SRK interview: Red Bull’s Hoa ‘Anakin’ Luu discusses the unifying power of Red Bull Conquest, his training regimen, and the Tekken World Tour Finals

He’s also got plenty to say about the state of Akuma in Tekken 7!

We sat down and interviewed Hoa ‘Anakin’ Luu, a Red Bull athlete and one of the leading Tekken players in the FGC. After finishing in the top 8 at Evo 2019, Anakin has continued his excellent year and is representing the FGC on both a national and international level through Red Bull Conquest and other upcoming events, including DreamHack Atlanta and the Tekken World Tour Finals in Bangkok.


DaFeetLee: Hey Anakin, first of all, I want to congratulate you on winning the Orlando Tekken 7 qualifier for Red Bull Conquest 2019. What did you think of the Tekken 7 competition in Orlando?

Anakin: I am actually very familiar with the competition in Orlando. Back in 2007, my dad used to drive me down 5-6 hours to Jacksonville, Florida for tournaments. The entry fee for the tournaments in Jacksonville was higher than usual so it was pretty cool winning ~$1000 as a 15-16-year-old kid and making my dad proud.

I am considered an honorary member of the Florida scene and I knew the players and competition very well. At the same time, I also knew that I would win the qualifier.

DaFeetLee: This is the second year that Red Bull has done Red Bull Conquest. Looking at the teams from last year, I didn’t see your name on any of the teams. What happened last year and what changed this year?

Anakin: Last year was the first tour for Red Bull Conquest. It was a nightmare to qualify in Atlanta. I lost in the Grand Finals to Spero Gin from Tennessee. I just couldn’t beat him that weekend, losing 2-3 while I was in winners and losing 2-3 again after the bracket reset.

I tried again at the Last Chance Qualifiers in Washington D.C. and lost to two players that I should not have lost to. Those losses really weighed on my mind this year and this year, I sought my revenge. I ended up qualifying my first try in the Orlando qualifiers.

DaFeetLee: What do you like about the Conquest format?

Anakin: I like how this tournament was designed to crown the best region in the FGC. If you have been competing in the FGC for a while, beef/disputes between regions have always been a thing in the American FGC. We have East and West rivalries, North and South rivalries, etc.

Also, I like how the tournament is not about highlighting one winner; it’s highlighting an entire region. Another thing I like is that the finals are a format that we have never seen before. All of the games are going to factor into the results.

DaFeetLee: Is there anything you would like to see added to the Conquest format?

Anakin: I am actually interested in the current format we have now. I like the idea that all of the games matter: Street Fighter V, Tekken 7, and Under Night In-Birth Exe:Late[st]. Bringing a territorial element to the format motivates me because I am from Atlanta, which is a very prideful city. The entire tour is about representing your region and I really like that.

DaFeetLee: What are some underrepresented regions that you would like to see represented in a future Red Bull Conquest?

Anakin: It would be interesting to see Red Bull Conquest go global, with challengers from all over the world. This year, Conquest did a good job exploring cities like Minneapolis, Seattle, Houston, etc. We would not have known much about the scenes in those cities without Conquest.

They are actually the dark horses of the tournament. No team in Conquest should be taken lightly. All team tournaments are unpredictable because there is always a big dramatic moment that turns the tides during the tournament. I am expecting that to happen this weekend as well.

As for underrepresented regions, I would love to see regions like Pakistan, Vietnam, etc. Any new region would be a cool addition. It’s always cool to see underdogs represent and Conquest helps highlight those underdogs.

DaFeetLee: There are a lot of new fighting games coming out next year. Are you excited about any of them? Which one of them would you like to see added to Conquest?

Anakin: I have always been a Tekken nerd and I don’t really play other fighting games. Even at Conquest, it has taken over as the premier game. For most of 2019, we have seen Tekken 7‘s numbers beating out Street Fighter V. This game for many years has been under-appreciated and now, everyone is talking about it.

However, I am always interested to see new games come out. I like to be more of a fan of new games and I like to follow their lifespans. Whenever a new Street Fighter, Mortal Kombat, etc. comes out, I am always in the background following them. I also don’t really have a preference for any of them because, at the end of the day, Tekken is my main focus.

DaFeetLee: Moving on to the Tekken World Tour, you’ve had an amazing year so far. You are currently #1 in the America rankings and #2 in the Global rankings for the 2019 Tekken World Tour, which is incredibly impressive. You also placed 3rd at Evo 2019. What do you think about your chances at the 2019 TWT Finals?

Anakin: Yes, I have had a really good year. If there was a year for me to win the Tekken World Tour title, it would be this year. I surprised myself this year. I spent a lot of time away from the game to participate in Red Bull’s High-Performance Center.

I spent a lot of time working on my mental and physical well-being with trainers and scientists. It wasn’t just about grinding the game 8-12 hours; I went in this year with a new mindset and a clear mentality.

I combined my training at the Red Bull High-Performance Center and traditional methods of practice (long hours of sessions), which was a perfect balance to maintain as a competitor. Recently, I picked up a big win at Dreamhack Atlanta and I hope to pick up the win at Red Bull Conquest Finals.

My momentum going into Thailand is strong and I feel very confident. If I take care of my body and play my game, everything will be fine. I’m very excited.

DaFeetLee: Is there a player, if anyone, that you really want to beat in a tournament? In the same vein, do you have any demons that you want to beat?

Anakin: If it weren’t for Knee this year, this year would have been perfect. Two of my losses this year were to Knee. I also lost to Arslan Ash at Evo. This year has been about avenging my losses from last year.

This year is my revenge tour and I have beaten all the guys that I lost to last year. Knee and Arslan Ash are two of the best Tekken 7 players in the world and it would be satisfying to beat them this year.

DaFeetLee: The current controversy in Tekken 7 seems to be Akuma. There was a recent patch that nerfed him slightly. What are your thoughts on Akuma? Do you think the nerf was enough? Do you have any suggestions for other nerfs?

Anakin: If you look at what everyone is talking about on Twitter, when there are discussions about a character being too strong or underpowered, everyone looks to tournament results to find out how good a character is. To the untrained eye, it might seem like Akuma is overpowered. However, everyone is blowing it out of proportion.

There was a period in the past where Akuma was doing very well and the natural reaction was complaining. If you talk to some of the other pros, they will say that Tekken 7 is balanced. Akuma does add a lot of things that people are not used to in terms of Tekken (i.e., jumping and shooting fireballs).

This forces a player to prepare differently for Akuma compared to a typical Tekken character, which can be frustrating for newer players. If you’re a competitor, Akuma is just another part of the game. I believe it’s an overreaction to Akuma succeeding in the tournament. Tekken has never been that kind of game. We should give credit to the players using Akuma.

Also, with all of this attention on Akuma, there should be no excuses going into the world finals. With all of this talk, everyone better come with their A-game. Everyone who qualified for the world finals earned their spots by winning. Champions don’t complain and make excuses. I don’t expect any of the finalists to come unprepared and everyone will come ready to go.

DaFeetLee: Do you have any last words?

Anakin: Everyone should check out Red Bull Conquest this weekend. It is a celebration of a year-long tour that has brought together talent scattered across the country. All of the guys from the eight qualifiers will be here and it will be a very interesting tournament format. History will go down and Orlando will be the champs!

Red Bull Conquest Finals 2019 Results

Three games, eight teams, one conquest.

Last weekend, from November 22-24, Red Bull Conquest Finals took place at Red Bull esports studios in Santa Monica and featured popular fighting games Street Fighter V, Tekken 7 and Under Night In-Birth Exe:Late[st].

The Red Bull Conquest Format

In 2019, Conquest traveled across eight different U.S. cities, offering local FGCs to showcase their skills against other competitors. These regional qualifiers, including events in Los Angeles, Seattle, Houston, Philadelphia, Minneapolis, Orlando, Chicago, and Oakland, saw popular FGC players like Victor “Punk” Woodley, a winner in Philadelphia, and Hoa “Anakin” Luu, a winner in Orlando, compete against amateur and aspiring pros for a chance to earn a spot on the stage at the Finals in Santa Monica. This emphasis on local events fosters and supports FGC pride as each game’s winners at each qualifier are put on a team to represent that city in the Grand Finals.

These qualifiers had no restrictions for the entrants: fighting game fans of all experience levels were invited to compete in Conquest, regardless of previous competitor history. Conquest‘s emphasis on local qualifier events makes it easy for new FGC competitors without sponsorships or the means to cover travel to compete in a top-tier tournament hosted by Red Bull. New and exciting talent from both popular and underrepresented cities can get recognition in a major event. In addition, veterans of the FGC competitive scene are also welcome to enter the qualifiers to test their skills.

Team Chicago receive their winner's trophies and the rest of the players join in the calebration, following the grand final at the Red Bull Conquest Finals, held at Red Bull HQ in Santa Monica, CA, USA on 24 November, 2019.
Team Chicago receive their winner’s trophies and the rest of the players join in the calebration, following the grand final at the Red Bull Conquest Finals, held at Red Bull HQ in Santa Monica, CA, USA on 24 November, 2019. Photo credit: Red Bull
The 8 Cities

Chicago 

UNIST – RoyalHeartv2

SFV – Dual Kevin

T7 – Shadow 20z

 

Houston

UNIST – Trill

SFV – Docta Afrikan E.X.

T7 – Goweege

 

Los Angeles

UNIST – Redblade

SFV – Pnoy

T7 – Speedkicks

 

Minneapolis

UNIST – Spinach

SFV – Mo-Joe

T7 – Trungy

 

Oakland

UNIST – Tensei

SFV – Nephew

T7 – jimmyjtran

 

Orlando

UNIST – Hotashi

SFV – Terrence

T7 – Anakin

 

Philadelphia

UNIST – Punished Fendo

SFV – Punk

T7 – Shin Paulo

 

Seattle

UNIST – Squish

SFV – Samurai

T7 – eDDIEBOYMANG

Conquest Road Trip

Conquest aimed to foster a sense of community and support across various fighting game communities. Special to Conquest in 2019, Red Bull athletes Darryl “Snake Eyez” Lewis and Hoa “Anakin” Luu participated in a special Conquest Road Trip video series that explored various FGC scenes and their various histories.

You can find the streams and results of the tournament below!

Day 1 Results

Group A Results

Chicago vs Los Angeles

UNIST – RoyalHeartv2 0-2 Redblade

SFV – Dual Kevin 2-0 Pnoy

T7 – Shadow 20z 2-0 Speedkicks

Set Wins – CHI 2-1 LAX

 

Los Angeles vs Seattle

UNIST – Redblade 0-2 Squish

SFV – Pnoy 0-2 Samurai

T7 – Speedkicks 1-2 eDDIEBOYMANG

Set Wins – LAX 0-3 SEA

 

Seattle vs Minneapolis

UNIST – Squish 2-0 Spinach

SFV – Samurai 0-2 Mo-Joe

T7 – eDDIEBOYMANG 0-2 Trungy

Set Wins – SEA 1-2 MIN

 

Minneapolis vs Los Angeles

UNIST – Spinach 1-2 Redblade

SFV – Mo-Joe 1-2 Pnoy

T7 – Trungy 2-0 Speedkicks

Set Wins – MIN 1-2 LAX

 

Minneapolis vs Chicago

UNIST – Spinach 0-2 RoyalHeartv2

SFV – Mo-Joe 0-2 Dual Kevin

T7 – Trungy 2-1 Shadow 20z

Set Wins – MIN 1-2 CHI

 

Chicago vs Seattle

UNIST – RoyalHeartv2 1-2 Squish

SFV – Dual Kevin 0-2 Samurai

T7 – Shadow 20z 2-0 eDDIEBOYMANG

Set Wins – CHI 1-2 SEA

Group B Results

Oakland v Orlando

UNIST – Tensei 2-0 Hotashi

SFV – Nephew 2-0 Terrence

T7 – jimmyjtran 2-0 Anakin

Set Wins – OAK 3-0 ORL

 

Orlando vs Philadelphia

UNIST – Hotashi 0-2 Punished Fendo

SFV – Terrence 2-0 Punk

T7 – Anakin 2-0 Shin Paulo

Set Wins – ORL 2-1 PHL

 

Philadelphia vs Houston

UNIST – Punished Fendo 1-2 Trill

SFV – Punk 0-2 Docta Afrikan E.X.

T7 – Shin Paulo 2-0 Goweege

Set Wins – PHL 1-2 HOU

 

Houston vs Orlando

UNIST – Trill 2-0 Hotashi

SFV – Docta Afrikan E.X. 2-1 Terrence

T7 – Goweege 0-2 Anakin

Set Wins – HOU 2-1 ORL

 

Houston vs Oakland

UNIST – Trill 2-0 Tensei

SFV – Docta Afrikan E.X. 1-2 Nephew

T7 – Goweege 0-2 jimmyjtran

Set Wins – HOU 1-2 OAK

 

Oakland vs Philadelphia

UNIST – Tensei 0-2 Punished Fendo

SFV – Nephew 2-0 Punk

T7 – jimmyjtran 2-0 Shin Paulo

Set Wins – OAK 2-1 PHL

Day 2 Results

Top 4 Results

Houston vs Seattle

T7 – Goweege 1-3 eDDIEBOYMANG

SFV – Docta Afrikan E.X. 0-3 Samurai

UNIST – Trill 3-0 Squish

T7 – Goweege 1-3 eDDIEBOYMANG

SFV – Docta Afrikan E.X. 1-3 Samurai

Final Score – HOU 1-4 SEA

 

Oakland vs Chicago

UNIST – Tensei 0-3 RoyalHeartv2

SFV – Nephew 3-1 Dual Kevin

T7 – jimmyjtran 1-3 Shadow 20z

UNIST – Tensei 2-3 RoyalHeartv2

SFV – Nephew 3-2 Dual Kevin

T7 – jimmyjtran 2-3 Shadow 20z

Final Score – OAK 2-4 CHI

 

Houston vs Oakland (3rd Place match)

SFV – Docta Afrikan E.X. 3-1 Nephew

T7 – Goweege 0-3 jimmyjtran

UNIST – Trill 3-2 Tensei

SFV – Docta Afrikan E.X. 3-2 Nephew

T7 – Goweege 0-3 jimmyjtran

UNIST – Trill 3-0 Tensei

Final Score – HOU 4-2 OAK

 

Chicago vs Seattle (Grand Finals)

UNIST – RoyalHeartv2 0-3 Squish

SFV  – Dual Kevin 3-1 Samurai

T7 – Shadow 20z 3-1 eDDIEBOYMANG

UNIST – RoyalHeartv2 3-0 Squish

SFV – Dual Kevin 1-3 Samurai

T7 – Shadow 20z 1-2 eDDIEBOYMANG

Final Score – CHI 3-2 SEA

Source: Smash.gg; Red Bull

Red Bull Final Summoning brings the Dragon Ball FighterZ World Tour Finals to Los Angeles on January 26-27, 2019

The two-day tournament extravaganza will kick off with a Last Chance Qualifier, culminating with the Dragon Ball FighterZ 2019 World Finals at the Majestic Downtown with an exclusive Twitch livestream.

Dragon Ball FighterZ players and fans from around the world will converge in Los Angeles to battle it out at Red Bull Final Summoning, an all-new tournament marking the culmination of the official Dragon Ball FighterZ 2018/2019 World Tour.

Taking place January 26 and 27 at Los Angeles’ The Majestic Downtown and livestreamed on Twitch, the event will feature Bandai Namco Entertainment’s latest sensation, beginning with hopefuls battling it out at the Last Chance Qualifier on January 26 before the most tenacious competitors face off at the World Finals on January 27 in an 8-player double elimination bracket. Throughout the year, competitors have earned their spots for the final top 8 of the Dragon Ball FighterZ World Tour; the remaining spots will be earned through intense battles during the Last Chance Qualifiers (LCQs), demonstrating skill, power, and will in single-elimination brackets. Red Bull Final Summoning will be streamed globally (and exclusively) on twitch.tv/dragonballfighterz.

“Since Dragon Ball FighterZ’s launch earlier this year, we’ve seen incredible player growth and enthusiasm,” said Wilson Cheng, Senior Brand Manager at Bandai Namco Entertainment America. “We’re thrilled to announce Red Bull Final Summoning in partnership of Red Bull and Twitch and look forward to Los Angeles’ Dragon Ball FighterZ Finals event.”

Fans can catch all the action live by purchasing tickets at redbull.com/finalsummoning, or tune-in via the Twitch livestream on twitch.tv/dragonballfighterz. Registration will be $25.00 for players and $10.00 for spectators. For more information and to register, please visit redbull.com/finalsummoning.

Source: Red Bull Esports [press release]

The current state of the Capcom Pro Tour, and what needs to be changed for future seasons

We are in the month of November, and the Capcom Pro Tour (CPT) for 2018 is coming to a close with the upcoming Capcom Cup 2018 in Las Vegas. However, there are multiple parts of the Capcom Pro Tour that have been criticized by players and spectators alike; personally, I feel that the following aspects need to be re-examined, and adjusted:

  1. The number of Premier and Ranking tournaments;
  2. The Ranking Point Matrix;
  3. Online CPT;
  4. Standardized tournament seeding rules;
  5. “Dead air” breaks;
  6. A better CPT 2018 Premier Pass.

Let’s look at these in more detail.


1. Number of Premier and Ranking Tournaments

In 2017, there were 19 Premier tournaments and 51 Ranking tournaments in the CPT; in 2018, there are 17 Premier tournaments and 48 Ranking tournaments in the CPT. That is an excessive amount of tournaments during the year. Starting from March 16, 2018 (Final Round 2018), there was a Ranking or Premier tournament almost every week leading up to Capcom Cup. Certain weekends had two or even three tournaments at the same time. This leads to burnout, especially for the pro Street Fighter players who do this for a living.

For example, in September of 2018, there were five Premier CPT tournaments. Any player who wishes to qualify for Capcom Cup would want to travel to all of those Premier tournaments because they award the most amount of CPT points. However, they took place all around the world: China, Canada, Los Angeles, England, and Tokyo. The jet lag and lack of time to prepare during the entire month of September can lead to weak performances from the players who are pushing to do all of that traveling. Also, multiple CPT tournaments on the same weekend makes little sense to me. It dilutes viewership and entrant numbers for each tournament. If anything, there should only be one CPT tournament per weekend (or at most one Ranking and one Premier tournament per weekend).

My Personal Suggestion for the Future CPT

10 Premier tournaments
4 Regional Premier/Finals
24 Ranking tournaments (6 Ranking tournaments per Region)
= 38 tournaments in one CPT season.

This leads to ~1 CPT tournament per weekend (some weekends would have 2 CPT tournaments), starting from mid-March (Final Round) and ending mid-November (NA Regional Finals). This would lead to less picking and choosing for players and organizations, and lead to more consistent viewership for the tournaments.

2. The Ranking Point Matrix Has to Change

If they do change the number of Premier and Ranking tournaments, then they have to change the Ranking Point Matrix as well. Currently, the Ranking Point Matrix looks like this:

cptpointmatrix

CPT_Regional_Open_Points_Structure

First, the ranking point distribution for Ranking tournaments has to be adjusted. 1 point for 7th place at a ranking tournament is… nominal. It dissuades pro and semi-pro players from traveling to more Ranking tournaments, if all they get is 1 point for 7th place at a stacked tournament. Most CPT Ranking tournaments have 100+ (and some even reach 150+) entrants, and getting 7th place at these tournaments is no easy feat. If Capcom wants to encourage more players to travel to Ranking tournaments, then they have to change the point distribution to make players feel like it’s worth it to fly to all these tournaments.

In addition, some CPT premier tournaments this year have only gotten ~100 entrants. For example, DreamHack Montreal 2018 was a Premier tournament for the 2018 CPT season, and it only had 127 entrants. Final Fighters China 2018 was also a Premier tournament and it only had ~128 entrants. These Premier tournaments attracted less entrants than most CPT Ranking tournaments, and yet they awarded many more points. Also, there is a disparity between points for 1st place and 2nd place at a Premier tournament; 1st place is awarded 700 points compared to 2nd place, which is awarded just 270 points.

My Personal Suggestion for the Future CPT

For Ranking tournaments:

  • 1st – 150 points
  • 2nd – 100 points
  • 3rd – 70 points
  • 4th – 50 points
  • 5th – 40 points
  • 7th – 20 points

For Premier tournaments:

  • 1st – 500 points
  • 2nd – 300 points
  • 3rd – 250 points
  • 4th – 200 points
  • 5th – 150 points
  • 7th – 100 points

G Barrier sfv G Rashid

3. Online CPT Rewards

Currently, there are 16 online CPT tournaments in the 2018 CPT season. Not only that, the online CPT tournaments award the same amount of points as regular CPT Ranking tournaments. This is still the case despite the fact that online CPTs are highly susceptible to lag, especially considering the inconsistency of SFV’s netcode. The online CPT is easily the most criticized part of the CPT, because there are some online CPT events that get less than 60 entrants, and yet they award just as many points as Ranking tournaments that have 150+ entrants. For example, Capcom Pro Tour Online 2018 EU East had 47 entrants for the first tournament and 55 entrants for the second tournament.

My Personal Suggestion for the Future CPT

If Capcom wants to keep the current number of online CPT tournaments, then they should not be awarded the same amount of points as regular CPT Ranking tournaments. If anything, they should be awarded half the amount of points, or they should award 1st place of an online CPT with a trip to any Premier of their choosing with paid flight and hotel (similar to DBFZ’s Dragon Radar tournaments).

sfv ken nash uppercut dp shoryuken

4. There Have to be Standardized Tournament Seeding Rules

There are no standardized tournament rules for seeding at CPT Ranking or Premier tournaments. The TOs are free to set their own rules regarding seeding, late registration, etc. This can lead to biased seeding from TOs and last minute changes to seeded pools the day before or the day of a CPT tournament. There have been several instances where late registrants are placed in pools that have already been seeded according to skill level, region, etc. These late registrants can be top players that forgot to register and as a result, they are placed in stacked pools. This is a problem for players who prepare for all their upcoming match-ups in their pool after their pools are publicly released by the TOs. Late registrants can change the entire outcome of a CPT tournament if they are randomly placed in seeded pools, and that should not be happening.

My Personal Suggestion for the Future CPT

Capcom should establish standardized tournament seeding rules for all of their Ranking and Premier tournaments. For example, priority for seeding at every Ranking and Premier CPT tournament should be: (1) # of CPT points on the global leaderboard; (2) Overall skill level if there are no CPT points to look to; (3) Regional conflicts; (4) Teams. I personally suggest that Capcom should establish an objective seeding committee that overlooks seeding for all of their Ranking and Premier tournaments. Also, Capcom should not allow pools to be changed after they are released to the public. Players who register late should always be put in a “death” bracket in order to avoid last minute changes to earlier seeded pools.

SFV Ryu

5. “Dead Air” Breaks Should be Avoided

Often throughout a CPT tournament, the stream will take 10-15 minute breaks where the stream shows a dynamic screen showcasing ads for the sponsors of the CPT. Sometimes we get archived match footage from prior years’ events. However, a recent CPT tournament tried something different: EGX 2018 showed off-stream matches and player interviews during some of the breaks to pass the time until the next pool started.

My Personal Suggestion for the Future CPT

Instead of showcasing old match footage from SFIV/older SFV CPTs, Capcom should try to do what the production team did for EGX 2018 — that is, whenever they run an ad break in between pools, they should showcase high profile off-stream pool matches and/or interviews with top or upcoming players. There are so many times during a CPT tournament where a high profile match is being played off-stream because of time constraints, and we only ever hear about the results after the match is over. And instead, the CPT stream plays old match footage from previous CPTs that players and spectators alike don’t care for. Also, it would be great for spectators at home to watch interviews during these breaks where they can listen to players talk about a tough match they went through during the tournament, or talk about the general atmosphere and feel of the CPT tournament.

sfv menard birdie 6

6. The CPT Premier Pass is Underwhelming

Finally, the CPT Premier Pass has been underwhelming for the past three years. They have been following the same formula: “CPT exclusive” costumes for two characters, a CPT exclusive stage, a special costume designed by the previous Capcom Cup champion, CPT-themed colors on the default costumes, and CPT-exclusive titles. They also have some smaller perks, like access to exclusive special targets that provide extra fight money and fighter profile themes. However, the issue is the price point of all of these Premier Passes.

The first two Premier Passes sold for $24.99 and the 2018 Premier Pass sold for $19.99. If you wanted to buy the individual CPT exclusive costumes, they sold for $5.99 ($2 more than regular SFV costumes) and if you wanted to buy the CPT exclusive stages, they sold for $9.99. These Premier Passes sell for too high for the amount of content they provide.

My Personal Suggestion for the Future CPT

If Capcom wants to encourage players to pay for these Premier Passes in order to boost the Capcom Cup prize pool, then they should provide a lot more content in these Premier Passes. For example, Dota 2 has a very successful crowdfund model with The International Battle Pass. Dota 2 players can pay $10 for a level 1 Battle Pass or they can pay $36 for a level 75 Battle Pass. Regardless if players pay $10 or $36, they are given a huge amount of content: they get access to a new game mode, new cosmetics, a music pack, a cursor pack, a new courier, a new ward, etc. Not only that, they can gain additional levels to get even more exclusive content, either by playing or by paying to instantly gain more levels. This is always very successful for crowdfunding the prize pool for The International: in 2018, players contributed $23,932,177 to the base prize pool of $1,600,000.

Capcom should follow Valve’s example and model their Premier Pass after Dota’s Battle Pass. Imagine a Premier Pass where you are given a base amount of content if you pay $10. For example, you can get two CPT exclusive costumes, CPT-themed colors, and some CPT-exclusive titles. Then, you can level up your Premier Pass by playing SFV. As you level up your Premier Pass, you are given even more content like a CPT-exclusive stage, even more CPT exclusive costumes, even more colors for your characters, new music, new dojo items, etc. This would incentivize players at home to constantly play SFV so that they could earn new CPT-exclusive content. And if someone wants to spend money to level up their Premier Pass without playing, then they can choose to do so. That way, you rapidly increase the prize pool for Capcom Cup while satisfying the players at home with a Premier Pass that is worth the purchase because of the amount of content that comes with it.

sfv_street_fighter_v_logo_fancy
capcom pro tour CPT logo black 2018 750x400

RED BULL CONQUEST National Finals in Washington, D.C. — Day Two recap & results

Red Bull Conquest has wrapped its nationwide call to Rise. Rally. Conquer. The second day of the Red Bull Conquest National Finals in Washington D.C. were a smashing success, with New York City claiming the title of top fighting game region in the United States. New York City emerged victorious and earned 52 points by the end of the evening, beating out other strong regions including San Francisco, Los Angeles, Atlanta, and Chicago. With the winning region now determined, Victor “Punk” Woodley, Eli “LostSoul” Rabadad and Anthony “Mr.Whooppee” Castro have each earned a spot for Evo Japan 2019 taking place February 15-17 in Fukuoka.

For an overview of the event, please read on below — and check out the Red Bull Conquest National Finals smash.gg page for a full look at today’s results.


Day 2 of the Red Bull Conquest National Finals was a thrilling showcase of the nation’s most talented FGC players, with top 8 match-ups taking place across Street Fighter V: Arcade Edition, Tekken 7 and Guilty Gear Xrd REV 2. Participants displayed skill and tenacity throughout the day in the hopes of helping their region win the Red Bull Conquest circuit.

Despite facing rigorous competition, New York City emerged victorious and was crowned the winner of the National Finals. New York City ended the tournament with 52 points, beating out second place winner San Francisco with 51 points and third place winner Los Angeles with 37 points.

New York City’s win was thanks in large part to Street Fighter athlete Victor “Punk” Woodley, who during a grand final reset swiftly beat last chance qualifier winner Alan “Nephew” Sun with a 3-1 victory in a crazy display of character knowledge during an unexpected Kolin mirror match. Punk was notably ecstatic for his two New York City counterparts in Tekken 7 and Guilty Gear Xrd REV 2, stating “I’m very happy for my teammates, this win is for them.” One of his teammates, Eli “LostSoul” Rabadad, was ultimately defeated 3-1 in the Guilty Gear Xrd REV 2 grand final match against Hang “dot_Nova” Ren. While he didn’t win the Guilty Gear bracket, LostSoul was optimistic New York City would come out on top and in an interview after his win, urged amateur competitors in the FGC to “just keep pushing and don’t let your losses take you down!” In the Tekken 7 bracket, Jimmy “jimmyjtran” Tran won 3-0 against Joseph “Joey Fury” Bennett in the grand finals, however it was New York City’s Anthony “Mr.Whooppee” Castro who will be heading to Evo Japan. Mr.Whooppee went into the weekend “with a fighting mindset,” and is looking forward to Evo Japan.

evo japan white basic

What’s Next?

Red Bull Conquest will host the Capcom Pro Tour North American Regional Final tomorrow, where the North American Street Fighter V: Arcade Edition champion will be crowned. The event will be streamed live on twitch.tv/capcomfighters beginning at 12:00 PM ET/9:00 AM PT. For a full overview of tomorrow’s stream schedule, please see below.

Sunday, November 18 – Day 3

Capcom Pro Tour North American Regional Final


We also some words in with the tournament organizer of Red Bull Conquest, Jimmy “ShinJN” Nguyen on-site at the event.

DaFeetLee: Red Bull Conquest is coming to a close. How do you think the event went?

ShinJN: I think it was fantastic. The goal of Conquest was to cultivate the FGC and bring the players together as one to represent their region, and we achieved that goal. It was fantastic seeing the players on the same stage doing interviews, shaking hands, and playing for their region. A lot of the players did not see their regional teammates for the first time until Conquest: NuckleDu didn’t even know his own teammates for Conquest before the event.

DaFeetLee: This year, Red Bull Conquest is taking place in Washington D.C. Is there a reason behind this location?

ShinJN: I was not a part of those discussions but if I had to assume, discussions happened and Red Bull chose Washington D.C. because Washington D.C. is getting into esports and the Entertainment and Sports Arena never had an esports event, so Red Bull Conquest would be the first one taking place there. It’s a really cool space in terms of build and infrastructure.

DaFeetLee: Do you guys plan to do this event again next year?

ShinJN: I haven’t been part of the discussions but I hope it continues. I think the team aspect of the tournament is so important. We have done individual events for so long and I think there needs to be change to promote teamwork and camaraderie.

DaFeetLee: What do you think about the format this year?

ShinJN: The previous year, we had the Red Bull Proving Grounds and Battlegrounds. This year, we decided to do three games. There are 3 main genres in the FGC: 3D, 2D, and anime. These genres have their own communities and while there is a lot of cross pollination, there is not a lot of collaborative work between the communities to play together. We thought it would be a very good idea to come up with an event that had a team aspect with a champion for each game.

When can players really talk to players from other genres? Playing in a team with players from other genres brings a lot of inner collaborativeness that would not be there otherwise. We initially announced that it would be a true team tournament where regions would face against each other in a 3v3 format but that changed due to some publisher agreements (we had to change to the event to three individual brackets). In the current format, you have to play in an individual bracket for the game you qualified in and earn points based on your wins in winners and losers bracket.

DaFeetLee: You guys chose Guilty Gear Xrd as the anime game. Why not Dragon Ball FighterZ or BlazBlue: Cross Tag Battle?

ShinJN: When we looked at the games, we chose the games that really started it all. For 2D, Street Fighter started it all. For 3D, Tekken started it all. And for anime, Guilty Gear started it all. If we want to go grass roots and start from the ground up, those three games were the best choices.

DaFeetLee: This event had a lot of competitors for all 3 games, but I saw that there weren’t a lot of spectators. What should you guys do to attract more spectators?

ShinJN: In the FGC, we have a lot of saturation in terms of events. Also, this weekend, we were going up against DreamHack Atlanta. I believe that had some effect on our attendance. DreamHack having way more games at their event naturally attracts way more of the casual audience. That was our battle this weekend: our dates clashed. For the future, we will try to work around dates that are more free.

DaFeetLee: Have you talked to players about how they feel about the tournament?*

ShinJN: They love the team aspect of it. I haven’t heard much ideas for improvement because they are still digesting it. They love that Red Bull does events. They feel like this is how FGC events should be done. I think in terms of improvements, a lot of people were confused about the tournament format rules. We can always improve that. We could not really foresee publisher agreements so we will keep those in mind for next time.

*[When I spoke to the players, they really loved the amount of casual setups that were in the venue. At other FGC events, that is usually a big problem for players: there aren’t enough casual setups for warm up or training. Red Bull Conquest opened its doors at 10:00 AM and allowed the players to warm up/train for 2 hours before the brackets began. In addition, there were 32 stations for SFV and 16 stations for GGXrd and Tekken. The players got to play to their heart’s content until the venue closed! However, the players did comment about the lack of food options around the venue.]

DaFeetLee: My favorite part about Red Bull events is the entry fee. I paid ~$20 for 3 days at this amazing event. Why are the entry fees so low compared to other FGC events?

ShinJN: It’s not really about the money for Red Bull. It’s about the cultivation of athletes and players. It’s the same for the FGC. Red Bull wants to give them opportunities, give them the avenues to grow, and see how everything progresses from there. Nashville and Minnesota don’t have big FGC communities like New York and Los Angeles and we wanted to give them the opportunity to grow. As you know, a lot of people have been complaining about the lack of opportunities in the FGC on Twitter. Red Bull Conquest hits a lot of those points: it gives experience in understanding how events should be done, working with a professional team, and getting into an engaging experience with the hosts + the audience + the players.


red bull conquest & capcom pro tour banner

RED BULL CONQUEST National Finals in Washington, D.C. — Day One recap & results

The top fighting game players in the nation converged at the Entertainment & Sports Arena in Washington, D.C. on Friday, November 16th for Day One of the Red Bull Conquest National Finals. After an exciting day of fierce match-ups and thrilling victories, three winners were crowned during the Last Chance Qualifier, while the top 8 winners were determined in the National Finals bracket. With the top 8 now locked-in, only one more day of matches stand between the finalists and the title of Red Bull Conquest National champion.

In the D.C. Last Chance Qualifiers, players from across the country showed up in full force today for the opportunity to earn the last coveted spots at the Finals. Despite facing some of the toughest competition in the qualifier circuit, Alan “Nephew” Sun came out on top and beat out leading national competitors in Street Fighter V: Arcade Edition. In the Tekken 7 bracket, Matt “TCOL|SourPiggy” Davila dominated the scene, while Jorge “Shine” Orellana managed to beat out tough competition in Guilty Gear Xrd REV 2.

While the Last Chance Qualifier battles played out, the winners from previous Conquest qualifiers competed in the top 16 match-ups across Street Fighter V: Arcade Edition, Tekken 7 and Guilty Gear Xrd REV 2. Following some heated match-ups, 24 players are now one step closer to being crowned national champions.

The Venue

Click to view slideshow.

The entire arena floor was open to competitors and spectators alike. For Guilty Gear Xrd and Tekken 7, there were 16 stations for tournament/casual play. Street Fighter V had 32 stations for tournament/casual play. Each station came equipped with audio amps and Steel Series headsets. There were plenty of casuals going on all the day at the venue. Located in the middle of the venue was the caster couch, along with the secondary stream station.

There were also several other booths located in the back of the venue. You could play Tekken and Guilty Gear casuals in the 7-Eleven Rally Corner, buy exclusive Red Bull cocktails (“Rise”, “Rally”, and “Conquer”) at the Red Bull AR Bar, take a 360 AR photo at the Hyundai 360 Photo-Op, buy Red Bull Conquest attire at the Red Bull Conquest booth, purchase HORI products and play SoulCalibur VI casuals at the HORI booth, or check your brackets and speak to tournament staff at the TO Headquarters.

What Happened During the Last Chance Qualifier:

At today’s Last Chance Qualifiers, fighting game enthusiasts came from far and wide in the hopes of earning a spot at tomorrow’s Red Bull Conquest National Finals. Despite facing some of the best players in the nation, Pittsburgh’s Alan “Nephew” Sun ultimately pulled a 3-1 victory against pro-athlete Darryl “Snake Eyez” Lewis in Street Fighter V: Arcade Edition. While reflecting on his win, Nephew called his competition “top level,” and noted he’s focused on ensuring a win on Saturday. In Tekken 7, Matt “TCOL|SourPiggy” Davila of New York City pulled through 3-1 against competitor Lathaniel “Joonya_20z” Jordan. A player for esports organization The Collective, Sour Piggy attributed his win to “peace, love and positivity,” emphasizing that his positive outlook kept him focused. Lastly, New York City’s own Jorge “Shine” Mejia claimed a narrow 3-2 victory against leading player Iyaz “Flashnub” Shaikh. After the match, Shine called the final Last Chance Qualifier face-off stressful, yet “really fun and a different way to play the game.”

What Happened During the Top 16:

During the top 16 brackets in Street Fighter V: Arcade Edition, Tekken 7 and Guilty Gear Xrd REV 2, the 48 Conquest qualifier winners from across the country gave it their all throughout the evening. After several nail-biting match-ups, 24 players are now advancing to the top 8, with three winners ultimately earning the title of national champions at the end of Day Two.

The players advancing to the top 8 include:

Street Fighter V: Arcade Edition:

  • iDom
  • Samurai
  • Punk
  • Dankadillas
  • Nephew
  • ChrisCCH
  • Neon
  • THE COOL KID93

Tekken 7

  • jimmyjtran
  • Shadow 20z
  • Joey Fury
  • Yanflip
  • P. Ling
  • SourPiggy
  • NG-Obscure
  • Glaciating

Guilty Gear Xrd REV 2

  • MarlinPie
  • Kizzie Kay
  • dot_Nova
  • Hotashi
  • Mr. K
  • LostSoul
  • Kid Viper
  • BjornSonOfBear

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red bull conquest poster heihachi
red bull conquest poster bison

What’s Next?

After hosting over 3,000 competitors across 16 qualifier events, it all comes down to this! On Saturday, November 17, the Red Bull Conquest National Finals top 8 will compete one last time to determine which region reigns supreme in the FGC. Fans can tune in on twitch.tv/redbullesports beginning at 12:00 PM ET/9:00 AM PT to see who takes home the title of national champion!

Saturday also kicks off the first day of the Capcom Pro Tour Regional Finals with a Street Fighter V: Arcade Edition open tournament. All the action will be streamed on the official Capcom Fighters Twitch channel at twitch.tv/capcomfighters beginning at 9:00 PM ET/6:00 PM PT.

For a full look at the schedule [Eastern time] for the rest of the weekend, please see below.

Saturday, November 17 – Day 2

Red Bull Conquest Finals – Top 8 Main Stage

  • 12:00 PM ET – 2:15 PM ET: Guilty Gear Xrd REV 2

  • 2:30 PM ET – 5:15 PM ET: Tekken 7

  • 5:30 PM ET – 7:45 PM ET: Street Fighter V: Arcade Edition

  • 8:00 PM ET: Day 2 ends

  • Stream: https://www.twitch.tv/redbullesports

Capcom Pro Tour Regional Open Tournament: Street Fighter V: Arcade Edition

  • 12:00 PM ET – 2:00 PM ET: Pools 1 – 16

  • 2:00 PM ET – 4:00 PM ET: Pools 17 – 32

  • 4:00 PM ET – 6:00 PM ET: top 64 to top 8

  • *will be recorded and streamed after completion of Red Bull Conquest Finals at https://www.twitch.tv/capcomfighters

Sunday, November 18 – Day 3

Capcom Pro Tour North American Regional Final

red bull conquest & capcom pro tour banner

Tsunehiro “Gachikun” Kanamori becomes a Red Bull Athlete

Tsunehiro “Gachikun” Kanamori recently announced on Topanga TV that he is now a Red Bull Athlete.

Known as one of the best Sagats in Street Fighter IV and one of the best Rashids in Street Fighter V, Gachikun has always been one of the strongest modern Street Fighter players in the world. His recent accomplishments include winning South East Asia Major 2018 Asia Regional Finals, placing 4th at Evolution 2018, and winning Abuget Cup 2018.

It was always a question of when Gachikun would be sponsored, seeing as how he was the highest-ranked unsponsored player in the Capcom Pro Tour 2018 standings. Now, he has joined forces with Red Bull alongside players like Daigo Umehara, Bonchan, Snake Eyez, Luffy, and Bigbird. All of us at Shoryuken congratulate Gachikun on his sponsorship and wish him luck at Capcom Cup 2018!

Sources: Gachikun (Twitter); PC Watch


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Daigo Umehara takes on Gachikun’s Rashid in this epic first-to-5 in Street Fighter V

AiAi takes Street Fighter V Season 2’s Juri into the Turbulent Winds against Gachikun and John Takeuchi

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Flipsid3 Tactics signs Street Fighter V: Arcade Edition player Angel “Lilo24k” Cruz

Flipsid3 Tactics has added Angel “Lilo24k” Cruz to their Fighting Game Division roster. He will be joining 2016 Evo World Champion Darnell “HollywoodSleep” Waller and Allan “LuCkyL0opZ” Paris. Lilo24k is a Balrog main from the Dominican Republic and his recent accomplishments include placing 5th at the second Capcom Pro Tour Latin America Online Event and placing 7th at Defend the North 2018 in July. His first event under the Flipsid3 banner will be the North American LAN Finals in Washington, D.C.

Earlier this year, Antwan “Alucard” Ortiz and Thomas “Brolynho”Proença both left Flipsid3 Tactics. The departure of the two well-accomplished SFV players left a void in Flipsid3’s Fighting Game Division roster. But no longer — the Dominican Republic has proven itself to be a powerful region for SFV, with RISE|MenaRD and RISE|Caba participating in this year’s Capcom Cup. All of us here at Shoryuken have high hopes for the young Dominican Balrog player.

Sources: lilox24k (Twitter); FlipSid3Tactics (Twitter); flipsidetactics.com

Online community Dojos are coming to Street Fighter V: Arcade Edition on September 25

Obviously, the Saikyo-ryu dojo will be the strongest one.

A lot of new SFV content is coming on September 25! Along with new Darkstalkers and Halloween costumes, Capcom just revealed a new “Dojo” feature on Shadaloo C.R.I., Capcom’s official source of SFV information updated by the development team.

Every player who syncs their SFV account on the official Shadaloo C.R.I. website and joins a Dojo will receive a new Dojo stage for free! The free Dojo stage starts off with the look of a traditional martial arts dojo with an open area, wooden accents, and rays of light shining through the windows. However, you can customize the Dojo stage to fit your personal preferences! Once you have joined a Dojo, you will have access to your Dojo menu, which allows you to customize your personal stage with a large variety of objects that can be unlocked — such as vehicles, instruments, sports items, plants, statues, and much more. You can obtain Dojo stage items in a variety of ways, but most of them have specific unlock requirements, such as ranking high in the Dojo rankings, or getting them through a separate set of readings in Menat’s Fighting Chance.

Click to view slideshow.

What is a Dojo exactly?

A Dojo is a community hub with a Grand Master and Dojo members. The person who creates the Dojo will automatically become the Grand Master, but that title can be handed over to another member if they do not wish to be the leader. Upon creating the Dojo, the Grand Master can name the Dojo, set the Dojo emblem, write an introductory blurb about the Dojo, set the maximum number of members, set who can approve a member application, and even create a flyer to attract members!

You can only apply for one Dojo at a time. You can search for them under a player’s Fighter ID, the Dojo ID, or other conditions. After joining a Dojo, you can view a list of Dojo members and their profiles, their favorite characters, the Dojo rankings. You can even link your Dojo to your Twitter account.

There are also Dojo rankings. In the main Dojo menu, you can view “Member Ranking” to see how all members stand in the dojo. Every member will automatically have points applied to them upon playing Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge; the more you play, the more points you’ll get. Every point obtained by every member will factor into the larger Dojo rankings where all Dojos are displayed on a leaderboard. If your Dojo ends each month as one of the top ranks, everyone in that Dojo will receive a special decorative object to show off. The Dojo rankings will begin in October 2018. Check out Capcom-Unity for more details.

sfv dojo trophy

Sources: Street-Fighter; Capcom-Unity


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Frabisaur offers advice on getting the most out of your Street Fighter V replay viewing in the latest episode of The Fighter’s Dojo

Street Fighter V: Arcade Edition — Basic Falke primer: General gameplan, combos, & more

Who is Falke?

Falke is the third DLC character for Season 3 of Street Fighter V: Arcade Edition. She was created to be an alternative clone body for M. Bison. She has the unique ability to infuse Psycho Power into objects and release it through them — mainly through her staff, which she has named “Harmony”.

General Gameplan

With long-reaching normals, a unique fireball game, and strong and reliable anti-airs, Falke is primarily a zoning character that hopes to keep her opponents in the mid-range, where she is at her strongest.

Pros

+ Requires no motions for her special moves (outside of her Critical Art)

+ Strong and reliable anti-airs (cr.HP, Psycho Schneide, air throw, etc.)

+ Reliable way of building V-meter outside of getting hit, because she can combo into V-Skill in many ways (Each V-Skill builds 1/3 of a bar of VT)

+ Multiple ways to change air trajectory (During jumps, she can D+MK, shoot an air fireball, or do a regular jump-in)

+ Has reliable counters to fireball characters (Her V-Skill nullifies one-hit projectiles and Psycho Kanonen goes under other fireballs)

Cons

– 950 HP/950 Stun

– No 3F Normal

– Her invincible reversal (EX Psycho Schneide) has 12F Startup (Slow and baitable)

– Slow movement options (Walk speed, Forward/Back dash)

– Her hit confirms require her to be fairly close to the opponent


Falke’s Moveset

Normal Throws

  • Wirbel Wind – (close to opponent) (F) LP+LK
  • Luffstrom – (close to opponent) B+LP+LK
  • Windstross – (close to opponent in air) LP+LK

V-Trigger I

  • Staerken (2 bar V-Trigger) – HP+HK

V-Trigger II

  • Psycho Angriff (3 bar V-Trigger) – HP+HK

V-Skill

  • Psycho Trombe – MP+MK (properties change during V-Trigger II)

V-Reversal

  • Psycho Impulse – (during guard) F+LP+MP+HP

Unique Attacks

  • Psycho Spitze – F+HP
  • Blaukraehe – DF+HK
  • Luftjagd – (during jump) D+MK

Special Moves

  • Psycho Kugel – LP/MP/HP (hold and release)
  • Psycho Kanonen – D+LP/D+MP/D+HP (hold and release)
  • Psycho Feder – (during jump) LP/MP/HP (hold and release)
  • Psycho Schneide – Any 2 punches (for EX, use all 3 punches)
  • Katapult – Any 2 kicks (for EX, use all 3 kicks)

V-Trigger Only Special Moves

  • Psycho Schrot – (during V-Trigger I) HP+HK
  • Psycho Panzer – (during V-Trigger I) D+HP+HK
  • Psycho Jaeger – (during V-Trigger I) (during jump) HP+HK
  • Psycho Sturm – (during V-Trigger II) HP+HK
  • Psycho Klinge – (during V-Trigger II) D+HP+HK

Critical Art

  • Psycho Fluegel – QCF x2 + any punch

Falke Frame Data

https://docs.google.com/document/d/1DUtRtaPQEA32T_YVyrTsPyArUnPtZh29SEzMMpomGbw/edit

[Wonderful collection of Falke’s frame data and descriptions of Falke’s moves courtesy of @Bao_Special]


Anti-airs

  • s.HK
  • cr.HP
  • (EX) Psycho Schneide
  • Air Throw
  • Psycho Fluegel

Bread & Butter Confirms

Meterless

  • s.LK, s.LP/cr.LP xx Psycho Trombe – 115 Damage/213 Stun
  • cr.LK, cr.LP xx Psycho Schneide – 143 Damage/253 Stun
  • cr.LK, cr.LP xx Psycho Trombe – 95 Damage/213 Stun
  • s.MP, s.MK xx Katapult – 186 Damage/310 Stun
  • s.MP, s.MK xx Psycho Schneide – 210 Damage/310 Stun
  • s.MP, s.MK xx Psycho Trombe – 162 Damage/270 Stun
  • s.HP xx Katapult – 161 Damage/285 Stun
  • s.HP xx Psycho Schneide – 188 Damage/285 Stun
  • s.HP xx Psycho Trombe – 134 Damage/240 Stun
  • s.HP xx Psycho Kugel – 152 Damage/258 Stun
  • df.HK, s.MP, s.MK xx Katapult – 235 Damage/425 Stun
  • df.HK, s.MP, s.MK xx Psycho Trombe – 214 Damage/390 Stun

1 Bar

  • s.MP, s.MK xx EX Katapult, (slight delay) Psycho Schneide – 262 Damage/415 Stun
  • s.MP, s.MK xx EX Katapult, Psycho Trombe – 220 Damage/380 Stun
  • s.HP xx EX Katapult, (slight delay) Psycho Schneide – 248 Damage/405 Stun
  • s.HP xx EX Katapult, Psycho Trombe – 200 Damage/365 Stun
  • df.HK, s.MP, s.MK xx EX Katapult, (slight delay) Psycho Schneide – 300 Damage/515 Stun
  • df.HK, s.MP, s.MK xx EX Katapult, Psycho Trombe – 264 Damage/485 Stun

2 Bar

  • s.MP, s.MK xx EX Katapult, (slight delay) EX Psycho Schneide – 276 Damage/450 Stun
  • s.HP xx EX Katapult, (slight delay) EX Psycho Schneide – 264 Damage/445 Stun
  • df.HK, s.MP, s.MK xx EX Katapult, (slight delay) EX Psycho Schneide – 312 Damage/545 Stun

CA Confirms

  • s.HP xx Katapult xx Psycho Fluegel – 433 Damage/285 Stun
  • s.MK xx Katapult xx Psycho Fluegel – 413 Damage/235 Stun
  • s.LK xx Psycho Kugel xx Psycho Fluegel – 384 Damage/178 Stun
  • s.MK xx Psycho Kugel xx Psycho Fluegel – 404 Damage/208 Stun
  • cr.MK xx V-Trigger 1, Psycho Fluegel – 298 Damage/100 Stun
  • Any button/special xx V-Trigger 2, Psycho Fluegel

Counter Hit Combos

  • s.LK (CH), s.MP, s.MK xx
  • s.HK (CH), dash, s.MP, s.MK xx
  • s.HP (CH), s.MP, s.MK xx

V-Trigger I Combos

  • s.MK xx VTC, s.MK xx
  • s.HP xx VTC, f.HP xx
  • s.HK xx VTC, f.HP xx
  • f.HP xx VTC, f.HP xx
  • Any button xx Psycho Kugel xx VTC, f.HP xx
  • Any button xx Psycho Trombe xx VTC, Psycho Fluegel

After getting a stun near the corner (1 bar)

  • j.HP xx Psycho Jaeger, df.HK, s.MP xx Psycho Panzer, Psycho Schrot, EX Psycho Schneide

After stunning with Forward Throw in the corner (Full CA stocked)

  • F. Throw, dash forward, empty jump back, f.HP xx Psycho Schrot (x3), Katapult xx Psycho Fluegel

After stunning with Back Throw in the corner (Full CA stocked)

  • B. Throw, empty jump forward, empty jump back, f.HP xx Psycho Schrot (x3), Katapult xx Psycho Fluegel

V-Trigger II Combos

Hit confirming into VT2

  • cr.MK xx VTC
  • s.MK/s.HP xx Katapult xx VTC
  • Any button xx Psycho Kugel xx VTC

New cancels in VT2

  • cr.MK xx Psycho Sturm
  • f.HP xx Psycho Sturm
  • s.HK xx Psycho Sturm
  • cr.MP xx Psycho Sturm

Combos in VT2

  • s.MK/s.HP xx Katapult xx Psycho Sturm
  • s.MK/s.HP xx EX Katapult, Psycho Schneide xx Psycho Klinge
  • Confirm into Psycho Trombe, Psycho Schneide xx Psycho Klinge
  • Psycho Klinge, s.MP, s.MK xx

For additional help with the Guardian Hawk, check out Bafael’s initial video guide to Falke on Rising Up.

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