Inkonbini: One Store Many Stories Review – Inadequate Convenience

Inkonbini One Store Many Stories Nagai Industries Inc Japan Japanese Simulation Employee Game Informer Review Adventure

Reviewed on:
PlayStation 5

Platform:
PlayStation 5, Xbox Series X/S, Switch, PC, Mac

Publisher:
Nagai Industries Inc.

Developer:
Nagai Industries Inc.

Release:

Rating:
Everyone

There is something special about the Japanese convenience store, or konbini. Alongside the sushi, noodles, sights, and sounds of a trip to Japan, the konbini is an amazing part of any visit to the country. They are venues for trying new snacks and drinks, testing your “Arigatou gozaimasu” that you practiced over and over again on the plane, and witnessing a quality of convenience that’s rare back home; they’re special little pitstops you will make countless times there. Inkonbini: One Store Many Stories attempts to tap into this, putting you in the shoes of a konbini worker to play a role in the lives of the store’s customers. While it features many of the products I expect to be stocked in a game like this, it feels inauthentic, forcing heartfelt moments and delivering an employee simulation experience that, while barely serviceable, is ultimately forgettable. 

Game Informer

Makoto is a college student filling her 1990s summer days in between semesters working at her Aunt Hina’s konbini, Honki Ponki, a bastion of food, drinks, and more in rural Japan. She’s doing it to help her aunt and kill time, and across six shifts, she slowly begins to see how someone like her aunt has remained working there for decades, questioning her own life’s future in the process. Makoto falls in love with the routine of stocking shelves, fixing the day shift’s mistakes during the midnight hours, and learning more about customers. Unfortunately, I did not. 

She and I begin each shift by reading notes from the day crew, calling in additional deliveries, and restocking chips, sodas, beers, sweets, hygiene products, and more. It’s simple to do so: take items from the backroom shelves and bring them out front. There is technically a right place for each thing – the sweets go on the shelf marked for sweets, for example – but there are no real consequences for putting them elsewhere. The only repercussion for not fixing items facing the wrong way is the occasional bark from a customer who mentions it; there are no ways to fail, no ways to burn your customer base, and thus no tension on the management side of Inkonbini. That lack of tension or challenge or anything, really, leaves the main mechanical draw of Inkonbini’s gameplay stale and boring, requiring you to make your own fun if you want to find it any bit engaging. 

Game Informer

To developer Nagai Industries’ credit, each product feels like something I’ve seen in a konbini, with some drinks, for example, being designed just different enough to be legally distinct (but I know a Pocari Sweat when I see one). And I found the most enjoyment in seeing what products I needed to stock each night, or which ones would arrive by delivery, but actually stocking them and managing the store’s inventory feels like little more than something to do while waiting for another customer to arrive. 

When they do finally arrive, though, I am met with contrived speakers made even more annoying by an incredibly slow walking pace – I often questioned whether how slowly each customer moved through the store was a bug. There are only about four customers you encounter each day, and they’re the same ones, meant to provide daily updates to their bite-sized stories alongside the occasional task, like finding a specific sushi set or sweet snack. After their needs are addressed, the customers begin to spill life stories, as if they are performing in a play. None of the conversations feels natural or authentic as a result. While I appreciate the messages each customer’s story conveys, none felt earned. I wasn’t doing anything special as a konbini employee to build these relationships. 

Game Informer

Inkonbini spent its five-hour runtime talking to me – not with me – and I never felt a part of this town’s culture or its inhabitants’ lives in the way the writing says I was. Customers would enter my store, hit their marks, share their golden lesson of the day, and the shift would end. I’d do the same thing the following day, and the following day, until Makoto’s final shift arrived and the game ended with a cheery but unearned celebration of my week at Honki Ponki. It’s a disappointing konbini experience for someone who genuinely cherishes them in Japan. It is neither narratively nor mechanically engaging, and though Makoto seemed to enjoy each shift, I rarely did. 

Score:
5

About Game Informer’s review system

Our Favorite Star Wars Features

Game Informer

Happy Star Wars day! It’s May the 4th [be with you], which is very clever and a great excuse to talk about Star Wars and really hit that search engine optimization juice to have the words “Star” and “Wars” in an article as much as possible. But the fact of the matter is, we do genuinely love Star Wars here at Game Informer and have eagerly covered its video game adaptations for years. Six Star Wars games have appeared on Game Informer covers, and it’s fair to assume we will have more in the future (this is not a tease – just an admission that I’m sure there are cool Star Wars games on the way).

But we have covered Star Wars in other ways, as well, beyond featuring it on the cover. Below you will find some of our favorite features covering the franchise over the years.

Game Informer

Fall Of The Empire: How Inner Turmoil Brought Down LucasArts

Andrew Reiner

Former Game Informer editor-in-chief Andrew Reiner dove deep into the fall of LucasArts back in 2013, interviewing various developers about what happened and why it collapsed.

You can read the full feature here.

Game Informer

The Story Of The Darth Maul Game That Never Came To Be

Andrew Reiner

Another piece by Andrew Reiner (potentially the world’s biggest Star Wars fan), followed up his wider LucasArts piece with a more focused look at a Darth Maul video game that made significant progress in development, but was cut in half and dropped down an endless chasm before it could officially exist. Unlike the character, however, the game was never revived.

You can read the full feature here.

Game Informer

Shadows Of The Empire – Remembering Star Wars’ Most Audacious Video Game Adaptation

Kyle Hilliard

I am a huge fan of the Star Wars game Shadows of the Empire. I can’t argue it is the best, but I can argue that it is my personal favorite. Back in 2018, I tracked down one of the game’s directors, Jon Knoles, and spoke in depth about the creation of the game, Shigeru Miyamoto’s feedback, and a lot more.

You can read the full feature here.

Game Informer

Jedi: Survivor Composers Explain What Makes A Score ‘Sound’ Like Star Wars

Charles Harte

Following the release of Star Wars Jedi: Survivor, Charles Harte spoke with composers Stephen Barton and Gordy Haab about arguably one of the most difficult musical jobs in any entertainment medium: composing a soundtrack that pays homage to and emulates (without being the same) arguably the most iconic musical score of all time 

You can read the full feature here.

Game Informer

117 Rapid-Fire Questions About Star Wars Jedi: Fallen Order

Leo Vader

During our cover story trip to check out Star Wars Jedi: Fallen Order, Leo Vader (inarguably the funniest man on YouTube) asked the game’s director (who also directed God of War III), Stig Asmussen 117 equally hilarious questions about the game and Star Wars in general.

You can watch the interview here.

Game Informer

Super Replay | Star Wars Jedi: Fallen Order

Marcus Stewart

Back in 2021 Andrew Reiner, former PC editor Dan Tack, and Marcus Stewart played through Star Wars Jedi: Fallen Order in its entirety.

You can watch our full playthrough here.

We have plenty more Star Wars features all over gameinformer.com. These are just a few of our favorites.

Star Wars [UP-UPDATED]

Game Informer

Game Informer

Star Wars.

Game Informer

Star Wars.

Game Informer

Star Wars. 

Game Informer

Star Wars.


Star Wars.


Star Wars.


Star Wars Star Wars Star Wars Star Wars. Star Wars Star Wars Star Wars Star Wars. Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars.


Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars Star Wars.


Star Wars.


Star Wars Star Wars Star Wars Star Wars.


———————————————————————————————————————————————————————————————————————Star Wars————————————————————————————————————————————————————–


STAR


WARS

Game Informer

STARWARS.


starwars


Sraw Rats


Star Wars.


STAR WARS STAR WARS STAR WARS STAR WARS STAR WARS STAR WARS STAR WARS 


STAR WARS


starwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwarsstarwars

Game Informer

Star Wars? Star Wars.


Star Wars.


~~Star Wars~~

  • Star Wars
  • Star Wars
  • Star Wars
  • Star Wars
  • Star Wars

The Video Games You Should Play This Weekend – May 1

Saros Housemarque Returnal Sequel PlayStation Studios First Party PS5 Game DualSense Preview

Today is the first day of May, which means in Minnesota (where Game Informer is technically based and about half of us live) there is a a freeze warning in place that will expire tonight at 1 a.m. in the morning. Which is to say, we’re not quite ready to spend the day outside (but we’ll probably try anyway), so thankfully there are some good new video games to play.

But before we get to those suggestions, here are some of our biggest stories of the week.

Game Informer

Saros

Kyle Hilliard

I have about 76 hours logged in Saros and am two Trophies away from the Platinum. I saw credits and wrote Game Informer‘s Saros review at about the 40 hour mark. I share those stats to emphasize how much I enjoyed and continue to enjoy Housemarque’s new rogue shooter. Usually, when it comes to reviewing a game with a definable conclusion, we move on when we’re done. Even if we like a game, we often simply don’t have time to continue to play it. We’ve got to get to the next big game, after all.

But I can’t seem to stop playing Saros.

I suspect even if I am able to get the Platinum trophy (I don’t know that I will be able to get Untouchable – we’ll see), I will probably keep playing just to fill out all the various progress bars and max out the skill tree. I don’t want to stop. Even if you’re intimidated by the genre, or if Returnal seemed too hard, I insist you give Saros a try. It is undeniably a challenging game, but Saros is much more manageable that Returnal (which I also love, to be clear). Its ending is attainable, even if your first few attempts on the initial boss feel hopeless. Stick with it! In fact here are some tips to help you along. Here’s an interview with the development team, too. They offer some tips at the end of that, so that will also help you be successful. It’s the current front-runner for my game of the year, and it may be yours, too.

Game Informer

Invincible VS

Matt Miller

Like great comic-based fighters that have come before, like Marvel vs. Capcom or Injustice, Invincible VS comes out swinging and wonderfully captures the characters and tone of the universe it’s playing in. In this case, that’s an especially bloody set of throwdowns between rival superheroes Under the hood, Quarter Up has crafted a deep and rewarding tag-team fighting game system that feels intense, challenging, and nuanced. But if you’re mostly here to see Mark punch his mean dad, you can bump down the difficulty and have a grand old time seeing the action play out. It’s rare that we get a brand-new entry in the fighting game genre that isn’t a sequel to something that has come before, and rarer still that the result is something this impressive. But Invincible VS is one of those times, and our early matches have been a blast.

Head here to read Game Informer‘s Invincible VS review.

Game Informer

Far Far West

Matt Miller

Players looking for their next cooperative robot-cowboy undead-killing shooter have much to celebrate with the early access release of Far Far West. Yes, the thematic backdrop is quirky, but the action and style of play here recalls great titles like Deep Rock Galactic and Helldivers. While playable solo, the real fun is meeting up with some buddies, picking a mission, and taking a flying train out into the desert to shoot some swarms of skeletons and spectral crows while galloping about on a mechanical horse. Customizing your robot, trying out build tweaks, and experimenting with spell combinations are all part of the package here. Evil Raptor are still early on with this title, but the whole thing is giving off fun vibes, and buzz is already building over on Steam.

Game Informer

Vampire Crawlers

Wesley LeBlanc

I rolled credits on Vampire Crawlers just in time to get my review for it posted this morning, but trust that I still have lots of dungeon crawling in my future. Yes, it offers plenty to do after seeing credits, with lots of unlocks still to go, but even if it didn’t, I’d still be playing. That’s because the core gameplay – building a card deck on the fly while engaging in fast, frenetic, casino-like combat remains a simple but effective blast. With so many crawlers to select, cards to utilize, and other run modifiers, no two dungeon crawls feel the same, ensuring every go feels brand new. Plus, because of its more laid-back nature, requiring less strategy than a contemporaries like Slay The Spire 2, for example, Vampire Crawlers is the perfect game to play on the couch with the latest episode of The Boys on, or while watching Pirates of the Caribbean: At World’s End the umpteenth time. I’m considering picking it up on Switch for this very reason. 

Read more of my thoughts in the Game Informer Vampire Crawlers review

Vampire Crawlers & Double Fine’s New Game Kiln Are Great | The Game Informer Show

Game Informer

In this week’s episode of The Game Informer Show, returning guest Brenden Groom (Pass The Controller) joins us to discuss why Poncle’s Vampire Crawlers and Double Fine’s new sculpture battle game, Kiln, are both great. Additionally, we dive into Charles’ review of Tides of Tomorrow, a story-focused adventure game with asynchronous multiplayer elements. It’s a neat concept, but how’s the execution?

The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry. Support the show by subscribing to our physical video game magazine! 

Watch or Listen to The Game Informer Show:

Listen to “Vampire Crawlers & Double Fine’s New Game Kiln Are Great” on Spreaker.

Follow our hosts online:

Timestamps:

00:00 – Introduction
08:30 – Charles Visits the Lego Batman Preview Event
17:04 – Kiln
36:06 – Tides of Tomorrow Review
50:51 – Vampire Crawlers

Vampire Crawlers Review – Dazzling Dungeons

Vampire Crawlers Poncle Game Informer Review First Person Dungeon Crawler Deckbuilder Deckbuilding Roguelite

Reviewed on:
Switch

Platform:
PlayStation 5, Xbox Series X/S, Switch, PC, iOS, Android

Publisher:
Poncle

Developer:
Poncle

Release:

(PlayStation 5,
Xbox Series X/S,
Switch,
PC), 2026 (iOS,
Android)

Rating:
Everyone 10+

History has shown that we humans like the movement of light – babies, children, teenagers, adults, and even the elderly are drawn to flashing colors with matching rhythmic sounds. It’s why slot machines, televisions, phones, and yes, video games, keep us glued to their presentation. Poncle’s latest game, a first-person dungeon crawler aptly titled Vampire Crawlers, uses these sensations to bring to life its simple but effective deckbuilding roguelite in a way as idiosyncratic as its parallel predecessor, Vampire Survivors. And though I find my enjoyment crossing back and forth between a TikTok-like compulsion (derogatory) and a genuine craving for its one-more-run gameplay (complimentary), there’s no denying the mechanical fun. Selecting cards, routing through dungeons, and killing hundreds of skeletons, zombies, witches, and more from stage to stage is a consistent indulgence. 

Game Informer

Booting up Vampire Crawlers is not dissimilar to taking a step into a casino. A barrage of lights, sounds, and tactical buttons and triggers to press and pull demands your attention. Every card, enemy, step (even the bumps into surrounding walls), every thing you do is harmonized into the congratulatory orchestra of sensation that is Vampire Crawlers. And as it ramps up, distinct shimmers of the experience gems you earn and the rhythmic bouncing of the runetracer card attack grow into a cacophony. It’s a discordance I relished in as the notes of destruction I bring to the rows of enemies before me, but it’s an annoying one without the context of my on-screen actions (just ask my wife, who endured a lot of it next to me on the couch). After 20 hours, though, I’ve had enough of these retro tingles, and I prefer Vampire Crawlers with its volume down while watching TV or listening to a podcast. 

Perhaps to the dismay of Poncle, playing on mute is a perfectly fine way to enjoy Vampire Crawlers due to its laid-back, almost automechanical nature of engagement. There is strategy involved, especially in the latter stages that test your card combo prowess, but at its most difficult, I’m monitoring the game to ensure what I want to happen does happen, rather than feeling a need to actively participate. Of course, I do take part in every action, in that I must press the buttons to select cards and hit the d-pad to maneuver through libraries, forests, dairy plants, and magical castles, but the thought required to succeed is a far cry from the brain power I used while learning its rules. 

Game Informer

By design, Vampire Crawlers is incredibly easy to break. There are a lot of crawlers, which are the player-characters with unique perks and ability triggers, to collect, cards to find and enhance at the blacksmith, Arcana to discover that add new rules to how your on-the-fly deck works, and persistent power-ups to purchase to enhance your dungeon performance. All of these work in tandem to keep each run fresh, interesting, and varied. Sometimes, my crawler-card-arcana-power-up combination fails within minutes. Other times, I clear a stage after an hour of ruthless beatdowns, and in my favorite (but admittedly least engaging) runs, I steamroll through everything thanks to a near-infinite card build that doesn’t let enemy turns happen or another that ensures certain cards fire off dozens of projectiles at once instead of a few. Once you understand how the various pieces work in tandem, putting together a nigh-indestructible build takes very little, losing some engagement in the process. 

 

There’s no real narrative tying everything together beyond taking the fight to the bad guys in some medieval land, but the game doesn’t suffer because of it. If anything, it gets you back into the dungeons sooner, dropping any pretense that you’re here for something beyond making numbers go up so you can see the nice lights and hear the nice sounds again. 

Vampire Crawlers elevates an otherwise simple but highly entertaining card game with sensations more reminiscent of a casino (or Vampire Survivors) or the blinding blue light of doomscrolling late at night to create a retro-inspired diversion that’s hard to put down. Its pull is less powerful with its dozen or so stages complete and behind me, but it’s clear that desire to return will never quite let up, lingering, waiting in the gothic wings for one more run. 

Score:
8

About Game Informer’s review system