Dengeki Bunko FIGHTING CLIMAX Arrives on PlayStation Network

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While folks in the community like to label games such as Guilty Gear, BlazBlue, and Persona as “anime,” tonight a new brand of fighting game becomes available worldwide: the light novel fighter!

Sega’s Dengeki Bunko FIGHTING CLIMAX gathers characters from a variety of light novels published under the Dengeki Bunko imprint, which means players will be able to get their hands on folks like Asuna and Kirino from Sword Art Online, Oreimo’s cosplaying protagonist Kirino Kosaka, the intense Shizuo Heiwajima of Durarara!!, Ro-Kyu-Bu!’s Tomoka Minato, and many more.

Developed by French-Bread and Ecole Software of Melty Blood fame, FIGHTING CLIMAX certainly carries a ton of potential, but it certainly has quite a battle ahead to stay relevant with the upcoming release of Guilty Gear Xrd -SIGN-.

Dengeki Bunko FIGHTING CLIMAX is currently available through the Japanese PlayStation Network for ¥7538 (~$65 USD).

Source: PlayStation Network via Based Jebus

Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

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The folks over at VG Bootcamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee and Super Smash Bros. 64.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG Bootcamp

Next Level Battle Circuit #96 feat. Ultra Street Fighter IV Streaming Live

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This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As always, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll be running Ultra Street Fighter IV, featuring some of the best players on the east coast.

If you would like to check out these weekly tournaments, be sure to head on over to Next Level Arcade and take part every Wednesday. The address has been included below.

4013 8th Avenue
Brooklyn, NY 11232

The stream is currently live below, but you can also visit Twitch to join the chat. The full bracket will be made available through Challonge.

Watch live video from TeamSp00ky on www.twitch.tv

Sources: Team Spooky

Level|Up Series and Mike Watson Open Up About Their Mutual Parting of Ways

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Photo courtesy of Alex Valle

Although they’ve had other homes in the past, Level|Up Series’ weekly events have become synonymous with Southern California’s Super Arcade ever since they moved to the venue in late 2011. Owned and operated by fighting game community veteran Mike Watson, the game center is one of the few remaining arcades left in the United States, and recently found additional funding for their much-needed remodeling efforts thanks to a successful crowdfunding campaign.

Apart from providing locals a place to congregate and play their favorite games, Super Arcade has also given back to the community through charity events for the families of Nelson “Remix” Reyes, Patrick Collins, and, more recently, Terrance “PushaTee88″ Moore.

That’s why when it was announced last week that the two entities had parted ways, many were confused. As arguably two of the most important pillars in the SoCal scene, if not the entire community, the split seemed odd to those looking in from the outside. Level|Up president Alex Valle, himself a longtime competitor with a storied history, assured everyone publicly that the decision was both mutual and amicable, but many were still looking for more details.

Early this morning, Level|Up Series went live with their official word on the matter, lending some more insight on the background of the decisions. Despite rumors to the contrary, no amount of pressure from outside entities went into this decision. After heightened emotions caused some of Watson’s frustrations to rise to the surface, he spoke with the Level|Up crew about his desire to return to, as they put it, the “old way” of doing things. As such, their parting will give Watson the freedom he needs to push his business in the direction he feels is best.

We reached out to Watson himself for a comment regarding this development, and he also stressed the importance of letting people know that this split was entirely mutual. “When you have two entities that strive to better themselves, there is always a chance that those two groups will seek growth in different directions,” he explained. “This just happens to be the case where Level|Up wanted to continue growing towards becoming a larger production and Super Arcade wanted to focus more on improving the current fighting game scene.”

“This was strictly a business decision that allows both of us to be ourselves and have no restriction. We have both grown together to get to this point and we will both continue to grow without each other.”

Watson also mentioned that, although they won’t be working together on a regular basis, they will still partner up in the future as the situation calls for it.

As of now, it’s unclear where this new path will lead Super Arcade. Tonight will see the venue being a brand new weekly tournament series to fill the absence left by Wednesday Night Fights, held entirely on consoles instead of the PC standard Level|Up recently adopted. Watson plans to hold, essentially, the same events, so players in the area needn’t worry that they won’t have a place to compete due to his separation from Level|Up.

All future events at Super Arcade will be broadcast through their new dedicated channel. Shoryuken will continue to give them the same coverage afforded to the Level|Up Series events, so be sure to tune in.

Source: Level|Up Series

Hadocon VI to Provide the Perfect Capcom Cup Follow-Up on December 14, Online Registration Now Live

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Do you plan on visiting San Francisco next month for Capcom Cup 2014 and maybe have some extra time to kill the day after? Well, you’re in luck, because Shoryuken’s own Terry “Kineda” Ng is set to host another installment of Hadocon in Northern California.

Hadocon VI will deviate a bit from the standard Street Fighter/Marvel tradition set by earlier events by offering competition in Super Smash Bros. Melee and Skullgirls alongside Ultra Street Fighter IV. Team tournaments will also play a big role in this year’s festivities for those who prefer to compete as a group instead of by themselves.

Online registration is now open, and will be available until December 11. After that, the price will go up, so don’t delay!

If you have an itch to compete after watching the high-level matches at Capcom Cup, Hadocon VI may be right up your alley, so be sure to make plans to visit Burlingame on December 14. More details on this tournament can be found here.

Source: Facebook

Balance Changes, Updated Visuals, and More Heading to Project M on November 14

Project M is set to receive another major update later this week, the developers announced through a brand new trailer released today.

Version 3.5 of the popular Super Smash Bros. Brawl mod will include a variety of changes, including updates to the overall visuals, new colors and costumes for almost every playable cast member, high-definition remakes of classic stages, and, of course, balance adjustments for the entire roster. While details on the character changes are still forthcoming, the video does show off a sneak peek at what the update has in store for Ganondorf and Zelda.

Perhaps more important is the fact Project M will also receive a PAL release shortly after the update arrives in North America, allowing European fans to get in on the action with their native consoles.

Project M 3.5 will be available to download this Thursday, November 14. Be sure to head on over to the official website for more details.

Source: Project M, tips via Logan and LAST_WINDOW

Super Smash Bros. for Wii U Now Available for Pre-Loading

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As of this morning, Nintendo has made Super Smash Bros. for Wii U available for pre-loading, a little more than a week ahead of its release.

Purchasing the title through the console’s eShop will grant you access to the pre-loading feature immediately, as will download codes from participating retailers. Nintendo hopes this effort will allow players to avoid the day-one rush usually associated with digital games, which can choke the network and make release day downloads exceptionally slower.

At launch, the last bit of data will be downloaded and fans can jump into the game much sooner than previously possible.

Super Smash Bros. is the first Nintendo title to take advantage of pre-loading, but the company plans to roll it out to more Wii U games, as well as those on 3DS, in the future.

Super Smash Bros. for Wii U is scheduled to land in North America on November 21, unlocking at 12 AM EST. Releases in Europe and Japan will follow on November 28 and December 6, respectively.

Source: Nintendo via Polygon

Second Round of Tekken 7 Location Testing to Further Assess Arcade Netplay Capabilities

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If this evening’s Tekken 7 trailer release wasn’t enough for you, Bandai Namco Games also revealed that they will be holding another round of location tests for the upcoming title.

Much like the public showings in October, this month’s demonstrations will be open to the public and held in separate locations to test the arcade-to-arcade netplay functionality. This time around, however, the game centers chosen to participate are further apart than those in the previous test, allowing the developers to see how it holds up in tougher conditions.

Fans will be able to get their hands on Tekken 7 by visiting the following locations November 22-23:

  • Round One Stadium Sennichimae Arcade (Osaka)
  • SEGA Ikekuburo GiGO Arcade (Tokyo)
  • Leisureland Akihabara Arcade (Tokyo)
  • Taito Station Tenjin Arcade (Fukuoka)

Bandai Namco provided the same exact information on gameplay mechanics and character moves as they did last month, so it may be best not to expect something new on that front.

Additionally, attendees will be able to score exclusive Banapass stickers (pictured below) featuring newcomers Claudio and Katarina.

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Tekken 7 is scheduled to land in Japanese arcades sometime in February.

Source: Bandai Namco Games via Avoiding the Puddle

Footage of Early Killer Instinct Prototype for Xbox 360 Surfaces Online

Back when Double Helix Games was still working on Killer Instinct for Xbox One, they provided a behind-the-scenes look at development by way of Gametrailers.

While an incredibly interesting look at the origins of the sequel in its own right, the short documentary also included a brief peek at the prototype Double Helix put together to show Microsoft as their bid for the job. Complete with blank models and Street Fighter IV’s training mode, the early build wasn’t much to speak of, but it did include glimpses of the game that would go on to be Killer Instinct.

However, it looks as if there might have been one more step between that rough proof-of-concept and the final Xbox One title.

Andrew Borman of Past to Present Online recently got his hands on another Killer Instinct prototype that looks much closer to the game we know today but also happens to be running on a different system: Xbox 360.

Yep, you read that right. According to Borman, the footage he was given demonstrates another early build that was made specifically for the Xbox One’s older sibling, though for what purpose remains unknown. It’s possible this prototype served as another stepping stone for Double Helix on their road to snagging the Killer Instinct license, or even that the game was originally planned for Xbox 360 before being shifted to the then next-generation console.

You’ll no doubt notice that the game is incomplete. Tons of assets appear to be missing, such as textures and stages, and Thunder even retains the mannequin-esque placeholders used in the earlier build.

In any case, this is just another interesting footnote on Killer Instinct’s road back to the fighting game community, so be sure to check it out and let us know what you think.

Source: Past to Present Online

Tekken 7 Arcade Trailer Provides First Direct Look at New Gameplay Mechanics

While the Tekken 7 location tests back in October gave us our first look at the upcoming title, one thing that we definitely missed out on was direct feed footage of the game in action. Fortunately, that’s been corrected by a brand new trailer that was just released by Bandai Namco Games.

The video in question shares a good bit of gameplay video, mostly revolving around Tekken 7’s new gameplay mechanics, customization options, and more. You won’t get the full spread of information if you don’t speak Japanese, but the introduction appears to cover many of the details that have already been shared and, of course, translated.

Tekken 7 is scheduled to launch in arcades next February.

Source: Tekken Channel, tip via submotto