Predict the Entire Capcom Cup 2014 Bracket with Maxoplata’s Fantasy Project

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When I was in highschool, it became tradition to take part in the yearly March Madness predictions, even though I had very little idea what skills each team possessed, the history of certain seeding matchups, and pretty much any other information that would be important to putting together a high-scoring bracket. While not necessarily my realm of expertise, it served as a great way to bond with my friends and forget about whatever homework assignments I had been given.

That’s why, when the Evolution organizers put together a similar project in 2011, I was beyond excited. A bracket prediction contest on a subject I actually had knowledge of? Let’s go!

Unfortunately, that unique aspect to the tournament hasn’t been kept up over the past few years, but you’ll be able to take part in the same exercise during Capcom Cup this weekend thanks to Maxoplata.

The instructions are pretty easy. All you have to do is sign-up for an account at Maxoplata, confirm your registration, and then start making your picks! For a full breakdown of the steps you’ll need to take to get started, check out UltraChen’s announcement here.

For an idea of the choices being made so far, feel free to browse the picks UltraDavid, James Chen, and I have made, and drop us a link to your bracket in the comments so we can see how you see things shaking out in the main event.

Source: UltraChen

SNK Playmore Delays King of Fighters ’98 Launch on Steam

Those of you looking to get your old-school SNK fix today probably noticed that King of Fighters ’98 Ultimate Match Final Edition has yet to arrive on Steam. Unfortunately, you’re gonna have to wait a little longer.

Earlier this morning, SNK Playmore announced that they have had to push back the title’s release date from today to next Tuesday, December 16. No information was provided as to why this delay was necessary.

That said, this does give fans the opportunity to take advantage of the 20% pre-purchase discount, so be sure to check out the game’s official Steam page for more details.

For now, feel free to check out the trailer below.

Source: SNK Playmore

Riptor’s Killer Instinct Release Planned for Next Week

While we haven’t seen much of the UltraTech experiment since she was teased at the end of Kan-Ra’s trailer, Riptor is finally making her way to Killer Instinct.

Microsoft Studios creative director Adam Isgreen took to the Ultra-Combo forums earlier this afternoon to release this latest chunk of information, part of which mentions they are aiming to release Riptor to the public next Wednesday, December 17. “Aiming” is the key word here because, according to Isgreen, they hit a snag during certification and the low chances of another misstep puts that date at a slight risk.

In any case, he also provided a full look at Riptor’s updated design. This fresh look sees the dinosaur sporting a few brand new modifications that are sure to deal out some serious pain.

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We’ll receive our first look at the work Iron Galaxy Studios has put into bringing Riptor to life on Monday, December 15.

The ver.2.2 patch that adds Riptor to the game will also come with a handful of balance changes, story mode, TJ Combo’s retro costume, and more.

Finally, as thank you gift to the fans, Microsoft will be handing out some special holiday-flavored accessories for a few of the cast members. Everyone who owns Orchid will be given a special color palette, Season One Ultra Edition holders will net some new candy cane batons for Orchid and reindeer antlers for Sabrewulf, and those who have purchased Season Two’s Ultra Edition will be able to outfit their TJ Combo with a Santa beard.

All of the items pictured below will also be available to purchase separately.

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Additional information about upcoming Killer Instinct content can be found in Isgreen’s original post.

Source: Ultra-Combo

Who do you think will win Capcom Cup 2014?

While Evolution Championship Series serves as the largest and most varied fighting game event our community has, Capcom Cup serves a special role by distilling the strongest components of the scene and placing them into a smaller, high-intensity Ultra Street Fighter IV bracket to decide their fate.

As such, these leads to more widespread discussion over the outcome. Will Daigo Umehara of Team Mad Catz ride his increasingly powerful Evil Ryu to victory, or could upstarts like CNB e-Sports Club’s ChuChu and GL|Valmaster prove their qualifications on the main stage?

In order to see how public opinion is shaping up, we’ve created a quick poll for you all to take part in. Remember, this is for the event’s overall champion, so be sure to vote. After doing so, feel free to head to the comments to let us know who you picked and why you chose them.

Should you be more interested in discussing earlier matchups, One Frame Link’s first-round poll is still ongoing.

Capcom’s Yoshinori Ono Assures Street Fighter V Won’t Be Free-to-Play

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Capcom president Haruhiro Tsujimoto created some intense debate earlier this year when, during a discussion on hypothetical Street Fighter V features, he mentioned wanting to implement some sort of pay model to alleviate the widening gap between high-level and beginning players. As you can imagine, the reaction was severe, causing producer Yoshinori Ono to step in soon after to dispel the information.

Now that Street Fighter V has been officially announced, those old talking points have come back to the surface. In an effort to quell this thinking, Ono made his position on the matter very blunt in a recent interview with Famitsu. “Let me set this straight: Street Fighter V is a packaged game,” he stated, according to Japanator’s Elliot Gay. “Not [free-to-play].”

This is certainly good news for players who were worried about Capcom continuing policies introduced in Street Fighter x Tekken, where certain fighter-enhancing gems were only available through separate purchases. Some may argue, however, that a free-to-play model could help introduce new players to the game much in the same Killer Instinct and Dead or Alive 5 Ultimate Core Fighters.

In any case, it’s good to have a clear answer.

Gay mentioned that this was just one piece of a larger interview, so it’s possible we’ll hear more Street Fighter V information in the near future. The game’s first live match is scheduled for this weekend’s Capcom Cup.

Street Fighter V is scheduled to launch on PlayStation 4 and PC. A release date has yet to be announced.

Source: Famitsu via Elliot Gay

Super Arcade Thursday Weekly feat. Ultimate Marvel vs. Capcom 3, Marvel vs. Capcom 2, and Killer Instinct Streaming Live

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The folks over at Super Arcade have just gone live with their Thursday night weekly. This is another installment of their brand new tournament series, marking yet another chapter in the venue’s history as they strike off on their own.

Similar to The Runback, tonight will see competition in Ultimate Marvel vs. Capcom 3, Marvel vs. Capcom 2, and Killer Instinct, along with Under Night In-Birth Exe:Late and Persona 4 Arena Ultimax should there be enough interest.

The stream has been included below, but you can also visit Twitch if you prefer to chat with other viewers. Full brackets have been made available through Challonge.

Watch live video from SuperDojo on www.twitch.tv

Source: Super Dojo

Learn About the Separate Roads MCZ|Daigo Umehara, CNB|ChuChu, and GL|Valmaster Took to Capcom Cup

As Capcom Cup 2014 grows closer and closer, UltraChen TV’s analysis videos release faster and faster. Over the past few days, a trio of new breakdowns were released through Capcom Fighters, taking a look at three very different fighters: Mad Catz’ Daigo Umehara, ChuChu of CNB e-Sports Club, and GL|Valmaster.

Each of these players took very different paths, both this year and through their competitive careers, to reach this year’s Capcom Cup. Daigo, of course, is one of the best fighting game players to ever pick up an arcade stick, his years of dominance cementing him as one of our scene’s legends. ChuChu from Brazil, on the other hand, is rather new compared to the Beast, but has made his presence known in his region and is looking to play spoiler at the tournament. And Valmaster, the French Chun-Li who only recently rose to prominence, has apparently taken fighting game seriously for only two years, making his strength that much more staggering.

If you’re interested in learning further background details about all three, be sure to take a look at the videos below and check out the matches that brought these world warriors to the main event.

Source: Capcom Fighters, featured image courtesy of Mad Catz

No, Tekken 7’s Lucky Chloe is Not Exclusive to Japan and Europe

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Earlier this week, we talked about the negative reactions Bandai Namco Games received after revealing Tekken 7’s Lucky Chloe at a celebration of the series’ twentieth anniversary. We also touched on director Katsuhiro Harada’s reaction to that reaction, which was to state she would be exclusive to Japan and Europe, essentially barring her from the North American release.

Of course, we didn’t spend too much time on that last point because it was very obviously a joke. But now that the story has been picked up by major video game outlets of being as if its an absolute truth, here we are again.

Now, more than ever before, fighting game developers mingle with their core, competitive audience. Where once this kind of support was only a pipedream, we now have major backing at events like the Evolution Championship Series and even tournaments like Capcom Cup and Arc Revolution Cup ran by the companies themselves.

While I would be remiss for not mentioning the draw exclusive characters can be on the casual crowd, we’ve begun to see signs that they are a thing of the past; mostly recently, NetherRealm Studios executive producer Shaun Himmerick mentioned that Mortal Kombat X will not feature platform-exclusive fighters, signalling a shift away from practices seen in the previous title.

It should also be noted that in no prior Tekken titles have Bandai Namco made any characters region-exclusive and have only implemented platform exclusivity in Tekken Tag Tournament 2, which featured fighters in the console versions that never appeared in arcades. Doing so now would effectively bar Chloe from ever being used in competitive play, which means no exposure during tournaments streams, exhibitions, tutorials–nothing.

But, besides all that, this entire discussion can be finalized with a single tweet from Michael Murray, a senior game designer at Bandai Namco who frequently acts as Harada’s translator during public events. “It’s amusing how many [people] are [taking] Harada’s trolling about Chloe seriously,” he mentioned on Twitter shortly after word began to spread. “He’s good at getting free publicity.”

So, there you have it! Like her or hate her, Lucky Chloe will be coming to North America. Tell your friends.

Source: Michael Murray

El Fuerte Quesadilla Bomb Nerf Discovered in Ultra Street Fighter IV’s Omega Mode

Earlier this week, Capcom UK provided an early look at Ultra Street Fighter IV’s upcoming Omega Mode, bringing together a few of the region’s top players to test out the unique gameplay this update will provide. While it was mostly standard fare, one moment in particular unearthed an interesting change to El Fuerte’s Quesadilla Bomb.

This adjustment was originally highlighted by Pr0Fluke when he noticed the luchador landing closer to his opponent after having the chest bump blocked. After a bit of experimentation with my own copy of Ultra Street Fighter IV, I can confirm that the Quesadilla Bombs shown in the video below have been heavily nerfed, resulting in approximately half the pushback it’s normally equipped with.

For some clarification on when this change arose (and the possibility of it transferring over to the main game as Pr0Fluke posits), we contacted Capcom’s Peter “Combofiend” Rosas for additional information. According to Rosas, the nerf will be confined to Omega Mode, raising the possibility that the breakdowns they’ve released thus far are not exhaustive and fans will have more to look forward to when the update launches later this month.

The full archive of Capcom UK’s broadcast can be found here if you have a Capcom Fighters subscription.

If you’re having difficulties punishing blocked Quesadilla Bombs in Ultra Street Fighter IV, be sure to check out Eternal’s helpful tutorial on the subject.

Source: Pr0Fluke

Iron Galaxy Studios Showing Off Changes in Upcoming Killer Instinct Patch

In an effort to provide fans a preview of what they have in store for Killer Instinct’s upcoming ver.2.2 patch, the folks at Iron Galaxy Studios have gone live from their headquarters in Chicago to show the update in action along with indie title Capsule Force. Much like past broadcasts, they are sure to cover each and every adjustment, so be sure not to miss out.

The stream will be live below, but you can also head over to Twitch and chat with your fellow spectators.

Watch live video from IronGalaxy on www.twitch.tv

Source: Iron Galaxy Studios