WWE Superstar Xavier Woods expresses his love for the fighting game community in an interview with ESPN

ESPN sat down with the WWE’s Xavier Woods to discuss his history with fighting games and the community’s growth at Evolution 2018.

Austin Watson, Ph.D, more commonly known by his ring name Xavier Woods, is a man of many backgrounds. Holding a doctorate in educational psychology, a master’s degree in psychology, and a bachelor’s in philosophy, Woods is as educated as he is eclectic: With a long history in wrestling leading up to his current status as a two-time Smackdown Tag Team Champion, Woods also hosts his very own gaming show and is heavily involved in the fighting game community. Woods’ show, appropriately dubbed Up Up Down Down, covers multiple gaming genres, and has even been the platform for important reveals: like Street Fighter V’s Team Battle mode. Woods’ love for gaming came to a head at this year’s Evolution Championship Series, where he sat down with ESPN to discuss his history with the FGC and how it has grown throughout the years.

Woods explained that his love for Windjammers ultimately brought him to Las Vegas’s fighting game celebration. Due to his efforts, Windjammers has grown from a side-tournament to a legitimate competition: while, initially, the game had 26 players on the spot, all of which were paid out of his own account, Windjammers has since grown to greater heights. “I was telling people, ‘In the next couple of years, Windjammers is going to be on one of these stages,’” Woods recalled. “One year later, Windjammers is going to be on stage. We have 256 competitors — that’s unreal.”

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Image Credit: WWE.com

Woods likewise covered his history with gaming in general. “I was a very awkward child,” he explained. “I didn’t go out, I didn’t have buddies, so my mom bought me a Nintendo and I loved it. But I had a problem: I thought that if you died in the game, you died in real life, so I didn’t want to stop playing.” Woods realized that video games were his forte once he began to play them with friends, and it soon became his safe space. “I still go back to games as my first basic need,” he stated. “You have the need to breathe, the need to eat, and games on top of that.”

Another topic of discussion was Woods’ recent scuffle with NJPW’s Kenny Omega at E3 2018. Team New Day and Kenny Omega’s crew went head to head in a series of tag-team battles using SFV’s team battle mode, which ultimately ended in hot pepper consumption and a quick trip to the toilet. “We wanted to get his camp and my camp together doing something,” Woods explained of the battle. “The way that we see what we do… is that it’s for everybody. Many times in our industry, there’s companies or performers who don’t communicate or cross lines. We wanted to start trying to do that a little bit more. We knew that our way to do that was video games.” After a three year rivalry between the two wrestlers within the game, their dream was finally made a reality, and the battle made it onto the CapcomFighters’ Twitch channel.

Fans can catch more of Xavier’s fighting game story on ESPN’s YouTube channel, as well as stay tuned to his latest gaming antics through his channel, Up Up Down Down.

Source: ESPN

BornFree’s interview with Fujimura reveals the reason for his name change, his training regimen, and more

Notable FGC content creator BornFree sat down with FUDOH | Fujimura at Evo 2018 to get an insight on the player’s top spot in the CPT.

BornFree is known for his in-depth interviews of FGC players, organizers, personalities, and other notable figures in the fighting game community. At Evo 2018, he was able to swing a session with the number one player in the Capcom Pro Tour: FUDOH | Fujimura, known for his accomplished history within the FGC and his killer Ibuki, sat down with a translator to answer some of the community’s most pressing questions.

BornFree began the session by asking Fujimura about his recent name change. Formerly, Fujimura was known as Yukadon — however, by the beginning of Street Fighter V’s 3rd season, he had changed his handle to his legal name. “Nobody told me I had to change my name,” Fujimura said through his translator, Bill. “When you tell people you do video games and esports and stuff like that, people have a tendency to not take it seriously. I wanted to personally, rather than use a weird nickname, would rather use my real name, and try to feel legitimate in what I’m doing.” Although his previous name was considered a bit rude by Japanese standards, it wasn’t the rudeness that caused him to make the switch — rather, it was a desire to be seen as legitimate by those outside the esports bubble.

Fujimura is known for his optimal play — so much so that the Korean community gave him the nickname, “The Machine.” His training regimen is anything but human: Fujimura trains for hours on end, taking little time to eat and rest before going back at it. “When there’s players around and a setup to play on, it would be a waste not to play on it. I feel bad if I don’t take advantage of that opportunity and use that chance to better myself.”

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Fujimura likewise appears to have a rival in Daigo “The Beast” Umehara. Having beaten him at ELEAGUE and StunFest France, it seemed as though Fujimura had the Guile matchup figured out — until Daigo took it over Fujimura twice at the UK’s VSFighting, winning his first Premier and proving his strength against SFV’s top competitor. BornFree pressed Fujimura about this rivalry, and his response was careful and deliberate: “It’s tough, and it’s always been a tough match. I play a lot with him, not just at tournaments, but at casuals and things. I’m trying to do everything that I can do get better. Sometimes, that’s just how it goes.”

Ibuki is Fujimura’s character of choice, after Nash was nerfed into the floor. “At first, I was playing around with a lot of different characters,” he began. “But I wanted to try a character that a lot of other pros weren’t playing. I kind of settled on Ibuki, and as I played her, I felt the possibilities with her, and thought, ‘I could probably do really well with this.’” Fujimura’s decision paid off: he is now sitting in the number one spot in the Capcom Pro Tour, and has multiple top placements under his belt alongside two Premier victories.

Fans can watch the full interview here, as well as check out more of BornFree’s fighting game content.

Source: BornFree’s YouTube Channel

SNK’s 40th Anniversary Collection pre-orders are live, packed with classics like Athena, Ikari Warriors, and more

With 2018 marking SNK’s 40th anniversary, the company is releasing a special Anniversary Collection that features a stock of their classic titles.

2018 marks a special year for Japanese video game and hardware company SNK. With this year marking its 40th anniversary, SNK is soon releasing a collection of its classic games, as well as a bundle of other gaming goodies. So far, there are two editions of the collection available for preorder: the Limited Edition can be preordered at the SNK Online Store and NIS America for $64.99, while the Standard Edition is available for preorder on Amazon and Gamestop for $39.99.

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The SNK 40th Anniversary Collection includes a plethora of well-loved games like Psycho Soldier and Ikari Warriors — the origin games of beloved The King of Fighters characters Athena, Clark, and Ralph —  and more, alongside an assortment of other classics for the Nintendo Switch. All games in the collection have likewise been updated to keep up with the times, now available for play in 1080p resolution and featuring modernized control schemes. The collection will also showcase a Museum Mode, bestowing Neo Geo enthusiasts with an assortment of the games’ artwork and promotional assets.

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That’s not all: the collection also comes complete with a “Nostalgic Music Collection” soundtrack, a hardcover art book, and a special collector’s box to store these items. This package is set to release on November 13th of this year, so be sure to preorder while you can! Don’t miss out on this collection of classics, artwork, and music spanning SNK’s gaming history.

Source: SNK Store

The Injustice 2 Pro Series Last Chance Qualifier is taking place at East Coast Throwdown on October 20th-21st

The Injustice 2 Pro Series has finally uncovered the destination for its Last-Chance Qualifier event — Taking place on October 20th-21st, the LCQ will go down at East Coast Throwdown in Fairfield, New Jersey. The LCQ will follow qualifying events at SoCal Regionals on September 14th-16th and its Online NA West tournament on September 9th-11th, as well as an upcoming, online tournament for the EU.

There are three ways for competitors to earn a spot in the Series’ Final: 16 Players will make their mark through accruing points by placing in qualifying tournaments, by winning the Series’ Regional Finals, or by taking the Last-Chance Qualifier. Players placing in the Top 12 of the leaderboard, as well as winners of the Regional finals and LCQ, will earn their way to the Series Final. With a $150,000 prize pool on the line, fans can expect some intense competition between the games’ top talent, including players like Echo Fox | Sonic Fox, Noble | Tweedy, and Foreverking.


While the Finals event has yet to be released, fans can keep track of the ensuing action through Netherrealm’s Twitch channel. With the EU Online event and SoCal Regionals coming up next, there’s no telling who will come out on top.

Source: Injustice 2 (Twitter)

The NEO GEO World Tour Finals approaches on August 25th

Following the Evolution Championship Series in Las Vegas, winners of each stop on the NEO GEO World Tour will go head-to-head to crown the King of Fighters at Esports Festival Hong Kong.

This year’s NEO GEO World Tour featured eleven stops across Europe, Asia, and America. Winners of each stop have received a paid flight to the Tour’s finals in Hong Kong, coming up on August 25th. Taking place during Esports Festival Hong Kong, the finals will feature intense competition from champions in more than one game; titles within the circuit include the series’ most recent installment, The King of Fighters XIV, as well as the classic KOF ‘98.

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While Metal Slug Attack and KOF 2002 followed the Tour as side-tournaments, winners of these titles did not qualify for the upcoming Finals. Tournament organizer Dixonwu stated that, while these tournaments are not part of the World Tour’s end-game, titles like Metal Slug Attack serve an important purpose in introducing newer players to the company’s classic games. “There is a worldwide scoreboard throughout the season,” Dixonwu stated. “Xavier, from the Monaco stop, held the high score record for the longest time, until a few stops later ET finally broke his record in the Taiwan stop. Then, a hardcore NEO GEO fan, Terry, broke ET’s record in the Malaysia stop. It’s a lot of fun to watch, and the game is always a crowd-pleaser at our events. Even people who have never played it will jump in and try. Getting new gamers involved in classic NEO GEO games is exactly what we are doing.”

The Finals is stacked with The King of Fighters’ top talent, featuring competitors like Qanba|Xiaohai, SANWA|M’, and JoJo. Although these fighters have not won a stop on the current Tour, they were selected by organizers as special competitors due to their past achievements. “There were important regions like Japan and China that we weren’t able to include in the first Tour due to scheduling, which we will include in the next Tour,” Dixonwu said. “Therefore, we took the advice of the SNK headquarters and local fighting game communities to choose representatives from these regions based on past tournaments they won, [their] achievements, etc.” The Tour’s latest champion will be in attendance, as well: ET won the most recent stop at this year’s Evolution Championship Series, and will be joining his opponents in Hong Kong later this month.

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Another stop is quickly approaching, as well: taking place in Costa Rica, Furica Tica will give Central American players a chance to prove their strength and claim a spot in the Tour’s Finals. Although not listed on the Tour’s website, Dixonwu stated that the Latin American community came together to make the event a special, last-minute stop in the circuit. “The Latin American fighting game community came together to sponsor the winner of the Furia Tica event to come compete in the global finals, representing [their region],” he explained. “Our team is moved by their actions. Furia Tica of Costa Rica was a surprise stop for everyone. I’m glad we worked so hard with the Latin American community to have a stop there. It took a while, but finally we are able to make that event into a stop of the Tour.”

Fans can catch the Finals on the NEO GEO World Tour’s Twitch stream and Facebook page. Although no broadcast time has been set in stone, the Tour’s organizers have stated that the event will go live during Hong Kong’s daytime hours.

Source: NEO GEO World Tour

Shoryuken interview: PR Balrog speaks on switching to the Demon and his journey in the Capcom Pro Tour

Eduardo “PR Balrog” Perez took time from his Evo schedule to speak with SRK on the state of SFV’s netcode, his major character switch, and points distribution within the CPT.

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Known throughout the fighting game community for his performance with Shadaloo’s boxing King, CYG BST|PR Balrog has since switched characters in favor of Akuma. From this considerable switch to his performance at ELEAGUE and more, PR Balrog talked to SRK at Evo 2018 and gave us a look into his journey in this year’s CPT and beyond.

Transcending his humanity

As can be guessed, PR Balrog is so named for his outstanding accomplishments with Street Fighter’s original boxing character. However, much has changed since SFV’s release, and Eduardo is now under the sway of the Satsui no Hadou. He attributes this character switch to Balrog’s lack of viable tools, as well as Akuma’s comparatively engaging playstyle. “The reason why I changed was because current Balrog doesn’t allow me to do what I want,” he explained. “He doesn’t have a reversal in this game, so it makes it hard for me to play my game. Akuma has a fireball, which you can relate to Balrog with the rush punch, but Balrog doesn’t have a reversal, so I have to block all day. Akuma does have one, of course. I think he’s just more fun too.”

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With Akuma sitting as the second most-used character in SFV, Eduardo’s change in mains aligns with the FGC’s movements at large. Up until Evo, it seemed as though the top tiers controlled the game’s competitive sphere — with two potential Abigails and Tokido’s Akuma appearing in Evo’s top 8, this still appears to be true (albeit Cammy and Menat were nowhere to be found, and Problem X ultimately decided to stick with M. Bison for the finals). Although the Cammy menace is still at large, PR Balrog believes that her strength — and that of other top tiers — is just part of the fighting game meta. “Every version has top tiers,” he stated. “That’s just how it is. It’s true that Cammy has not been nerfed, and she remains untouched. I think you just have to play the game.”

ELEAGUE and the console challenge

PR Balrog was seen using Akuma upon his return to TBS’s ELEAGUE, going up against the current Capcom Cup champion RISE|MenaRD and 2017’s Evo champion Echo Fox|Tokido in Group A. Although he fought hard, he didn’t make it out of the group stages, and was eliminated by Dogura’s Urien 2-3. Eduardo stated that his performance in the invitational ultimately acted as a means to gauge his strength for future competitions. “ELEAGUE to me was like a line saying, ‘This is where I’m at,’” he explained.  “I lost all my matches, but they were all 2-1’s, so I just need to do better next time.”

Eduardo likewise noted that the use of PS4s as a determining factor in his performance. With the recent news of SFV’s input delay and introduction of artificial latency in its netcode on the PS4, his PC training left him with the need to adapt to the console during his matches. “I feel that I could have won a lot of those, and I don’t want to make this an excuse, but I play a lot on PC,” he said. “So when I came to ELEAGUE and I finally played on the PS4, it felt a lot different than I was used to, and that was a disadvantage on my part. But it’s okay. I think it helped me to realize where I was and what I need to work on.”

Points distribution and Evo advice

Aside from Evolution and ELEAGUE, PR Balrog hasn’t been travelling much for competition in this year’s CPT. Part of his reasoning for this absence deals with the current points distribution within the Tour — as it places a greater emphasis on Premiers rather than Ranking events, competitors must fly their way to the Tour’s biggest tournaments to earn a meaningful amount of points. “I like streaming a lot, so I like staying at home,” Eduardo stated. “I do like going to tournaments.” It is also worth noting that Eduardo is employed full-time, with responsibilities that do not allow for frequent travel. Thus, his life outside of the game takes precedence over competing at present.

Evolution 2018 likewise marked an important Premier in the Capcom Pro Tour. As the biggest fighting game tournament in the world, it also marks the first of many players’ experiences in a tournament setting, and can inspire them to put in serious work and practice to improve. Eduardo’s advice to these new players centered on time management and a focus on enjoying their time, in order to get the most out of their tournament experience. “Whenever you go to a tournament, always take advantage of your time,” he advised. “Play as many people as you can. Ask questions — but not too many, ha ha. Other than that, drink a lot of water, and most importantly, have fun. If you’re not having fun, you should not be there.”

Eduardo’s advice comes just after Evolution’s finishing crescendo. With Problem X’s victory sending him to the second place in the CPT ranking and two new characters in the mix, the CPT could very well see more insanity throughout the rest of the season. TWFighter major is on the horizon, and SCR follows as the last Premier event in the States before Capcom Cup — who’s to say what will come next?

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G’s early Street Fighter V concept art showcases his worldwide presidentiality

Capcom has released previously-unrevealed concept art for the game’s newest character: the President of the World.

Street Fighter V’s latest addition, G, is still as much of a mystery as he was before his release. With a story mode that doesn’t reveal much (other than a web-based “election” campaign) and a costume that uncannily resembles 3rd Strike’s Q, there is still a lot about the Prez that is left up to fan speculation. Street Fighter’s Twitter account recently uploaded a few panels of G’s early concept art from the Shadaloo C.R.I.: while they reveal a different set of costumes from his current design, there are no clues as to his past — or to his possible connection to Q.

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While G’s arms are covered in rotating, golden tattoos that represent the seven continents, earlier designs plastered a globe over his entire body. With dark, blue skin, and lines of latitude and longitude running crossways, G truly looked like the President of the World. His second design depicts him with a smart monocle, while the third gives him long sleeves to cover his tattoos: possibly to give him a more normal, easily-palatable appearance for the masses.

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While this art does nothing more than further reinforce his desire for worldwide presidentiality, other concept art released in the interim does hint at an organization of fighters much like Q. With a male and female model both donning Q-like masks and outfits, one has to wonder if Q — and maybe G — is part of something bigger than himself. That is Street Fighter’s new great mystery, and G’s introduction is just a piece of the puzzle.

Source: Street Fighter (Twitter)

Shoryuken interview: Daigo Umehara discusses the current Street Fighter V meta & gives advice to new players

Daigo “The Beast” Umehara sat down with SRK at Evo 2018 to discuss his recent victory at VSFighting, SFV’s Cammy menace, and his own struggles with achieving success in Street Fighter’s newest iteration.

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The Evolution Championship Series always marks a pivotal point in the competitive season, and this year’s Evo was no different. Coming fresh from a win at the UK’s VSFighting tournament, Daigo “The Beast” Umehara had his first Premier victory of 2018 under his belt, and headed into Evo with a wave of momentum and some sage advice for newer competitors.

Victory at VSFighting

Daigo’s competitive journey at VSFighting pitted him against one of the world’s best Ibuki players — and one of his current rivals. FUDOH|Fujimura had bested Daigo in two previous tournaments, both in the CPT Premier at Stunfest France and TBS’s ELEAGUE. After taking two sound beatings in the same match-up, and with Fujimura in Winners’ side of VSFighting, Daigo knew he had to make a change or risk a third loss against Japan’s finest Ibuki. Daigo was noted by host and commentator F-Word as studying their previous matches on his smartphone just before the two faced off again, and his homework paid off: Daigo managed to best Fujimura twice, sending him into Losers’ and taking Grand Finals without letting his opponent reset the bracket.

VSFighting marked Daigo’s first Premier victory of 2018, and his third Premier win since Street Fighter V’s release. When asked about this development, Daigo was humble yet determined, stating that much like his preparation strategy for long sets, he has now downloaded the information needed to take him further in the game. “I see myself as a slow learner compared to the other top players,” he admitted. “While others quickly mastered the game of SFV, having learned the game mechanics and set up their own strategies, in the first and second year I was mostly exploring how the game was going to play out for me. Now, I have laid out the groundwork. I know how to play and what works for me. My focus now is how to showcase what I have acquired.”

Daigo had similar feelings in regards to Fujimura. “He is one of the strongest players at the moment, so it’s hard to predict what’s going to happen against him,” he stated of their potential meeting in the Evo brackets. “What I’m trying to do is to bring out my best skill set against him, and go from there. What drives me is that I’ve had the experience of beating him in tournament. That alone was really exciting. I take that with pride. It excites me to know that I can turn the tournament around.”

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Merciless Matchups

Much like other Street Fighter titles, Ibuki is a standout among the rest of SFV’s cast. With a variety of tools and tricky mix-ups, Ibuki is a definite threat to other characters, and high-level players like Razer|Xian and Fujimura further amplify her abilities. However, she isn’t the game’s only menace by a long shot; currently, characters like the dreaded Cammy and Akuma control the game’s competitive sphere, with much of the fanbase bemoaning their near-constant buffs in each patch. While Daigo agreed that Cammy is a problem, he likewise knows that she isn’t unbeatable — and the same goes for Akuma. “The track record shows that Guile has had a good chance of winning against Akuma and Cammy,” he stated. “My Guile is good enough to go after them. Because those particular top tier characters are so strong, I’ve spent enough time learning how to beat them.”

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Currently, Cammy is the fifth most used character in SFV, with Akuma sitting at second place under Ryu. Since players are likely to see these match-ups so often, it is no wonder that Daigo has a winning strategy prepared for them. In fact, in one of SFV’s most famous sets, Daigo took a first-to-ten over Echo Fox|Tokido’s Akuma 5-10 at Kemonomichi 2. However, with Tokido as last year’s Evolution Champion (and this year’s runner-up), and with traditional Street Fighter matches being a first to two or three, a victory over Tokido isn’t certain for Daigo within the Capcom Pro Tour. “It’s hard to predict what will happen,” he conceded. “But what I can do is be agile, be responsive to his moves, and think on my feet. Coming to Evo, I knew there was a good chance I’d have a match against him. So, I prepared myself well. I am confident that I can do well if I face him.”

Changing strategies for changing times

Since Tokido’s victory last year, Japan — and Asia as a whole — has given another strong showing in Street Fighter V. Players like Fujimura, who currently sits in the top spot in the CPT, and FAV|Sako, who has made top 8 in multiple tournaments this year, are just a taste of Asia’s talent. Asia wasn’t always the strongest in SFV, however, and Daigo explained that the region’s development dealt with adaptation outside the game. “If you look at Season One and Season Two, Japanese players didn’t do well because the game wasn’t available in the arcades,” he answered. “We are strongly rooted in the arcade scene. To fill that void, we started to get together as a group. We decided to come together and learn from each other, and we created a new, arcade-esque environment, where we meet two to three times a week. Because the country is so small, it’s easier for us to get together and play.”

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Fighting games are a constant matter of evolution for both professional players and newcomers alike, and Japan’s SFV scene is exemplary of this fact. With Evolution being the largest fighting game tournament in the world, it is also the first stop on many newcomers’ major tournament experiences. Just as he has adapted to the newest version of Street Fighter, Daigo encourages new players to take their time rather than rush to find new strategies, and learn at their own pace over emulating others.

“As I said earlier, I’m a slow learner, so it takes a long time for myself to get to the level I want to be at,” Daigo reiterated. “Beginners and even top players are eager to get there, but the speed doesn’t matter. How fast you get better isn’t the goal. The most important thing is how strong you can become. The advice I have for newcomers would be, ‘Don’t forget the fact that you need to get to where you want to go, not how fast you can get there.’ From my own experience, I can tell you that if you try to pace yourself at other players’ speed, you’ll never find what works for yourself. It’s gonna take a long time, maybe a few years, that’s what I experienced myself. Don’t give up, be patient, and be kind to yourself. Believe in yourself and learn at your own pace.”

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Hx.Twitch.CYG BST|Daigo Umehara’s Evo journey landed him just short of a top 8 placement. After being knocked into Losers’ by Cool Kid’s Abigail, he faced RISE|Caba in a Guile mirror, ultimately losing the set 2-1 to Caba’s well-timed booms and solid punishes. Daigo now stands at fifth place in the CPT rankings; with TWFighter Major coming up this month, and SCR following in September, Daigo’s SFV excursion is far from over. Fans can bet that his experiences from this Evolution will send him even further throughout the rest of the season, and with two new characters in the mix, things are about to get even more interesting.


[Team/player images courtesy of Cygames Beast]

Capcom Fighters reveals the origins of The Ring of Power stage in Street Fighter V: Arcade Edition (and teases the long-awaited Champion’s Choice costume)

Capcom gives Street Fighter fans a history lesson, describing the inspiration for 2018’s Capcom Pro Tour stage.

The latest Capcom Pro Tour stage for Street Fighter V shows off the grandeur of M. Bison’s famed battle arena for the World Warrior Tournament. While it might be brand new to SFV, the stage actually has a rich and illustrated history. Capcom artist Shoei Okano took fans behind the scenes of its creation in a recent YouTube video, where he revealed that the stage’s design was taken from a 1992 art book titled Complete File.

This art book served as the inspiration for quite a few of Street Fighter V’s visual aspects, including Ryu and Chun-Li’s default designs. Created to accompany SFII’s soundtrack, it featured sketch illustrations for the game’s stages, character concept designs, and even a massive poster map of Shadaloo HQ. Conceptualized by famed Capcom artist Akiman, the poster served as the inspiration for the new Ring of Power stage — although it wasn’t originally planned for.

Shadaloo HQ [concept]

The team rediscovered the Complete File art book years after its publication, and knew that they had something special on their hands. Using the Shadaloo HQ map as reference, they were able to translate the map into the franchise’s newest iteration (with a few changes). The original map gave fans a look into what Capcom’s artists imagined Shadaloo Headquarters would look like, with a complete floor plan and rooms where the Four Kings would train and live out their daily lives.

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Shoei hopes fans appreciate the history and artwork used to create the new stage. Players can purchase the stage through the CPT Season 3 Pass for $19.99, alongside Akuma’s, Sakura’s, and the Champion’s Choice costumes (which Capcom has just teased a long-due reveal for, see below), or buy it separately for $9.99. Tremble before the almighty Bison in SFV’s newest locale!

Sources: Capcom Fighters (YouTube); Capcom Fighters (Twitter)

VesperArcade speculates about the very real possibility of a League of Legends fighting game

VesperArcade discusses the high probability of an upcoming fighting game using the League of Legends IP.

For players interested in fighting game developments, VesperArcade is certainly the man to know. With combo guides for new characters, tournament highlights, and interviews with notable players, Vesper’s YouTube channel has everything fighting game fans — and Street Fighter fans in particular — can look for. Vesper recently uploaded another video, this time discussing the possibility of a fighting game using Riot Games’ League of Legends IP.

Vesper began his examination by looking at the staff of Rising Thunder — a fighting game released in 2015 that focused on accessibility, while likewise allowing for high-level play. The game was developed by Radiant Entertainment — which was headed by the Cannon Brothers, founders of Shoryuken.com, the quickly-approaching Evolution Championship Series, and GGPO rollback netcode. The two were also joined by Seth Killian, best known for his work as Capcom’s Community Manager before joining Sony’s Santa Monica Studios.

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Rising Thunder was quickly acquired by League of Legends developers Riot Games after just a year of accessibility in its alpha stages, and was subsequently cancelled. Vesper cites Tom Cannon’s official post on the SRK forums concerning this development, where he expressed a desire to bring fighting games to a greater height and believed that Riot could help him achieve that desire. With this information in mind, VesperArcade concludes that Riot picked up the team of fighting game specialists to create one of their own. Due to League of Legends’ unique mechanics and diverse cast of characters, a fighting game using the MOBA’s IP doesn’t sound too far-fetched.

Since Riot Games’ acquisition of Radiant Entertainment two years ago, Rising Thunder has since gone live once more with a “Community Edition.” A statement from the developers was also released at that time, which hinted at another forthcoming project. “All of this is free, and will stay that way forever,” the post read. “In the meantime, our team has moved on to develop something new, and we’ll share that with you when the time is right!”

Will fans see a brand-new fighting game revealed at this year’s Evolution from the Rising Thunder team? Is a League of Legends fighting game truly in store? Only time will tell — and with Evo just a couple of days away, anything is possible.

Source: VesperArcade