
If you’re a fan of NetherRealm Studios fighters, you’ve grown to accept the fact that your games will be patched and updated on a regular basis. It’s just the way of the world–the sky is blue (mostly), grass is green (except in California), and the competitive Mortal Kombat X landscape is constantly shifting.
That being said, it’s easy to see why some would welcome today’s patch with open arms. Community Effort Orlando 2015’s Mortal Kombat X finals this past weekend featured a Tanya player in nearly every top eight match save one, attesting to the relative strength of the newly-released downloadable character. No joke, go and check the match log in our coverage hub; it was ridiculous.
While the latest update touches on other characters as well, many of the changes come at Tanya’s expense, more specifically her teleports. The invulnerability frames that were so prominently display at Community Effort Orlando? Gone. The general safety she enjoyed on landing? Mostly gone. Same with her follow-up airborne Fire Blasts.
Of course, there is something to be said for allowing a game to grow and evolve without heavy developer involvement. It’s likely competitors would have found a specific character’s tools were more than capable of shutting down Tanya on their own or even a general gameplay strategy that moved high-level play away from that technique entirely. But NetherRealm isn’t that developer and Mortal Kombat X isn’t that game, so feel free to check out the changes below and let us know what you think.
Mortal Kombat X 07/02 Patch Notes
- D’Vorah (Swarm Queen) – Added 2 buffer frames on Bug Bomb dash cancel combos if the opponent is in hit stun
- Ferra/Torr – Deep Stab now does full damage when thrown backwards
- Ferra/Torr (Lackey) – Back Breaker now does full damage when thrown backwards
- Jacqui – Added 7 damage to Bionic Blast in all variations
- Kitana (Royal Storm) – Bounce Back has 14 frame startup (down from 23 frames)
- Kitana (Assassin) – Punishing Poke now correctly gets a damage buff from Sharpen / Razor Blade
- Kitana (Mournful) – Reduced the block stun on the first Glaive of the Enhanced Glaive Throw by 8 (no longer jails from up close at min range)
- Kung Lao (Tempest) – Hat Dance is +12 on block (down from +27)
- Liu Kang (Flame Fist) – Fixed a bug where the recovery on Shaolin Flame (24) and Shaolin-ferno (15) using the other’s value
- Shinnok – Hell Sparks / Hell Blast when enhanced is +14 on block (down from +24)
- Tanya – Slight damage scaling adjustments
- Tanya – Removed the invulnerability frames on her Teleports
- Tanya – Added 10 recovery frames after landing from a Teleport naturally
- Tanya – Added 10 recovery frames after landing from a Teleport after a missed or blocked normal attack
- Tanya – You can no longer chain into ground attacks or 2in1 special cancel after landing from a Teleport after a blocked jump attack
- Tanya (Pyromancer) – Added 5 recovery frames to Air Fire Blasts after a Teleport
This patch should be in effect for PlayStation 4 owners in North America and is scheduled to arrive in Europe soon. Xbox One players will also need to wait a bit to see their game updated.
Source: WB Games, tip via NightmareSteam