Momochi’s tournament venue ‘Studio Sky’ is remodeling, refocusing, and considering expansion

Echo Fox’s Momochi and Chocoblanka are known for their efforts in strengthening Japan’s competitive fighting game community. Their tournament venue, Studio Sky, has recently made another major step in furthering the FGC’s evolution.

Momochi announced the development in a Twitter post, which provided a link to an official announcement on Shinobism.com. Fugutabetai, FGC translator and resident of Japan, has translated the statement for English-speakers’ consumption, thus revealing an exciting advancement for the event.

As of September 14, Studio Sky is no longer a rental venue, but will rather operate as a ‘Gaming Office Space.’ This space will include room for workers and players alike, allowing esports staff a place to work from and players an area to practice in. The venue will therefore undergo remodeling in order to accommodate the change, and will implement new equipment, as well.

However, players will still be able to reserve practice times as they wish. In addition, Studio Sky will also open up as a “Free eSports Practice Facility” on select days during a trial period.

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That’s not all – the statement revealed a possible plan for the future, as well. Should Studio Sky’s expansion prove fruitful, Momochi and Chocoblanka will seek to implement even more esports facilities in addition to their existing venue.

In the past year, Studio Sky has broadened to include gaming teams, streaming groups, and casting divisions, increasing the count of players and staff members into what the report lovingly called a “big family.” Such an increase likely warranted the change, which now encompasses both the working and competitive sides of the esports realm.

The report expressed a deep gratitude to the community as a whole, thanking them for their support and cooperation. Through this expansion, they hope to “improve player skills and maintain one’s motivation” – the motto for the proposed venues. With such a zealous business plan, fans can keep their eyes peeled for even more Studios under the Shinobism umbrella opening for business in the future.

Source: FuguTabetai.com

Dead or Alive 6 could have a starting roster of 25 characters

Thanks to images showcasing the game’s Collector’s Edition, fans have discovered what could point to a 25-character roster.

Dead or Alive 6 is set to release on February 15, 2018. A special Collector’s Edition of the title is currently available for purchase in Japan, priced at ¥12,800  (about $114.00), which includes a slew of items and accessories for fan consumption. Alongside an official soundtrack, an art book, and a code for the game’s Digital Deluxe Edition comes a set of tin collector’s badges, each of which seems to feature a playable character from the title.

A series of pictures teasing the Collector’s Edition reveals that there are 25 of these badges in total — leading some fans to believe that the beginning roster size will also match this number. Dead or Alive 5, the most current game in the series, features a total of 30 characters — so an initial release of 25 fighters isn’t too far-fetched.

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DOA6 is also set to have a new, female character. A press release revealed a poster set in the game’s Strongest Package, the third of which was said to feature a brand-new female fighter. Alongside the poster set (specially made for bathroom use) comes an unsurprising collection of busty (and bootylicious) mousepads, a dakimakura pillowcase, and everything included in the Collector’s Edition. The Strongest Package can be purchased for 25,800 yen (approximately $230.00).

With Diego being the newest character in the series, coupled with the upcoming female character, fans can look forward to more reveals — and perhaps, more realistic jiggle physics — before the game’s full release in February.

Source: @ein_doa

Arc System Works joins the Japanese eSports Union

Arc System Works has joined JeSU, following in the footsteps of Capcom and SNK.

The Japanese eSports Union, better known by its acronym JeSU, is an organization that seeks to avoid Japan’s strict gambling laws by providing professional gamers with licenses that allow for greater tournament payouts. While Capcom notably joined the movement for Street Fighter V in February of 2018, other developers like SNK and Koei Tecmo are also part of the initiative. However, a new member has just joined their ranks: Arc System Works.

Known primarily for their development of the Guilty Gear and BlazBlue franchises, ArcSys’s movement marks yet another step into the esports licensing fray for fighting game companies. ArcSys broke the news in a tweet, where they expressed a desire to add to the growth of the competitive gaming scene.

Three other companies likewise joined the Union as “regular members.” Multinational conglomerate Tencent, known for PUBG Mobile and League of Legends, was one of them, alongside hardware company I · O · Data Equipment and Lawson Entertainment.

While Guilty Gear or BlazBlue have yet to be officially added to the Union’s roster of titles, they will likely fall alongside JeSU’s current collection of Tekken 7, Street Fighter V, Rainbow Six: Siege, and Call of Duty: WWII, among others. Bandai Namco already has two fighting games with official, competitive circuits, as well: Dragon Ball FighterZ and the upcoming SoulCalibur VI could likewise mark possible additions.

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While JeSU helps players win larger cash prizes than Japan’s gambling laws allow (¥100,000 — $895, to be exact), much controversy has surrounded this movement, as JeSU’s requirements for professional gamers raise the question of what separates a professional from a casual competitor. A since-deleted statement made by the Union revealed that pro players should have a, “self-awareness of being a professional, demonstrate sportsmanship when playing, be dedicated to outstanding results in JeSU-officially recognized titles, and contribute to the development of domestic esports.”

However, many tournaments are now awarding licenses to winning players, and those seeking a them can apply for one through JeSU’s website. That’s no guarantee that acquiring one will be easy — but fighting game fans can expect further developments from Japan’s competitive Guilty Gear through Arcsys’s new relationship with JeSU.

Source: Arc System Works (Twitter)


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Behind the scenes at the Warrior Zone, the U.S. Army’s esports program

U.S. Army Warrior Zone founder John Talaske gave us an inside look into the branch’s esports initiative, detailing its history, fighting game circuit, and future prospects.

John Talaske built the foundation for what would become the United States Army’s Warrior Zone Program, an initiative that melded the gaming world with the branch’s Recreation Centers. Talaske’s own background in gaming served as an inspiration for this project, which is now installed in multiple U.S. bases.

From modest beginnings

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His start in gaming began with Doom and expanded to encompass multiple titles, and Talaske was soon hosting his own tournaments out of his home. “I started playing the freeware version of Doom on my Packard Bell 486 computer in the early ’90s,” he recalled. “I started hosting LAN parties at my house and invited other people from work. We discussed the idea, since the 16 and 17-year-olds of the world were playing these games, that we should make them available for new soldiers coming into the Army.”

Talaske then created a Counter-Strike server that connected soldiers with civilians. “I contacted some friends that that ran a dedicated server, and they helped me create one of our own,” he said. “It was called ‘Fort Lewis Soldiers,’ and we let people know that they would be playing with real soldiers. The program grew and started to generate challenges from other ‘clans’ both civilian and military. We also contacted the folks from the game ‘America’s Army’ to create a server and become an official host so that civilians could play with our teams.”

It was after this initiative that the Warrior Zone project began. “In 2008, the Army was looking to build a new type of recreation center based on the information collected from focus groups consisting of young soldiers,” Talaske explained. “Gaming topped the list of activities they were looking for. Since Warrior Zones were going to be built Army wide, one of the key considerations was to be able to play with other soldiers across the Army…. and the idea was that even if you transferred to a new base, you could still play with old friends.”

“No time for talk. Let’s do this!”

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Since then, the Army has been involved with a multitude of competitive games, from Counter-Strike: Global Offensive to Call of Duty – and now, Street Fighter V. The U.S. Army hosted its own SFV tournament circuit in August of 2018, which the finals of which took place on September 1st. Talaske said this initiative was brought about by another survey that determined player interest in the genre.

“A survey was conducted to find the favorite games amongst the Army,” he said. “Community and fighting games were consistently at the top of preferred tournament play.” Street Fighter’s Air Force powerhouses weren’t even at the forefront of this thought: turns out, Guile and Charlie aren’t even the Army’s favorite fighters. “Guile and Charlie were not a consideration in the selection for the first series, and actually received very little play in the first 3 matches,” Talaske confirmed.

As this is the Zone’s first fighting game circuit, organizers are treating it as a learning experience, shifting their focus to the genre’s 1v1 format as opposed to other games’ team-based structure. “Fighting games involve a different dynamic in tournament play from what we’ve done in the past, “Talaske explained. “Being able to focus on a 1 vs. 1 player format instead of a 5 vs. 5 team allows for greater individual attention. Recruiting other players to form a team can be difficult, and fighting games makes it easier to get into a tournament… [to] play the rounds and practice the necessary skills.”

A future in fighting games

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While the SFV tournament circuit is meant to provide fun in the soldiers’ off-time, it likewise helps build focus and strategy. “Our main goal with the Warrior Zone Program is to build resilience,” Talaske stated. “The soldiers work hard, and deserve the best in their off-time. We also build a social environment in the facility so that it is more than just playing a game. The program focuses on getting soldiers to work together to form teams, build strategies, and support each other.”

The SFV circuit won’t mark the end of the Army’s fighting game engagement. John assured that there will be more tournament circuits in the future, with a variety of fighting game titles. In fact, the JBLM Warrior Zone hosted a Dragon Ball FighterZ tournament this September, on Saturday the 8th, streamed on the JBLMWarriorZone Twitch channel.

Whether it be collecting all seven Dragon Balls or winning the King of Iron Fist Tournament, it looks like the Army has a bright future in the fighting game field alongside its other esports initiatives.


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The second Fantasy Strike E4i tournament is coming soon

Fantasy Strike’s second E4i online tournament is kicking off this September!

OPnoobs are hosting Fantasy Strike’s second-ever E4i online tournament. Entry is completely free, and players from across North America and the European Union are welcome to participate. The tournament kicks off on September 8th at 7:00 PM – 12:00 AM GMT (12:00 PM – 5:00 PM PT) and will be broadcast live on OPnoob’s Twitch channel.

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Prizes will be awarded to 1st, 2nd, and 3rd place winners in the form of PC Steam games. 1st place will receive a total of five Steam titles, including Dead Rising 4, Conan Exiles, The Surge, Kerbal Space Program, and We Are the Dwarves. Second place will win Sudden Strike 4 and Day of Infamy Deluxe Edition, while 3rd place will snag a copy of Styx: Shards of Darkness.

The E4i tournament, otherwise known as ESPORTS4INDIE, is an initiative headed by OPnoobs that seeks to give competitive independent games an esports circuit of their own. Players can register for the tournament here. Don’t miss out on the chance to prove your worth in Fantasy Strike’s upcoming battle!

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Source: Fantasy Strike

The 2018 NEO GEO World Tour wraps up in a burning finish

This year’s NEO GEO World Tour featured top competition across two games in The King of Fighters franchise.

The 2018 NEO GEO World Tour came to a head during August’s Hong Kong Esports Festival. The tournament lasted two days, with a total of twenty-six players competing across two games. These competitors went head-to-head in both The King of FIghters XIV and The King of Fighters ‘98 to determine the real King of Fighters, with thirteen players facing off in each title.

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KOF ‘98 featured some of the series’ most celebrated competitors, with names like JoJo, Qanba x Douyu|Xiaohai, Blackwell|ET, and more fighting for top spot – and $57,000 HKD. Although a seasoned veteran of The King of Fighters series, JoJo didn’t make it past the first round of Finals for ‘98: he lost to Jovin 2-nil in the Losers bracket, knocked out of the tournament for good.

A favorite competitor to take ‘98 was ET, Evolution champion for the past two years. While he had fairly smooth sailing through Winners side, he ended up going 0-3 against Xiaohai in Winners Semifinals. Upon being sent to Losers Finals, he went head to head with WILD-HOPP1802, losing in a close set 2-3. This set Xiaohai against WILD-HOPP in the Grand Final, and it was no contest: Xiaohai took the set 3-0 with Chris, Orochi, and Chizuru, solidifying himself as the NEO GEO World Tour Champion of KOF ‘98.

Xiaohai and ET also competed in The King of Fighters XIV, alongside Sanwa|M’, VSlash|Zantetsu, VSlash|Whiteash, and VSlash|Frezzer. With three competitors in the mix across each title, VSlash made a strong showing in the Tour — but only one could remain standing. In a battle of teammates, Frezzer took out Whiteash 2-1, moving on to fight M’ in the third round.

M’ likewise showcased his strength in KOF’s latest installment. Staying in Winners side, M’ took out SSONG, Zantetsu, and Frezzer 2-0 before meeting LAU in Winners Semifinals. Taking the win 3-1, he went on to fight ROWY|ZJZ in Grand Finals, who had just taken out Xiaohai 3-nil and LAU 3-2 with Mature, Heidern, and Najo. ZJZ managed to reset the bracket against M’ 3-1, but M’ wasn’t about to take the loss — he came back with a vengeance, defeating ZJZ in a sound 3-0 with his team of Shun’Ei, K’, and Iori.

Both M’ and Xiaohai received a check for $57,000 HKD — the rough equivalent of $7,260 USD. The winners likewise won a ZOWIE RL monitor for future practice sessions and a spot in NEO GEO World Tour history as KOF champions. With the 2018 Tour concluded, the 2019 Tour is already underway, with more regions represented and even more competition approaching on the horizon.

Results

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The King of Fighters ’98

1. QANBA x DOUYU|Xiaohai
2. WILD-HOPP1802
3. Blackwell|ET
4. QUANBA|Dakou
5. Hakchai
5. Pacman Loon
7. Jovin
7. LABAN
9.  Cristina
9. JoJo
9. Ken Sou
9. KOF2982

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The King of Fighters XIV

1. SANWA|M’
2. ROWY|ZJZ
3. LAU
4. QANBA x DOUYU|Xiaohai
5. VSLASH|FRZ1X
5. BLACKWELL|ET1120
7. SSONG
7. TXC|ViolentKain
9. OSWALDACE
9. VSLASH|Zantetsu
9. VSLASH|WhiteAsh
9. Luis Cha

Source: Challonge (KOF XIV, KOF ’98), NEO GEO World Tour (Twitch)

Burn to fight! NEO GEO World Tour Finals streaming live from the Hong Kong Esports Festival

Details for the NEO GEO World Tour Finals have been released — including the broadcast time, qualified players, and more!

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The NEO GEO World Tour Finals are finally upon us. Taking place during the Hong Kong Esports Festival, the Finals cover two days and will feature a total 26 competitors across two games.

Featuring the likes of QANBA x Douyu|Xiaohai, QANBA|Dakou, JoJo, and others, fans can expect some true slobberknockers from the series’ most celebrated competitors. The tour has compiled a full list of participants:

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Games featured at the finals include The King of Fighters XIV and The King of Fighters ‘98. The finals will take place on August 25th, with Grand Finals for both titles set for August 26th. The action will be streamed on the NEO GEO World Tour’s Facebook page and Twitch channel, starting at 10:00 AM Hong Kong Time on the 25th (7:00 PM PT, August 24th) and 11:00 AM Hong Kong Time on the 26th (8:00 PM PT, August 25th). Don’t miss out on this massive King of Fighters celebration!

Watch live video from neogeoworldtour on www.twitch.tv

Source: NEO GEO World Tour (Facebook)

Overwatch fighting game nod “Fighters of the Storm” returns in the new Busan map

Overwatch’s world is expansive as it is gorgeous, and comes complete with its own fighting game — of sorts!

On August 22nd, Overwatch received a new animated short and a brand-new map. Set in Busan, Korea — home to the game’s esports rep D.VA — the map touches on Korea’s traditional and futuristic aspects alike.

Much like the arcade of the Hanamura map, Busan also features a karaoke parlor, arcade, and esports café. In this section of the map are multiple games, including a DDR-esque machine — and the universe’s signature fighting game Fighters of the Storm returns to appear here, as it did in Hanamura.

So far, the game has two iterations: Fighters of the Storm 1 and 2. These games feature characters from throughout Blizzard’s various IPs, such as Garosh Hellscream from World of Warcraft, Tychus Findlay from Starcraft, and Tyrael from Diablo. The game’s title is in reference to Blizzard’s Heroes of the Storm MOBA, which likewise features an array of characters from multiple Blizzard titles.

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The fighting game isn’t playable within Overwatch, unfortunately — and despite how much interest there would be in a real playable fighter featuring Blizzard characters, there is so far no indication this will actually happen. With the second appearance of the game in Busan’s esports-centric map, however, we can still dream…

Source: Overwatch (YouTube)

Fantasy Strike receives new update, reports a successful showing at Evo 2018

The Fantasy Strike team brings an update to their accessible fighter, and gives a recap of their successful side-tournament at the 2018 Evolution Championship Series.

Fighting game fans know Fantasy Strike as a newer addition to the genre, with an emphasis on accessibility. With simpler movements and straightforward combos, Fantasy Strike aims to bring fighting games to an audience that might be intimidated by their complexity.

On August 21st, the Fantasy Strike team revealed a new update for their title, immediately available on Steam. Notable changes included an 8% increase of total game speed, new single-player modes, character fixes, and a general improvement of the game’s polish.

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Due to player recommendations and outside testing, the team decided to amp up Fantasy Strike’s overall speed by 8%. Along with this change came new game modes, meant to increase single-player content alongside the recent story additions to the game’s arcade mode. Fighters now have a chance to test their might via the new Survival Mode, with 4 total tiers of varying difficulty. Jumping from 20 opponents to 10 “cruel” opponents, players are made to fight with a significant health detriment, with every fifth opponent acting as a “Shadow Boss.” These bosses have extra life, new moves, and a unique look that set them apart from the rest of the cast. Players will receive a crown upon their defeat of each level as a testament to their success.

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Players can also participate in daily challenges in the new Daily Challenge mode. Described as an “endless version of Survival Mode” in the August patch notes, players’ final scores will be compared with that of other fighters who have attempted the mode in the past 24 hour period. Fantasy Strike’s overall polish was likewise improved, with new environmental sounds for stages, dynamic hit sparks, and smoother facial animations.

Alongside this news came a report of the game’s success at Evolution 2018. The team capped their “mega-tournament” at 64 entrants — a massive success compared to their initial projections. Returning champion FinalAbe took the win once more, with Killer Instinct champ Nicky Iovene taking second place.

While Fantasy Strike is currently only available on Steam, the title is coming soon to the PlayStation 4 and Switch– now planned for early 2019. Fantasy Strike presents the perfect opportunity for newbies looking to get into the fighting game genre, and even seasoned vets looking for a new title in which to hone their skills. Don’t miss out on this latest patch, and keep an eye out for a console release next year!

Source: Fantasy Strike [patch notes, Evo recap]

Ed Boon confirms a new game from NetherRealm Studios is in the works

While Mortal Kombat developer Ed Boon was oddly silent during E3 and Evo, his recent Tweet confirms development of a new title.

It has been two years since the release of Mortal Kombat XL, and only one year since the inception of Injustice 2. While one game dominates NetherRealm’s competitive scene, not a whisper of Mortal Kombat news has been uttered. Fans were hopeful for a reveal during E3 and Evolution, but nary a word was leaked — until now.

Games developer Ed Boon published a tweet confirming the development of a new game. The Tweet in question featured a picture of two actors in mocap suits, with a simulation running on a screen in the background. Although Boon declined to name the project in question, his post revealed that the NetherRealm team hopes to make it their best game yet.

While a new Injustice seems unlikely due to IJ2’s short lifespan, another Mortal Kombat could very well be in the works. Fans of Earth Realm will have to wait for more information before getting their hopes too high.

Source: Ed Boon (Twitter)