While Guilty Gear Xrd -SIGN- won’t arrive until December, fans eagerly anticipating that release in North America can now get their hands on a trial version of the upcoming fighter courtesy of PlayStation Network.
However, there are a few restrictions. First off, you need to be a PlayStation Plus subscriber to access this demo. Additionally, it is only available for PlayStation 4–sorry late adopters.
Similar to the previous Japanese demo, only Sol Badguy and Ky Kike will be available in the arcade (set to beginner difficulty) and tutorial modes. This allows for some rudimentary training, but expect a wider array of options when the full game launches next month.
Also like the Japanese version, this demo will be playable for a limited time. Starting today, users will be able to get their Guilty Gear fix for two weeks, with the trial period coming to an end on December 9.
Guilty Gear Xrd -SIGN- will launch for PlayStation 4 and PlayStation 3 in Japan on December 4, and a North American release will follow on December 16.
As the culmination of a year of competition, Capcom Cup 2014 represents the best of the best when it comes to Ultra Street Fighter IV competition. From well-known monsters like Infiltration and Bonchan to dark horses like Nishikin and ChuChu, the sixteen-player bracket is filled to the brim with varied talent and should make for one hell of a tournament.
In order to help spectators catch up on who has qualified, their road to Capcom Cup, and some of their basic gameplay tendencies, Capcom has teamed up with David “UltraDavid” Graham and James Chen to produce a series of videos discussing these world warriors. Their most recent entries focus on Evil Geniuses teammates Momochi, Justin Wong, and PR Balrog.
Throughout the videos below, UltraChen use high-profile matches from various Capcom Pro Tour tournaments to showcase what each competitor brings to the table. Be sure to check them out if you’re interested in a detailed breakdown of Momochi’s Ken, Justin Wong’s Rufus, or PR Balrog’s Boxer, or perhaps just want a refresher of what these players are capable of heading into the main event next month.
Ultra Street Fighter IV itself, with its new characters and balance adjustments, was quite an update itself, but Capcom is set to turn the dial to eleven in the game’s next patch.
Version 1.04 will included a ton of new additions, including the ability to utilize Edition Select online, trials for Ultra’s newcomers (as well as updated challenges for returning fighters), Omega Mode (which will also be available during unranked online player matches), further changes to the game’s balance, bug fixes, and compatibility files for the next set of alternate costumes.
Speaking of alternate costumes, Capcom has provided our first screenshots of the Wild costumes in-game. Below, you’ll find images for Dudley, Gen, and Ryu’s previously revealed outfits, along with brand new looks at Adon, Chun-Li, Decapre, E. Honda, Juri, Ken, Rolento, and Sagat.
Ultra Street Fighter IV’s 1.04 patch will release sometime after Capcom Cup 2014 next month, a little later than the October date announced back in September. As Omega Mode was not originally supposed to be included in this update, one can assume this delay was made so that all the goodies can be added into the game at once.
While video game conventions are typically third-party affairs, Sony is set to put on a very special dedicated entirely to properties that have appeared or will soon arrive on PlayStation consoles.
The two-day community event, dubbed PlayStation Experience, will feature playable versions of games like Uncharted 4: A Thief’s End, The Order: 1886, Bloodborne, No Man’s Sky, The Witness, and more, as well as the very first North American showing for Sony’s virtual reality simulator Project Morpheus.
Have no fear, there will certainly be enough for fighting game players to check out as well. Genre titles such as Mortal Kombat X, Guilty Gear Xrd -SIGN-, Divekick: Addition Edition +, and Skullgirls Encore are all set to make appearances alongside their more adventure- or shooting-driven siblings.
Oh, and, Capcom’s Yoshinori Ono will be bouncing around the show floor, Blanka figure more than likely in tow, ready to tease future happenings and take silly pictures.
In order to make sure fighting game fans are counted among the convention’s attendees next month, Sony has provided us with 25 (yes, two-five) tickets to award to our audience. As tickets are currently running for $55.50 a day (or $95.50 for the limited two-day passes) this is a pretty big opportunity if you want to see the show in person.
Instead of just throwing them into the ether and letting you fight over them, however, we’re gonna play a fun game.
First off, make sure you’re following both Shoryuken (@shoryukendotcom) and Joey “Mr. Wizard” Cuellar (@evilmrwizard) on Twitter. Next, you will need to send a tweet to both accounts, letting us know which upcoming PlayStation fighter you’re most looking forward to with the #ShoryukenPlayStation hashtag.
For example, if I were to participate (which I can’t, don’t worry), I would send something like this: “I can’t wait for Mortal Kombat X! @shoryukendotcom @evilmrwizard #ShoryukenPlayStation.”
And we’ll even provide a couple of buttons that will automatically follow the two aforementioned accounts.
PlayStation Experience is scheduled for December 6-7 at The Ventian in Las Vegas, Nevada. A full stream will be provided through Twitch should you not be able to make it in person.
With games like Outlast, P.T., and Five Nights at Freddy’s gaining steam among the community, Nintendo decided to include something special in Super Smash Bros. for Wii U to appeal to fans of more horrifying fare.
Okay, not really, but that wouldn’t be a surprising conclusion to come to after seeing the effects of a newly-discovered glitch.
Yesterday afternoon, a Miiverse user by the name of Guuppp began uploading images of a bug that affected the characters in his copy of Super Smash Bros. in an interesting and rather creepy way. The glitch causes models to become flattened in some areas and stretched in others, creating some very disturbing new looks for iconic Nintendo characters like Yoshi, Mario, Luigi, and more.
A video has also surfaced that shows this model-warping in action.
No details have been confirmed as of yet regarding how this glitch occurred, but Guuppp has mentioned that it came about naturally without any sort of game modificaton.
Have you encountered something like this during your time with Super Smash Bros. for Wii U? Let us know in the comments.
If you haven’t been obsessively watching your Xbox One for signs of Killer Instinct’s latest update, here’s some great news: the patch that upgrades the game to ver.2.1 is now live, bringing with it a brand new character, balance changes for the rest of the cast, and more.
Kan-Ra, the trap grappler who brings a number of unique mechanics to Iron Galaxy Studios’ work on Killer Instinct’s second season, is perhaps the most visible piece of today’s update. While he’s the third fighter to be added to the playable cast this season, he’s the first newcomer since Sadira from the initial release, bringing some fresh new ideas to the popular reboot.
Fans should be prompted sometime today to download this update (these things happen in waves), but those who purchased the Combo Breaker pack will have to wait until this Sunday, November 30, to play with Kan-Ra.
A full list of changes included in ver.2.1 can be found here.
Though fans outside of Japan were able to get their hands on Arc System Works’ Guilty Gear Xrd -SIGN- demo by setting up a foreign PlayStation Network account, an early look native to North America will be available very soon.
According to this week’s installment of PlayStation Blogcast, a demo for the PlayStation 4 version of Guilty Gear Xrd -SIGN- will arrive on the North American PlayStation Network next Tuesday, November 25. Much like the Japanese version, this will only be available to PlayStation Plus subscribers.
Specific details weren’t divulged during the podcast, but one can assume that the North American demo will carry the same limitations as its Japanese counterpart, where only Sol Badguy and Ky Kiske were playable in the arcade (set to beginner) and tutorial modes.
Guilty Gear Xrd -SIGN- is scheduled to release for PlayStation 4 and PlayStation 3 in Japan on December 4, arriving in North America shortly after on December 16.
While Killer Instinct’s Kan-Ra will certainly be the main focus for players when he is released next week, the update that makes him playable will also extend balance changes to the existing cast members. These range from simple bug fixes to other adjustments that will further affect gameplay and, in turn, competition.
After finishing up their live stream this morning, Microsoft creative director Adam Isgreen took to the Ultra-Combo forums to provide a full rundown of the system and character changes that will go into effect on Monday, November 24. You’ll find this entire list below, so peruse it at your leisure and get ready for the tweaks the update will bring.
Killer Instinct 2.1 Balance Changes
System Changes
Characters are no longer allowed to perform an ender right after activating instinct mode.
Sweep attacks are now unbreakable and cannot be counter broken from.
Some characters had gratuitous windows for Heavy Manuals after Heavy Linkers. These are a bit tighter now.
Jago
Linker Shadow Wind Kick is now projectile invulnerable just like the neutral version.
Sabrewulf
Fixed a bug that caused Wulf to face the wrong direction if he was throw at a certain point during his dash.
Fixed a bug that let your opponent break you during Feral Cancel in some neutral situations.
Fixed an overlapping manual/double window on Heavy Leap Slash linker, causing people to get a manual when they expected a double.
Fixed a bug that was adding extra delay after the super flash during Shadow Eclipse before the move became active.
Glacius
Glacius is no longer vulnerable during Instinct Activation.
Fixed a bug that caused Glacius to get “crossed up” by Maya’s Mantis while he was crouching, which got him hit when he shouldn’t have.
Thunder
Fixed a bug that allowed Thunder to tech out of throws during Call of Sky.
Linker Shadow Triplax has armor now, just like the neutral version.
Fixed a bug that prevented Thunder from using the Lv3 Call of Earth ender with the Light or Medium buttons.
Sadira
Fixed a bug that caused Sadira to experience her special landing frames when scoring a counterhit jumping attack after a Web Cling.
Fixed a bug that caused Sadira to land farther away from her opponent after a Heavy Recluse Linker if you held the Medium button instead of the Light button.
Orchid
Juggle Firecat projectiles have more knockback on them.
Shadow Uppercat does less damage.
Air Throw does less damage.
Grenade explosion hitbox size reduced about 25%.
Fixed a bug that let Orchid Counter Breaker out of Shadow Uppercat in some situations.
Performing an air throw after an opener Shadow Uppercat now counts as an opener, so performing a juggle ender right after this will count as opener-ender and be breakable.
Fixed a bug that caused Orchid to not fall correctly during an air throw attempt.
Fixed a bug that allowed Orchid to tech throws during Grenade Toss.
Spinal
No bones to pick with this hard-headed fellow this time.
Fulgore
Linker Shadow Blade Dash is now projectile invulnerable just like the neutral version.
Fixed a bug that caused your inputs to reverse after a Shadow Plasmaport into the left corner.
TJ Combo
The linker version of Shadow Flying Knee comes out a bit faster so that it can combo off of light manuals now.
Use of Vortex/Cyclone in a combo (non-linker version) adds additional KV.
Fixed a bug that caused Heavy Spin Fist Linker to act slightly differently when coming from Light or Medium buttons.
Fixed a bug that allowed him to tech throws while attempting a Shoot Toss.
Fixed a bug that caused Counter Hits with Tremor to play the wrong reaction.
Fixed a bug that caused TJ’s stage ultra to slow down if used after Auto Barrage.
Fixed a bug that caused TJ to get stuck when performing Powerline into Shadow Flying Knee into a Counter Breaker.
Maya
Shadow Spirit Slicer now launches standing opponents, but will get all five of its hits much more reliably.
Temperance and Vengeance separate more violently after Emnity Strike or Shadow Spirit Slicer
Mantis does less damage when used as part of a combo and can no longer cash out damage.
Mutli-hit normal attacks now build a more appropriate amount of shadow meter.
Fixed a bug that let Maya use Shadow Spirit Slicer without holding both Daggers.
Fixed a situational bug that allowed Maya to perform whiff cancels into special and shadow attacks.
Fixed an issue that caused Maya’s Mantis and Tumble Kick to break Glacius’ instinct armor even on block/miss.
Fixed a bug that prevented Maya from starting an Ultra if she opened a combo with Axe Kick.
Fixed a bug that caused Maya’s daggers to go missing if she was grabbed by certain characters after throwing homing Emnity Strike.
Mantis hits are now counted by the combo counter.
Fixed a bug that let Maya instinct cancel out of her lv4 Launcher Ender.
Additionally, Isgreen mentioned that they will soon be providing an option for players to upgrade to Ultra Edition, which will allow them to get their hands on new content and other bonus material sooner. This won’t be open forever, however, so be sure to take advantage of this offer while it’s available.
Kan-Ra will join the Killer Instinct cast for Ultra Edition owners on November 24, with a later release for Combo Breaker packages scheduled for November 30. More details can be found in Isgreen’s official post.
With Capcom Cup quickly approaching, Capcom recently released three more installments of their World Warriors video series, which sees David “UltraDavid” Graham and James Chen of UltraChen TV analyze important matches that have led the event’s participants to the main stage.
This time around, UltraChen takes a look at Razer’s Xian, Nishikin, and Momochi of Evil Geniuses. All amazing in their own right, these players utilize very different characters and faced stiffed competition on their way to Capcom Cup.
If you’re not as well-versed in their accomplishments or want a little more insight into their gameplay characteristics, the videos below are a perfect starting point.
Earlier this morning, Microsoft Studios and Iron Galaxy Studios released the very first gameplay footage of Killer Instinct’s Kan-Ra by way of a reveal trailer. And while that was all well and good, videos of that nature tend to raise more questions than they answer. Fortunately, fans did not have to wait long to get more information on this cursed combatant.
Microsoft recently wrapped up a lengthy live stream dedicated mostly to Kan-Ra, with additional focus on other changes coming in Monday’s update and viewer questions. We missed promoting this while it was live (sorry!) but you’ll find the full archive below if you made the same mistake. There’s a ton of great information here in preparation for Kan-Ra’s release next week, so don’t pass it up.