Relic Gaming signs Toffee as their first Street Fighter V player

Within the current generation of fighting games, we’ve seen a growing trend of younger players finding success and going professional. Street Fighter V alone has seen players such as Evo 2017 runner-up (and current Capcom Pro Tour global points leader) Victor “Punk” Woodley from Panda Global, and reigning Capcom Cup champion Du “NuckleDu” Dang from Team Liquid. Now, another prodigy may be on the rise.

Relic Gaming has announced that they have signed Toffee as their first Street Fighter V player. The 15-year old Canadian from Ottawa, Ontario has been making waves in her region with her impressive Ibuki performances — including a tournament win that made the front page of Kotaku’s Compete blog, and earned her congratulations from top players such as Razer’s Seon-woo “Infiltration” Lee, Kun Xian Ho, and Echo Fox’s Justin Wong.

While she’s being signed as a Street Fighter V player, Toffee plays and competes in other fighters as well, such as the The King of Fighters XIV.

Known more for competing in games such as Call of Duty and Counter-Strike, Relic Gaming has recently started to look into the fighting game community. Prior to singing Toffee, Relic had signed known Florida Super Smash Bros. player and tournament organizer Rocket.

Toffee’s signing should help encourage younger players — particularly young women — looking to make their names known in fighting games. Congratulations from Shoryuken, Toffee!

Source: Relic Gaming

Get a closer look at Geese Howard and his new Tower stage in Tekken 7

As previously reported, Fatal Fury‘s Geese Howard is coming to Tekken 7 as its second guest character. The classic SNK boss will be coming as DLC to Bandai Namco’s fighter some time later this winter.

For those looking for a better look at Geese Howard, as well as his “Geese Tower” stage, Bandai Namco has released a series of new screenshots (via Avoiding the Puddle). You can check all of these out in the galleries below!

Geese Howard

Click to view slideshow.

Geese Tower

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Source: Avoiding the Puddle

Catch up with all of the panels from Evo 2017

Aside from the white hot fighting game action, Evo also hosts a number of panels for which players and fans can get to interact with people within the industry. Evo 2017 was no different with a number of panels hosted by both Evo itself, as well as industry and community leaders.

Now while the expected panels from Capcom and SNK didn’t come to pass, we still had a number of great panels from companies like Twitch, Evo first timers Square Enix, well known personality Maximilian, as well as from the Evo staff. For those who missed these panels, we’ve shared them below. Take note that these are quite long, some reaching an hour in length, so we suggest setting aside some time for those who want to watch them.

With this year being the 15th anniversary of Evo, one of the biggest panels at the event was the one on the history of the event. Hosted by Evo and Shoryuken.com co-founder Tom “inkblot” Cannon. The panel covers a lot of ground from the events humble beginnings to what it is now. Along the way, Tom showcases some memorable moments through photographs and video while also discussing how Evo has grown over the years.

Next up, the other Cannon brother, Tony “Ponder” Cannon takes the stage to discuss his groundbreaking fighting game netcode – GGPO. Starting as a proof of concept, playing emulated fighting games online to show how using a method called rollbacks could help hide the network lag, GGPO has grown into a solution used by multiple fighting games. In addition to this, the rollback technique it pioneered inspired other companies to follow suit. In his panel, Ponder goes over exactly what GGPO is and the technology behind it.

The biggest platform for streaming fighting games online – one which has hosted Evo for a number of years now – is Amazon’s Twitch. In this panel led by Zhi Liang Chew with special guest Ari “fl0E” Weintraub, the Twitch crew discuss certain things that any erstwhile streamers need to consider.

Speaking of streamers, one of the biggest fighting game streamers around is none other than the “dood” himself, Maximilian Christiansen. In his own panel, he and his crew talk about their own stream and their 5 or so years of their show and their plans for the future.

Finally, we have Square Enix’s panel. A relative newcomer to Evo, Square Enix are ready to join in on the fighting game action with their unique arena fighter Dissidia Final Fantasy NT.  That game is the focus of the panel as the team from Square Enix, including producer Ichiro Hazama, discuss why they brought the game to Evo, their ideas behind the game,including the things that make it unique as a fighting game.

Source: Evo2k

ETC|McFly demonstrates some combos for Omen of Sorrow’s new character Zafkiel

As previously reported, AOne Games brought the latest build of Omen of Sorrow to Evo 2017 for everyone at the event to try out. However, some players have got a chance to try the game out early.

ETC’s McFly was given the chance to try out the latest build of the game, including newly announced character Zafkiel. As such, he’s put together this (off screen) combo video showing us just a bit of what this new character can do.

Source: ETC Chile

Shoryuken Review: Brook PS4+ Audio Fighting Board

If there’s one thing missing from most arcade stick solutions on the market these days, it’s the option for a headset jack, To address this, Brook Design LLC. has come up with a new iteration of their PS4+ Audio Fighting Board that comes with just that. The folks over at Brook were kind enough to send us a sample of this new Fighting Board for me to review.

Now this review was a bit more complicated than most others that I’ve done. Seeing as this was just a PCB and not a complete arcade stick, we had to find an arcade stick to put this in. This was somewhat complicated by the fact that most arcade sticks these days don’t exactly have the holes for a headphone jack. Luckily, I had an old MadCatz Arcade FightStick Korean Edition for the Xbox 360 on hand to use. For some extra help, I turned to local modder Krimpai Mods for some help in getting the build done.

But before that, let’s turn to the basics of this PCB.

The Basics

The Brook PS4+ Audio Fighting Board consists of two PCBs. A compact main PCB which is the brains of the whole setup, and a smaller PCB that contains the headphone jack.

The main PCB uses screw terminals for wiring up the controls of an arcade stick. Meanwhile, the USB cable and the headphone jack PCB are connected using pin terminals. The headphone jack PCB itself is a unique, T-shaped deal with the pin terminals and headphone jack on a board that bisects a second board. This second board can be used to help mount the headphone jack PCB (more on that later).

brook_ps4+audio_stock_photo_01

Also included in the package is a connector that connects the two PCBs. The connector itself splits into two, with four and five pin connectors plugging into the main PCB, and a single 9 pin one onto the headphone jack PCB.

Putting it all together

Seeing as the PS4+ Audio Fighting Board uses screw terminals, the one thing that many beginning builders tend to be wary of is already taken care of. Yep, no soldering needed here as connecting the controls of an arcade stick is as simple as sticking the wires in to their corresponding holes. The wiring strip on the KE makes this job much easier as well, especially with the stick’s Start and Select (Options and Share on PS4) buttons, since they aren’t arcade buttons, but rather rubber dome deals at the back of the case.

PS4+_Audio_Fighting_Board_in_KE_01

The real trick with this (and similar PCBs) is figuring out how to stick them onto an arcade stick. To help out with this, the PS4+ Audio Fighting Board comes with four screw holes in the corner. These can be used to either screw the board onto an arcade stick (something like the honeycomb screw board on the Razer Panthera comes to mind), or in some builds, tying it down using cable ties and some hot glue.

For the MadCatz Korean Edition, there was enough extra plastic under the top panel to mount the PCB. The PCB’s small size also helps in this regard. For those wondering why we didn’t just mount the PCB on the “floor” of the arcade stick, take note that it is made of metal, and putting the PCB there would cause shorts.

Lego is our friend

For mounting the headphone jack PCB, we had a bit of a problem. While the PCB would line up with the hole, there MadCatz’s internals weren’t really designed to hold anything but their own chips. To get past this, we had to use a rather unique solution – Lego bricks.

Using a Lego brick, our friends at Krimpai Mods, built a makeshift mounting for the headphone jack PCB. Keeping this all together is a generous amount of every modder’s best friend – hot glue.

PS4+_Audio_Fighting_Board_in_KE_02

The result of this, is surprisingly stable. More importantly, it allows us to tear it all apart quite easily should the need ever arise.

How it all comes together

The final build came off beautifully. From the outside, the stick in question looks like a stock MadCatz KE. It’s only when you plug the stick into a PlayStation 4 does one realize the fact that it’s modded.

The headphone jack itself works great. Now take note that we aren’t audiophiles by any degree, so we can’t really make any calls on audio quality. However, the the important thing is that headsets work and that the audio quality is clear enough for us to hear the game being played. Just to be thorough, we tested multiple devices on the board, from a cheap set of earbuds to a pair of Astro Gaming A30 cans.

The only issue we encountered was having to deal with the 8 minute lockout due to a firmware update on PlayStation 4.  As Brook’s boards aren’t official Sony licensed products, firmware updates on PlayStation 4 will occasionally break their compatibility and cause them to time out after 8 minutes. Happily, Brook does release updated firmware for their boards quickly, and downloading the latest one for the PS4+ Audio Fighting Board resolved the issue.

We also tried the board out on PC to see if the audio would work, despite not being advertised as such, but sadly it didn’t work. Now while this is something that the board isn’t advertised as being able to do, it would have been a nice bonus if it did work on PC.

Verdict

Brook has garnered a reputation for quality, unlicensed, controller solutions for modern consoles. They’ve done so with products that tend to address a need that their officially licensed competition does not cover. The PS4+ Audio Fighting Board continues this tradition. Not only does it offer something other retail grade arcade sticks in the market do not (headphone jack support), it does so in a manner that makes it relatively easy to swap into any existing arcade stick or custom build. Combined with Brook’s general quickness in releasing firmware updates whenever Sony’s own firmware causes issues, this is a board we can wholeheartedly recommend.

Pros

  • Ease of installation (no soldering required)
  • Audio component works as advertised on PlayStation
  • Firmware updates help defeat the PS4’s 8 minute lockout for unlicensed controllers

Cons

  • Comes with old firmware. Needs to be updated or else it will suffer from the PS4’s 8 minute lockout for unlicensed controllers.

The Street Fighter V and King of Fighters XIV panels at Evo 2017 have been cancelled

One of the things that many fans look forward to at Evo every year are the many panels that fighting game developers and publishers hold at the event. However, for those looking forward to these, we’ve got a bit of bad news. Both the Street Fighter V and King of Fighters XIV panels at Evo 2017 have been cancelled.

Capcom’s official Street Fighter twitter account announced that they had to unfortunately cancel their panel. Meanwhile, earlier this week, SNK and Atlus’s King of Fighters XIV panel was quietly cancelled. Players only noticed when the listing for the panel on the schedule was removed from the official Evo schedule. In response to this, Evo head Joey “Mr Wizard” Cuellar replied that it was SNK who cancelled the panel.

However, just because the panels were cancelled doesn’t mean both companies don’t have plans at Evo. Capcom has confirmed that, despite the cancellation, they still have a number of announcements that they plan to make at Evo. In addition to this, producer Yoshinori Ono will be at their booth on both Friday, from 11:30 AM to 1:00 PM and Saturday, from 1:30 to 2:30 PM.

Meanwhile, King of Fighters Producer Yasuyuki Oda and battle designer Hayato Watanabe will instead be making appearances at Arc System Works’ booth on Friday, July 14, at 4:00 PM PST.

Source: Street Fighter; MrWizard

DisneyXD will show Evo 2017’s Super Smash Bros. for Wii U and Street Fighter V finals

As you may already know, Evo 2017 is returning to ESPN 2 this Sunday as the channel once will once again broadcast the Street Fighter V finals. However, that isn’t the only place to watch Evo 2017 on TV.  This year, Evo 2017 will also be broadcast on ESPN’s corporate sister channel Disney XD.

This Sunday, July 16, Disney XD will be showing the finals Super Smash Bros. for Wii U as part of their D|XP video game programming block. The broadcast will start at 3:00PM PDT/6:00PM EDT. D|XP have already posted a TV spot for this on their official Twitter.

Additionally, Street Fighter V finals are also scheduled to be shown on the channel at 7:00PM PDT/10:00PM EDT, the same time as ESPN2.

The choice of DisneyXD may be surprising to some. However, not only is it in the same corporate umbrella as ESPN2–both are owned by Disney–the channel has also started airing gaming related content, starting with its show Polaris Primetime and the D|XP block.

Source: DisneyXD

Omen of Sorrow will be playable at Evo 2017

The last time we saw the horror-themed fighting game Omen of Sorrow, developer AOne Games was still showing footage from an old build from PSX 2016. Now, players will have a chance to not only see a new build, but also try it out at the biggest fighting game event of the year.

AOne Games has confirmed that Omen of Sorrow will be at Evo 2017. They will be showing off a new playable build of the game that features the previously-revealed Caleb and Gabriel, updated vampire character Vladislav, and new character Zafkiel.

In their press release, combat designer Felix Muñoz had this to say on development of the game and fighting games in general: “A fighting game engine has very specific and strict needs that need to be solved in order to deliver a top-quality experience the community has come to expect; to have a constant 60 fps frame rate, deterministic physics, and consistent collisions has allowed us to develop a precise and fast paced gameplay we strived for.”

Muñoz continues saying, “We’ve got the certainty that players will enjoy what we’ll show at Evo, our next challenge is to finalize our custom matchmaking server to avoid the problems other fighting game titles have suffered. Fortunately Microsoft Azure has placed their trust upon us, so we’ll be able to use their global infrastructure to provide a superior quality experience.” Omen of Sorrow also plans to make use of GGPO netcode.

Omen of Sorrow will be playable at booth #110 at the Mandalay Bay Convention Center this weekend at Evo 2017. In the meantime, check out some updated gameplay footage from the new build!

Sources: press release; Gematsu

Hedlok mode coming to ARMS alongside Max Brass in today’s update

As you may already know, ARMS is getting its first DLC character today in the form of Max Brass. In addition to this however, ARMS is also getting a new mode focusing on a previously-unplayable boss character. Previously only encountered as the boss of several single player modes, Hedlok now gets its own dedicated multiplayer mode.

In an interview with Eurogamer, ARMS producer Kosuke Yabuki talked about the mode. “There is a new versus mode where in a fight between two or three players there’s a Hedlok mask players battle over, and when you get the mask your own character can turn into Hedlok,” he explains, “If one player turns into Hedlok it’ll be up to the other players to take him down.” He further clarified that Hedlok mode would not be limited to one-on-one versus mode, but that it would be available online and in every multiplayer mode as well.

In addition to Hedlok Mode and Max Brass, ARMS’ new update also includes a few balance tweaks. While Yabuki didn’t go into specific details, he promised that the changes are being made so that characters don’t feel any “less good” than before.

Source: Eurogamer via Siliconera

New Marvel vs. Capcom: Infinite gameplay footage from PlayStation Underground

Since the week of E3 and CEO 2017, we haven’t really seen much in the way of new gameplay footage for Marvel vs. Capcom: Infinite. This is something that has left more than a few disappointed, considering that the gameplay is the best thing about the game in its current state. But now we finally have some new, direct feed, gameplay footage.

The new footage comes from Sony’s own PlayStation Underground. The footage in question (which seems to have been shot at E3) goes over both the publicly downloadable Story Demo, as well as the versus demo that was shown at E3 and CEO. Capcom’s Peter “ComboFiend” Rosas chimes in on the latter, where he shows the PlayStation Underground’s Ryan Clements the ropes and tries his best to not beat the him up too hard.

At over 20 minutes long, there’s quite a bit of footage to pore through here. Alongside explaining the game’s systems such as the Infinity Surge and Infinity Storm, as well as the optional easy combos, we also get to see some characters we didn’t get to see much of in previous footage, such as Ryu and his new moves such as his new Evil Ryu banishing level 3 hyper, and his Sen Hadouken beam special. Additionally, we get to see just how much the damage difference between auto combos and regular, manually performed, combos is (it’s a lot).

Source: PlayStation Underground