Mortal Kombat X Sees Discounts on Xbox Live

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Xbox Live is currently running a variety of sales on their digital library, including a pretty good deal on the full Killer Instinct package. But if the Microsoft property isn’t your cup of tea, you should be happy to find out Mortal Kombat X has also been discounted through their marketplace.

The base game is now available for only $44.99, a 25% off the normal price. Should you want the complete experience, you can pick up the Premium Edition bundle for $67.49. With three new characters, a grip of alternate costumes, and more already released for the game, the latter is probably the best way to get up to date.

These sales will be live through July 13, so don’t miss out!

Source: Cheap Ass Gamer

Guilty Gear Xrd’s Proximity Guard Option Select Will Be Removed Should It Negatively Affect Gameplay

During their time at Anime Expo 2015 this past weekend, Denkiphile was able to snag a quick interview with Arc System Works’ Daisuke Ishiwatari. As the godfather of Guilty Gear, this was a fantastic opportunity for the publication to pick his mind, and they did just that with numerous questions from the community.

One of the most pertinent topics discussed in the video below is Guilty Gear Xrd -SIGN-‘s recently discovered proximity guard option select, which has the potential to drastically change the way the game is played. Although the interviewer has a hard time explaining in Japanese, Ishiwatarai appears to know exactly what he’s talking about, calling the technique a bug. “[If] players are having fun with it, we plan on leaving it in,” the developer continued. “On the other hand, if we see it is having a negative effect on players’ fun, then we would go ahead and fix it.”

The rest of the interview is spent touching on the possibility of various content eventually being added to Guilty Gear Xrd, such as alternate outfits and music, as well as how Arc System Works goes about choosing which veteran characters become playable. Be sure to check out the full video below for more of Denkiphile’s conversation with Ishiwatari.

Source: Denkiphile

Churning the Butter #40 feat. Ultra Street Fighter IV Streaming Live from San Francisco, California

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The folks behind Churning the Butter have just gone live with another installment of their weekly tournament series.

Tonight, they have once again taken over Folsom Street Foundry in San Francisco, California to put on an Ultra Street Fighter IV tournament for the regional players. If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8:30 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown

Shadaloo and Cobra Join Forces in Upcoming Street Fighter X G.I. Joe Graphic Novel

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Although UDON Entertainment has had the market on Street Fighter comics cornered for quite some time, a new player will be entering the equation next year. IDW Publishing announced at San Diego Comic-Con that they are planning a special crossover event between the Capcom fighting game series and the long-running G.I. Joe franchise for next year.

While details are scarce at the moment, Capcom revealed that the six-issue miniseries will see the forces of Shadaloo team up with Cobra. They also hinted at dream battles between M. Bison and Cobra Commander as well as Vega and Storm Shadow.

No official release date has been provided, but it’s likely this comic will coincide with the release of Street Fighter V in spring. Stay tuned for more details.

Source: Comicbook.com via Polygon

Southern California Takes Another Swing at Street Fighter V

A few weeks ago, Capcom provided fans the opportunity to try out Street Fighter V at BET Experience in Los Angeles, California. As such, a number of notable players showed up to get their hands on the upcoming game, including Evil Geniuses’ Justin Wong, Gootecks, Chris Tartarian, Brentt, Hungbee, and more.

Level Up Your Game’s Rip captured some great footage of these players going at it during his time at the event, the full playlist of which you’ll find below. Of course, Capcom’s Peter “Combofiend” Rosas was also on hand to show them the ropes, so you can expect to see him jump in from time to time to deliver a beatdown with his superior knowledge.

(Editor’s note: This footage is taken from an older build without Ken.)

Source: Level Up Your Game

Ken’s Basics Shine Through in Street Fighter V Footage

While reveal trailers and written details are all well and good, the real way to learn more about a fighting game character is to see them in action. Luckily, a portion of Fresno’s community is attending San Diego Comic-Con and captured a little more than five minutes of Ken gameplay in Street Fighter V.

In the video below, the folks on the sticks do their part to showcase as much as possible, running through the returning fighter’s normals, specials, V-Trigger, and more before performing a few simple combos. There’s sure to be more to come as the convention wears on, but this should be a great starting point for those of you eager to learn more about what Ken has at his disposal.

UPDATE (4:34 PM PDT) – Fresno Gaming Community has also shared a video of Capcom’s Peter “Combofiend” Rosas and Maximilian competing in Ken mirror match.

Source: Fresno Gaming Community

Persia Explores Two Key Matches from Community Effort Orlando 2015’s Marvel Finals

BROKENTIER’s Samantha “Persia” Hancock returned today with another installment of Marvel Minds, her ongoing series dedicated to analyzing high-level Ultimate Marvel vs. Capcom 3 play. This time around, she’s focusing in on the pair of matches played between iG|FullSchedule and Jan at Community Effort Orlando 2015.

We say “matches” because these two competitors met twice, first in the winners side of top eight and later in grand finals. While FullSchedule was first sent to the losers bracket by Jan’s team of big bodies, he was able to adapt and put up an amazing fight in the championship set.

For a closer look at the changes FullSchedule made, be sure to watch Persia’s video below.

Source: Persia via NeoGAF

Fast, Long-Range Attacks Make Up Ken’s Arsenal in Street Fighter V

By now, I’m sure many of you know Ken will appear in Street Fighter V (and if not, what are you waiting for?!), but fortunately Capcom’s Peter “Combofiend” Rosas also took the time to explain a bit of his gameplay for folks who weren’t fortunate enough to attend Comic-Con.

Ken’s V-Skill, Quick Step, will allow him to rush towards his opponent in a sprint. This run can be canceled near the end into his step kick or other undefined attacks. As he generally tends to play a little more offensively than friendly rival Ryu, this will likely help Ken establish a strong pressure game and keep enemies on their toes even from further away.

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Once he gets in, Ken can activate Heat Rush, a V-Skill that covers his body in flames and upgrades his various special attacks. The added number of hits and adjusted trajectory will allow Ken to perform brand new combos unavailable outside of this ability.

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Rosas also teased an future announcement, possibly to be made at Evo 2015, so be sure to tune into the tournament next week for even more Street Fighter V surprises.

Source: PlayStation Blog via Anton Cao

Ken Announced for Street Fighter V, Additional Beta Phases Planned

During their panel at San Diego Comic-Con 2015 this morning, Capcom revealed that Ken will be playable in Street Fighter V.

This veteran joins fellow world warriors Ryu and Chun-Li in bolstering the requisite number of classic cast members, and apparently sports a slick new ponytail. His official reveal trailer has been included below along with a gallery of brand new images; be sure to keep your eyes peeled at the end of the video for a quick glimpse of another character that some believe to be Akuma.

01_Intro
02_Tatsumaki
03_Hadouken
04_Shoryuken
05_Roundhouse_Kick
06_Jump_Kick
07_Uppercut
08_V-Trigger_Activation
09_V-Trigger_Hadouken
10_Critical_Art
11_Critical_Art
12_Win_Screen
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According to a report from Polygon, Ken will eschew from classic shoto mechanics. Though he still retains his shoryuken, this version of the returning fighter will come equipped with Heat Rush, a V-Trigger move that adds fiery damage to his specials, and Quick Step, a V-Skill that gives him the ability to run at opponents, further accentuating his rushdown playstlye.

Expect more details and possibly even gameplay footage in the near future, as attendees will be able to try Ken out immediately on the show floor.

In other Street Fighter V news, Capcom also revealed that there will be three beta phases in total, but weren’t ready to announce dates for the next two.

Street Fighter V is currently in development for PlayStation 4 and PC, with a launch scheduled for sometime in spring 2016.

Sources: Black Vegeta, Maximilian, Mission Start Podcast, Polygon, John Maloney via SpeedBrkr, Street Fighter, tip via fiendmaw

Get an Early Scoop on Tremor’s Gameplay in Mortal Kombat X

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Although Predator just joined the Mortal Kombat X cast this week, folks have done a fair bit of digging into the PC version’s localization files and found details pertaining to Tremor’s variations, movelist, and more. This is a pretty substantial find considering we probably won’t see the character for another month, so let’s take a look at these discoveries.

First off, Tremor will have three separate variations at this disposal. Aftershock gives the ground-based combatant access to a ground pound move that can also be performed in the air. Similar to attack archetypes in other games, players can adjust this move to affect areas either close to Tremor or further away, but only if he is airborne.

Metallic, on the other hand, gives him specials that can apply either gold or lava skin. Holding the activation button results gold or lava armor, which we can only surmise as being an upgrade. Gold and lava use the same inputs, so it’s possible one name is the official title and the other is a holdover from development. Many of Tremor’s special moves are adjusted when these skin and armor skills are activated.

Finally, Crystalline Tremor functions as a summoning character, capable of calling forth a crystal that becomes a boulder when meter-burned. Much like in the Metallic variation, these summons change the properties of his normal special moves and also give him access to a few unique attacks.

All in all, Tremor appears to have a very wide range of playstyles at his disposal, though with this limited information it’s hard to truly understand what he will be capable of. There’s a lot still up in the air and it’s possible some of this may change between now and his official release, but feel free to check out the original post for an early look at the upcoming fighter’s normals, strings, and specials.

Source: r/MortalKombat, original data provided by Murdoink