Street Fighter V: Arcade Edition’s Version 4.021 patch notes are now available

Removes Blanka screen-freezing glitch, and corrects several unintended interactions!

Following this week’s server maintenance, Street Fighter V: Arcade Edition was updated to Version 4.021, which brought with it the removal of native DirectInput controller support for the PC version, and introduced new Premium Mega Man Crossover Costumes for Ryu and Sakura, “The Gief” costume for the Red Cyclone in Menat’s Fighting Chance, new Dojo items, and the CPT 2019 costumes and stage. It also included as well as a number of bug fixes — the largest of which is the removal of the infamous Blanka time-stopping glitch that made the rounds on social media. There were also some notable adjustments to Cammy, R. Mika, Ryu, Laura, Akuma, Kolin, and Falke to repair unintended scenarios, such as longer back recovery distances, extra invisibility on attacks, move pushback, etc. You can view the notes in full below.


2/26 Update Info (Ver. 04.021)

Following server maintenance on February 26, 2019, Street Fighter V has been updated to Version 04.021

■Notice to Steam Users
Please click here for an important announcement regarding DirectInput controller settings.

■ DLC
The following DLC is now available.

— Bundles
Capcom Pro Tour 2019 Premier Pass
Mech Costume Pack

— Stages
Ring of Justice

— Additional Costumes
Additional Costume ? CPT 2019: Kage
Additional Costume ? CPT 2019: Sagat
Additional Costume ? Mega Man: Ryu
Additional Costume ? Roll: Sakura

■Fighting Chance
— Get Zangief’s “The Gief” Additional Costume through ” Masked Fighter,” now underway in Fighting Chance.
— The seasonal “Stylish Car”version has been added to Dojo Fortune.

■Battle-Related Bug Fixes

— System
・When a character with little or no life remaining performs a move with armor, and the opponent character performs a V-Reversal that hits, it would KO the character. This phenomenon has been fixed.
— Ryu
・ While V-Trigger I Denjin Renki is active, Ryu’s S.MP had a bigger collision box than it did normally. This bug has been fixed to give it the regular S.MP collision box.
— Cammy
・ In the Ver 4.000 adjustments, the distance Cammy travels for her backwards recovery became longer than normal, so this has been unified to other recovery distances.

・ During V-Trigger II, if Cammy tried to cancel into the special move version of Delta Step from S.FP, the following 2 bugs occurred.

1. At a certain timing, Delta Ambush would come out even if the command for Delta Step was input
2. The cancel timing window for Delta Step was 1F longer than that of Delta Ambush.

These bugs have been fixed, so S.FP can be canceled into normally.
— Mika
・ If EX Shooting Peach was blocked, and the opponent performed a counter-attack at the fastest timing, Mika was at a distance farther than she’d been since Ver. 3.110. As this meant that certain counter-attack combos that used to work in the past would no longer connect, we fixed Mika’s separation distance after a blocked EX Shooting Peach to be the same as before.

・ Fixed a bug where, if Mika performed her V-Trigger I Nadeshiko (Above/Front/Behind, non-delayed version) and immediately after the opponent hit her with a V-Reversal, Nadeshiko’s behavior would be different from the norm.
— Laura
・ If EX Bolt Charge was blocked, and the opponent performed a counter-attack at the fastest timing, Laura was at a distance farther than she’d been since Ver. 3.110. As this meant that certain counter-attack combos that used to work in the past would no longer connect, we fixed Laura’s separation distance after a blocked EX Bolt Charge to be the same as before.
— Akuma
・ Fixed a bug where, if Akuma performed Goshoryuken while his V-Trigger I Dohatsu Shoten was active, and it missed or was blocked, during the recovery on the ground only, the adjustment where moves that are completely invincible from 1F would be subject to 1.2x the damage on hit had not been applied.

– Kolin
・ She could not perform her CA Frost Tower canceled from S.LP or C.LP (excluding when she was in V-Trigger II Absolute Zero). Fixed so that she can cancel into Frost Tower from S.LP or C.LP in all of her states.

— Blanka
? Fixed the phenomenon where, if Surprise Forward or Surprise Back were input immediately after performing the command for his CA Dynamic Rolling, Blanka would still be able to move freely during the screen freeze.
— Falke
・ Fixed a bug where, during Psycho Kanonen, she would have throw invincibility from 8F until the end of the move duration.

We hope you continue to enjoy playing Street Fighter V.


Sources: Shadaloo C.R.I.; Bafael

The World of Warcraft Classic Community Updated on Recent Development

The World of Warcraft Classic forum has a new “blue post” from the team about what it has been working on most recently. “The feedback we got from the demo was fantastic.” The team has been spending the intervening months culling through demo feedback compiled by community members and “wanted to share a few anecdotes with you so you can see how we’re tracking these issues”. Anecdotes include health regeneration, Warlock demon summoning and high-priority bug fixes.

SNK’s latest Samurai Shodown trailer is full of style, blood, and serious damage; Game to be playable at PAX EAST 2019

SNK’s bloody brawler is poised to make a big comeback.

After the initial surprise last year that SNK was reviving the Samurai Spirits franchise (Samurai Shodown here in the West), many fighting gamers forgot that the new game was even on the way until it was announced on the Evo 2019 reveal livestream that the new SamSho would be on the Evo main stage lineup. SNK shared a new teaser trailer alongside this reveal, promising a release for the game worldwide in “early summer”:

The new trailer reinforces the game as an apparent update of the original with some new flourishes — and the heavy damage that fans of Samurai Shodown‘s footsie-heavy combat looks to be intact. It would be a shame for the game to return without retaining the playstyle that makes it stand out, so it looks promising the new game won’t stray too far from the path. But we haven’t seen enough of it yet to be sure! However, we’ll get some more concrete assurance at the end of this month, because the game will be playable — for the first time — at the upcoming PAX EAST 2019.

Fighting game fans in attendance are sure in for a steel-edged treat. Can we hope for a beta announcement soon…?

Sources: snkGame; SNK GLOBAL

Apex Legends Review – It’s Taken the World by Storm

The alarm has sounded, the light has changed from red to green and you are standing on the drop ramp. Your squad gets the “jump!” command and you go all out with rocket boosters forcing you to the ground more quickly than a freefall. You touch down on the landing platform and begin to scour for weapons, all the while enemy squads are doing the same. This is our review for Apex Legends.

Latest Camelot Unchained Newsletter Details ‘Putting the Pieces Together’

This week’s Camelot Unchained newsletter has arrived, this time with a pretty cool article called “Putting the Pieces Together” In it, Ben Pielstick writes about seemingly large jumps in the development of the game that are actually the result of weeks, or even months, of behind-the-scenes development. That is the place Camelot Unchained is in at the moment, with some big pieces that have all come together and have been integrated into the game, seemingly a HUGE LEAP of progress.