UltraChen TV Streaming Live – Super Smash Bros. for Wii U Discussion with D’Ron “D1″ Maingrette and Gonzalo “ZeRo” Barrios

UltraChen TV is back with yet another broadcast, and a whole new slate of topics to discuss. Tonight, the entire show will once again be dedicated to Super Smash Bros. for Wii U. UltraDavid and James Chen have invited both D’Ron “D1″ Maingrette and Gonzalo “ZeRo” Barrios to return and continue their discussion from last week, so be sure to tune in if you’re interested in learning a bit more about the game.

The stream will be live in this article, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

Quan Chi’s Appearance in Mortal Kombat X May Provide Hints on Story Details, Playable Characters

mkx-quanchi-artwork-622-crop

Among the large number of games shown off during this past weekend’s PlayStation Experience in Las Vegas, representatives from NetherRealm Studios were on hand to talk about their upcoming fighter Mortal Kombat X.

Game Informer was able to catch up with executive producer Shaun Himmerick to discuss the title, during which he dropped some intriguing information regarding antagonist Quan Chi.

“Quan Chi probably gives away some hints for the story stuff,” Himmerick explained, “like where are we, and what’s going on.”

The necromancer, who first debuted in Mortal Kombat 4, is one of the strongest characters in the Mortal Kombat universe, capable of stealing souls and bringing the dead back to life. However, those he reanimates rarely come back exactly how they left.

“I always joke that I think one of the reasons Ed wanted to do Quan Chi is because he’s the guy from Hell who can resurrect people,” Himmerick mentioned when asked of the decade-spanning story. “Quan Chi obviously lets us do that. The nice thing: We have a whole new generation of people to play with, not just the one age. We can kind of have different tiers from different ages.”

2011’s Mortal Kombat has the distinction of being one of the franchise’s most casualty-heavy entries, with major characters like Kung Lao, Kitana, Liu Kang, and Shao Kahn meeting their respective ends over the course of the game. Sub-Zero, also numbered among those who passed on, has already been confirmed to return in Mortal Kombat X, so those who count themselves as fans of deceased cast members may still see their favorites make appearances.

Game Informer’s full interview can be found here.

Mortal Kombat X is scheduled to release for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC on April 14.

Source: Game Informer via Test Your Might

Ultra Street Fighter IV Ver.1.04 Patch Heading to Arcades on December 15

sfiv-deejayehonda-622-crop

One of the theories as to why Capcom decided to push back Ultra Street Fighter IV’s ver.1.04 patch was so that players at Capcom Cup wouldn’t have to go into the competition without ample time to grow accustomed to newly added balance changes, and a recent announcement about its release date seems to back that up.

According to Japanese game center Candy Western Ishibashi, the next update to Ultra Street Fighter IV is scheduled to land in arcades on December 15, two days after Capcom Cup. Ver.1.04 will bring with it the animal-themed Wild costume pack as well as bug fixes and balance changes.

As for what is going to be changed, those details are still unspecified, but Capcom’s Peter “Combofiend” Rosas previously mentioned that Dee Jay is more than likely being looked at.

Word has yet to be released on when this update will arrive on consoles, so stay tuned.

Source: Candy Western Ishibashi via r/Kappa and NeoGAF

A Catgirl Too Far, or Why We Need to Chill Out About Tekken 7’s Lucky Chloe

The views and opinions expressed in this article are solely the author’s and do not represent Shoryuken as a whole.

This past weekend, Bandai Namco Games celebrated the twentieth anniversary of the Tekken franchise with a handful of gameplay exhibitions and some new details on the series’ upcoming seventh installment, the aptly named Tekken 7. During these festivities, Katsuhiro Harada took center stage to reveal a character who will be making her debut in the arcade title: Lucky Chloe.

tekken7-luckychloe-2-622-crop

Cute, ain’t she?

As you can see from the image above, she’s a bit different than what fans have come to expect from the fighter. Sporting cat ears, paws, and a tail, she embodies a cosplayer or idol aesthetic that’s been more than a little underrepresented in the franchise up until now. Harada would later confirm that she was designed by Yusuke Kozaki, an artist who has previously lent his talents to games like No More Heroes and Fire Emblem: Awakening, both of which (in my opinion) receive a ton of support from the unique characters he’s produced.

While Harada was pumped after the reveal, speaking favorably of the overall event to Mad Catz’ Mark “Markman” Julio, individuals on the internet couldn’t wait to bring him down.

The first sign of trouble came when the longtime director was linked to NeoGAF’s official thread on the topic. Among scant messages of approval, some of the gems produced by the denizens of that community have been collected below.

  • “Did Harada have a seizure or something”
  • “absolute trash.”
  • “what is this piece of shit supposed to be”
  • “Hopefully they will do reverse DLC and add an option to remove characters from the game”
  • “BARF”

Those are, of course, some of the more extreme sentiments expressed there, but the general disapproval came from Tekken’s turn for the moe, a term loosely used to describe anything that fits the cutesy character trope generally used in manga and anime. Others also made rather lazy comparisons between Chloe and Dead or Alive’s Marie Rose.

doa5-marierose-vert

System in a maid outfit? Impressive.

Although all of the complaints linked to Harada came from NeoGAF, it would be unfair of me to act as if they were the only source of the over-the-top hostility. The comment section of our own article was filled with similar negative attitudes, with some even making exaggerated claims of no longer being interested in Tekken 7 just because of this one character.

Faced with these opinions, Harada went on the offensive, mentioning that his games are made for much wider audiences and not created with only North America in mind. “That’s why Tekken sold [43 million copies],” he stated. “Worldwide is key.”

One particular comment, however, seemed to be the last straw. Upon being asked if the developers would include an option to delete characters you don’t want to face from the game, Harada went on the offensive, stating that Chloe would be limited to the East Asia and Europe versions of the game. North America, he continued, would instead receive a muscular, bald fighter with strong attacks. It’s hard to look at these statements as anything but sarcasm, but they do reveal the state of mind Harada was put in thanks to a subset of very vocal detractors.

Unfortunately, what no one seemed to bring up in their criticism of Lucky Chloe is perhaps the most important aspect of her debut in the series: how she plays. While we can’t infer much from the short gameplay demonstration, her acrobatic fighting style appears to be both unique and familiar with regards to other characters in Tekken, incorporating the tendencies of fellow fighters like Lili, Eddy, and Christie as she flips and dances her way through the footage.

Now, I’m not going to sit here and act like Chloe is the best fighting game character to hit the scene since BlazBlue’s Amane (who is, indeed, the best, so don’t argue with me), but the idea that Tekken is somehow ruined by her inclusion is beyond idiotic. Over the years, the franchise’s cast has been expanded with all kinds of fighters, from mundane characters like Baek Doo San and Forest Law to more exotic fare like kangaroo combatant Roger and Mokujin, the wooden training dummy turned playable cast member.

And if you brush up on further fighting game history, these are far from new developments. The very first installment in the series featured a jaguar-masked luchador who was capable of making convincing, guttural growls during matches, a gasoline-powered fighting robot, and a bear that was taught martial arts by the main protagonist.

In the fighting game genre, characters can make or break a title. Outside of their strength in their respective series, cast members are routinely chosen by players because they like their design, gameplay, back story, what have you. This can sometimes lead to a “raising of the stakes,” for lack of a better term, where outlandish characters are designed for the sake of drawing the eyes of certain demographics (I’m looking at you, Dead or Alive.)

King, meet Queen Chloe.

King, meet Queen Chloe.

Lucky Chloe can easily be placed in that category, and it would definitely be a bit odd to see her join a game that was previously inhabited only by straight men and women, designed to reflect the most banal aspects of the real world. But this is a fighting game and, to be more specific, this is freaking Tekken, a series that has always prided itself on providing players an incredibly diverse cast of characters to choose from.

As I’ve mentioned in articles before, Harada and his team at Bandai appear to be very committed to the idea of expanding the reach of their games. The introduction of the series very first Italian fighter in newcomer Claudio, the possibility of a new Arab character joining the mix, and, yes, Lucky Chloe show that he understands the global reach of the franchise he’s spent two decades developing.

If you don’t like Chloe, hey, that’s fine. Different opinions are natural. But don’t prop her up as the antithesis of Tekken as an intellectual property, the polar opposite of what the series stands for, because history disagrees with you.

Super Smash Sundays Apex 2015 Qualifier Streaming Live from Super Arcade

supersmashsundays-logo-4

Team OXY has just gone live with a special presentation of Super Smash Sundays. Much like past events, today’s tournament will feature some great Super Smash Bros. Melee action, but with the added twist of also being an Apex 2015 qualifier.

They are currently broadcasting from Super Arcade in Walnut, California, so feel free to tune in live below or head on over to Twitch.

Watch live video from TeamOXY on www.twitch.tv

Source: Team OXY

MCZ|Daigo Umehara’s Satsui no Hado Earns Him First-Place Finish at TOPANGA LEAGUE 4

daigoumehara-622-crop

Don’t let the cute grin fool you (Image courtesy of Mad Catz)

Earlier this morning, TOPANGA LEAGUE’s fourth outing concluded, providing us with yet another champion in this prestigious Street Fighter IV event.

After coming up empty in the past three events, Daigo Umehara of Mad Catz proved that he’s once again a force to be reckoned with. Umehara, who recently made a switch to Evil Ryu in Ultra Street Fighter IV, had an incredible undefeated run through the upper league finals, dropping high-level competitors like Michael-tan, Uryo, Bonchan, and HORI’s sako with relative ease. Only Momochi and his admirable Ken play would provide a challenge to the Beast during his run, forcing a tie-break situation that saw Umehara win eight games to six.

If you happened to follow TOPANGA’s provisional ranking matches, however, this shouldn’t have come as a complete surprise. Even against a larger pool of opponents and characters, Umehara lost only one game–funny enough, to future contender Momochi.

For his accomplishment, Umehara was awarded ¥1,000,000 (~$8230 USD).

With an appearance in Capcom Cup quickly approaching, these results definitely bode well for Umehara’s chances in the year-end event. While it’s hard to find tougher competition than TOPANGA LEAGUE, he’s sure to see some more diverse playstyles courtesy of world warriors such as Luffy of Meltdown, Evil Geniuses’ Ricky Ortiz, Snake Eyez, Ryan Hart of Dignitas, Infiltration, and Razer’s Xian.

Do you think Evil Ryu will give Umehara the push he needs to secure another high-profile championship? Let us know in the comments.

Complete results for TOPANGA LEAGUE 4 can be found in our coverage hub.

That Was Definitely a Denjin Hadouken in Street Fighter V’s Reveal

sfv-ryu-denjinhadouken-622-2-crop

Over the past few days, news has moved fast regarding Street Fighter V, Capcom’s follow-up to the community-rejuvenating Street Fighter IV. One point of contention, however, had to do with the electrified fireball utilized by Ryu in both the teaser and gameplay trailers.

In a previous article, I assumed the appearance of this move gave us some insight into the position Street Fighter V takes on the franchise timeline, but there was still no clear indication other than the added effects that what we were seeing was actually a Denjin Hadouken.

Well, we now have that confirmation.

Capcom’s Yoshinori Ono recently took to PlayStation Europe’s official blog to discuss the title’s PlayStation 4 exclusivity and, while there wasn’t a whole lot of new information, the producer mentions the move by name.

Canonically, the Denjin Hadouken has only been used by Ryu in Street Fighter III, though it was available to Evil Ryu in the Street Fighter EX series. Street Fighter IV’s Gouken also has it at his disposal.

In addition to providing some hints to Street Fighter V’s story, we can also make some assumptions as to what it will bring to Ryu’s moveset. As a chargeable projectile, the Denjin Hadouken is rather versatile, capable of putting out quick damage like its normal counterpart or (if the combo or time permits) inflicting huge damage and stun.

Street Fighter V will appear on PlayStation 4 and PC. A release date has yet to be announced.

Source: PlayStation Europe via NeoGAF

Newcomer Lucky Chloe Joins the Cast of Tekken 7

During their celebration of the Tekken series’ twentieth anniversary, Katsuhiro Harada of Bandai Namco Games revealed a brand new character for Tekken 7.

Lucky Chloe is a newcomer to the franchise, decked out in some interesting catgirl garb. She joins fellow debutants Katarina and Claudio in the fight against series veterans like Kazuya, Heihachi, Leo, and more.

Her reveal trailer has yet to surface online, but we were able to grab a few quick screengrabs during the short presentation, which you’ll find below.

tekken7-luckychloe-stream-1tekken7-luckychloe-stream-2tekken7-luckychloe-stream-3

Tekken 7 is scheduled to arrive in arcades next March.

Source: Bandai Namco Games

Stage Transitions, Guard Breaks, and Mysterious Power-Ups – What Street Fighter V May Have in Store

sfv-ryu-art-edit-622-crop

After the accidental release of the Street Fighter V teaser yesterday, we published a fun piece positing the game’s place in the franchise storyline. But now that we have a longer piece of gameplay to check out, there’s only one thing to do: endlessly pore over every frame for details on the system mechanics.

While I’ve been messing around with Street Fighter for most of my life, I wouldn’t really classify myself as one of the most knowledgeable players around. As such, this breakdown shouldn’t be seen as exhaustive in any way, shape, or form. Still, it should work as a fun discussion starter, so let’s get going.

(A couple of quick notes: like yesterday’s article, this write-up will feature numerous GIFs. In an effort to cut down on load time, you will have to hover over each image to see it in motion. Also, as this is very early gameplay footage, what we see here may not be indicative of the final release, and many things may change between now and launch.)

First off, let’s just take a moment and appreciate these fireball collision graphics. Fellow new generation fighter Killer Instinct opted to go a more…spark-y route with their projectiles, but Street Fighter V’s graphics are a bit more fluid. I’m not going to go on record and say one is better than the other, but the image below sure is pretty.

Next up, we’ve got a quick Chun-Li combo (incorporating the Street Fighter III-esque air special) that demonstrates a few interesting things.

First, it seems as if Street Fighter V will feature launchers that can lead into juggles and true air combos. While a cut is introduced between the moment Chun kicks Ryu into the air and continues her attack, it seems as if this is all one string.

Second, after knocking Ryu back to the ground, Chun attacks him once more while he’s on his back. Whether this will function as a way to OTG opponents or is simply a combo ender for extra damage is currently unknown, because that’s where the combo ends.

In the earlier teaser, Ryu showed off an interesting technique, surrounding himself in electricity and ink swirls (reminiscent of Street Fighter IV). At first, this seemed like a simple intro animation, but the new gameplay has changed my mind on this.

As you can see above, Chun-Li appears to have a similar animation, replacing the wandering warrior’s electricity with what appears to be flowing water. While quite nice in an animation sense, I believe these are our first glimpses at a new gameplay mechanic that powers up a fighter’s abilities.

As you can see in these clips (all of which come after the “power-up” animations), each attack has been granted some additional flair. It seems as if the trailer is making sure we notice there are differences (two fireballs instead of one during Chun-Li’s Kikouken, Ryu’s Hadouken causing knockdown) by showing them later in the trailer, following the normal versions.

But the characters aren’t the only pieces of Street Fighter V possibly receiving some updates. At one point in the trailer, Chun-Li is shown knocking Ryu through a wooden door, seemingly opening up another area of the stage to continue the fight in.

As health bars aren’t included in the footage, we can’t tell if this is a way to inflict additional damage on opponents (after which they will, presumably, return to the main fighting area), a stage transition similar to the Tekken series, or even an animation unique to knockouts.

And, last but not least, this beauty: guard breaks! Obviously, we can’t be certain of this, but the piece we’ve included above looks an awful lot like Ryu is punishing Chun-Li for blocking too much. The use of a special attack (instead of something like, say, a focus attack), leads us to believe Street Fighter V may include this mechanic alongside a much-desired guard meter.

There you have it…all the random stuff I was able to spot in Capcom’s initial batch of gameplay footage. We’re guaranteed a closer look at the game come Capcom Cup later this month, so stay tuned for more.

Of course, we also want to hear from you, our readers! Did I get something completely wrong? Have you found something I missed? Let us know in the comments.

Ultra Street Fighter IV Heading to PlayStation 4 in Spring 2015

While everyone is busy freaking out about Street Fighter V, Capcom and Sony haven’t forgotten about Ultra Street Fighter IV.

During the opening ceremonies at this weekend’s PlayStation Experience, it was announced that Ultra Street Fighter IV will be heading exclusively to PlayStation 4. According to Sony vice president Adam Boyes, unnamed first-party studios are helping Capcom bring it to the new platform.

In addition to the game, it will include all of the downloadable costumes made available before its official release.

Ultra Street Fighter IV will be available on the current-generation console sometime in Spring 2015. Until then, check out the trailer below.

Sources: PlayStation, Capcom, tip via NightmareSteam