Learn How to Make Doctor Doom Attack Like MMG|Apologyman in Ultimate Marvel vs. Capcom 3

Some of you eagle-eyed Ultimate Marvel vs. Capcom 3 viewers may have noticed that Macro Micro Gaming’s Vineeth “Apologyman” Meka has implemented some unique things with Doctor Doom’s airborne attacks. Zissou recently put out a video that breaks down what exactly he is doing so that more Doom players can apply it to their game.

Doctor Doom’s air offense usually breaks down to two things: either he dashes in diagonally with a jump M or he does a footdive. Each has its own negatives, with the former easily countered by push blocking and the latter unable to hit high.

What Apologyman has done is find a way to combine both approaches. Not only does performing the H footdive after landing from a jump M help maintain Doom’s forward momentum, the moves will also combo if done fast enough.

Source: Zissou

VFDC Launches Combo Lists to Help Newcomers Take First Steps in Virtua Fighter 5 Final Showdown

As with most games in the series, Virtua Fighter 5 Final Showdown can be very intimidating when first starting out. Just learning combos can be quite a task due to the fact that you have to take things like a character’s weight and stance into consideration before letting loose.

To help newcomers come to grips with these gameplay aspects, Virtuafighter.com (or VFDC) recently launched combo listings for every character in the Final Showdown cast. This database organizes known combos in an easy-to-browse format, grouping each combo by their starter, indicating which characters it works on, and whether or not it requires things like a counter-hit to get started.

jacky-example

The listing also comes with tools that allow players to sort through combos in addition to multiple views that give players the option to focus on a specific starter or to view the entire list.

For those interested in learning the game or perhaps just seeing how this listing works, head on over to VFDC and check it out for yourself.

Source: VFDC

Donkey Kong Rumbles to the Beat of the Jungle in VG BootCamp’s Latest Super Smash Bros. for 3DS Showcase

A former Mario villain turned hero of his own series, Donkey Kong is yet another truly iconic Nintendo character that has been a part of Super Smash Bros. since the very first game. For those who want to rock with the Kong in Super Smash Bros. for 3DS, the folks over at VG BootCamp have focused on what the great ape is capable of in their second combo showcase.

Take note that not all of the combos shown here are guaranteed, as some can be escaped from in a number of ways. That said, VGBC has stated that the purpose of this is more to show what’s possible with Donkey Kong in hopes of inspiring players to develop their own stuff.

If you missed VG BootCamp’s video for Dr. Mario, be sure to check it out here.

Source: VG BootCamp

Mad Catz Announces Ultra Street Fighter IV and Guilty Gear Xrd -SIGN- Tournament Edition 2 Arcade Stick Release Dates

mcz-te2-usfivggxrd-622-crop

While Mad Catz has revealed a good number of new variants for its Arcade FightStick Tournament Edition 2, so far most folks have yet to be able to get their hands on them. That will be changing soon, however, as Mad Catz’ Mark “MarkMan” Julio recently announced the release dates for two such arcade sticks over at the Shoryuken forums.

Originally available only in Japan, the Ultra Street Fighter IV Arcade FightStick Tournament Edition 2 will soon be hitting western shores. The Xbox 360 version will be available in late November/early December, while the PlayStation 3 and PlayStation 4 version is expected to hit at the end of this month. European players can now order the stick for Xbox through Mad Catz’ web store.

Meanwhile, the long-awaited Guilty Gear Xrd -SIGN- Arcade FightStick Tournament Edition 2 will be available in Japan on December 4, the same day that the game launches. It will hit North America on the same week that the game launches there.

Additionally, Julio also mentioned that the Persona 4 Arena Ultimax arcade stick should release sometime in December, though no specific release date has been set as of yet.

Pre-orders for the Guilty Gear Xrd -SIGN- and Persona 4 Arena Ultimax sticks should be open soon. Mad Catz is planning a special promo for the Ultra Street Fighter IV stick in time for Capcom Cup next month, so stay tuned.

Source: MarkMan

C88 Starwin Explores Poison’s Mid-Screen EX Rekka Juggles in Ultra Street Fighter IV

Aside from ability to zone, Ultra Street Fighter IV’s Poison has decent combo potential thanks to her Whip of Love rekka. The fact that this move can be made to launch her opponents by using the EX version allows her to follow it up with juggles using standing fierce.

Crazy 88’s Starwin recently put together a video demonstrating how Poison can incorporate these juggles to deal out extra hurt. The trick with getting this technique to connect with most of the cast is learning the differences in timing. As the video will show, some characters require a slightly delayed standing fierce for it to hit.

The juggle also allows Poison some safe jump opportunities after the combo.

Source: C88 Starwin

Bafael Shows How to Help Dee Jay Shimmy Like a Champ in Ultra Street Fighter IV

Dee Jay is widely regarded as one of the worst characters in Ultra Street Fighter IV, but that doesn’t mean that the Jamaican fighter doesn’t have a few tricks up his sleeve.

In his latest video, Bafael demonstrates how Dee Jay can do a “shimmy” similar to Balrog technique made famous by Gootecks. The frametrap that results from this is quite decent, as it’s probably the only one that allows him to maintain charge. That being said, Dee Jay’s shimmy still has fewer follow-ups and does lower damage than Balrog’s.

Source: Bafael

Decapre Hitbox Database Expands to Cover More of Ultra Street Fighter IV’s Cast

Knowing your characters hitboxes is an important step in mastering how to play them. Unfortunately, most fighting games these days, such as Ultra Street Fighter IV, do not come with a built-in hitbox viewer.

Enter Decapre.com. After starting as a Tumblr specifically to host images of Decapre’s hitboxes, and occasionally provide comparisons of them compared to Cammy’s, the site has now grown to hosting information for other characters in the game.

Decapre's fierce HP compared to Cammy's
Decapre's st.MK does not match Cammy's

This includes breakdowns of how certain characters attacks interact with other characters…

Dan's Danku-kyaku goes right over Elena.

Dan’s Danku-kyaku goes right over Elena.

…as well as videos that go frame by frame to show off normals and specials. For example, here’s a video that covers each individual frame of Elena’s specials.

They’ve also put up some of their own short articles, including this explanation of how unblockables work based on hitboxes, and links to other relevant content across the internet.

For those interested in learning more about Ultra Street Fighter IV, head on over using the link below and see what you can find.

Source: Decapre.com, special thanks to Bafael for the tip.

Elena Pumps Up the Volume in Another Stylish Ultra Street Fighter IV Combo Video

Despite having a dance-like, Capoeira inspired moveset, Elena isn’t really a character known for stylish combos in Ultra Street Fighter IV. Most of her combo paths are fairly straightforward and her unique normals actually make it hard to string together combos outside of those avenues.

After putting out impressive videos for Poison, Balrog, and even Dan, Cjbqulix has taken on the Elena challenge in his latest exhibition. The video in question showcases combos that use multiple EX moves, some that incorporate the fighter’s Healing, and, of course, some that are set up with Decapre’s Psycho Stream.

Source: cjbqulix

Stop the Assault and Learn to Punish Rolento’s Mekong Delta Attack in Ultra Street Fighter IV

There are certain moves in fighting games that just seem impossible to punish, despite what the frame data says–Rolento’s Mekong Delta Attack in Ultra Street Fighter IV is one such move. This rolling attack can seem hard to deal with at times, and many are tricked into thinking that they cannot punish it due to the way it flies back after it hits.

To help those that see no way to counter the tricky soldier, Eternal recently put together a video that demonstrates how you can punish him for his errant rolling. The video goes over each and every character in the game, touching on which normals, specials, and even Ultras can be used to put a stop to Rolento’s shenanigans.

This is an incredibly useful resource for all you budding Street Fighter players out there, so be sure to check it out.

Source: Eternal

Skullgirls Encore’s Beowulf Hurtles Towards Beta Status

Much like he’s done in the past, Lab Zero Games’ Mike Zaimont brought a brand new build of Skullgirls Encore to last week’s Salty!, which of course included some great new additions for the indie fighter’s next character, Beowulf.

In this latest update, the downloadable wrestler is closer than ever to being added to the Endless Beta on Steam due to the presence of his entire lineup of normal attacks. The most recent additions include his previously missing standing fierce attacks (both with and without his chair), standing roundhouse, and jumping jab.

Lastly, Beowulf’s signature wrestling ring was also on display, complete with background banners that celebrate the characters currently taking part in the match.

If you want to check out the full Salty! archive, you’ll find it below.


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Sources: Skullheart, UGC Live via Rakurin