BE|Kane Blueriver Faces Argentina’s Shuma in South American Ultimate Marvel vs. Capcom 3 Showdown

With impressive tournament showings in Ultimate Marvel vs. Capcom 3, Chilean competitor Nicolas “Kane Blueriver” Gonzalez of The Black Eye is arguably the most well-known South American player on the scene today. Though his appearances outside of the continent have lessened since Evo 2014, he still travels to nearby countries to compete in tournaments with his regular team of big bodies.

One such event took place in Argentina this past weekend. During his visit, Gonzalez was paired up against local challenger Shuma in a special high-stakes exhibition. Was his Hulk able to stave off the regional hero, or did he fall victim to the player’s namesake? You’ll have to check out the video below to find out!

Source: shuelx, tip via gabriel, featured image courtesy of KaboXx

Wednesday Night Fights Online Edition 1.8 feat. Ultra Street Fighter IV Streaming Live

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Level|Up Series returns to the world of tournaments tonight with another installment of Wednesday Night Fights Online Edition. Moving from the world of offline competition to netplay is sure to provide a look at players who don’t often get enough attention, so tune in below for some great Ultra Street Fighter IV action.

A full look at the bracket can be found here.

Watch live video from Level|Up Live on www.twitch.tv

Source: Level|Up Live

Next Level Battle Circuit #116 feat. Ultra Street Fighter IV Streaming Live

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This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As always, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll be running Ultra Street Fighter IV, featuring some of the best players on the east coast.

If you would like to check out these weekly tournaments, be sure to head on over to Next Level Arcade and take part every Wednesday. The address has been included below.

4013 8th Avenue
Brooklyn, NY 11232

The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.

Watch live video from TeamSp00ky on www.twitch.tv

Sources: Team Spooky

Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

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The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee and Super Smash Bros. 64.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Mortal Kombat X Possibly Receiving Day One Balance Patch

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Over the past few days, more and more Mortal Kombat X footage has been making its way online courtesy of folks who were able to get their hands on the fighter early. While this has had the obvious boon of giving competitive players the chance to craft some theories about the gameplay mechanics and cast members, this studying may be all for naught.

According to new details, the developers plan to release a day one patch that addresses a number of key factors, including online play, lingering bugs, and even the title’s overall balance. While we have not been able to confirm these details ourselves, God is a Geek has shared a screenshot of the ver.1.01 update details from PlayStation Network.

The patch reportedly weights in at just under 2 GB, leading us to believe there’s quite a bit still to be changed before the game officially releases.

Mortal Kombat X will arrive on PlayStation 4, Xbox One, and PC on April 14, with a summer launch planned for PlayStation 3 and Xbox 360.

Sources: Reddit, God is a Geek via Test Your Might

Capcom Counts Down Their Favorite Moments from NorCal Regionals 2015 and Hypespotting 4

This past weekend, fighting game fans had the benefit of being treated to not one, but two Capcom Pro Tour events: NorCal Regionals 2015 in Sacramento, California, and Scotland’s Hypespotting 4. While the former was a premier event, both provided a ridiculous amount of hype.

In order to chronicle some of the best moments at each event, Capcom has already put together a couple of great videos of their favorite plays from the weekend. If you missed out on one or both of these fantastic tournaments, these highlight reels are a great way to catch up on some of the crazier aspects before you jump into more complete footage.

What were your favorite moments from NorCal Regionals and Hypespotting? Feel free to sound off in the comments.

Source: Capcom Fighters

Modder Adds Shenmue Characters to Dead or Alive 5 Last Round

Sega AM2’s Shenmue has long been regarded as one of the best video games of all time, spawning a sequel and a dedicated following who continue to pine for another installment in the open-world series. With their emphasis on precise combat, both titles found their fair share of crossover appeal with fans of the studio’s Virtua Fighter franchise, and now two of Shenmue’s most prominent characters have found their way to another 3D fighter.

Thanks to the efforts of modder Esppiral, main protagonist Ryo Hazuki and his father’s murderer Lan Di can be added to the PC version of Dead or Alive 5 Last Round as playable characters. At this point in time they merely reskin Jacky Bryant and Akira Yuki’s original models, meaning they don’t posses unique fighting styles, though that may expand as the modding community learns more about the game.

We’ve included a handful of screenshots of the Shenmue duo in Last Round below; the necessary files to spice up your own copy can be found in the original Reddit post.

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Source: r/DoAMods via Segabits

Modder Adds Shenmue Characters to Dead or Alive 5 Last Round

Sega AM2’s Shenmue has long been regarded as one of the best video games of all time, spawning a sequel and a dedicated following who continue to pine for another installment in the open-world series. With their emphasis on precise combat, both titles found their fair share of crossover appeal with fans of the studio’s Virtua Fighter franchise, and now two of Shenmue’s most prominent characters have found their way to another 3D fighter.

Thanks to the efforts of modder Esppiral, main protagonist Ryo Hazuki and his father’s murderer Lan Di can be added to the PC version of Dead or Alive 5 Last Round as playable characters. At this point in time they merely reskin Jacky Bryant and Akira Yuki’s original models, meaning they don’t posses unique fighting styles, though that may expand as the modding community learns more about the game.

We’ve included a handful of screenshots of the Shenmue duo in Last Round below; the necessary files to spice up your own copy can be found in the original Reddit post.

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Source: r/DoAMods via Segabits

Smash @ Xanadu feat. Super Smash Bros. for Wii U Streaming Live

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The folks over at VG BootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

As a neat twist, the event will also allow players to choose custom moves, so check it out to see what these techniques bring to the table. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG BootCamp

John Choi Addresses NorCal Regionals 2015 Issues, Offers Kazunoko Trip to SoCal Regionals 2015

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While the folks behind NorCal Regionals 2015 put on a super fun event this past weekend (I was actually in attendance!), a couple of issues reared their ugly heads over the last few days that warranted official word from the organizers.

Apart from a slightly overblown conversation with east coast competitor Bryant “PIE|Smug” Huggins, the most egregious was the accidental usage of an older Ultra Street Fighter IV build during the later stages of the tournament, forcing four specific top sixteen matches to be replayed with the correct update in place.

Co-organizer John Choi has stepped forward to address these problems in an official letter to the community, which you’ll find in its entirety below.

First of all, I would like to thank all the wonderful staff, sponsors, players, and everyone that attended or tuned in to NCR. The event was a huge success in terms of numbers and growth and I want to extend a personal thank you to all the people that come together year after year to share passion for the scene.

We have seen our fair share of hiccups along the way as the event gets bigger and goes through growing pains and this year was no exception.

NCR is organized by several individuals; the primary two being myself and Terry aka Kineda. Our roles are divided as he manages the entire online process, while I manage the back-end production including systems and staffing. We both share responsibility in many other facets of the tournament, but the below two decisions were specifically mine and not his. I want to make this clear as many people see Terry as the face of NCR, and are quick to point the finger at him for the decisions made, when this is not the case.

1. Smug and others being allowed to join a Saturday pool.

NCR has traditionally run half the pools on Friday and half on Saturday for SFIV singles. Over the years due to work, school, or other obligations, many players are unable to attend on Friday, and often request to be entered into a Saturday pool. Vice versa, some request a Friday pool if they have obligations that prohibit them from attending on Saturday. We try our best to accommodate as many people as possible given that we have enough notice to do so.

In addition, we also offer last minute on-site registration on Friday morning for people that are unable to plan their schedule ahead of time. To accommodate on-site registrations, we create “bye” slots in every SFIV tournament pool after online registration closes. These “bye” slots are then filled by players who register on-site, avoiding the need to shift any of the players in the brackets who have pre-registered online.

Friday morning around 10AM while on-site registration was open, I was made aware via Twitter of Smug’s intent to join the NCR tournament. Since he is flying in from east coast, he requested to be placed into a Saturday pool, which I agreed to since he wouldn’t be able to attend the tournament on Friday. This is no different than an unknown player walking into the venue on Friday morning and requesting a Saturday pool, because he/she needed to work on Friday afternoon or evening.

Any player was able to register up to two hours before the start of the SFIV tournament which began at 4PM. Since Smug notified me many hours prior to the deadline, adding him into the Saturday tournament bracket was not an issue. In no way did Smug ever ‘bypass’ a round of the tournament or be allowed to choose the pool he played in. He was placed into a “bye” spot, just like any other player who registered on-site. Smug also did not pay extra for this request, he paid the same on-site fee as any other player.

This has been normal practice, and I confirmed with a Capcom representative that no rules were broken. We want to make NCR an enjoyable experience for everyone and try to accommodate all players, but realize this process may cause confusion and as a result, it will be re-evaluated next year.

2. The wrong version being used for 4 matches of USFIV finals.

On stage throughout the weekend, we used one system that had USFIV version 1.04. During a match of Smash finals on Sunday, the player that owned the system needed to leave and took the system home. Typically, I would load up the replacement system, but since Smash finals was still taking place, I grabbed another system that I knew had 1.04 and left it by the stage and went on to attend other matters. I personally checked every system prior to the start of NCR to ensure that all updates have been properly made.

Note that USFIV can be acquired in a variety of ways. This replacement console was digitally upgraded to 1.04, which keeps the update on the internal hard drive. When a user puts in a game disc however, the Xbox reads the data off the disc rather than looking through the hard drive. When the Smash finals concluded, the team on stage swapped out to the Xbox I dropped off and put in an USFIV disc which made the Xbox default to original disc version 1.00, instead of 1.04 from the hard drive.

Unfortunately this was not noticed by our team nor the players that played the 4 matches on it. Soon as this was discovered, a discussion took place with a Capcom representative since this game is sanctioned by the rules of the Capcom Pro Tour. The rep made a decision that those 4 matches cannot count and must be replayed on the proper version being used throughout the entire tour. It was a difficult decision by the Capcom team, but I agree with it completely.

It is the tournament organizer’s duty to ensure the proper version is being used and I take full responsibility for this mistake. I dropped off the system knowing it had 1.04, but should have verified 1.04 was properly loaded up. This was a very difficult lesson learned and I encourage all other organizers to learn from my devastating mistake and to always check the version that is loaded up, even if you know the system has the latest version. I am truly sorry for this mistake as it has impacted the integrity of NCR and the tour.

8 players were deeply affected from this. The mental and emotional pressure of having to replay the matches again was completely unfair to them. One player specifically affected by this mistake was Kazunoko, as the result of his match was changed. As an apology, I would like to personally offer him a paid trip to SCR or another US premier event. I know this does not rectify the mistake, but it would give him the opportunity he deserves at another premier event.

Sincerely,
John

We have also reached out to Capcom for word on whether or not this mix-up will affect NorCal Regionals status on future Capcom Pro Tour circuits, and will update this article as soon as we hear back.

(Disclosure: NorCal Regionals co-organizer Terry “Kineda” Ng works for Shoryuken.)

Source: John Choi