Maximize Your Counter Punishes in Pokkén with Vulnerable Counter Attack Frames

It’s tough to argue with the idea that Pokkén Tournament is a unique experience, coming with all sorts of unique ideas that reflect the main series in plenty of fascinating ways. One such way is the attack triangle, which breaks down the combat into three core components – attacks, counterattacks and grabs. The concept is simple enough; attacks beat grabs, grabs beat counters and counters beat attacks. the rest of the game play spirals out of these core tenets, but that doesn’t mean they always work. I mean, I can’t be the only who has had their counter beaten out by a jab that by all accounts it should have blasted through, right?

Apparently not, since Youtube channel Kaleb I.A has done a little more homework, and discovered that counters aren’t quite so fail safe an option against attacks as they first appear, thanks to what are being called Vulnerable Counter Attack Frames (aka VCA Frames). These occur in the moment between the charge of a counter, and the actual attack being unleashed and are, like the name would suggest, are vulnerable to attacks during this window. It might seem an unnecessarily risky option at first, especially when you consider that you can just grab, but as Kaleb points out, timing an attack just right could have a far, far higher reward than a simple grab.

Even if you don’t plan to use it in your play, it’s good to know why those seemingly perfect counters are being beaten, so check out the video below.

Source: Kaleb I.A 

Put Safe and Simple Pressure on Your Opponent’s Wake Up with This Juri Okizeme

Juri might only be a few (official) hours old, but there are already plenty of ideas floating about what she can do. One of them is maximizing the damage that she gets when she gets a knock down – a key part of any character in Street Fighter V – by making use of her fireballs to leave the opponent in an awkward situation. Juri might not be able to kick an opponent while they’re down – although I’m sure she’d make the attempt – but she can certainly make it a lot easier to kick them again once they’re back on their feet.

By using her fireball in combination with her V-Skill, which is already proving remarkably flexible, Juri can leave the opponent in a 50-50 situation whether they quick rise or not. From there it’s just a matter of choosing which of her myriad options to make use of to put the opponent back on the ground and, hopefully, back in the mix-up situation. Check out the video below by Matthew Flores for more information, and to find out just how to make use of it in your own game.

Source: Matthew Flores

Feast Your Eyes on This New Dragon Ball Xenoverse 2 Footage

Dragon Ball Xenoverse was one of the best Dragon Ball games in a long time, channeling the spirit of the Budokai games into something loads of fun and nostalgic. And, if this new footage is anything to go by Bandai Namco and Dimps – yes, the very same Dimps that made Street Fighter 4 and V – have their eyes set on making it even better with the sequel.

Much like in the first Xenoverse, you’ll be able to create your own character to step into the DBZ universe and will be able to choose and change how they fight throughout the game. From the looks of the video below, you’ll be revisiting iconic scenes from the anime and manga, and getting involved in 3D battles that shift freely between the ground and sky. Check out the footage below for a taste of what’s to come when the game drops in October.

Source: Bandai Namco

Feast Your Eyes on The Best Super Smash Bros 64 Combos You Can Get at Super Smash Con 2016

As a community, Smash Brothers has never done a particularly good job of letting go of the older games in the series. Super Smash Bros. Melee broke all sorts of records at Evo 2016, and as we head into Super Smash Con, another major event on the Smash calendar, some of the lesser loved games are getting their chance at the spotlight. One of those will be the granddaddy of them all, Super Smash Bros. 64, the very first incarnation of the series.

Not content with – already – breaking all attendance records for a Smash 64 tournament with more than 300 attendees registered, Super Smash Con has announced that it will be kicking off the event with a 64 Combo Contest. With some of the best and brightest talent in the scene already signed up and more than ready to strut their stuff, there’s little doubt that it is going to be an unforgettable event.

But why Smash 64? Well, thanks to the higher hitstun present in the game, Smash 64 allows for much more intricate and extended combos than later installments, which has led to a neutral heavy style of play that is frequently punctuated by long strings that end in death. Without having to worry about landing that first hit, players will be able to be much more creative and showy, which should go a long way to putting on a great show to kick off Super Smash Con, which will be running from August 11 to 14, and will feature tournaments for Super Smash Bros 64, Melee, Brawl and 4, alongside other events and panels focused on Smash Bros.

Source: Super Smash Con

FGC Raw: Long Island Joe Is a New Documentary Focusing on America’s New Favourite Street Fighter

If you haven’t heard of FGC Raw, don’t worry – neither have we. According to FloKO, who will be making the first installment focused on LI Joe, the plan is for it be an ongoing series that zeroes in on specific members of the community. In that light, announcing that your first documentary will be focused on the man who captured America’s hearts with his performance so soon after the fact seems like a pretty smart bet, and first impressions seem to be pretty solid. Have a look at the trailer for yourself if you’re still feeling skeptical.

As the only American to fight his way to Top 8 in Street Fighter V at Evo this year, LI Joe does seem to be a logical pick – especially considering that the top 8 matches were broadcast on ESPN 2 for the first time in FGC history. It would be great if this documentary not only took advantage of that hype, but continued to uphold the excellent standard of production and engagement that Evo managed during it’s television debut.

As for the company in charge of production well, FloKO is a part of the FloSports network, which is designed on the premise of “Sports Coverage for Athletes by Athletes”. FloKO is their first foray into the world of eSports, and FGC Raw in turn appears to be their first steps into creating that content. At the moment it looks like it’d be a good plan to stay wary, but if the final product arrives in August as promised and has the same sort of production values that this first trailer, it could well turn out to be some must see viewing and, in turn, force us to keep an eye out for what FloKO produces next. Here’s hoping that it delivers.

Source: FloKO

Channel Your Inner Third Strike with This Street Fighter V Ryu Parry Tutorial

One of the most exciting reveals for Ryu when Street Fighter V was still in it’s fledgling stages was that he and he alone would be able to parry attacks, Street Fighter 3 style. Since the initial hype however, we’ve not seen much beyond people showing off their timing in parrying a full super, or the occasional flash of brilliance from Tokido. Evo Moment #37, it was not.

Youtube warrior pdcsky wants to change that though. He’s putting together a comprehensive guide of the moves that Ryu can parry, the timing of doing so and, best of all, the optimal punishes that he can get from a successful parry attempt. Since you can only know the opponent once you know yourself, he’s kicked things off with a Ryu video. Other characters are still in the works, so don’t be too disappointed that your personal bane hasn’t been broken down just yet – and as a bonus, you get to see what moves an opposing Ryu player won’t be able to punish, even off a parry.

The answer might lie in the heart of battle, but doing your homework doesn’t hurt, so be sure to check out the video, after which you can join us in awaiting the next installment with bated breath.

Source: pdcsky

Geeky Goon Squad Owner Liva Joins Swiss Team mYinsanity

Philipp  “Liva” Bürkne is one of the leading lights in the streaming community, especially in Europe. His organisation, Geeky Goon Squad, is known for consistently high quality broadcasts and for constantly pushing the leading edge of production quality and consistency and, though it is focused on Smash Brothers streams, Geeky Goon Squad has also produced Starcraft, Street Fighter and Tekken content.

Now, he has joined mYinsanity, an organisation based in Switzerland that has teams for DOTA2 and Counter Strike: GO, among others. FGC fans will probably recognise the name as the team behind Mustafa “Ice” Akcakaya, one of the best Melee players in Europe and an up and comer on the global scene.

According to mYinsanity, Liva had this to say about joining the team:

It feels great. The idea was already floating around for the last few month but now it’s finally official. Being part of mYi is the next step for me to become bigger and being able to focus more on relevant things like pushing the production value forward.

With mYinsanity’s support of Liva and Geeky Goon Squad, Liva should be free to focus all of his energy on producing great quality content – which is great for us viewers! If you want a taste of what Geeky Goon Squad is capable of, check out a couple of his most recent VODs from Germany’s Pandali’s Pandemonium Tournament, which were uploaded while the tournament was still ongoing!

Source: mYinsanity

A Golden Shade of Pink – A Round Up of Melee at Evo 2016

In Las Vegas the biggest Melee tournament of all time was played out between some of the greatest players the game has ever seen. In the end, overcoming all the odds and defying his difficult path to top 8, Team Liquid’s Juan “Hungrybox” Debiedma broke his bridesmaids curse, and finally took home Evo gold.

In becoming chamion, Hungrybox conquered not just the other gods but a string of would be godslayers, ending Joseph “Mango” Marquez’s dream of a third Evo title, halting Justin “Plup” McGrath’s dominant run just short of Grand Finals and finally disarming Adam “Armada” Lindgren with a string of incredible edgeguards and rests that tore the championship right out of the swede’s powerful clutches. In the end, the best Puff in the world proved that, for now at least, he’s the best there is.

Clutchbox Reigns

Hungrybox’s victory was made all the more remarkable by the fact that he lost to Plup in his very first match in top 8. Plup, who seemed set on taking the whole thing after putting both Mango and Hungrybox into losers, dominated the set, taking it 3-1 and giving the distinct impression that Hbox was, as some had been suggesting after his fifth place finish at WTFox 2, in a rut of bad form.

In response, Hbox came out firing against Tempo Storm’s most recent acquisition, Johnny “S2J” Kim, and swept the set in what felt like moments, putting S2J out of the tournament at fifth place and setting up a semi-finals match against Mango. He met Mango’s attacking style with aggression of his own, and though it seemed that Mango was striving to adapt mid set, he couldn’t do enough to stop Hungrybox quenching the dream of a third Evo title.

In Losers Finals Hbox had his chance at a runback against Plup, who had put him into losers. It was an opportunity to showcase the adaptation and refinement that has become a hallmark of Hungrybox’s success in 2016, and he took it with both hands, dropping the first game before romping to three consecutive wins and a match with Armada.

Armada against Hungrybox has quickly become the gold standard matchup in 2016, which has seen the duo meet in Grand Finals time after time. This though, will likely go down as one of the greatest sets in Melee history, swinging momentum back and forth almost arbitrarily, with both players changing styles and adapting mid-game, let alone mid-set, and, more than anything else, Hungrybox’s incredible calm under pressure. The Grand Finals went ten whole games, with Hungrybox clutching out a tight first set to reset the bracket with one of the most unlikely rests we’ve seen, and claiming victory in an flawlessly executed edgeguard that has become the trademark of the new and improved Hungrybox.

For some time, Hbox has been trying to prove that he is a part of that upper echelon in his own right – more than just the best player of an unusual character, but the one of the very best players in the world. Over the last few years he has fallen just short time and again, and the outpouring of emotion when he finally broke through that barrier made it quite clear how much it meant to him. It was impossible to watch that passion and not celebrate with him, no matter who you were rooting for.

Plup falls agonisingly short again

Even so, it’s hard not to feel bad for Plup who, for the second year in a row, ran aground on just one God of Melee too many. Armada, the only member of the pantheon that Plup has yet to vanquish, once again proved too strong, beating Plup in Winner’s Finals and sending him to await a rampaging Hungrybox in Losers finals. Hungrybox proved too strong, or at least Jigglypuff’s crouch did.

Although he has pushed a little further on from last year, not being able to push through that last barrier must have been crushing. With only a few tournaments under his belt following a short break from the game, Plup nevertheless played dominantly throughout, putting Mango and Hungrybox into losers before finally running out of steam. He’s proving once again that he is one player who is consistently a threat to everyone in the game, and you have to imagine that it’s just a matter of time until claims a victory over Armada to complete his collection of holy scalps.

For now, he’ll have to settle for third at the biggest Melee tournament at all time. In the future, however, this may well be the catalyst for even further improvements. From his face at the awards ceremony, it’s clear that he’s not satisfied with third place.

There’s life yet in the veterans

For a game that has more than 15 years of competitive play under it’s belt, it’s no surprise when great players appear to best tournament favourites and rock the boat. This year was no different, with the likes of Ice Climber veteran Jeremy “Fly Amanita” Westfahl coming out of hiatus to challenge the best in the world on the grandest stage of them all. And, though the new blood continued to push and challenge the reigning champions, some veterans had the chance to shine, and they took the opportunity with both hands. Julien “Zhu” Zhu, Daniel “Chudat” Rodriguez and Kashan “Chillin” Khan – with a combined 35 years of tournament experience between them – all had blistering tournaments, with Zhu in particular having a phenomenal run through losers that it eventually took Mango to end.

Chudat made his own waves following the announcement of his brand new sponsorship from VGBC, taking out Zac “SFAT” Cordoni on his way to a  very solid 17th place in the first year since 2013 since there was no Ice Climbers in top 8. Meanwhile, Chillin took out young gun Justin “Wizzrobe” Hallet in two straight games on his way to 17th, eventually losing to Michael “Nintendude” Brancato, the highest placing Ice Climbers at 13th.

Melee this year was a keen reminder that the veteran players – at least those who are not one of the Gods – still have plenty of hype and top level gameplay to offer. Just because there are a slew of newer names looking to make their names at the top level, doesn’t mean that the most experienced have nothing left to offer. Zhu’s fantastic run through losers was among the most entertaining sequences of the tournament, and though he fell just short of the fairy tale top 8 placement, there’s little doubt that it will still be talked about for years to come.

Bringing the hype to Mandalay Bay

On Sunday, Melee took the penultimate spot of the evening, letting the top 8 duke it out in front of thousands of fans who swarmed the Mandalay Bay arena and cheered their throats raw for their favourite players. Just hours before Street Fighter V was set to cap the day’s play, Melee provided a healthy appetiser, with some of the best sets we have ever seen making top 8 an experience that won’t be soon forgotten. Sets like Westballz against S2J and Mango taking on PewPewU were incredible duels that left the loser in seventh, and not one went down without a fight. Westballz and S2J in particular played one of the most memorable sets of the tournament, trading stocks and momentum and blistering and sometimes dizzying pace.

That the Grand Finals between Hungrybox and Armada went a full ten games was a fitting finale to which more than 219,000 viewers tuned into from around the world. On Twitch these numbers were unmatched throughout the weekend and, for a while at least, a game released in 2001 was one of the most viewed games on Twitch. Only Street Fighter V, with both Twitch and ESPN viewing figures combined, could topple Melee’s numbers – and even the most staunch Melee fanatics would have to agree that it was a worthy champion.

It would seem that once again Melee put on a show that rated among the very best of the tournament. Viewers from around the world tuned in to watch Gods and Mortals battle it out, and a new Evo champion being coronated. There’s little doubt that the images and videos that this weekend have spawned will resonate for years to come, and the images of Hungrybox after his victory could well become some of the most iconic Melee imagery in the world.

With more players and viewers than ever, there seems to be little doubt that Melee will be making a return to the big stage next year, and already there are plenty of tantalising questions to ponder. Will Hbox be the first of the gods to retain his title? Can Mango finally seal the threevo? Or will Plup manage to break down the barriers the Gods have erected and seal his place in Melee history? It’s been a fantastic 12 months of Melee since Evo 2015. Let’s hope the next year is even better.
Feature image courtesy of Stephanie Lindgren eSports Photographer / @vexanie

Tekken 7 Final Round Announces the Return of Bob and Master Raven’s Debut

In amongst all the hype and excitement of Evo 2016, Bandai Namco made a quiet announcement about another two characters joining the cast of Tekken 7 Final Round; returning fighter Bob and series newcomer Master Raven.

Bob, the fighter in search of the perfect blend of speed and weight, is one of the most marmite figures in the Tekken series – you either love him or hate him. He’s back in full force in Tekken 7, showing off his acrobatic antics to the fullest in his announcement trailer, alongside his swanky new rage art.

The other character announced, Master Raven, cuts a somewhat familiar figure despite making her series debut. She is the master of series veteran Raven, who debuted in Tekken 5, and has had her presence hinted at throughout his appearances, as the leader to whom he is talking to through his headset. Now she steps into the ring herself, showing off some of the same ninja skills and tricks that made Raven such a fun character to play, along with a few new moves all her own. It looks as though those familiar with Raven will likely find her a comfortable replacement, much in the vein of Christie taking the place of Eddy in earlier games in the series. Either way, she looks great fun to play.

Tekken 7 Final Round had a huge turnout at Evo 2016, despite not yet being officially released, and these new characters may well draw even more players to the newest installment in the iconic series. It’ll be out early 2017 on PS4, Xbox One and PC, though we’ve not heard an official release date.

Source: Bandai Namco

Darkrai Announced as Pokkén Tournament’s First DLC Character

As we reported a few weeks ago, Pokkén Tournament was set to reveal its first DLC character today. Well, the folks at Bandai Namco delivered on that promise a short while ago with a trailer for the upcoming character, Darkrai.

Darkrai will be playable next week in arcades in Japan, but there’s no news yet about whether or not he will be hitting the Wii U version on nearer shores and, by extension, whether or not he will be free if he does arrive. Pokkén players have had plenty of practice gazing longingly over the pond to the Japanese arcades, so if we have to wait a little while, we can probably manage.

Source: Bandai Namco