Skullgirls 2nd Encore is coming to the Switch

Lab Zero’s Skullgirls continues to be the the little fighting game that could. While it faced some difficulties at launch — including legal issues between Konami and Autumn games — the game has gone on to see strong success, with its latest version Skullgirls 2nd Encore already appearing on multiple platforms. Now, the game is set to make an appearance on yet another platform: during their panel at Anime Expo 2018, Lab Zero Games announced the Skullgirls 2nd Encore will be coming to Nintendo’s Switch.

As for specific details regarding this release — such as if it’ll having any content unique to the Switch, as well as when it will actually be released — these have yet to be revealed. That said, it’s great just to see this indie fighting game continue to reach more platforms.

Skullgirls 2nd Encore is currently available for PlayStation 4, PlayStation Vita, and PC.

Source: Resetera via Gematsu

“Kill la Kill the Game: IF” coming to PlayStation 4 and PC next year, will be playable at Evo 2018

As some of you may know, Arc System Works recently announced a new game based on Studio Trigger’s Kill la Kill. The game, dubbed Kill la Kill the Game: IF, had a panel at Anime Expo 2018 where Arc System Works and developers APlus Games dropped some info and a new trailer.

For those wondering about platforms, the trailer reveals that Kill la Kill the Game: IF is currently being developed for PlayStation 4 and PC. The game itself is set to be released on both platforms sometime next year.

The trailer also shows off our first glimpse of how the game plays, showing some hints of mechanics that seem inspired by ArcSys’s other games.

In addition to this, Arc System Works also confirmed at the event that the game will be at Evo 2018. This will be the first time that the game will be playable by the general public.

As mentioned above: Kill la Kill the Game: IF will find its way on to PlayStation 4 and PC sometime in 2019.

Source: Arc System Works (Twitter)Arc System Works

The Last Blade is one of the games Twitch is giving away for free to Prime members this month

Twitch is having a special promotion this month where they’re giving away 20 free games to Prime subscribers. One of these game happens to be one of SNK’s classic fighting games from the ’90s — The Last Blade.

Released in 1997, the Last Blade is SNK’s second take on a samurai fighting game (after the Samurai Shodown franchise), set in a different time period and featuring a more combo-oriented system. The series — which spans two games — is notable for being the only SNK fighting series that’s yet to have a playable representative in The King of Fighters (though Kaede did appear as a special striker in KoF 2000).

As for the Twitch promotion, it sees them giving away more than 20 free games (including the Last Blade) from July 2 to July 17 as part of their Prime Day celebration. The games themselves will be available at select dates with The Last Blade being available from July 2 to August 2. Once players avail of the games, they will be theirs to keep forever.

You can learn more about the promotion from the following video and graphic from Twitch.

twitch_prime_day_2018

Source: Twitch

Mui Mui officially announced for SNK Heroines: Tag Team Frenzy

Some time back, the trophy list for SNK Heroines: Tag Team Frenzy hinted at a couple of characters being added into the game… now, SNK has officially announced another one of them via a new trailer.

Joining the cast of SNK Heroines: Tag Team Frenzy is Mui Mui, originally from the SNK pachislot game Dragon Gal. First making her fighting game debut in The King of Fighters XIV, Mui Mui seems to retain most of her stuff from that game — albeit adapted to the new game’s control scheme.

What she does gain are a couple of absurdly cute costumes: one being the expected panda outfit, and one that seems to have all the ruffles in the world on it. Check out the trailer below.

With this, it seems that it’s only a matter of time before we find out how exactly Terry fits into a game supposedly featuring an all-female cast!

SNK Heroines: Tag Team Frenzy launches on Switch and PlayStation 4 on September 6 in Japan, and September 7 in the West.

Source: SNK

Dark Sided signs Battle Arena Melbourne Dragon Ball FighterZ champion Sam Baxter

Australian esports organization Dark Sided has just expanded their fighting game roster: joining the team is 2018 Battle Arena Melbourne Dragon Ball FighterZ champion Sam Baxter.

A longtime competitor in the Australian fighting game community, Baxter has found success in competing in multiple fighting games in and out of Australia. His victory at Battle Arena Melbourne 10 further cemented his place in the Australian scene.

Originally founded in 2009 as a Gears or War team, Dark Sided has since grown into an organization that’s dedicated itself to growing the Australian esports scene, expanding into multiple games and genres, including fighting games. At Dark Sided, Baxter will be joining other fighting game players such as Xavier “Somniac” Nardella, Adric “Falco” Middleton, Duong “ZG” Nguyen, Tasman “Waz” Stephenson, Te Tuhi “Spud” Kelly, and Nick “Extra” McKenzie.

We here at Shoryuken wish Baxter and Dark Sided the best in their new relationship.

Source: Dark Sided

Capcom reveals the prize pool for this year’s Tokyo Game Show CPT tournament

This year marks the first year that Street Fighter players in Japan get to compete as paid professionals in the country, thanks to their new pro licenses. With this in mind, it should come as no surprise then that the upcoming Capcom Pro Tour Premier tournament for Street Fighter V at the Tokyo Game Show will have a significant prize pool. This year, players competing at TGS will be fighting over a massive ¥10,000,000 pot. This is equivalent to about $90,500 USD.

From this prize pool, the first place winner will be receiving  ¥5,000,000, half of the total prize pool. The rest will be divided among the remainder of the top 8. You can check out the breakdown below:

  • 1st place – ¥5,000,000
  • 2nd place – ¥2,500,000
  • 3rd place – ¥1,500,000
  • 4th place – ¥500,000
  • 5th place ties – ¥150,000
  • 7th place ties -¥100,000

For any players interested in flying to Japan to try to win some of of this prize money — and the accompanying CPT points — registration for the tournament is still open over at smash.gg.

Source: Capcom

Square Enix will reveal the next Dissidia Final Fantasy NT downloadable character next week

Following the release of Locke Cole, many Dissidia Final Fantasy NT players are likely wondering who the next DLC character is. Well, it looks like the won’t have to wonder for much longer, as Square Enix will be revealing the identity of this character soon.

Square Enix has announced that they will reveal the identity of Dissidia Final Fantasy NT‘s third DLC character on July 12. The reveal will take place during a live stream at 8:00 PM Japan time, broadcast over both nico nico and YouTube.

For those keeping track of Square Enix’s hints about the first 6 post launch DLC characters, this next character will be a female character from the newer half of the numbered Final Fantasy games — who will be making their debut in the Dissidia sub-franchise.

Dissidia Final Fantasy NT is currently available on PlayStation 4.

Source: Square Enix

Masahiro Sakurai talks about why they’re including everyone in Super Smash Bros. Ultimate

Following up on the reveal of Super Smash Bros. Ultimate at E3, Masahiro Sakura has started a weekly column in Famitsu magazine where he talks about the series. During his first couple of columns, there’s one particular topic that he keeps touching on: why they went with the decision to include everyone that’s ever been in the series in Ultimate.

While it seems that this move is something they did simply to please the fans, Sakurai explains that it’s something he thought they had to do now. “I feel like this is the last time we’ll have something akin to having all previous fighters appear in one game,” he states, ” I can’t exactly say what the future holds, but I don’t think that something like this could happen again.”

He expands on this, explaining how the rising cost of video game development would make it hard to replicate a project as big as Super Smash Bros. Ultimate in the future. Even if they were just to port the game, there would still be an amazingly large amount of work that would need to be done.

Additionally, he also cites having to work with the creators of the guest characters that are appearing in the game. “If a character’s publisher requests something specific of us or puts limitations on our use, we have to acquiesce and do it right by them — no matter the cost.” He continues by explaining that acquiring and coordinating all these contracts is quite difficult, “we only barely got permission for everybody that’s appearing in Ultimate!”

That said, he does understand players expectations, and says that it’s reasonable to expect the game’s roster size to increase and for characters to appear in future iterations of the game. With all this, one can’t help but wonder what the future holds for the franchise — and if we’ll ever see a game with as large a roster as Super Smash Bros. Ultimate ever again.

Super Smash Bros. Ultimate arrives on Nintendo Switch on December 7.

Source: Famitsu via Nintendo Everything

One of the series’ oldest glitches has finally been figured out in Dead or Alive 5: Last Round

While Team NINJA is hard at work at Dead or Alive 6, the series’ community is still plugging away at figuring out Dead or Alive 5: Last Round. Recently, an exciting new discovery was made that opens up what may be one of the oldest known (but until now, un-replicable) glitches in the game: Free Step Cancelling.

Free Step cancelling is a glitch that allows a player to make certain attacks safer by somehow cancelling out their recovery frames with a free step. While the glitch seems simple enough in concept, it was something that people had trouble consistently replicating, with most evidence of its existence only coming from footage of people triggering it accidentally.

However, AlexXsWx over at Free Step Dodge has figured out how to use it. Triggering the glitch involves buffering a dash (either forward or back), hitting down 1 frame before the idle frame, and then using an attack that’s triggered by hitting hold (H) and kick (K) buttons at the same time (H and K, or down H and K) in the next frame. The result is that said H and K attack will have its recovery frames reduced, allowing certain characters to follow up with another attack after it.

Actually using the glitch can be quite difficult, as it requires multiple 1 frame inputs. However, it does open up new offense for characters that can take advantage of it. There are a few examples below, showing both new combos, as well as pressure strings.

Here’s  輝Rock with some findings for Lei Fang.

Meanwhile, ベロニカ  shows off some combos for Nyotengu.

めたんにぃ on the other hand demonstrates a new juggle for Honoka, as well as a demonstration of side step holding a push block string that normally tracks.

What’s more interesting is how old the glitch actually is. While attention was brought to it in Dead or Alive 5: Last Round, the glitch has actually existed as far back as Dead or Alive 2 — the first game with the Free Step system. You can see current Team NINJA community manager Manny “Master” Rodriguez demonstrating the glitch in the latter.

Now, with the discovery of this glitch, the big question is: will it still exist in Dead or Alive 6 when it launches next year?

Sources: AlexXsWx輝Rockベロニカめたんにぃ; thanks to Mr. Wah for the tip.

One of the series’ oldest glitches has finally been figured out in Dead or Alive 5: Last Round

While Team NINJA is hard at work at Dead or Alive 6, the series’ community is still plugging away at figuring out Dead or Alive 5: Last Round. Recently, an exciting new discovery was made that opens up what may be one of the oldest known (but until now, un-replicable) glitches in the game: Free Step Cancelling.

Free Step cancelling is a glitch that allows a player to make certain attacks safer by somehow cancelling out their recovery frames with a free step. While the glitch seems simple enough in concept, it was something that people had trouble consistently replicating, with most evidence of its existence only coming from footage of people triggering it accidentally.

However, AlexXsWx over at Free Step Dodge has figured out how to use it. Triggering the glitch involves buffering a dash (either forward or back), hitting down 1 frame before the idle frame, and then using an attack that’s triggered by hitting hold (H) and kick (K) buttons at the same time (H and K, or down H and K) in the next frame. The result is that said H and K attack will have its recovery frames reduced, allowing certain characters to follow up with another attack after it.

Actually using the glitch can be quite difficult, as it requires multiple 1 frame inputs. However, it does open up new offense for characters that can take advantage of it. There are a few examples below, showing both new combos, as well as pressure strings.

Here’s  輝Rock with some findings for Lei Fang.

Meanwhile, ベロニカ  shows off some combos for Nyotengu.

めたんにぃ on the other hand demonstrates a new juggle for Honoka, as well as a demonstration of side step holding a push block string that normally tracks.

What’s more interesting is how old the glitch actually is. While attention was brought to it in Dead or Alive 5: Last Round, the glitch has actually existed as far back as Dead or Alive 2 — the first game with the Free Step system. You can see current Team NINJA community manager Manny “Master” Rodriguez demonstrating the glitch in the latter.

Now, with the discovery of this glitch, the big question is: will it still exist in Dead or Alive 6 when it launches next year?

Sources: AlexXsWx輝Rockベロニカめたんにぃ; thanks to Mr. Wah for the tip.