the living snake sword with this comprehensive SoulCalibur VI Ivy breakdown
Love her or hate her, knowing how Ivy functions is vital to success in the current meta of SoulCalibur VI. This unique zoning character has a wide arsenal of mid-to-long range tools that test your knowledge, reactions, and patience — making her a great pick for those that want a true zoning experience in 3D.
Knowing what’s going on in Ivy’s toolkit will help you not only approach playing as her, but approach her, period. Spiker‘s comprehensive breakdown of the character breaks down Ivy’s kit into its specific ranges, and demonstrates where her highest damage lies.
Source: Spiker
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MMORPG.com has been given 15 Minger Dreamcolor LED from Govee to give away to our community! These light strips are great for accenting your gaming setup and have cool features such as a mobile app to control your lights, music response and more. Enter for a chance to win one of these cool light strips now!
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Street Fighter IV: Omega Mode — Fei Long & Guy analysis videos
In light of Ultra Street Fighter IV‘s inclusion in digital pre-orders of the Street Fighter 30th Anniversary Collection, I’ve decided to dedicate some time to examining the most slept-on online-capable Street Fighter title: Street Fighter IV: Omega Mode. Packaged as a free alternate version within the edition select of USFIV, Omega uses leftover game files, recycled taunts, and repurposed animations to completely change each character’s toolset; it’s essentially a completely new and unique Street Fighter title built within SFIV’s engine, with an entirely different balance philosophy than Ultra.
Omega was not popular at release due to some easy infinite combos — not to mention players’ interest in Ultra as a more serious, competitive game. I personally think Omega went woefully unexplored for being an extremely interesting venture, and I’ve started a series where I document each character’s Omega changes, and then show off some basic optimal combos.
This week I’m looking at Fei Long and Guy. Fei Long has never been significantly changed since his debut besides the addition of a command grab, so it’s very interesting to see him overhauled. He has two new special moves that are both obviously inspired by Bruce Lee films: a short gut punch into launcher, and a stepping backhand. Both change his ideal combo routes significantly, so his burning kick becomes more relegated to anti-airing while his rekkaken are more frequently used as a distant conversion option. Perhaps the most notable change from Ultra is that EX rekkaken now costs one bar per punch, making it the most expensive special move in the game to do all three, however it’s seen massive buffs across the board to compensate for that price. This EX rekka makes AE Fei look like a joke.
I’ve noticed a general trend to reduce character complexity in Omega, so Guy was quite surprising. He now has three additional followups from EX run, so he can teleport on top of you, behind you, and launch you with a shoulder combo in addition to his low and overhead. Meanwhile, his Bushin flip has a new follow-up where he can attack you coming down with his foot, and it uses a different trajectory than his elbow drop. Guy received a counter which teleports behind the opponent on activation, allowing him to surprise unwary opponents. He seems to have many launching and juggling options, so his combo routes are actually very deep with a lot of room for creativity even before considering resources. I’ve played Guy in Alpha, SFIV, and SFxT, but his Omega version is my favorite by far.
Click here for a playlist of all Street Fighter IV: Omega videos I’ve released thus far. I’ll add future videos to this playlist as I finish them.
I plan to go through the entire roster over time, so subscribe to the ShoryukenTube YouTube channel if you don’t want to miss out!
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Report: Evans-Smith Out, Replaced by Kim against Antonina Shevchenko at ‘TUF 28’ Finale
An injury to a flyweight contender briefly shook up “The Ultimate Fighter” 28 Finale on Nov. 30 in Las Vegas, but the promotion has already secured a replacement to salvage the matchup.
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World of Warcraft Classic Demo Extended Through November 12th
The World of Warcraft team has announced that the Classic demo length has been extended and players can check it out through Monday, November 12th. In addition, the playtime limits have been removed (earlier this week). You will have either had to have been a BlizzCon attendee or to have purchased a Virtual Ticket in order to participate.
New Rift Team Assures Players That There is Work Being Done
The Rift forum has been updated with a brief letter from the new Gamigo Rift development team. Without many details, the community is reassured that there is “work being done behind the scenes to build a strong foundation for the future”. The team is also looking for “specific feedback on the kinds of quality of life changes” players would like to see.
