Smash @ Xanadu #137 feat. Super Smash Bros. for Wii U Streaming Live

The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Check Out Some Early Street Fighter V Competition

With Street Fighter V now available, a ton of communities across the United States are putting on launch day events to celebrate. So many, in fact, that we’ve decided to collect as many as possible and put them together in this article!

If you’re looking to check out some offline competition, perhaps because the online experience is less than satisfactory at the moment, these tournaments should do just the trick. Please note that some may be starting later than others due to time zone differences.

Mashfest NYC – New York (Live now!)

Watch live video from nycfurby on www.twitch.tv

STL BarWarz – Missouri (Live now!)

Watch live video from STLBarWarz on www.twitch.tv

Gameworks – Washington (6 PM PST, 9 PM EST)

Watch live video from TeamKhaos on www.twitch.tv

PandaxGaming – Arkansas (6 PM PST, 9 PM EST)

Watch live video from PandaxGaming on www.twitch.tv

Folsom Street Foundry – California (8 PM PST, 11 PM EST)

Watch live video from showdowngg on www.twitch.tv

KO Gaming Lounge – California (8 PM PST, 11 PM EST)

Watch live video from EpicGP on www.twitch.tv

Sources: Mashfest, STL BarWarz (via gllty), Khaos Gaming, PandaxGaming, Showdown eSportsEpic Gamer Productions (via Matthew L.)

Capcom Shares Pricing for Street Fighter V’s Downloadable Content

With Street Fighter V in the wild and eyes on future content, we have some pertinent information on how much post-launch characters and costumes will cost.

Let’s break things down real quick. Street Fighter V has two currencies. The first, Fight Money, is entirely in-game and earnable from completing various tasks. The second is Zenny, which is supported by real-world currency. For every dollar you put into the game, you’ll get 100 Zenny. Simple enough, right?

The possibility for confusion rises when the developers start to dictate what items can be purchased by what currency. Think of Street Fighter V’s system as an analogue to League of Legends, where Fight Money is used like Influence and Zenny can be compared to Riot Points. Sure, you’ll need to spend a whole lot more of the former to get what you want, but it’s relatively cheaper if you plan to grind the game anyways. The only cost to you is your time.

While we’ve known for some time that characters will cost 600 Zenny ($6 USD) and premium outfits will be set at 400 Zenny ($4 USD), these new details confirm previous rumors concerning how much Fight Money players will have to earn. According to Capcom, each character will be priced at 100,000 Fight Money, and story mode costumes will be 40,000 Fight Money.

That may sound like a lot, and that’s because it is. Completing the story and survival modes currently in the game should net you enough Fight Money to pick up Alex when he drops in March with a little left over for at least one costume. After that, you’ll need to focus on the upcoming daily challenges and netplay in order to earn the rest.

Fortunately, the community should never expect vital portions of gameplay, like characters, to become Zenny-exclusive purchases.

 

What Does Street Fighter V Mean to You? MarkMan, Spooky, LPN, and More Respond

Last night, I was able to check out the Street Fighter V launch party thanks to an invite from Capcom. Held at Folsom Street Foundry in San Francisco, California, the event featured setups for people to play casuals as well as variety of exhibitions, but the biggest draw was certainly the show match between musician Lupe Fiasco and Mad Catz’ Daigo Umehara.

We here at Shoryuken have probably waxed philosophical way too much when it comes to Street Fighter V’s possible impact on the community, so I wanted to hear what other players thought of the game’s significance. This is what they had to say.

Editor’s note: Some of the quotes have been edited for clarity and brevity.

For me, Street Fighter V has actually changed a lot over the past few days. It’s closure. It’s a nice remembrance of everything I’ve done at Mad Catz. I wish the Capcom and Mad Catz teams nothing but success in the future. It’s also a celebration of what’s to come within the fighting game community. We’ve done so much since 2008 and 2009; I’m just really looking forward to the future.Mark ‘MarkMan’ Julio
Street Fighter V means a lot to me because, for a long time, Street Fighter IV wasn’t a really well-known game in eSports. Seeing Street Fighter V at the forefront of makes me feel like I didn’t waste my time. Hopefully I can capitalize on things that I learned. It’s nice to see the fighting game community get exposure because I know it’s a really hype scene. If people can see the energy the crowd has for these games, I think it will make them want to play more and get involved.Alex Myers
Street Fighter V is a return to something that I was very passionate about a long time ago. I’m really happy to be able to do this again. I’m a lot older now, and people don’t expect somebody at my age to ever compete. For me to actually try this, it’s a dream. It might be my last chance at this stuff–who knows how old I can get and keep playing these games–but I’m gonna give it a shot.Graham Wolfe
Street Fighter V’s release means growth. I’m really excited about new players coming in. There’s going to be more exposure, with also translates to growth. There’s going to be more opportunities for all players, including myself. It’s about giving life to something I’m passionate about. It’s not just ending at Street Fighter IV. Capcom worked so hard on this project so that I have something to look forward to for the next 5-6 years, and I’m really thankful for that.Kelvin Jeon
I think Street Fighter V is the most important thing in my life right now. It’s almost like destiny coming true. Even with all the work that I put into Street Fighter IV, I never got the results I wanted. Right now, I’m 23, so I feel like I’m at the greatest point in my life to be able to make something happen in gaming. Not to say that I’m quitting work or anything, but this is probably the best time that it’s going to line up. It really helps that the game has been made on so much feedback. Everything I hated about Street Fighter IV is gone, everyone is coming together, the scene is getting even bigger. I’m at lupe vs. daigo right now, and there’s so many people who might not even play Street Fighter IV but just wanted to see it happen. It’s just going to get so big, and I feel fortunate to be at the spearhead when it does get really big.bjUNCHAINED

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Street Fighter V is an opportunity for me to prove that my game is solid. It’s going to be all fundamentals, so it’s important to have that raw skill. Coming from Street Fighter IV, a lot of players are going to struggle. I’m a Yun player, and a lot of people think Yun players don’t have fundamentals, so that’s more motivation for me to prove them wrong. I’m playing Ken now, and I’m doing good work with him. Street Fighter V, to me, is going to be a real Street Fighter game. I can say Street Fighter IV wasn’t a real Street Fighter, while Street Fighter V resembles the old games. I started with Street Fighter III: 3rd Strike. I can play an old-school fighter, and I can be super solid. Street Fighter V will let me show what I started with, that I can play the ground game, that I can play super solid and beat everyone. I can’t fuckin’ wait, and I’m gonna body some people. This game is very honest, and that’s what I want–for people to see the honesty in the gameplay, in the mixups. You’re going to see real mind games in Street Fighter V. Stay tuned!Julio Fuentes
For me personally, Street Fighter V is a restart. I feel like I was pretty adept at Street Fighter IV until ver. 2012, and then everything was all about Yun. I was too frustrated to keep going. Street Fighter V is a complete reset, everything is completely different, I can start brand new. And Dhalsim is actually godlike, so I’m happy. For the team, I think they all feel the same way. Justin Wong, Eduardo “PR Balrog” Perez, Ricki Ortiz, Kenneth “K-Brad” Bradley, they all feel it’s a reset and they all feel like it’s going to be a new start.Evil Geniuses’ Antonio Javier
Street Fighter V is the start of a brand new generation, and it’s introducing the entire world to the fighting game community.Showdown’s Carolyn Dao
What is up guys, this is Spooky. Street Fighter V means a great many things to me, good and bittersweet. It’s a little bit sad to see the previous titles go and the great many people that I’ve come to meet thanks to them, but I’m most excited about the community and people that will come back from the dead or from the old days, and all the new people that I’ll see at events. I’m looking forward to meeting everyone.Spooky
Street Fighter V, to me, represents a new beginning, a new age, a new era. It’s definitely a brand new opportunity for all players to truly unite. This game has already had a very strong beginning. I can definitely see it lasting for 10+ years. Lupe Fiasco is able to execute combos. You’re always in the fight. That’s what i really like about Street Fighter V–it contributes to the player rather than the character. I haven’t heard really a negative comment about it, so let’s keep it going.LPN
Yo it’s Honzo I’m the fuckin’ best at Street Fighter V in the fuckin’ world.Honzo Gonzo

 

What does Street Fighter V mean to you? Let us know in the comments.

Brush Up on Street Fighter V’s V-Mechanics

Street Fighter V? V-Mechanics? Get it? Real clever, Capcom!

With Street Fighter V now on store shelves, we here at Shoryuken thought it would benefit our readers to gather all the scattered information we have on the updated mechanics in one place. Sometimes, the benefits of a particular V-Skill or V-Trigger aren’t readily apparent, so read on if you’re interested in learning more.

Let’s start off with a few definitions. V-Skills are one of the many parts of gameplay that makes a character unique, and accentuates their given archetype. They can be performed at any time by pressing MP+MK, and do a great job of building V-Meter. V-Triggers, on the other hand, can only be activated once the V-Meter is full. They generally provide a boost in abilities that differs from character to character. Each one is tied to a timer that slowly drains.

Now let’s get into character specifics.

Ryu

V-Skill – Mind’s Eye

Ryu’s V-Skill, Mind’s Eye, is essentially a simplified version of Street Fighter III’s parries. All attacks can be countered in this way, even those that hit more than once if you use proper timing. Each blow Ryu parries will add to his V-Meter.

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V-Trigger – Denjin Reiki

Denjin Renki gives Ryu access to powerful hadoukens that are quicker, deal increased damage, and build stun at a higher rate thanks to their electrical charge. Fireballs can also be charged, giving them the ability to dole even more pain as well as guard break blocking opponents. These buffs also apply to his Shinku Hadouken, transforming it into the mega-powerful Denjin Hadouken.

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Chun-Li

V-Skill – Rankyaku

Chun-Li’s Ranyaku is a special jump that rises at a lower angle their her regular jump. On the way down, she can use aerial attacks, including specials like her airborne Hyakuretsukyaku.

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V-Trigger – Renkiko

Renkiko gives Chun-Li additional hits on her normal attacks tied to a timer. While lights aren’t adjusted, mediums get one extra hit and heavies get two. Specials don’t receive any benefits.

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Nash

V-Skill – Bullet Clear

Much like Ryu’s V-Skill, Bullet Clear provides Nash with a reliable way to counter projectiles by literally absorbing their power. If he’s close enough to the opponent, Bullet Clear will damage the opponent. Both functions add to his V-Meter.

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V-Trigger – Sonic Move

Nash’s Sonic Move is a teleport that places the Alpha veteran in a different position depending on the accompanying input. Nash can appear behind the opponent on the ground, behind them in the air, or in front of them in the air, and is able to act as soon as he becomes visible.

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M. Bison

V-Skill – Psycho Reflect

Another projectile absorption technique, Psycho Reflect gives M. Bison the added benefit of a retaliatory fireball of his own should players continue to hold the buttons down. The dictator can also absorb regular attacks.

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V-Trigger – Psycho Power

Upon activating Psycho Power, M. Bison’s dash is given teleportation properties that make it capable of passing through fireballs and other forms of offense. Additionally, his Somersault Skull Diver and Double Knee Press specials cause him to disappear, making them more difficult to properly gauge.

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Cammy

V-Skill – Axel Spin Knuckle

The former Bison Doll’s Axel Spin Knuckle returns in Street Fighter V, now bound to the V-Skill input. Like before, it passes through projectiles, and Cammy will even pass through opponents should she be close enough.

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V-Trigger – Delta Drive

Cammy gets added damage and hits on her special moves with Delta Drive, increasing her ability to smother opponents with her unrelenting pressure.

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Birdie

V-Skill – Break Time

Birdie’s V-Skill comes in three different flavors. At neutral, the gluttonous fighter munches down on a donut for a large V-Meter boost, holding down gives him a small V-Meter boost as well as a rolling projectile, and holding back places a banana peel on the ground that can trip opponents and set up combo opportunities.

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V-Trigger – Enjoy Time

Eating the Enjoy Time pepper provides Birdie with increased range on his specials while also adding armor and damage. The burst of fire at the beginning can hit airborne opponents and extend combos.

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Ken

V-Skill – Quick Step

Quick Step allows Ken to close distance on the opponent with a short run. Near the end, he can input attacks, including his step kick.

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V-Trigger – Heat Rush

The flames channeled by Heat Rush power up Ken’s special attacks with more damage and hits, and the altered trajectory provides different combo opportunities.

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Necalli

V-Skill – Culminated Power

Similar to C. Viper in Street Fighter IV, Necalli’s V-Skill is a ground pound with a varying range that depends on which direction you hold.

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V-Trigger – Torrent of Power

More than any other V-Trigger, this turns Necalli into a much different character, opening up combo possibilities thanks to his improved frame data and unique Critical Art.

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Vega

V-Skill – Matador Turn

Building on his legacy as a tricky fighter, Vega’s V-Skill first dodges the opponent’s attack before launching a counter. The counter can be canceled by immediately pressing another button.

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V-Trigger – Bloody Kiss

Vega throws a rose that, on hit, sees him follow up with a series of attacks that can be utilized as a combo extender. This can be done while crouching for an anti-air rose as well as during a forward jump.

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R. Mika

V-Skill – Mic Performance

Like any professional wrestler worth their salt, R. Mika’s mic skills are impeccable. Her V-Skill allows her to give a blistering speech on any number of topics, powering up her throws along the way. The longer the inputs are held, the stronger she gets, and a single hit of armor gives players some leeway. When the buttons are let go, R. Mika tosses the microphone at her opponent.

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V-Trigger – Nadeshiko

R. Mika’s tag-team partner Nadeshiko becomes an assist with this V-Trigger, and is capable of attacking from three different angles depending on the direction that’s held. Neutral is a body splash from the top of the screen, back is a drop kick from the front, and forward is a drop kick from behind.

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Rashid

V-Skill – Front Flip, Rolling Assault

Rashid is unique in that he essentially has two separate V-Skills. The first, Front Flip, is exactly that: the Arab fighter flips forward, during which players can press kick for a divekick.

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Rolling Assault, on the other hand, is a quick forward roll that is capable of transitioning into an upward kick.

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V-Trigger – Ysaar

If traps and oki are your thing, you’re going to get a lot of out Rashid’s V-Trigger. The cyclone it produces moves forward slowly and damages the opponent, but Rashid can also use it to increase his momentum.

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Karin

V-Skill – Meioken

Karin’s V-Skill is a palm strike that can dissipate projectiles and knock down the opponent. Holding the inputs will charge the move for beneficial hit and block properties.

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V-Trigger – Kanzuki-Ryu Guren no Kata

Fans of previous Karin incarnations will likely get a lot of mileage out of her V-Trigger, as it opens up her true, variable fighting style. After the opening attack, Karin can transition into a number of different attacks, including an overhead, a sweep, a backdash, and more.

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Zangief

V-Skill – Iron Muscle

What would Zangief be without a silly pose? With his V-Skill, the Russian grappler can absorb one hit (which translates into recoverable health loss). Holding the buttons lets Zangief walk forward slowly, and he’ll pose once more when the input is released, damaging the opponent if they are close enough.

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V-Trigger – Cyclone Lariat

As a grappler, Zangief wants to be as close to his enemies as possible. Fortunately, his V-Trigger sucks in the opposing player and lands multiple attacks should the buttons be held.

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Laura

V-Skill – Linear Movement

As the name implies, Laura’s V-Skill is all about spacing. Holding back sees the newcomer dodge backwards, while forward results in a quick forward dash. You can also play mind games with opponents by keeping your stick at neutral, which translates into an overhead kick.

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V-Trigger – Spark Show

Although Blanka has yet to make an appearance in Street Fighter V, Laura upholds both his Brazilian heritage and skills with electricity. Spark Show improves stun on a number of Laura’s attacks, gives her projectile added range, and increases the distance she travels with her V-Skill.

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Dhalsim

V-Skill – Yoga Float

While he’s already a rather floaty fighter, Dhalsim’s V-Skill takes that a step further by giving him the ability to hang above the ground for a few more seconds, during which all of his air attacks and specials are at his disposal.

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V-Trigger – Yoga Burner

Doing his best Dormammu impression, Dhalsim lays down a carpet of flame when his V-Trigger is activated. Opponents standing in the fire will take continual (but recoverable) damage. The initial hit also deals damage and knockdown.

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F.A.N.G

V-Skill – Nishodoku

F.A.N.G’s V-Skill produces a slow-moving projectile. While it doesn’t result in any direct damage, it does apply a poison status to the opponent that slowly drains their life. Additionally, Nishodoku doesn’t interact with other projectiles or even inflict hit stun on its victim.

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V-Trigger – Dokunomu

Continuing with the poison theme, Dokunomu surrounds F.A.N.G with a toxic cloud that damages nearby opponents.

sfv-system-fang-vtrigger-1_resultsfv-system-fang-vtrigger-2_result

Hopefully this helped clear up any confusion that was still out there. Feel free to let us know your strategic implementations of these mechanics in the comments.

Here’s How to Get Your Legacy Controller Working in Street Fighter V

As we’re sure you’ve heard a million times by now, Street Fighter V is live! Exciting! Despite ongoing server issues, the community finally has a chance to come together and play.

It’s a sad truth, but transitioning to PlayStation 4 can come with some with some financial hits apart from just buying the console. But if you’re planning on using a legacy controller to mitigate some of this cost, the steps to getting your arcade stick working can be a little confusing. Never fear! Shoryuken is here to help you out.

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First off, navigate to Options on the main menu.

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Then head to Other Settings.

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Next, select the option titled P1 Legacy Controller Authentication.

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At this point, you’ll want to plug in your legacy device if you haven’t already.

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Once you’ve done all that, Street Fighter V will automatically detect your controller, and you should be greeted by this message. Hit close and have fun!

Unfortunately, you’re going to need a DualShock 4 for each legacy device you plan on using, as disconnecting the controller used to authenticate will diconnect the older arcade stick or pad.

As for PC, Street Fighter V natively supports a number of devices, but those without Xinput functionality have been left in the dust until a future patch. Bafael recently put together a great video showing how to get controllers of this nature working.

Editor’s note: We were recently informed that this workaround has the potential to cause input lag, so your mileage may vary.

Street Fighter V is now available on PlayStation 4 and PC. We hope these guides help!

Raven Joins Guilty Gear Xrd -REVELATOR- Cast

Arc System Works has announced that Raven will join Guilty Gear Xrd -REVELATOR-‘s cast when the title arrives on consoles. This news comes courtesy of Famitsu, and provides an answer to recent hints that a sixth character was being prepped for the console release.

Similar to the path Sin Kiske took in -SIGN- before becoming playable, Raven was previously featured in -REVELATOR-‘s story mode. Before that, however, he was introduced in Guilty Gear X as a possible future version of Axl Low, and also served as a boss in Guilty Gear 2: Overture.

While we’ll have to wait for Famitsu to drop later this week for full details, the preview below highlights some of the new skills Raven brings to table. You’ll also notice a mysterious silhouette in the upper-right…perhaps Dizzy’s reveal is just around the corner?

ggxrd-ravendizzy-famitsu

Guilty Gear Xrd -REVELATOR- launches for PlayStation 3 and PlayStation 4 on May 26 in Japan, June 7 in North America, and June 10 in Europe.

Source: Famitsu via Gematsu

Evo 2016 Bans Legacy Controllers for Street Fighter V

Street Fighter V’s legacy controller is likely the most important piece of functionality for many members of the fighting game community as it removes additional purchases in order to continue competing with an older arcade stick or controller. Unfortunately, the Evo organizers have banned use of the feature at this year’s tournament.

For those out of the loop, Street Fighter V makes use of a driver developed by Lab Zero Games that makes PlayStation 3 peripherals work on the current generation console. While not perfect due to the necessity of having at least one DualShock 4 to get things activated properly, it years better than other titles that require a native controller for each legacy controller in use.

After spending time with Street Fighter V, organizer Joey “Mr. Wizard” Cuellar announced earlier tonight that Evo 2016 will not allow the use of older arcade sticks and pads due to their inherent restrictions as well as unconfirmed reports that legacy controllers drop inputs.

Evo 2016 is scheduled for July 15-17 in Las Vegas, Nevada. More details can be found here.

Source: Mr. Wizard via NightmareSteam

Evo 2016 Bans Legacy Controllers for Street Fighter V

Street Fighter V’s legacy controller is likely the most important piece of functionality for many members of the fighting game community as it removes additional purchases in order to continue competing with an older arcade stick or controller. Unfortunately, the Evo organizers have banned use of the feature at this year’s tournament.

For those out of the loop, Street Fighter V makes use of a driver developed by Lab Zero Games that makes PlayStation 3 peripherals work on the current generation console. While not perfect due to the necessity of having at least one DualShock 4 to get things activated properly, it years better than other titles that require a native controller for each legacy controller in use.

After spending time with Street Fighter V, organizer Joey “Mr. Wizard” Cuellar announced earlier tonight that Evo 2016 will not allow the use of older arcade sticks and pads due to their inherent restrictions as well as unconfirmed reports that legacy controllers drop inputs.

Evo 2016 is scheduled for July 15-17 in Las Vegas, Nevada. More details can be found here.

Source: Mr. Wizard via NightmareSteam

Red Bull Signs Olivier “Luffy” Hay

Earlier today, Olivier “Luffy” Hay announced that he has signed with Red Bull. This news comes shortly after the French competitor revealed he had left his previous sponsors, Meltdown, to pursue other opportunities.

Luffy is perhaps best known for his spectacular showing at Evo 2014, where he took home first in Ultra Street Fighter IV. Since then, he has competed at Capcom Cup twice, placing third in 2014 and ninth in 2015, and secured numerous championships across the world.

With this signing, Red Bull adds another international star to their impressive fighting game roster, which also includes Darryl “Snake Eyez” Lewis of the United States and Masato “Bonchan” Takahashi of Japan.

We can look forward to seeing Luffy compete in Street Fighter V throughout the 2016 season.

Source: Luffy via PR Balrog