Catch Up on Current Killer Instinct Content During Complete Collection Sale

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With Microsoft Studios’ Killer Instinct reboot well into its second season, there’s now a ton of content for players who have been around since the very beginning. Jumping in now, however, can be quite a daunting task financially, even after purchasing the Xbox One and update arcade stick necessary to get the most out of the game.

Fortunately, the folks at Microsoft recently put forward a decent sale on Killer Instinct content. The complete collection bundles the Ultra editions of both seasons, providing the full range of current characters and access to new cast members as they become available, not to mention a handful of alternate outfits, ports of previous titles, and more.

While this would normally run you $79.99, the price has been decreased by 33% to $53.59 as part of Xbox Live’s holiday sale.

If you’re interested, be sure to act quick, because this offer will only be available until December 22.

Source: Xbox Live via Killer Instinct Central

UltraChen TV Streaming Live – Capcom Cup 2014, HADOCON VI, Ultra Street Fighter IV, and More

UltraChen TV is back with yet another broadcast, and a whole new slate of topics to discuss. Tonight, UltraDavid and James Chen will be discussing Capcom Cup 2014, HADOCON VI, Ultra Street Fighter IV’s most recent patch, Omega Mode, and more.

The stream will be live in this article, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

King of Fighters ’98 Ultimate Match Final Edition Arrives on Steam

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After a short delay, the SNK classic King of Fighters ’98 Ultimate Match Final Edition is now available to purchase on Steam.

Ported to PC by Code Mystics (who have also handled Mortal Kombat and Killer Instinct rereleases), this title takes the old-school fighter and puts it on a platform never before graced by its presence. Plus, with the Final Edition adjustments in place, this is the first time North American audiences have had a chance to play this version of the game–outside of visiting a Japanese arcade, of course.

This release comes with all the modes you’d expect from a modern fighting game release, including netplay, challenges, practice, and more. As an added bonus, the original NEO-GEO version is also included for all you purists out there.

King of Fighters ’98 Ultimate Match Final Edition can be purchased solo for $14.99 or as a two-pack for $25.99 if you feel like treating a friend for the holidays.

Source: Steam, tip via saigan

Smash @ Xanadu feat. Super Smash Bros. for Wii U, Project M Streaming Live

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The folks over at VG BootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community. Tonight’s stream will focus on Super Smash Bros. for Wii U and Project M.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG BootCamp

Guilty Gear Xrd -SIGN- Now Available on PlayStation Network in North America, Leo Whitefang Coming December 23

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While many fans in North America have been playing Guilty Gear Xrd -SIGN- thanks to a street date lifting at GameStop, the title can now be purchased on PlayStation Network for both PlayStation 3 and PlayStation 4. The former will run players $49.99 while the latter’s price is a little higher at $59.99.

This official release also means a variety of downloadable content is also available, including playable characters Sin Kiske (who can also be unlocked through normal gameplay) and Elphelt Valentine (who will be free until January 5).

Furthermore, publisher Aksys Games has provided a look ahead at future additions, announcing that Leo Whitefang will be downloadable on December 23.

If you waited until today to grab Guilty Gear Xrd -SIGN-, feel free to let us know what you think in the comments.

Source: Aksys Games

Go Wild with Ultra Street Fighter IV’s Latest Costume Packs

As of today, you can now spruce up your Ultra Street Fighter IV characters with a brand new set of animal-themed costumes.

Ever wondered what Gen would look like as a goat? You got it.

Want to deck your Poison in some fancy peacock feathers? No problem.

Wish Hakan had a ton of creepy tentacles to go along with his oily fighting style? Uh, sure, that’s here too, I guess.

These Wild packs are now available across PlayStation 3, Xbox 360, and PC. Much like earlier costume bundles, you can choose to buy them in packs or all at once–no singles here, sorry. We’ve provided links for each platform below, and feel free to check out our previous gallery if you’ve yet to see what this new downloadable content has to offer.

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Shoryuken (Ryu, Ken, Akuma, Gouken, Dan) – PlayStation Network | Xbox Live | Steam

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Brawler (Zangief, E. Honda, Rufus, Abel, El Fuerte) – PlayStation Network | Xbox Live | Steam

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Shadaloo (M. Bison, Sagat, Vega, Balrog, Seth) – PlayStation Network | Xbox Live | Steam

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Classic (Guile, Blanka, Dhalsim, Gen, Fei Long) – PlayStation Network | Xbox Live | Steam

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Femme Fatale (Chun-Li, C. Viper, Sakura, Rose, Cammy) – PlayStation Network | Xbox Live | Steam

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Challengers 1 (Hakan, Makoto, Guy, Dudley, Dee Jay) – PlayStation Network | Xbox Live | Steam

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Challengers 2 (Juri, Ibuki, Cody, Adon, T. Hawk) – PlayStation Network | Xbox Live | Steam

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Arcade Challengers (Yun, Yang, Evil Ryu, Oni) – PlayStation Network | Xbox Live | Steam

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2014 Challengers (Rolento, Elena, Poison, Hugo, Decapre) – PlayStation Network | Xbox Live | Steam

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Complete Pack – PlayStation Network | Xbox Live

Sources: Street Fighter (tip via NightmareSteam), PlayStation Network, Xbox Live, Steam

Super Arcade Changing Locations, Owner Mike Watson Provides Details

Earlier this morning, Super Arcade owner Mike Watson made the very sudden announcement that this week will constitute their final days at their current location. While not leaving the town of Walnut, California altogether, they will be leaving behind a venue that has housed them throughout the four years of Watson has been a part of the operation and many more before that.

As one of the last remaining arcades in the United States, Super Arcade stands as a final testament to the game centers that nurtured our scene during its infancy, making it an important piece of the fighting game community both in Southern California and across North America. Add to that the recent conclusion of a major remodeling project that was funded through a successful Kickstarter campaign, and it’s easy to see why folks were left with a ton of questions.

We recently caught up with Watson to discuss their decision to move, what brought it about in the first place, where he sees the arcade going in the coming days, and, most importantly, what’s going to happen with that new toilet.

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Shoryuken: First off, what prompted the move?

Mike Watson: The main thing that prompted the move was being forced into signing a long-term lease. I was very fortunate to sign a month-to-month lease when I first took over two years ago, but since we remodeled I’m guessing the landlord figured he could “hold us hostage” in a sense and alter our agreement.

SRK: Where will you be setting up shop next?

MW: The new Super Arcade will be showing up again in the City of Walnut and very near our current location. This is due to business licensing and just the fact that keeping our location between Los Angeles and Orange County would continue to make sense.

SRK: How long have you known that Super Arcade’s location needed to change?

MW: I honestly wanted to keep the arcade in the same location for a few reasons aside from the obvious hassles of moving and nostalgia. The lease here is very high and the landlord was not willing to reduce our rent at all. I am positive that the surrounding stores have benefited greatly from all our foot traffic and never once complained, yet the landlord still wouldn’t budge, so we were left at a standoff.

As far as it needing a change…I think from a financial standpoint it probably needed a change a long time ago.

SRK: You just finished a huge remodeling effort with help from the community. How much of the refurbished equipment will be transferred to the new venue?

MW: All the equipment can and definitely will be moved. Does it suck that I wasted so much time and effort overhauling the current spot? Of course, but in the long run this is obviously for the better for myself and hopefully for the community. We will be moving the new toilet and amenities from the restroom, so not all is lost!

SRK: Will there be changes to the weekly events you currently hold?

MW: We will be keeping the same schedule for our new location. In addition, we will also be trying to schedule things for Mondays and Tuesdays.

SRK: What are you looking for in a new location?

MW: We have a few options currently and a decision needs to be made soon. The main goal in the new location is to provide enough space for everyone and also have ample parking for all our customers. One issue that we are currently running into though is that we run events till 4am on weekdays and that is frowned upon by some locations I have looked at, so those places are obviously out of the question.

SRK: The arcade business is tough as it is, so do you see this harming the future of Super Arcade?

MW: I actually see this as an improvement, and with the lower cost of rent we will be able to have the flexibility to expand and create a greater venue that will benefit everyone.

SRK: Anything else you’d like to relay to community members about this development?

In closing, I want to make a few statements. Although we did spend money remodeling our current location, it wasn’t all for nothing. Granted, we are not going to be able to bring the new paint job or flooring with us, but the new location will be fully renovated already and not out of our budget. We will also have a chance to pretty much start fresh and not have any issues, such as power outages and faulty wiring, which does hinder us at our current location.

I can’t make it any more clear, and I do see a bunch of negative comments already in regards to our moving, but we are not closing! We are moving to save money on rent and also because I do not want to sign a new long-term lease with the current location (which charges over $6000 per month).

If people have any questions, feel free to come chat with me this week at the arcade. Come out and have some fun for our last week at this current location! We are running things as usual, including:

  • Wednesday, December 17 – Wednesday Night Fizz Zights (USFIV, TTT2)
  • Thursday, December 18 – The Run Bizzzack (UMvC3, KI, MvC2)
  • Friday, December 19 – Friday Night Console Casuals
  • Saturday, December 20 – Super Smash Weekends (SSB4 Wii U)
  • Sunday, December 21 – Super Smash Sundays (SSBM)

Thank you all and see you soon!

Super Arcade is currently located at 1211 N. Grand Avenue in Walnut, California. We will be sure to relay their new location as soon as they settle in.

Bandai Namco Games Announces JoJo’s Bizarre Adventure: Eyes of Heaven

jjba-eyesofheaven-scanThe latest issue of V-Jump has revealed details on a brand new JoJo’s Bizarre Adventure title currently in development by Bandai Namco Games. Subtitled Eyes of Heaven, this tag-team action game once again brings together characters from the popular manga and anime franchise in a sort of crossover battle royale.

At this point in time, very little details are available regarding gameplay, but the tiny pieces of information that have been released pin the title down as more of a 3D arena fighter akin to J-Stars Victory Vs or the Naruto: Ultimate Ninja series, forgoing the traditional one-on-one aspects seen in predecessor All Star Battle.

So far, six characters have been announced, with newcomers like Steel Ball Run’s Diego Brando and Battle Tendency’s Rudol Von Stroheim joining perennial standbys Jotaro Kujo, Josuke Higashikata (of Diamond is Unbreakable), Joseph Joestar, and Caeser Zeppeli.

More details are sure to surface at this weekend’s Jump Festa, where a playable demo will be on display.

A release date has yet to be announced, but we do know that JoJo’s Bizarre Adventure: Eyes of Heaven will land on PlayStation 4 and PlayStation 3 at launch. A demo is also scheduled to drop for consoles sometime in the future, so stay tuned.

Source: V-Jump via Gematsu and ShonenGameZ

TJ Combo’s Outfit and Accessories Going Retro in Upcoming Killer Instinct Patch

In addition to making Riptor playable and updating the game with a variety of balance changes, Killer Instinct’s next patch will add a brand new retro costume for TJ Combo as well as some spiffy accessories. While the outfit itself is fairly standard, the other pieces give the boxer some truly historic looks that reflect how he may have dressed in the 70s and 90s.

Fortunately, the Microsoft Studios team showed these alternates off during today’s stream, so you won’t have to wait until Wednesday to check them out for yourself.

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70s Accessories
90s Accessories

The developers also mentioned that TJ will be given some 80s inspired accessories to go along with the pieces above, but they weren’t available in the build being used to demonstrate Riptor.

Killer Instinct’s 2.2 patch will be available this Wednesday, December 17.

Source: Killer Instinct

Updated Ultra Street Fighter IV Priorities Lead to Fresh Uses for Decapre’s Anti-Air DCM

Today’s Ultra Street Fighter IV update brought with it a variety of changes to the game’s cast, especially newcomers like Decapre. In addition to increased invulnerability for all versions of Psycho Sting and the added cancel routes to her crouching fierce, one interesting adjustment gives the Bison Doll a few new ways to combo into her Ultra 2.

DCM, which has both anti-ground and anti-air versions, now defaults to the latter if the inputs overlap. This provides a much quicker way to perform during combos, therefore leading to additional opportunities to land it.

In the video below, Saki runs through some of these situations, making a strong case for the change’s usefulness. Check it out and see what you can pick up.

Source: Saki