PC Version of Street Fighter V Experiencing Issues After the Latest Patch

With its latest patch, Street Fighter V gains one new character and a host of other additions. However, for some users on PC, it’s also brought about some woes as a new issue is keeping them from playing.

Based on reports from the game’s Steam Community forum, Capcom’s new anti-cheat system has been causing issues for some players trying to launch the game. The issues range from the system asking for Administrator rights whenever the game launches, to Windows not letting the game run at all due supposedly running “unverified” code.

Some users have found some success finding workarounds for the issue; for some, simply adding Street Fighter V as an exception to their antivirus works. Others have reported that launching the game through Steam instead of a desktop shortcut has allowed them to play the game. However, other users have not been as lucky, and are now unable to play Street Fighter V on PC.

Here’s hoping that Capcom addresses this issue soon!

[Editor’s note: we’re receiving tips related to this matter from concerned PC users, regarding a file that arrived in the new update, “Capcom.sys”: it appears in the system32 folder, and is being likened to a “rootkit” due to its full system permissions–presumably to allow the new Street Fighter V anti-crack system to function. We’ll let readers know if we hear more on this aspect of the PC update.]

Source: Steam Community

Too Sexy for His Suit: Urien’s Street Fighter III Outfit is Unlockable in Street Fighter V!

When players were first given a glimpse of Urien in the game’s story mode back in June, more than a few were fans were disappointed that he wasn’t rocking his classic speedo-sporting Street Fighter III look. However, it seems that Capcom has actually hidden the outfit in the game.

sfv_urien_sfiii_outfit

As it turns out, players can actually have Urien burn his clothes off by simply holding down the light punch, medium kick, and heavy punch buttons during the pre-fight intro. You can watch Joe “LI Joe” Ciaramelli pull it off in this clip from his stream.

The code itself also works for his battle outfit and story mode outfits with some slight variations: the battle mode outfit variation has him retain his long hair, while the story mode version has him keep his shades.

Sources: LI Joe; Reddit

Free-to-Play Dead or Alive 5 Last Round: Core Fighters Might Be Coming to Steam

One of the more unique things that Team NINJA has done with Dead or Alive 5 Last Round is create a free-to-play “Core Fighters” version of the game, for those who might not be willing to jump in at full price. Core Fighters is currently available on PlayStation 4 and XBox One, however it’s surprisingly missing from the one platform where it may benefit the most from being free-to-play: the PC.

Now it seems that the PC may finally be getting the free-to-play version Team NINJA’s flagship fighter via Steam. The entry for Dead Or Alive 5 Last Round on SteamDB has seen changes that list new DLC such as default characters and story mode that are specifically for the free-to-play Core Fighters version.

While this isn’t confirmation that the Core Fighters version of DOA5 Last Round is coming to Steam, SteamDB entries for games are usually proven correct, as these are mined direct from Valve’s database. With any luck, we’ll hear more on this from Team NINJA sometime soon.

Sources: SteamDB; Free Step Dodge

Chaos Code: New Sign of Catastrophe PS4 Trophies Surface, Possible Release Soon?

The last time many people heard about FK Digital’s Chaos Code, the game was a somewhat forgotten release on PlayStation 3. A sequel, Chaos Code: New Sign of Catastrophe, had been quietly announced for PlayStation 4 early this year, however not much has been heard since then–until now.

Exophase, a site which tracks players trophy and achievement activity, has recently uncovered trophies for Chaos Code: New Sign of Catastrophe for PlayStation 4. While no official announcement has been made as of yet, it’s highly likely that a release for the game is planned sometime soon.

New fighting game releases are always a good thing–and it’s nice to see a small company like FK Digital continue to do work on a series, even if it doesn’t become as popular as other fighters.

In the meantime, here’s the original announcement trailer from back in January.

Source: Exophase

Panda Global’s Filipino Champ to Take On NBA Legend Shaquille O’Neal in Street Fighter V

Street Fighter V has been no stranger to attention from “mainstream” celebrities. The series launched with an exhibition set between MadCatz’ Daigo Umehara and rapper Lupe Fiasco. More recently, legendary basketball player and sportscaster Bill Walton was at Evo, where he had great things to say about the event.

Now, another celebrity and former athlete is throwing his hat in the the virtual ring. Bud Light All-Stars has set up NBA legend Shaquille O’Neal to take on Panda Global’s Ryan “Filipino Champ” Ramirez in some Street Fighter V sets sometime next week.

While this set may surprise some, O’Neal is a well known supporter of esports and competitive gaming, himself being an investor in the NRG eSports team. The match with FChamp itself is only part of what they will be doing on the upcoming stream. O’Neal and FChamp will also be talking about the Bud Light Esports Bash at TwitchCon next week.

And just in case having to take on one of the top Street Fighter V players in the US in said game seems unfair, FChamp and Shaq will also be playing each other in an (as of yet undisclosed) basketball game.

Source: Filipino Champ (Twitter) via PVP Live

Panda Global’s Filipino Champ to Take On NBA Legend Shaquille O’Neal in Street Fighter V

Street Fighter V has been no stranger to attention from “mainstream” celebrities. The series launched with an exhibition set between MadCatz’ Daigo Umehara and rapper Lupe Fiasco. More recently, legendary basketball player and sportscaster Bill Walton was at Evo, where he had great things to say about the event.

Now, another celebrity and former athlete is throwing his hat in the the virtual ring. Bud Light All-Stars has set up NBA legend Shaquille O’Neal to take on Panda Global’s Ryan “Filipino Champ” Ramirez in some Street Fighter V sets sometime next week.

While this set may surprise some, O’Neal is a well known supporter of esports and competitive gaming, himself being an investor in the NRG eSports team. The match with FChamp itself is only part of what they will be doing on the upcoming stream. O’Neal and FChamp will also be talking about the Bud Light Esports Bash at TwitchCon next week.

And just in case having to take on one of the top Street Fighter V players in the US in said game seems unfair, FChamp and Shaq will also be playing each other in an (as of yet undisclosed) basketball game.

Source: Filipino Champ (Twitter) via PVP Live

Street Fighter V’s Servers Going Down for 10-Hour Maintenance Today

With Street Fighter V’s final DLC character coming, alongside a host of other goodies, its no surprise then that Capcom will be performing maintenance on the game’s servers.  With as big a patch as this next one is expected to be, this Thursday’s downtime looks to be a doozy.

The official Street Fighter V server Twitter account has announced that the game’s servers will be down from 9:00 AM PDT (11:00 AM CDT, 12:00 noon ET) to 7:00 PM PDT (9:00 PM CDT, 10:00 PM ET). This represents a whopping 10 hours where the game’s online functionality will not be available.

While this does seem to be a long amount of time, take note that Capcom usually doesn’t take the entire allotted window to complete their maintenance.

In addition to Urien, this update will also be bringing with it new stage transitions, and a host of fixes–including one that fixes some input delay issues on PS4.

Source: SFV Server

Get the Lowdown on Killer Instinct’s New Shadow Lords Mode in This Launch Trailer

Microsoft’s rebooted Killer Instinct just received a massive patch. The patch primarily brings with it a host of balance changes and bug fixes. However, alongside these comes a new mode: Shadow Lords.

This new campaign mode allows players to play and unlock a host of items exclusive to this mode. These items include the so-called “Guardians,” which add unique abilities to any characters who equip them. Additional unlockables include the new “Astral” stage and unique Mimic skins. All these and more are highlighted in this new trailer, which you can check out below.

Source: Killer Instinct

AmedoS310 Explores The King of Fighters XIV’s Situational Corner Cross-Ups

When it comes to cross-ups in the corner, The King of Fighters XIV tends to handle things in the traditional way: by not allowing them.  This is in contrast to the Street Fighter series which has allowed them since Street Fighter IV.

However, it seems that there are still ways to be able to cross-up your opponent in the corner.  It seems that certain normals will move a character’s pushbox (the main hit box that determines the physical boundaries of a character) far enough forward that they can be crossed-up while doing them.

In a post on the Shoryuken forums, AmedoS310 put together a bunch of videos showing some of these moves that enable cross ups in the corner. While aren’t sure if these are intentional–and whether or not these’ll be fixed in a future patch–knowing how to identify these normals could lead to another dimension to KOFXIV’s corner game.

Kyo crouching C.

Kyo close B.

Benimaru far B.

Benimaru crouching D.

Iori close C and far C.

Of course, these are just some of the moves with these properties. AmedoS310 lists a few more in the forums and there a bound to be a few others that have yet to be discovered as well.

Source: Shoryuken Forums

So You Want to Run a Major? A Behind-the-Scenes Look at the Manila Cup and What It Takes to Run a Big Tournament, Part 2

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

Last time out, I talked about all the things we needed to put in place before we could get Manila Cup 2016 running. However, there was one more important thing that I didn’t talk about that is necessary for any event: people. No matter what has already laid out for the event, whether it be sponsors, a sick venue, large prize pool, etc., if I didn’t have people I could trust to do their jobs well, then Manila Cup would have been a massive failure from the get go.

Here’s the kicker though, the kind of trust and confidence that is necessary for running an event as large as Manila Cup isn’t something you build overnight. The tournament organization team at Imperium, as well as the volunteer staff that we brought in, are all people who I’ve worked with organizing and running events long before the first Manila Cup. In fact, most of the tournament team at Imperium had been running events–with and without me–long before Imperium was even formed.

Having an experienced tournament team means that we could keep our organization as flat as possible. This means that less the people involved spend less time having to confer with “higher up” when issues come up, since they’re pretty much all aware of the proper ways to deal with these issues.

This of course applies not only to the tournament itself, but also to the days leading up to the tournament, when the team is busy preparing for it. In our case, this meant that we were doing one of two things, either working to make sure all our consoles had the necessary software and updates to run the games, or running off to talk to sponsors, suppliers, and the like.

Now, while we’d like to focus on getting the consoles ready, having to talk to sponsors, suppliers, and press (Sports Illustrated eSports Philippines was doing a massive amount of coverage for the event) during the lead-up to the event is a necessary evil that takes up time from the former. This is especially true in our case, where we’re still a relatively small team and everyone has to pitch in, even Imperium CEO IPT.Prime was busy updating the consoles to be used for the event. Happily, the rest of the team knew to step in and share the load. Instead of having all the work done at Imperium’s main gaming house, we split the work, with the consoles being loaned to us by other players being prepped and updated by other members of the team. Even some IPT players who were competing volunteered to help out with the prep work.

Another benefit of having a good team is that people are willing to lend out stuff to help. One of our team lent us their cargo van during the Friday before to help bring gear to the venue. Other things that team members and volunteers brought along for the event without being asked to include various bits of gear including laptops, power and video cables, and even an entire recording setup. While we didn’t necessarily need all these things, we were able to find uses for most of these.

The main reason you need an experienced, trustworthy team is to deal with any issues that occur during the event itself. For Manila Cup, our biggest concern was making sure that we stuck to our schedule. Despite the jokes about all fighting game community events running on “tournament standard time,” we wanted to make sure that we ran our event as quickly and efficiently as possible. Now, this isn’t just for a sense of pride, it’s also a very practical concern. Most venues, including ours, have strict timetables that must be followed. Any delays could lead to further delays if we failed to finish each day’s schedule before the specified cut-off.

Aside from the schedule, there were two big headaches that resulted because of the venue. The first was with the air-conditioning at the event. Despite the venue having four large five-ton air-conditioning units, we couldn’t run the air conditioning early on to pre-cool the venue before we opened the gates; venue administration gave us a specific time (9:30 AM) for when we could turn them on. This meant that by the time people started coming it at around 10:00 AM, the venue wasn’t cool enough. To try and address this, we made sure that the air conditioning units were turned on full blast as early as possible on the second day, while at the same time making sure that there was plenty of water and refreshments on-hand for attendees.

The other big issue that we had to deal with that was brought on by the fact that the venue–the Acropolis Club House–was inside a gated subdivision. We chose the venue due to XSplit’s (our venue sponsor) recommendation, since the area was guaranteed to have strong internet–a must in a country known for having overpriced internet with limited bandwidth. To head off any issues with getting players in, we had already talked to the subdivision administration and security on making sure that people with the appropriate passes (which we had given out to players via email the week before) could get in. However, there were still problems with getting some of the foreign players in, due to the guards having issues with their IDs. This was defused by sending one of our team to the guard house to smooth things over with them.

Aside from those, the only other issues that came up were–as expected–things related to our schedule. The Mortal Kombat XL tournament was taking longer than expected, despite being the event with the lowest number of entrants. The BlazBlue Chronophantasma Extend tournament on the other hand was finishing much quicker. As such, we decided to switch the stream schedule around, with BlazBlue and Guilty Gear taking place first, and the Mortal Kombat XL following afterwards.

This move however did introduce another problem. One of the top 4 finalists for BlazBlue had his Street Fighter V pool at nearly the same time as the stream matches for the former were taking place. Our solution to this was to move the Street Fighter V pools around, delaying his pool matches while he was on stream. This was helped by the fact that we had decided not to give out exact times for the pools, requiring players to be at the venue as early as possible. Add to this the fact that we discovered that we had a surplus of consoles for Street Fighter V, we were able to organically adjust the pools to make sure that everything was running as close to on schedule as possible.

The only other delay was due to issues with the stream. Right in the middle of top 32 near the end of day 1, XSplit Louis “Offcast” Vigil decided to take the stream down for awhile to adjust the settings and reconnect to a different Twitch server. To keep to our schedule, we decided to move some of the matches scheduled to be on-stream to off-stream setups. We ended up prioritizing those matches with the players most stream viewers would be more familiar with, over those with less-known local players.

By day two, which only hosted the Ultimate Marvel vs. Capcom 3 top 8 and Street Fighter V top 16, most of the problems had been smoothed out. With every match now being streamed, there was less to be concerned  for regarding scheduling.

The only thing were were concerned about was whether or not people would be too busy playing casuals to watch the action on stage. Originally, we had planned to shut down all the consoles on day 2. However, one of our sponsors had asked if we could leave some setups running for players to use during the second day. In the end however, this never really turned into anything big as everyone was too focused on watching the matches on stage. Even among the competitors, only a few took time out to warm up before going in for their matches.

At a little past 5:46 PM on Sunday, the final Street Fighter V match between Evil Geniuses’ Justin Wong and Zowie’s Gamerbee concluded. We had done it, we had overcome to so-called sophomore slump and put on a bigger, better Manila Cup. More importantly, we had done it on time, with about 10 or so minutes to spare on our projected 6:00 PM end time. We had done it while being able to handle the many issues that eventually pop up in any event, especially one as big as this one.

All that was left for us was to close out the event, start packing up, and run the gauntlet of players, industry partners, and press wanting to congratulate us, or in the case of the latter conduct a final round of interviews. Once all that was done, when the crowd had gone and all the setups had been packed away, the team sat around on what had been the main stage and asked ourselves “when do we start work for next year’s Manila Cup?”

Photo c/o the Imperium Pro Team