Fans modding Ultimate Marvel vs. Capcom 3 to provide “Project Marvel” balance update

For years, fans of Ultimate Marvel vs. Capcom 3 have been hoping for some form of update. Despite the desire from both fans and Capcom themselves to update the game, the patch ultimately never materialized. With Marvel vs. Capcom: Infinite on the horizon, a patch seems more unlikely than ever as Capcom moves on to the next installment.

Thankfully, UMvC3 has been released on Steam, which is known for its game mods. We’ve already seen some of this modded UMvC3 content release already, but recently a huge patch titled “Project Marvel” has been in the works. This patch intends to balance every character–patch notes here–to fix some of the more glaring problems with the game. The video below is over four hours long, but goes through all the changes and why certain decisions were made.

The patch isn’t available for download quite yet, but it seems likely to be completed soon. If you’d like to see some of the game in action, the match below is played on this Project Marvel patch.

Source: e mc

Fantastic Filia feats on full display in this Skullgirls: 2nd Encore CMV

Skullgirls is a game that’s undergone many changes since it first released 5 years ago, both in its community and in the game itself. Through all of those changes, the game’s managed to maintain the same sense of freedom that it started with; while those ridiculous 30 second combos don’t exist anymore, the open-ended nature of combos is very much alive.

Skullgirls player duckator, noted for winning both of the 2012 and 2013 Evo side tournaments for the game, recently constructed an amazing CMV featuring Filia. This video focuses on landing outrageous confirms, both alone and with assistance. While most of these are pretty impractical in real matches, this is definitely worth a watch.

Source: duckator

Explore the mental trap of terminology with Novriltataki’s latest “Exploring Fighting Games” tutorial

Fighting games are hard. They just are, no two ways about it. This leads many of the players who do understand them to try and help others understand, making tutorials and guides to aid newcomers. Universal tutorials, ones that aren’t restricted to any one game, aren’t as common however, though that isn’t to say they are nonexistent.

Fighting game fan and YouTuber novriltataki is known for his Guilty Gear tutorials, but recently he’s been devoting time to making universal guides to help players understand fighting games better. Today’s video covers an unusual topic, terminology, and how it alters our perception of the game. This altered perception could potentially interfere with growing and improving, so be sure to give it a watch and make sure you’re thinking about fighters correctly.

Also, be sure to catch Episode 1, which helps to redefine “Footsies” to give players a better grasp of the games they play.

Source: novriltataki

Stream.me gives $6,000 to Skullgirls Tour, sending 7 international players to Combo Breaker 2017

Skullgirls is fairly atypical fighting game community. Most fighters tend to start strong, gradually losing steam as time goes on. Skullgirls on the other hand started off poorly, with hardly any tournament activity the first year–outside of the Evo side tournament. Since then, the community has slowly-but-surely built up steam, today enjoying a community size larger than ever before, despite being 5 years old.

Part of the community’s growth has in the past year manifested itself in the form of the Skullgirls Tour, which has been a community effort to create more visibility for itself by charting out the game’s tournament calendar. This effort has gained a lot of attention from the overall community, notably from Stream.me, who announced it was donating $2,000 to the Skullgirls Tour to get international players out to Combo Breaker, Skullgirls’ biggest event for the last 3 years running.

To celebrate that $2,000–and to raise even more money–the team behind the Skullgirls Tour held a charity stream showcasing international talent from the world over. During this broadcast, Stream.me donated another $4,000 to the cause, which–combined with the money raised during the stream itself–was enough to send seven players (each from a different international country) to Illinois’ Combo Breaker 2017, which is May 26th-28th.

You can see the recorded stream below, for a full five hours of Skullgirls 2nd Encore action:

Source: DaPurpleSharpie; via tip from Wenzel

IGTUnkn0wn breaks down Ultimate Marvel vs. Capcom 3’s OS dash tech

With Marvel vs. Capcom: Infinite slated for only a few months from now, the FGC has been throwing Ultimate Marvel vs Capcom 3 a sort of “going away party”: between getting into Evo one last time, the Curleh Cup, and just the last push in general the community is giving it, it’s quite the nice send-off.

With Evo 2017 only two months away, the UMvC3 community has been hard at work honing their skills for the last really big event before Infinite. Some top players have even been sharing tech, and today we have a tech video from IGTUnkn0wn on an older technique. Option select dash allows a grab attempt and a dash a the same time–as the name implies–and Unkn0wn goes on to demonstrate how this can help you survive in real matches.

Source: IGTUnkn0wn

Eighty Sixed: A spotlight on their T-shirt and keychain collection

There are a few things you’ll unavoidably see many players with at any given FGC event. Of course, you’ll see your standard tournament equipment: things like arcade sticks, pad, and the occasional hitbox–but you’ll also see plenty of “gamer swag.” Some players adorn themselves in bead art, others carry plushies with them–but by-and-large the most common sight would be gaming T-shirts.

Eighty Sixed is a vendor specializing in officially licensed wearable merch, providing primarily shirts and keychains for players and fans. They have products based on a number of different franchises, including Street Fighter V, Killer Instinct, Guilty Gear, BlazBlue, and Skullgirls. They also produce gaming-themed shirts of their own original designs, and even have worked with YouTuber Maximilian Dood to provide a collection of shirts themed around him and his exploits (Yo! Videogames).

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Yatagarasu Eighty Sixed
Zangief Eighty Sixed
Black Egrets Eighty Sixed
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Spinal Eighty Sixed Shirt
Makoto Eighty Sixed
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I-No Eighty Sixed

The shirts feature a wide variety of cool exclusive artwork, some of which are even glow-in-the-dark. Street Fighter is currently leading the pack for the widest variety of available shirt designs, but there’s a varied selection for most of the featured games. Most shirts will set you back $24.00 USD each.

They also sell some other items aside, from shirts. Their most recent announcement centered around new Street Fighter V keychains, which depict about half of the original cast so far. More will undoubtedly be released, so if your character isn’t available yet, simply being patient should solve that problem for you. There are also keychains available for Killer Instinct and Skullgirls, which you can see below:

Eighty Sixed Keychains
Killer Instinct Keychains Eighty Sixed
Skullgirls Keychains EIghty Sixed

Each keychain is a decent size, big enough to appreciate the character artwork, but small enough to not be a pocket-burden. These are all also original designs by Eighty Sixed, each keychain made of soft rubbery material. They’re a great way for fans to show off their love for their favorite characters–as cute, “chibi” designs. Their keychains generally run between $6.00 and $8.00 USD.

In addition to those, they also sell buttons–and even mouse pads–for a handful of their supported franchises. They range in price from $5.00 to $10.00 USD.

Click to view slideshow.

Their focus as a vendor is naturally on providing clothing and accessories, but they also have been known to help out fighting game communities more directly. A specific example: they recently ran a sale on all Skullgirls products, with a percentage of sales going towards the donation drive aimed at flying international players to Combo Breaker. (This donation drive has since concluded.)

You can see Eighty Sixed’s full catalog on their website, and follow them on Twitter for updates (and the occasional promo code).

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Source: Eighty Sixed

SoCal TO Jimmy Nguyen talks about Red Bull and FGC history: “Rivalries are a means of motivation for players”

Red Bull has been very active in the FGC scene for the past few years, holding tournaments and supporting community events. Street Fighter V is, of course, the latest big thing for the FGC–and this year’s Red Bull Proving Grounds seeks to bring a whole new flavor to the competition with this regional rivalry theme. To get some better insight into these different regions and what’s going to happen when they all meet June 24-25th, we’ve been reaching out to each region’s tournament organizer for insight.

Today’s interview focuses on some of the more classic aspects of the fighting game culture, as well as some history involving the old days, and how it relates to the recent Red Bull event. We hear from the SoCal TO today, running the Vanguard series.

Jimmy “ShinJN” Nguyen: My name is Jimmy Nguyen and my gamer handle is ShinJN. I am a native of Southern California, and I am a co-founder and the President & COO of Level Up, LLC. I wear many hats, but the key ones are business development, adviser/consultant/mentor/teacher, CFO, TO & event manager, activation/project manager, and live-production engineer/director/producer.

Like most OGs, my Street Fighter career began with SFII and this franchise has been a part of my life ever since. It gave me opportunities to be part of the Southern Hills Golfland community and become friends with the old-school guys like the Cannons, Javi Moreno, Joey Cuellar, Alex Valle, and John Choi; just to name a few. Other than playing games, I have been producing content and running & organizing events since the arcade and pre-Evo years. I took a break between 2002 and 2008 to focus on my professional career, but always kept my feet in the FGC in varying degrees.

With the experience I  gained from both my trade and gaming careers, I came up with the idea to start an event and production company, now Level Up, shortly after the announcement of SFIV (Q4 2008). It wasn’t until 2009 when I started finding the right people to turn this idea into a real company. In 2010, Level Up was co-founded by myself, Alex Valle, AJ Papa, Frank Reyes, Bryan Gateb, Mike Ortiz, and Walter Ly. Once I had the right people in place, I started building the foundation of the company by learning more about startups, combining all our strengths, and learning from our weaknesses.

I like to lay low but you can catch a glimpse of me in the B5 DVDs and some older videos on YouTube, as well as some recent content. You just need to dig for it.

Zidiane: You said you started with SFII. Was that the original when it first came out way back when, or did you come into the scene sometime after then?

Jimmy: Yup, that would be the original World Warrior, glitches and all. I met a lot of random players in pizza joints, convenience stores, and mom & pop arcades. Being a kid at the time, the communities I were a part of were my school friends, where we played SFII whenever we could. It was tough fitting in back then because everyone was territorial, so your friends were the first people to fit in with.

Zidiane: The scene must look quite different with that as your original introduction. What’s it like seeing and being a leader of the scene in its current state?

Jimmy: There is a huge contrast between now and then. In the past, you had to really prove yourself to play on the arcade machines. Even when you did get a chance, there was a lot of intimidation. There is still some of this today, but it’s not as cutthroat. I definitely don’t want to see that repeated today. Engagement, inclusion, relating to everyone, and showing empathy are some of the key things I focus on to build the FGC. It’s great seeing how the “community” in FGC is really evolving when you approach it with that mindset. It also is very nice to see how we came from grassroots and still maintain the roots while creating opportunities for each other.

Zidiane: In the context of this latest Red Bull Proving Grounds event, I’ve heard it said that it’s a return to some of the rivalry and regional pride that was everywhere back in those days. Do you see it that way, and if so, do you think it’s good for the community?

Jimmy: RBPG is trying to resurrect the rivalry and regional pride. When I was brought on to do PG last year, I was immediately on board when I heard the pitch. Rivalries and regional pride are great for the community because they give the players something to strive for and it also validates all the effort they put into the game to become better. Look at sports, there are many rivalries there. SoCal vs. NorCal. WC vs. EC vs. MW. Let’s go! Some of the old rivalries need a spark or fuel to create a new fire. Rivalries are a means of motivation for players to play more fighting games and get better.

Zidiane: That’s of course what we all want, to play more fighting games. Speaking of regions, yours is of course LA and the specific regional event will be Vangaurd, correct? What’s the venue like?

Jimmy: That is correct. Vanguard is the LA region event, even though we are in Orange County. The venue we are using is PlayLIVE Nation in Fullerton, CA. It is a beautiful new venue that opened in October of last year. It is focused at providing guests a LAN center experience but instead of PCs, they use consoles, which is perfect for us. They also sell and host trading card games, if you are also into that genre.

Zidiane: As far as that area, what does the player pool look like? SoCal and NorCal are two of the most talent-rich scenes in the FGC, but from what you see and what you expect, who are some notable players that are going to be competing this time around?

Jimmy: SoCal has been known to be one of the top breeders of talent in the FGC. Vanguard: Chapter 0 earlier this month had a very stacked SFV tournament. It can be quite intimidating to compete in a SoCal weekly or monthly event. I always like following the players that seem to come from nowhere, or the ones that don’t always go to events, but come and destroy people. Commander Jesse is one of those stories with his continuous and exponential growth with Dhalsim. I would love to see him represent SoCal in the finals.

Bushinstyle is another player to keep an eye on. If you followed his grudge match vs. Marq Teddy a few years ago and compare it to how he plays today, there is a huge improvement in his game. His erratic style can really confuse some players. SD Pnoy from San Diego won Chapter 0. I always like seeing SD come and represent that city. He is one of the key players in keeping the SD FGC strong.

Zidiane: If you had to make a prediction, would you say those three would be the ones to represent LA in the main event?

Jimmy: I would say SD Pnoy, Commander Jesse, and Stupendous would represent the LA region. They just need to go to every Vanguard event! If not Stupendous, Chris T would be my third.

Zidiane: Alright. I did sit down with Carolyn, the NorCal TO recently. She talked a lot about rivalries, and mentioned the long-standing rivalry that NorCal and SoCal had with each other. It’s of course a well-established rivalry, but what does that rivalry look like from your perspective?

Jimmy: It is not as strong as the reputation makes it out to be. I don’t blame the players or the advent of online matchmaking, though. As mentioned before, the community is evolving and information sharing is easier and less confined. Players want and love to play each other from other regions. Individual rivalries are a lot stronger than regional ones. There still is SoCal vs. NorCal, but it’s usually us old guys that like to add fuel to that fire when those matchups happen. We just have to keep telling the stories so the newer generation can understand the rivalry. I’m looking forward to seeing what happens when it comes down to NorCal vs. SoCal in the Proving Grounds West Coast bracket. It’ll be super hype.

Zidiane: So, as far as these regional rivalries not carrying as much weight as they used to, do you feel the same about the whole East Coast vs. West Coast theme of the event? Carolyn mentioned that the West Coast branding for the event was important to their players. Does it carry the same significance for you and your region?

Jimmy: When you have a collective of regions vs. another collective and enable them by providing an event such as the Proving Grounds Finals, it changes substance of the rivalry, making it stronger and more important. By branding it WC vs. EC, not only is RB preserving that longstanding rivalry, they are discretely forcing the players to band together and fight for their coast. It’s brilliant. EC dominated the finals last year, and we don’t want that to happen again (even though NYChrisG now lives on the WC and won the finals, the EC still claim him).

Zidiane: So far, most of the TOs I’ve talked to haven’t really felt any strong alliance to one coast or the other. Most of them felt like it’s them against the world, other than you and NorCal. Do you think it’s going to be different when it starts up, or do you think maybe the players have a different attitude about this than the TOs?

Jimmy: I think that is inherent to the mindset that Proving Grounds provides; prove why your region is the better of all the represented regions. I also believe that TOs are currently focused at developing their region, rather than the entire coast. But believe me, once we start getting closer to the finals and the matchups start happening, there will a lot more banding together and the smack talk will begin. Plus, us TOs like to jab each other occasionally behind closed doors. Not for public consumption. It’s kind of like a bunch of old high school friends sitting on a couch, watching a game, and giving each other slack. It’s all in fun now since we reminisce about our golden years of being players.

Zidiane: That’s a nice image you paint. So, as far as the event goes, if you guys make it to the Grand Final match, do you have any speculation on who you’d be going up against in the Grand Finals match from the East Coast?

Jimmy: Oooh. That’s a tough one to answer. I would have to go with Philly.

Zidiane: I keep hearing different regions say Philly, they look like they’re the EC team to look out for.

Jimmy: They are a strong region, but I can’t tell you how many times I have heard Big E say, “Come on man. You know Philly is going to take this. We got this. We. Got. This.” [laughs]

Zidiane: Well, those were all the questions I had for today. Did you have any last things you wanted to say to the readers?

Jimmy: For those looking to be part of the FGC or the competitive gaming scene in general, your options are not limited to only being a player. Look beyond playing and see what else you can do contribute to the community. You can admin at a tournament, be part of the production crew, band people together, and other countless opportunities. Like with anything in life, if you open yourself and broaden your perspective of the world, you will find its many gems.

And for the ninjas behind the scenes already helping the scene, you are just as important as those in the front, often times, more. Keeping doing what you do because we are all one team. If no one has recognized you, then allow me to do so right now! All volunteers, event staff, bracket runners, camera operators, production techs, lighting, staging, and all the unsung heroes, REPRESENT!

…. And stay tuned for an SCR announcement.


If you enjoyed hearing about this TO, be sure to check out the other interviews we have with other regional organizers: ChicagoTexasNorCalVancouverMontréal, and Florida.

[Feature image courtesy of John Henry Photography]

Injustice 2’s deadly Society wreaks havoc in part 4 of Shattered Alliances

Injustice 2 is approaching fast, and NetherRealm Studios hasn’t been shy about hitting hard with character reveals and story trailers. They’ve released 4 Shattered Alliance trailers so far, including today’s video–which showcases the Society, led by Gorilla Grodd.

This trailer shows off all the presumed focal villains for the story. In these shots we see more of what appears to be Professor Zoom, but we also see Superman and Batman seemingly working together and dusting off the old Justice League base. We also get some nice shots of Deadshot and Scarecrow.

Source: Ed Boon

The King of Fighters XIV community completes collection of KOF player survey data

About half a year ago, some members of the King of Fighters community started mobilizing a large-scale survey to compile data on their players. This data collection is as of now complete, with the organizer of the survey posting their findings on Twitter.

The linked document contains strategies for raising awareness and broadening the playerbase of KOF, as well as solid numbers about crossover with other games, how long players have been playing, whether players are interested in attending their first event, and what would attract them to actually making it to their local scenes to play. This information should be interesting for everyone–but it’ll be particularly helpful for anyone wanting to grow the KOF scene.

Source: James Alderson

Long time King of Fighters news hub Orochinagi releases shutdown notice

In today’s age, it seems to be getting harder and harder for traditional news sites to stay afloat. Social media and the general accessibility of various outlets gives fans so many ways to get their news, which makes this more difficult than it used to be. While many news sites are managing to get by, it’s a real shame when one of the old guard is forced to close up shop.

Orochinagi has been around in some form or another since 1997, making it older than some of the people who play King of Fighters XIV today. With that rich history in mind, it’s with a heavy heart that we report the announcement made just the other day from Orochinagi, announcing that they’ll be concluding service indefinitely. Here’s a clip from their retirement post:

“While Orochinagi has grown exponentially and still gets around 420,000 hits a month, it’s simply not worth the time and effort. Ad revenue is just not enough to consider quitting the daytime job.

We ran a survey earlier and users responded honestly, explaining that social networks fulfilled their information needs. People wanted websites to remain because news items were quickly lost in the feed,  however, the most important news is generally being posted by SNK themselves.”

The article goes on to explain exactly what this departure will mean for the site and the content it produces; for the most part, everything is shutting down and the forums will no longer be maintained, but guides and tech resources will stay live. For the full heartbreak and details, clink this link to see the article.

We wish all the writers and staff at Orochinagi the very best in any future endeavours.

Source: Orochinagi