SmashTheRecord 2016 to Combine Super Smash Bros. and Speedrunning for Charity This November

This November 11-13, SmashTheRecord 2016 is set to take over Kissimmee, Florida. SmashTheRecord is a charity event that has been raising money and spreading awareness for the kids of St. Jude Children’s Research Hospital since 2014. Last year, the event raised over $50,000.

There will be many events taking place at SmashTheRecord this year. Some of those events include a Super Smash Bros. doubles tournament with a significant other, a rock-paper-scissors tournament, as well as video game speedruns and speedraces. The event will be streamed live by VGBootCamp and SpeedRunsLive, so make sure to tune in to check out all of the action!

We had the pleasure of speaking with the event’s organizer, Alex Chiricosta, who noted that “there is nothing more rewarding than raising money for a cause as great as St. Jude Children’s Research Hospital. Running a large-scale event while working full-time is extremely taxing, but that moment when you realize you’re helping the world makes everything worth it.”

Additional details, as well registration and speedrun submission forms for SmashTheRecord 2016 can be found on the event’s official site.

Sources: VGBootCampAlex Chiricosta

 

ESL One Presents The Brooklyn Beatdown, Coming to the Barclays Center in October

ESL has confirmed that Street Fighter V will be added to their already exciting ESL One lineup. Street Fighter V will be making history as it’s the first ever fighting game to appear in an ESL major event. The Brooklyn Beatdown will be held on October 1-2, 2016, at the Barclays Center, with a whopping prize pool of $75,000.

The tournament will feature an open bracket with a player cap of 1,024. There will also be a series of online competitions that will be held on the ESL Play website. These online events will feature top prizes that include flight and hotel support for the ESL One main event. This is to ensure that competitors from all over the world can compete and make it out to The Brooklyn Beatdown. Regarding this event, ESL’s Product Manager, Stuart Ewen, had some words to share with fans and players alike, “We’re very excited to bring Street Fighter V to an ESL One event. The Street Fighter community contains some of the most legendary players and moments in esports history, and we hope that with The Brooklyn Beatdown we’ll be helping to realize and relay many more of these moments to Street Fighter V fans worldwide.”

If you are interested, registration is now open on Eventbrite, with a $10 registration fee. Spectator passes will be starting at $45 on Ticketmaster.

For all information on The Brooklyn Beatdown, you can check out the official ESL Brooklyn Beatdown website.

Sources: CapcomESL, with a tip from Joseph K.

Core-A Gaming Analyzes Street Fighter V’s Input Lag

Ever since Red Bull’s Darryl “Snake Eyez” Lewis discussed Street Fighter V’s native input lag on the PlayStation 4, the topic has remained on the tip of everyone’s tongue. The world of competitive gaming may see this as just another excuse for less than optimal play, but then again, just what do these extra frames of delay mean? In a new video, Core-A Gaming covers the topic at length, taking a look at all of the factors that combine to make reactionary play in Street Fighter V less favorable than in many other games. These factors include human reaction time, controller response, game response, and monitor response.

After some testing, an important question arises: did Capcom include this extra delay intentionally? After a quick discussion of the impact the additional lag can have on the general playstyle of the game–making it favor a more offensive style–it becomes clear that this may very well be the case.

You can check out the video for yourself below.

Source: Core-A Gaming

Do Fighting Games Have a Place on Mobile Platforms? Core-A Gaming Weighs In

Most of us have used our phones as a sort of stand in for traditional gaming platforms at some point or another; others of us do so on a daily basis. And while some genres transfer quite well to a device built to be carried in a pocket, many current mobile fighting games are a totally different animal. Thanks to issues with touch screens, lag from cellular networks and other factors, one has to wonder if it’s even possible to experience true fighting game glory if the game in question is trapped within such constraints.

In a new video, Core-A Gaming’s Gerald Lee takes a look at some of the past and current mobile fighting games that have graced our Androids and iPhones, then offers up some thoughts about the potential future the genre has for commuters looking to get in a few punches. He posits that if Divekick can see high-level competitive play with such a simple control scheme, it isn’t far-fetched to think a fighting game could be made enjoyable–even truly competitive–on a phone.

Source: Core-A Gaming