Street Fighter V Players Express Concern Over PlayStation 4’s Offline Input Latency

Over the weekend, Dreamhack Austin brought together many Street Fighter V players to compete in the Capcom Pro Tour ranking event. In the midst of the competition, some notable names from around the community, like Logan Sama and Panda Global’s Filipino Champ, began complaining about the PlayStation 4 version of Street Fighter V–the current competitive standard–having 8 frames of native, offline input lag. 

This isn’t the first we’ve heard of the issue, as a recent lag test video courtesy of Display Lag confirmed that the title clocks in at about 122ms/7.3 frames on a 60hz television screen. As all of our favorite fighting titles tend to run at a smooth 60 frames per second, this extra 8 frame delay between a physical button press and an action being performed on-screen is extremely detrimental to those competitors who prefer to play with a more reactionary style.

For comparison’s sake, the PC version of SFV has only 4 frames of native input lag, and the Xbox 360 version of Ultra Street Fighter IV, which stood as the tournament standard for the series until the release of the PS4 version, weighs in at a mere 85ms/5.1 frames. The PS4 version of that title comes in at a similar 89ms/5.3 frames following its 1.03 patch, which looked to bring the two versions closer into parity for competitive play.

You can see the results of Display Lag’s findings below, as well as a few Tweets from concerned players who have experienced this problem first-hand.

Source: Display Lag, WinnerStaysOn, FourWude, CD Mani, Maximilian

Momochi Tackles Karin and Rashid in Latest Street Fighter V Lectures

Evil Geniuses’ Momochi recently continued his Street Fighter V lecture series with a look at “The Perfect Victor,” Karin Kanzuki. With limited playable appearances to her credit, the heiress to the Kanzuki Zaibatsu may be unfamiliar to many players who started with Street Fighter IV. 

As is customary with previous videos in this series, Momochi begins by breaking down the archetype this particular character falls into before spotlighting some of her notable normals for footsies, hit confirms, and anti-airs. He then shifts focus to her specials, making sure to spend time on the myriad of branching mixups the noblewoman has at her disposal, as well as the properties of her just frame Tenko.

Momochi closes the lecture by explaining the uses of her V-Skill and V-Trigger, as well as showing off some highly damaging combos.

Lastly, he notes that, “while she has the impression of a difficult character, if you master Tenko, everything else is pretty straightforward,” so don’t let the size of her moveset intimidate you.

But Karin isn’t the only character Momochi covered in recent days, as he also released a video focusing on one of Street Fighter V’s new challengers, Rashid.

Though perhaps known more for the catchy beats of his character theme than his performances in competitive play at this point in the game’s life, the Middle Eastern fighter certainly packs plenty of tricks to compliment his love of gadgetry. These include his unique non-step dashes that give him access to quick throw mixups and special, motionless versions of his Spinning Mixer and Eagle Spike.

As always, Momochi uses a hand cam to display him performing his inputs for the viewers, while taking them through Rashid’s normals, specials, combos, Crush Counter confirms, ways to build V-Gauge, and mixups. He then moves on to discuss Rashid’s V-Skill and V-Trigger, noting that the unique movements the character is afforded with Ysaar is the main reason to use him.

Source: Momochi & ChocoBlanka TV