Marvel vs. Capcom: Infinite story, collection, and mission mode impressions from Game Informer

While we’ve been focusing a lot on Marvel vs. Capcom: Infinite’s gameplay and its roster, not much has really been said yet about the single-player modes coming with the game — aside from the initial Story Demo. Now we already know that the game is coming with story, mission, and arcade modes (the last of which Capcom’s other game, Street Fighter V, still doesn’t have), as well as gallery mode called the Dr. Light Database. Thankfully, Game Informer recently got a chance to try the game and these single-player modes out.

We’ve already seen a bit of story mode with the game’s Story Demo, and it seems that, based on Game Informer’s impressions, we’ll see even more varied types of matches with NPC mooks and drones. One such match featured the same weak drones from the Story Demo, but with a timer that counted down to when these drones would fly off to attack Valkanda, with the city eventually being destroyed if the player didn’t stop them in time.

Additionally, the story mode features a lot of other NPCs, including some who may become playable characters down the line — such as the female Monster Hunter that Maximilian mentioned in a previous video. [A little more on that later. – Editor]

Mission mode, on the other hand, is a collection of ten trials for each character. Now while the first set of missions simply serve as a tutorial for the character, the latter seem to be designed to help players wrap their heads around the new systems. For some of these, characters are given a set partner that the player is tasked with switching to mid-combo. Meanwhile, other missions involve using a specific Infinity Stone’s Infinity Surge or Infinity Storm as part of the combo.

Finally the Dr. Light Database is, as one would expect, a collection of unlockable character art, character data, cutscenes, and even voice samples.

Of course, the actual article has a bit more, including some bits in of the story mode that some may count as spoilers. Head on over to Game Informer to read the complete article.

Source: Game Informer

A month away from release, Killer Kai showcases Marvel vs. Capcom: Infinite combos from the story demo

Even just a month away from the game’s release, some people are still plugging away at Marvel vs. Capcom: Infinite’s story demo, trying to figure out combos, despite the lack of a proper training mode. The latest player to throw their hat into the ring is none other than Southern California’s original shirtless warrior, Eliver “Killer Kai” Ling.

The video below features combos for almost all of the playable cast in the story demo. This includes basic single character combos, to combos featuring multiple tag ins in the middle, demonstrating some possible synergy for the teams in the demo.

Marvel vs. Capcom: Infinite launches on PlayStation 4, Xbox One, and PC on September 19.

Source: Killer Kai

RetrowareTV takes a look at an unreleased Sega Genesis port of Street Fighter II

The early nineteen nineties were an exciting and somewhat confusing time for gamers caught up in the so-called “console wars”. Console exclusivity was was treated much more differently back in the day, with companies like Nintendo and Sega caught up in a game of one-upmanship when it came to getting exclusive titles.

One game that both companies fought over was Capcom’s Street Fighter II. When the game released on the SNES in 1992, Nintendo had a policy that meant that any titles released on the console, would remain exclusive to it. To get around this, and beat out Nintendo, Sega had sought to get Street Fighter II: Champion Edition on the Sega Genesis. Now, any Street Fighter fan from the day will remember that we actually didn’t get Champion Edition, but instead got an enhanced version with features from Street Fighter II Turbo: Hyper Fighting. This is while the Genesis port was being developed, Nintendo got Capcom to work on Street Fighter II Turbo: Hyper Fighting for the SNES. This caused Sega to ask Capcom to bring Turbo to the Genesis instead.

Now, this is where things get complicated. Rather than simply add the Turbo features into the Champion Edition port, which was outsourced to an unknown company, Capcom chose to restart internal development on their own Hyper Fighting port for the Genesis, named Street Fighter II: Special Champion Edition to get around Nintendo’s exclusivity rules. However, a ROM dump of the abandoned Champion Edition port to the Genesis eventually found its way into the internet, one that shows signs that it may have been in the process of being turned into Hyper Fighting before being canned.

In the video below, RetrowareTV’s Nostalgia Nerd takes a closer look at the ROM of the abandoned Genesis Champion Edition port and takes a look at the differences between it and the eventually released Special Champion Edition version.  Along the way, they find some clues on why the port may have been abandoned as well as who the unnamed development studio for it may have been (signs pointing to Minakuchi Engineering, the same developer who worked on Mega Man: the Wily Wars for the Genesis).

Source: Nostalgia Nerd

Loops, tags, but no X-Factor: Cloud805 amazes with this “Zero May Cry” combo in Ultimate Marvel vs. Capcom 3

With a new game on the horizon and the current meta having stratified, it’s easy to forget just how much depth there still is left to dig into in Ultimate Marvel vs. Capcom 3. Even in these final months, players are still able to dig deep and create amazing things in the game.

One such player is Jonathan “Cloud805” Morales, a well known player and innovator for the team of Zero, Dante, and Vergil — otherwise known as “Zero May Cry.” In a recent tweet, Cloud805 demonstrated an amazing 298-hit combo for the team.

The combo itself is led mostly by Dante, with Zero and Vergil coming in at specific point to extend the combo. While the combo does not use X-Factor, Cloud does utilize a number of tricks such as multiple off-the-ground hits, ground bounces, empty air tags, TAC infinite loops, and even a TAC glitch to keep it going.

Source: Cloud805

Street Fighter V’s arcade mode is supposedly coming in January — according to dataminers

Some time back, we reported on the fact that known dataminer X-Kira had discovered evidence that a proper arcade mode was finally coming to Street Fighter V. Now, it seems that they may have found out when this mode will finally come to the game.

In a recent post on Facebook, X-Kira posted what seems to be evidence pointing to the arcade mode being released in January of next year. This comes from the naming of the folder for the mode, which is “201801”.

A true arcade mode is something that fans have been asking for since the game’s release. If this is real, then it looks like Capcom plans on rolling it out after the current Capcom Pro Tour season is over, likely alongside what other changes (such as a possible bonus stage) they have in store for Season 3.

SFV_arcade_mode_dated_folder_X-Kira

Source: X-Kira

ARMS teases their next DLC character

It seems that ARMS for the Nintendo Switch may be getting a new character soon. The official Japanese Twitter account for the game recently shared a grainy teaser of this new character.

The teaser hints at the unique arm that this new fighter carries, as well as the unique way their body seems to move. Based on a previous Tweet from the ARMS Twitter account, this fighter seems to be based around sweets, with their stage being a cafe in a candy-based theme park.

While we don’t know any more specifics about this character, we do know that he’s coming for free, thanks to Nintendo’s promise to roll out free content for the game.

Source: ARMS

Arena fighter “Touhou Sky Arena” coming to PS Vita in Japan this September

The Touhou shooting game franchise is no stranger to the world of fighting games. The series has spawned multiple fighting game spin-offs over the years. Now, one of the more unique takes on these is coming to Sony’s beleaguered PlayStation Vita portable.

Touhou Sky Arena, the 3D arena fighter by Area-ZERO, is coming to PlayStation Vita in Japan this September. Originally released for PC back in 2011, the game received an updated PlayStation 4 port called Touhou Sky Arena: Gensokyo Kuusen Hime Matsuri Climax early last year. This new Vita port will contain all the previously released DLC from the PlayStation 4 version.

For those wondering about multiplayer, Touhou Sky Arena on PlayStation Vita will support both ad-hoc mode and online play, via the PlayStation Network.

Touhou Sky Arena hits PlayStation Vita in Japan on September 14, 2017, for ¥3,240.

Source: Gematsu

Maximilian breaks down the insane gameplay moments that Marvel vs. Capcom: Infinite’s new mechanics bring

When we first got word of Marvel vs. Capcom: Infinite‘s gameplay systems, many were concerned that the game would be a “watered down” installment of the series. The news that Capcom was adding in mechanics for casuals, while trimming the game down to 2-on-2 and removing assists, had many worried. Happily, the subsequent gameplay demos at events have proven these fears unfounded.

In this new video, Maximilian goes over the mechanics that allow Marvel vs. Capcom: Infinite to retain the crazy fast and creative gameplay that the series is known for — mechanics such as the new “active switch” tag system, and the “counter switch” system that allows players to try to save a character being comboed by bringing their second character in. Along the way, he also points out how these mechanics actually make the game not as casual-friendly as Capcom seems to imply that it is.

The meat of the video though is dedicated to a slow-motion breakdown of a moment from one of his streams. The moment in particular revolves around Max’s opponent counter-switching during an air combo, and Max subsequently tagging in his second character, creating a brief moment when all four characters are on screen. Max goes over the implications of counter-switch and, when combined with the game’s heavy damage scaling, how it makes the game revolve more around going for resets (similar to MvC2) or baiting out counter switch attempts, instead of simply burning meter for more damage, as was the case with the previous game.

Source: Maximilian Dood

Pre-orders for Super Street Fighter IV’s Juri Han figure, part of Kinetiquettes’ Femmes Fatales line, now open

Kinetiquettes has done a great job of providing collectible statues and dioramas related to fighting games; the company recently branched off into doing merchandise for The King of Fighters, following up on their work with their Daigo Umehara diorama. Now, the company is going back to the franchise that started them off in the fighting game community: Street Fighter.

The latest Street Fighter collectible from Kinetiquettes is this new Juri Han statue. The 1:6 scale statue, which shows Juri in her classic Super Street Fighter IV costume, is part of their “Femmes Fatales” line. The statue itself forms part of a diorama with the previous Chun-Li and Cammy statues. Putting them together shows Juri fighting against the latter two in Street Fighter IV‘s construction stage (as seen in the intro of Super Street Fighter IV).

Pre-orders for the “Femmes Fatales” Juri Han statue are now open over at Kinetiquettes’ official site. The figure can be ordered for $396.00, though buyers can opt to instead pay $132.00 a month for three months.

In the meantime, you can check out more images of the statue in the gallery below.

Click to view slideshow.

Source: Kinetiquettes

FV Cup brings the fighting game action back to Malaysia this September

Every year, the team at Flash Vision holds FV Cup — one of the largest fighting game events in Malaysia, as well as the country’s own Capcom Pro Tour ranking event. This 2017, FV Cup returns for what may be its biggest installment yet.

In addition to hosting a Street Fighter V tournament as part of the Capcom Pro Tour, FV Cup will also see tournaments for a host of other games. These include a Tekken 7 “Tanukana Invitational” tournament, as well as competitions for Marvel vs. Capcom: InfiniteThe King of Fighters XIV, and Guilty Gear Xrd REV 2.

Players interested in competing in any of these game can now register at this link. For those traveling to Kuala Lumpur, Flash Vision is recommending the following hotels: the Furama Hotel, Noval Hotel, and of course, the Berjaya Times Square Hotel right above the venue.

FV Cup 2017 will take place from September 23 to 24, at the Genysis at Berjaya Times Square, Kuala Lumpur, Malaysia.

Source: Flash Vision