ELEAGUE Street Fighter V Invitational recap: Highlights and quotes from Group A

The 2018 ELEAGUE Street Fighter V Invitational began in dramatic fashion with Group A on Friday as Echo Fox|Tokido and CO|Dogura fought through one of the event’s toughest groups to capture the two playoff berths. In a Group A with 2 Evo champions, 2 Evo runner-ups and the defending Capcom Cup champion, there was no doubt the competition would be fierce.

eleague sfv invitational 2018 logo 1 750x400

The pressure of being the defending Capcom Cup champion is clearly not lost on RISE|MenaRD, who had the most passionate moment of the Group A competition when he quit playing before the full ending of his elimination match with Dogura. The Japanese Urien player has won their last three sets, going back to last week’s Combo Breaker, where he eliminated Mena to earn a spot in top 8. Playing with a weaker Birdie in season three Mena has still produced results, but he may be developing a personal demon in Dogura.

Speaking to Shoryuken before the tournament, Mena said he appreciates the opportunity to prepare for invitational events like ELEAGUE.

“At versus say Akuma, in an open tournament you might say I’m going to study the tools that Akuma has, because who knows? Maybe I’ll fight an Akuma on the road to top 8. But this event format we know exactly who we’re fighting, so it’s not just Akuma, it’s Tokido’s Akuma, it’s a big advantage in my opinion.”

SonicBoxx|JB was the only player in Group A with no Capcom Cup experience, having earned his way into Group A on ELEAGUE’s The Challenger reality show competition. He adapted quickly to the big stage, earning a spot in on the winners side of the elimination bracket with a 3-2 record in the round robin. However when it was time to play for keeps, JB struggled to find his footing, losing 3-0 to both Tokido and Dogura.

“I see it as basically any other event,” JB said before his matches. “I don’t look at the level of players they are, I just try to believe that at some point I can be at their level. I practice all the same, I wont be afraid or anything like that. I feel confident coming into this group.”

ARES.RB|Luffy impressed with an undefeated showing in the group’s round robin phase, scoring multiple perfects; but he failed to capitalize on the top seed in the elimination bracket. Sticking with R.Mika for a third year, Luffy proved that the Rainbow Bomber still has what it takes to compete at the game’s highest level, even after her fall from popularity last season.

In contrast to Mena, Luffy said he didn’t want to over-prepare for ELEAGUE. “You know the openings you know the match-ups, but then it’s Street Fighter V,” he told SRK. “So I prepare against the match-up but against the type of player that can change their gameplan really quickly, studying how they play might be a double-edged sword. Like yeah, I know he’s going to play like this, but he might change because he knows I’m studying. For me I think it’s better to not study at all and just go by the flow.”

CYG BST|PR Balrog had the toughest day in Group A, going 0-5 in the round robin before being eliminated by Dogura in the bracket. PR Balrog is still making the adjustment to Akuma as his main character, and with the Group A participants already preparing for Tokido, he was left with a mountain of match-up experience to overcome. As a veteran of American Street Fighter, Perez said opportunities like ELEAGUE are an important platform for professional players.

“In an open bracket anything can happen, and I feel like open brackets are good for newer players. But to show the pro player’s skill, I feel that invitationals are amazing because we can prepare for each other. You can see how much the player has prepared, how much hard work the person has put in. So I think overall, there should be a few more [invitationals], because there’s just three or four. It’s important for us as professionals because we can actually show what we can do.”

Regarded by many as the most consistent Street Fighter V player in the world, Echo Fox|Tokido came out of the gate looking strong, beating SonicBoxx|JB and ARES.RB|Luffy to qualify for the ELEAGUE playoffs from the winners bracket; though Luffy’s R.Mika showed some cracks in Tokido’s defense, he will surely remain one of the favorites to win the whole thing.

After starting the round robin with a 1-4 record, Dogura ran the gauntlet in the elimination bracket to claim a playoff spot in losers. Speaking to Shoryuken before the Group A matches, Dogura said he was most concerned about Tokido in the group, as Tokido’s Akuma frequently beats him in casual matches. Luckily he was able to qualify for the playoff without having to face off against the defending Evo champion.


Next weekend we’ll see Group B — Echo Fox|Punk, Echo Fox|Momochi, NVD|Phenom, CYG BST|Fuudo, 801 Strider, and Commander Jesse — fight for two of their players to reach top 8 on June 8th.

eleague sfv invitational groups

Sources: interviews; ELEAGUE

A fighting gamer’s introduction to Super Street Fighter II Turbo

Note: This guide is not intended to teach you how to play Street Fighter; instead it is aimed at introducing the mechanics that set Super Street Fighter II Turbo apart from other fighters. This assumes that you have spent some time learning Street Fighter V, Ultra Street Fighter IV, or another modern fighting game (Injustice, Guilty Gear, etc). That would also include knowledge of basic fighting game vocabulary like normal attack, special moves, cancels, tier list.

For more advanced Super Turbo strategy and character-specific information, be sure to check the Shoryuken.com wiki. For upcoming tournaments, past results, player interviews, tier lists, and everything else surrounding competitive Super Turbo, visit STRevivial.com!

There’s no questioning that Street Fighter II is the game that set the mold for the fighting game genre, and fueled the competitive arcade culture that ultimately led to the start of the fighting game community.

As the fifth and final iteration of the series, Super Street Fighter II Turbo pushed that mold to the limit, introducing signature mechanics like super combos, throw techs and air juggles — with an adjustable speed setting, another series first, so veteran players could turn up the action.

The result is what many players consider to be the greatest fighting game of all time. Originally released in 1994, ST remains one of the most popular fighting games in the world, with a healthy competitive community online and off.

Super Turbo is characterized by high damage, powerful special moves, and a deep emphasis on spacing. ST features some of the most effective fireballs and invincible anti-airs of the entire Street Fighter franchise, so while a clean jump-in could mean the end of a round, a patient zoning strategy will consistently pick apart reckless players. The game is often fast and unforgiving, but this is where I — and so many other players — learned their fundamentals: the sweet science of Street Fighter.

The cast of World Warriors

If you’re interested in Street Fighter at all, you’re probably familiar with the 16 character cast of Super Turbo. Akuma is also available as a playable boss character, and can be selected using a secret code at the character select screen. This version of Akuma is historically banned from competitive play, and is still considered a baseline for judging “broken” characters in fighting games. To select Akuma, input this code at character select.

  • 1) Highlight Ryu for 3 seconds
  • 2) Highlight T-Hawk for 3 seconds
  • 3) Highlight Guile for 3 seconds
  • 4) Highlight Cammy for 3 seconds
  • 5) Highlight Ryu for 3 more seconds
  • 6) Press Start, then all 3 Punches

It’s also possible to select the Super Street Fighter II: The New Challengers versions of the characters using specific codes as well. After picking your character you’ve got to input their corresponding code to get the older version of the character. Old characters have different moves and properties that fundamentally change how they function. This means there are actually twice as many possible match-ups in the game.

Old Character Codes

Old characters can’t use super combos, and cannot break throws. Some old characters do have their own advantages, for example O. Fei Long can cancel his crouching medium punch and crouch medium kick while O. Sagat’s fireballs are faster and his tiger uppercut is a single hit. In most cases however, the Super Turbo characters are considered stronger. The most common old characters in competitive play are O. Sagat, O. Ken, and O. T.Hawk.

Understanding and defending against throws

Understanding throws is an important part of grasping the core strategy of Super Turbo. Throws are instantly activated when pressing heavy punch and forward or back within throw range. Some characters have multiple normal throws with different buttons, too. Unlike Street Fighter III, IV and V, there is no startup on a throw, nor is there a whiff animation. If an opponent is not in a throwable state or outside of throw range, the character will simply use their normal attack.

If both characters attempt a throw within range on the same frame, the game will simply choose which player throws the other: a true 50/50 chance if they throw at the same time. There is no throw priority in Super Turbo, so normal throws can beat command throws if they are within range and executed at the same time.

Normal throws can be teched or “softened” if you input your own throw within 13 frames of being thrown by the enemy. You’ll still take half of the throw’s damage, but the character will flip and land on their feet rather than being thrown to the ground. Sadly, if a throw is going to do enough damage to kill, it is actually not possible to tech, so throws become even more dangerous at low health.

Last Tech Frame
Some ground throws will hold the opponent in place for a certain number of hits before releasing them. Both players can mash their controller in this situation to try and increase or decrease the number of hits and damage. These throws cannot be teched and can leave the opponent in a dangerous reset situation.

When getting up off the ground, your character will have a random amount of throw invincibility, between one and thirteen frames. This gives the player a natural defense to being thrown on wake-up, avoiding the sort of throw loops you might see in Street Fighter IV or V. This also means your own throw can be used as an instant wake-up option if the opponent is in range — but it will lose to meaty attacks.

These are just a few of the reasons why tick throws are considered incredibly strong in Super Turbo; in fact, if the tick throw is tight enough you can’t even hold up to escape, because the pre-jump frames are throwable too! Your only defensive option is to use a reversal move on the first recovery frame to beat the throw. If you thought Street Fighter V’s throw loops were too strong, just wait until Honda gets you with an Oicho in the corner, or Dhalsim just noogies you to death.

Reversals, juggles and combos

Because the 30th Anniversary version of Super Turbo is an arcade port, the looser input shortcuts and buffers that exist in Street Fighter V and other modern fighters for motions like dragon punch, tiger knee, and SPD do not apply.

Being able to execute your special attacks on command is highly important, because as I mentioned before, there are certain tick throw traps that are inescapable without a reversal input. It’s important to know which special moves will escape throws for each character; some may have invincibility or airborne frames, while others are just so fast that they cannot be thrown. M. Bison, for example, can only use his super move to escape because none of his other specials have invincibility. Being able to time and execute the right one-frame reversal under pressure is a key component of defense in ST.

Like modern Street Fighter titles, Super Turbo allows players to link normal attacks together and cancel normal attacks into special moves for combos. Each attack inflicts a random amount of damage and stun within a certain range. That means it’s possible to be hit by the same combo two rounds in a row, and the first time it will stun and the second time it wont. Damage isn’t entirely unpredictable though, and the constant threat of a quick stun adds to the game’s offense.

Remember, Street Fighter II was not designed with modern balance or combo systems in mind, so for some characters, the most effective combos are just a combination of normals. In other cases certain combos can be inconsistent or difficult to execute, due to spacing.

There are a handful of moves that are capable of juggling the opponent, like Ryu’s familiar jumping medium punch (which was introduced in this game). Juggling is usually most important in anti-air situations, adding on damage for characters like Vega and Dee Jay. All super moves can juggle the opponent if they hit in the air, except for the ones that are grabs.

While it is possible to cancel normal attacks into special moves, you cannot cancel your attacks into super. In exchange for a lack of combo ability, most of super moves have a ton of invincibility and are relatively safe on block.

It is possible to combo into super using something called chain cancelling. This is a pretty advanced technique that requires you to buffer in the motion for your super while chaining together multiple lights. When performed correctly, the last light attack in the chain will be kara-canceled into a super move before it comes out.

Bringing it together

Once you understand the throw system and basic commands of Street Fighter II, Super Turbo is readily accessible and you can quickly find yourself playing dozens of fast-paced matches in a row. Keep in mind that the game was not necessarily built with two decades of competitive play in mind, so there are going to be strategies that feel cheap, or mechanics that don’t seem to make sense, and moves that seem… incomplete. But the game has stood the test of time and remains one of the most popular titles in the FGC for a reason!

Ryu Super Turbo

Street Fighter 30th Anniversary Tournament Series announced

The Street Fighter 30th Anniversary Tournament Series will feature tournaments for Super Street Fighter II Turbo, Street Fighter III 3rd Strike, and Street Fighter Alpha 3.

Capcom has announced the Street Fighter 30th Anniversary Tournament Series to celebrate the release of the Street Fighter 30th Anniversary Collection later this month. The series is comprised of three tournaments for three different Street Fighter games, coinciding with Capcom Pro Tour events. Each game will have a prize pool of at least $7,000 and the top eight finalists will be paid.

The first game in the tournament series will be Super Street Fighter II Turbo, held at CEO in Orlando, Florida from June 29 to July 1. Next up will be Street Fighter Alpha 3, which will be held at SoCal Regionals in Ontario, California from Sept. 14 to Sept. 16. Finally, Canada Cup will host Street Fighter III: 3rd Strike in Toronto, Canada from Oct. 26-28.

While Super Turbo and 3rd Strike were both featured in the Street Fighter 25th Anniversary Tournament Series in 2013 and continue to see a consistent presence at major events, Alpha 3 has not been as popular for tournament play. But with more than $7,000 in prize money in play for each game, there will definitely be some veterans returning to the game soon.

Registration is currently open for the Super Street Fighter II Turbo tournament at CEO via Smash.gg.

Source: Capcom

Captain Ginyu and Recoome glitch leads to infinite combos in Dragon Ball FighterZ

Twitter has been buzzing with footage of infinites in Dragon Ball FighterZ, thanks to an apparent glitch affecting the Ginyu Force. Players have found that when playing Captain Ginyu, continuing a combo after Recoome’s Eraser Gun special attack will disrupt the game’s hitstun deterioration mechanic, allowing for a second character to tag in and perform infinite combo loops.

Under normal circumstances the game will reduce the hitstun of each attack during the course of a combo until the victim is able to tech in midair. For some reason Recoome’s beam disrupts the hitstun scaling mechanic, and allows combos to go on indefinitely. Similar glitches have impacted games like Marvel vs. Capcom: Infinite, Ultimate Marvel vs. Capcom 3, and Persona 4 Arena in the past.

Because Captain Ginyu’s “Together… Ginyu Force” special rotates between members of the Ginyu Force, landing the ideal combo starter to lead into the infinite is certainly no easy task. But while eliminating a character in a single combo is nothing new to Dragon Ball FighterZ, there is usually a higher cost of meter, Sparking, and execution associated with the combo. Earning such a high reward for landing Recoome’s blast was likely not a design choice, and it would be unsurprising to see the effect patched out in the near future.

Sources: Kamoihito; Mokemoti; YAKUchan_8989

Big E Gaming announces April Annihilation, a new tournament replacing Winter Brawl in 2019

With the completion of Winter Brawl 12, Big E Gaming has announced the end of the Winter Brawl series and the launch of a new event, April Annihilation. Speaking before the finals of Dragon Ball Fighter Z at Winter Brawl on Sunday, Eric “BigE” Smalls said the decision to create a new event later in the year will provide more separation from Northeast Championships, the organization’s longest running tournament series, and potentially attract more sponsorship from fighting game pro tours.

April Annihilation is currently scheduled for April 12 to 14, 2019 at the Crowne Plaza Philadelphia-Cherry Hill in Cherry Hill, New Jersey. As a part of the announcement, Big E Gaming put together a tribute to some of Winter Brawl’s most memorable moments through the years and thanked the volunteers and sponsors who helped make the tournament possible.

Since its inception in 2015, the North American Capcom Pro Tour has launched in March with Final Round and NorCal Regionals but there has not been a consistent CPT event in April. Due to release timings last year, the 2017 Injustice 2 Pro Series and Tekken World Tour started in May and June respectively.

Big E Gaming organizes four major tournaments a year: Northeast Championships, Summer Jam, The Fall Classic (alongside the Final Round team) and now April Annihilation. Of those four, only Summer Jam is a part of the Capcom Pro Tour as a ranking event. For more information on April Annihilation and upcoming events from Big E Gaming, which include local Philadelphia tournaments, be sure to follow on Twitter and check their website for registration details.

Source: Big E Gaming

StrongStyle 6 — NorCal’s premier Tekken 7 event — results

NorCal StrongStyle 6, Northern California’s major Tekken tournament, was held over the weekend with more than 230 players competing in Tekken 7. A tournament with strong grassroots origins, StrongStyle, made a return in 2018 after a hiatus of several years. It was last resurrected in 2014 in memory of player Patrick “ILOVEYOURMOM” Collins, who passed away during the same year due to sickle cell complications.

Despite its humble beginnings, this year’s StrongStyle was a prime destination for top international competition. Among the field were players from Korea (Saint, JDCR, JeongDing), Japan (JacKiller, BKC), and Europe (Fergus, BlackBeard, Jopelix). Top American players SpeedKicks, JimmyJTran, and JoeyFury turned up for the action as well.

StrongStyle was streamed for the first time by TeamSp00ky with support from 10/0 Productions. The high production value of the broadcast was an exciting addition to the tournament; in the past organizer Bronson Tran had chosen to forgo streaming StrongStyle in favor of focusing on the player experience at the event.

The two day event brought its fair share of upsets, with 2017 Tekken World Tour runner-up and King of Iron Fist 2016 Champion Echo Fox|Saint failing to make top 8 after losing to Jimmy Tran and Marquis “Shadow 20z” Jordan. Tran, a NorCal native, fought his way into winners finals with the crowd behind him and raced out to a 2-1 lead before falling to JDCR.

Here is the Twitch archive for day 2 of StrongStyle:

Results

tk7fr-tournament

Tekken 7

1. Echo Fox|JDCR (Dragonov)
2. JimmyJTran (Brian Fury)
3. UYU|Pling (Xiaoyu)
4. Rickstah (Akuma)
5. WalkerGaming|BKC (Brian Fury)
5. vS|Trungy (Geese)
7. Shadow 20z (Claudio)
7. Jackller-Bancho (Jack 7)

Match Log

NetherRealm Studios debuts Teenage Mutant Ninja Turtles gameplay trailer ahead of Watchtower stream

NetherRealm Studios has released the first gameplay trailer for the Teenage Mutant Ninja Turtles in Injustice 2 featuring Leonardo, Michelangelo, Raphael, and Donatello fighting side-by-side at full force.

As promised, the Turtles fight as a team: each ninja has their own unique attacks and specials, and can call on their brothers for support. Each team member has their own dialogue as well, and there’s certainly no shortage of snark. It’s not immediately clear how TMNT team members tag in based on the trailer, but at least one of the Turtle’s team attacks has a meter burn variation.

The NRS development team will offer a full walkthrough of the Teenage Mutant Ninja Turtles during a special Watchtower stream later today at 4:00 PM ET (1:00 PM PT), so be sure to tune in for the full details on the comic book crime-fighting team. The team is the final character in Injustice 2‘s Fighter Pack 3 (along with Enchantress and the Atom) and will be available later this month.

Source: NetherRealm

Andre “OMGItzAndre” Howard banned from multiple events following allegations of sexual assault

Based on the account of an alleged sexual assault, Ohio-based fighting game player Andre “OMGItzAndre” Howard has now been banned from several major upcoming tournaments, including Winter Brawl, Final Round, Combo Breaker, CEO, and Kumite in Tennessee.

Several allegations against Howard were raised during a Jan. 30 stream of the OnBlastShow. The topic of the night’s show was Howard’s pattern of behavior at fighting game events, with guests sharing their accounts of Howard failing to pay for hotel rooms at events, and engaging in toxic behavior. During the stream a viewer in the chat accused Howard of physically and sexually assaulting an ex-girlfriend at a tournament in 2015.

Following the stream, Howard recorded a video attempting to describe the night in question, admitting to sexual contact while maintaining that both parties were intoxicated at the time. The next day, in response to speculation over whether or not the assault took place, the alleged victim of the assault posted a public comment to Facebook contradicting Howard’s story.

Both the video and original comment in question have since been deleted, but allegations were enough for several major tournament organizers to ban Howard from their events indefinitely. Based on his Twitter account, Howard had planned to compete at Winter Brawl in Philadelphia later this month, but tournament organizer Eric “Big E” Smalls confirmed that Howard would no longer attend Winter Brawl or future events.

No stranger to controversy, Howard was released from Mutiny Gaming in October 2016 due to his arrest and subsequent guilty plea on charges of credit card fraud. In November 2017 Howard was signed and quickly released by Syndicate eSports, after rumors of his impropriety followed the announcement. After the announcement of the bans, the alleged victim again posted on Facebook asking for the community to acknowledge the danger of Howard’s predatory behavior — but to respect his safety and privacy.

Sources: Big E Gaming; Final Round; CEO Gaming; Combo Breaker; Kumite in Tennesse; The OnBlastShow; Feature image: Northwest Majors 2017 (stream)

How much did Street Fighter V: Arcade Edition nerf V-Trigger damage scaling? Take a look at the numbers

One of the Street Fighter V: Arcade Edition universal system changes is a nerf to V-Trigger damage scaling. During Season 2, a lot of players complained about characters like Ibuki, Balrog, Urien, and Laura stealing rounds with easy V-Trigger confirms into big damage. Activating V-Trigger during a combo will now add an additional layer of damage scaling, making all hits after activation do ten percent less damage than they did in Season 2, reducing their comeback potential.

In addition to increased damage scaling, Capcom also added some character-specific nerfs, like lowering the damage on Akuma’s V-Trigger Goshoryuken, preventing Balrog from comboing crouching heavy punch after his crouching medium kick target combo, and adding a juggle limit to Ibuki’s bomb. Due to scaling, combos from activation lose about 40 to 60 damage and stun compared to season 2, though it can vary between characters. Urien seems to be the character most impacted by the scaling nerf, because each hit of Aegis Reflector adds to the scaling but does low damage.

Because of this, characters like Menat, Urien and Guile who get a specific amount of resources during their V-Trigger may want to go for an easier combo with similar damage to keep their trigger active. While it may be harder to score easy damage with the old standard combos, Capcom has also opened up new combo routes for much of the cast with V-Trigger II and other changes. And as always, Critical Arts have a maximum scaling of 50 percent, so VT combos confirming directly into CA will still pack a big punch. Be sure to get in the lab and find new ways to punish your opponents and push your damage to the brink!

For more Street Fighter V: Arcade Edition tips, check out our Rising Up series, and keep your eyes on ShoryukenTube!

Still not dead: Vampire Savior replays from NEC18

This year marked the 20th anniversary of Vampire Savior: Lord of Darkness, a.k.a. Darkstalkers 3, and the game continues to enjoy a cult following in different fighting game scenes around the world. At Northeast Championships 18 earlier this month, NYC VSav  managed to capture footage from the tournament along with some first-to-10 sets with the top-placing players.

Vampire Savior has been added to season two of Burst League, an open circuit of anime fighting game tournaments primarily focused in North America. Since September of this year 20 VSAV tournaments have been included in Burst League, including NEC18. The game will also be one of 30 titles at Frosty Faustings X next month, Jan. 19 to Jan. 20.

For those interested in learning more about VSAV, the Shoryuken Wiki has a full breakdown of the game system and mechanics. Once you’re ready to find competition, you can find matches via FightCade or in the Vampire Savior Discord channel.

Source: NYC VSav