Set up your opponents with these Ivy grab mixups in SoulCalibur VI

Ivy has always been difficult to deal with in SoulCalibur. Her ranged game coupled with her grabs make her even more dangerous in SoulCalibur VI, and this video makes it look even crazier.

Not only does Telethon show grab setups off of hits with some of her best buttons, but he also discusses how to mix up your grabs with other follow-up buttons to keep your opponents guessing on whether to tech the throw or not. It becomes a difficult situation given either way you go, you are going to get a large amount of damage if they guess wrong.

Source: TelethonGaming

Bob Sagat retrains the Super Street Fighter II Turbo cast to do other people’s moves

It appears as though T. Hawk got tired of diving at people, and just wants to focus his ki energy on chucking plasma instead. It also seems as though Zangief got tired of bears and went after birds instead — spinning birds, that is.

With these move swaps created by the great Bob Sagat, the natural look of every single one looks like it could easily be another Rainbow Edition in the making. Whether or not anyone will take this further than this or not, it’s enjoyable to see a fresh coat of paint on the characters.

Source: ShoRyuBarbie

Unique character choices are abound in the most recent Super Street Fighter II Turbo GameSpot Versus event

GameSpot Versus and their weekly East vs. West battle is one of the most notable events to watch for a Super Street Fighter II Turbo fan. With top players and unique play styles, this event always delivers on hype.

This week’s event did just that — not only in names such as Tomo and TMF, but in character diversity. This tournament’s featured characters are those that rarely see the light of day in competition, such as Boxer and O. Honda. We also see a rare glimpse of O. Sagat — a character that is “soft banned” in Japan, but completely legal in the west.

Source: Super Street Fighter II Turbo

ZeRo details the parry mechanic in Super Smash Bros. Ultimate in this tutorial video

With the release of Super Smash Bros. Ultimate — and the recovery frames added to exiting shield — powershielding has become less pragmatic. But the newly-found parry mechanic out of shield has gained massive prominence thanks to the frame advantage — similar to Street Fighter III‘s parry system — given to you if you execute it.

With the input window of the parry being tight, ZeRo explains exactly how the system works, and even gives pointers on how to practice it before taking it up against real opponents. He also explains that it is not necessarily a mechanic you want to abuse on every single move, but will help you take advantage of the depth of the Ultimate system.

Source: ZeRo

Packz and Tyrant visually chronicle all the changes to characters in Street Fighter V Season 4

Have you been wondering what happened to your main in Street Fighter V, but reading patch notes is too tedious and you haven’t had time to step into the lab yourself? Thankfully, the UK FGC has you covered.

In a recent onslaught of uploads from Tyrant and Packz of Frame Advantage, you now have a way to visually watch what the changes did to your character. They also cite what they feel like were bad design choices by Capcom and what they feel like were fair changes. This 34-video playlist covers every character.

Source: Frame Advantage

Brawlhalla issues patch notes on their very holiday-themed 3.34 patch

Brawlhalla is gearing up for the hoidays, and what better gift to give than a new patch for their players. This patch also features some very festive themes, including new snow effects, holiday-themed character skins, and a new play mode which features a snowball fight.

But off of the aesthetic side of the patch, the gameplay has been tweaked with several weapons being buffed and nerfed, bare-handed combatants also receiving some changes, and several characters seeing buffs on their damage and blowback from the previous version.

Source: Brawlhalla

VesperArcade talks about the lack of content revealed at the beginning of Street Fighter V’s Season 4

While the Season 4 patch — including new character Kage — was released the night of Capcom Cup, many were underwhelmed with the amount of content available on the patch’s arrival. VesperArcade was one of them, citing the single character reveal and the sparse amount of changes per character at the beginning of the season.

However, in this video VesperArcade speculates on what content could be coming down the pipeline for Season 4, and when he thinks we may expect it. He also theorizes that Kage is not in a season pass, and there will be six more characters coming in a Season 4 pass to be revealed at a later date.

Source: VesperArcade

Persona Entertainment shows off pre-patch Najd combos for The King of Fighters XIV

With a new patch for The King of Fighters XIV on the horizon, time is running out to create stylish combos based on the current set of frame data. Knowing this, Persona Entertainment put out what could potentially be their last combo video for the title in the current version.

Utilizing newcomer Najd, they offer two long and stylish combos that show off amazing usage of five bars, while also showing the full damage that Persona Entertainment is known for getting out of every character in the title.

Source: Persona Entertainment

Super Street Fighter II Turbo Dhalsim titan “Mu” takes on all the players at GameSpot Versus

Japanese Super Street Fighter II Turbo players are known for their marathon sets, and a “Kumite”– where you play multiple players in first to threes in one straight shot — is exactly that. At Japan’s GameSpot Versus, they are often willing to accommodate amazing play and sets for anyone willing to run the gauntlet.

Mu — one of Japan’s best Dhalsim players — sat down to play a kumite against everyone in the venue. Showing off some amazing play on both sides of the cabinet, it’s a beautiful marathon to behold.

Source: Super Street Fighter II Turbo

Capcom Cup 2018 Analysis: Is a Capcom Cup championship part of ZJZ’s prophecy?

If ZJZ weren’t as humble, he would’ve walked around Esports Arena saying, “I don’t even play this game!” But The King of Fighters specialist just showed up to Las Vegas, and mowed through the competition at the Last Chance Qualifier to find his way into the main bracket of Capcom Cup.

He was able to go beast mode on fellow hopefuls, but will he be able to do so against the elite of the game?

SFV Menat

Behold, the Future

If ZJZ was willing to change games to earn the big paydays, he’s off to a solid start. His Menat is an insane mixture of fundamentals, KOF-esque movement and defense, and combo abilities that really only compares to Sako. His play actually rivals one of his KOF rivals, Xiao Hai. He’s patient, but able to get so many stray hits that before you know it, half your health is gone. Even on those stray hits, he’s optimizing and finding ways to at least get an extra hit in for a combo.

One interesting aspect about his game is he’s the only Menat I’ve seen that feels comfortable playing from the corner. This is where he resided for so many rounds, that it was just insane. He wasn’t even really trying to use his V-Reversal to escape it, as one would expect, especially from a KOF player who is used to defensive rolls. He just simply took every bit of pressure and waited for an opportunity to make it his turn.

Master, I Really Did It!

But as if there was a doubt that he was for real after his top 8 at Tokyo Game Show, the LCQ just proved how good he truly is. While he had to claw his way through Losers after losing in pools to Samurai, he tore through the top 48 with relative ease. He even stopped off to get a salty runback on Samurai along the way.

But so often, he found himself playing through what were perceived to be bad match-ups by fellow Menat main Infiltration. While Infiltration switched to Juri to fight against Nemo’s Urien, ZJZ seemed to have no issues. He once again showed no issues against John Takeuchi’s Rashid, whereas Infiltration made the same switch at Evo Japan.

He got faced with so many different equations to solve during his run, including character unfamiliarity with Dankadillas going Blanka to throw him off in Grand Finals. While there were several issues in dealing with Blanka’s second V-Trigger, he finally caught on and began keeping his patience against it.

menat

Final Thoughts

I can honestly say that if Nemo had momentum going his way last year, ZJZ has it in spades. If there were fears of him being exhausted after this marathon run, bear this in mind. He plays KOF, a game with far longer games in a set. He also has to deal with so many factors within a match of said game. Trust me, he has the mental stamina to keep going.

With the run he had in Tokyo Game Show and now at LCQ, there’s a decent amount of certainty that he could at least make top 8. Of course Phenom could spoil his chances of doing this through Winners Bracket, but it’s not as though he wouldn’t at least have GamerBee around to prepare him for the Necalli match-up.

If you’re not expecting much out of him today at Capcom Cup, you’re about to get blown away.


CAPCOM CUP 2018 ANALYSIS SERIES

capcom cup 2018 poster