Bafael Puts Elena’s Ultra Street Fighter IV 1.04 Changes Under the Microscope

Only a couple of days after Bafael released his extensive Elena tutorial, patch 1.04 was unleashed on the world, bringing small tweaks to a number of cast members, including the Kenyan princess herself. Luckily, Bafael took the time to examine the changes that she received with the patch and show them in action.

The major adjustments she received include a more reliable way to combo out of moves that leave her +3 on hit through light Scratch Wheel’s faster startup, a more consistent Lynx Tail, and a Rhino Horn that can now connect with crouching opponents.

On the whole, it seems that she mainly received some quality of life improvements that will make combos more reliable across the cast, though Bafael does express disdain for some tools that she still lacks, namely an inexpensive way to force her opponents to stand for some of her bigger damage combos.

Give the video below a spin to check all of this out for yourself.

Source: Bafael

Ultra Street Fighter IV Omega Mode Roundup feat. Filipino Champ’s Day One Seth Combos, M. Bison Scissor Kick Loops, and More

Yesterday, we showcased the first round of community-made Ultra Street Fighter IV Omega Mode videos, and they were every bit as exciting as we could have hoped. Now that everyone has had a full day with the new mode, we’re starting to see entire combo videos dedicated to single characters. The word of the day seems to be “loops,” so be on the look out for that.

First up, we’ve got a collection of Guy combos from Clayton Chapman, a regular on the SRK forums. The strings make use of a vast amount of the ninja’s new tools and push the limits of his looping potential all while maintaining a level of class that only a master of the Bushinryu can.

Yesterday, we featured a clip that showed AVM|Gamerbee examining the intricacies of Adon’s changes in Omega and today we’ve got another pro player showing off some new tricks. Filipino Champ took Seth to the lab and found that the way his EX Sonic Boom functions allows for all sorts of crazy things to take place–mid-combo jumps, for example. I honestly never thought that I’d see something quite like this in the Street Fighter IV engine, but it’s Omega Mode so anything can happen.

Alright, the next set of combos are brutal. Seriously. It doesn’t even matter how much damage they do (it’s a lot). Everyone got some new animation love in this update, but Oni has some of the most bone-crushing specials that the property has ever seen, and Burnout Fighter does a masterful job of stringing them together in a fashion that accents that quality.

It’s no secret that Dudley’s non-Omega iteration has some of the most absurd juggle potential in the game; anyone who has ever watched PIE|Smug play can probably agree on that point. But Omega opened up all sorts of new options for the gentleman boxer–options that look like they could end at any moment once they get going, but instead continue to drag on until the damage numbers soar into the hundreds. Some of them even break the 600 damage barrier. No big deal. Good thing he’s wearing the gloves.

In the next video, Satwid3n shows off Rufus’ newly-increased gravitational pull tied to the Omega version of Galactic Tornado. The suction on this move borders on ridiculous and it allows him to keep combos going long after they should have stopped. There’s also something majestic about the way a ground-based Snake Strike looks. It reminds me of the first time that I saw the fast-talking fighter soar through the sky with his dive kick. It defied logic, but boy was it ever magnificent.

CharmingRogue takes control of Cammy in the next clip to demonstrate some interesting new juggles she’s received in Omega Mode. It seems that her jumping strong can follow her new Killer Bee Stinger special, and the resulting juggle allows all sorts of options to follow including, but certainly not limited to, her Ultra 1.

M. Bison received some interesting additions in Omega Mode, which mickdo8640 explores in this next bit of footage. It seems that the dictator is now capable of performing Scissor Kick loops of multiple varieties and has also been equipped with a command overhead, which allows for follow-up attacks. This version of Bison’s mix-up game is a lot deeper than cross-up Psycho Crushers shenanigans.

Grab your shades, it’s time for some Sonic Booms! Wade Sikander sent in this quick collection of Guile combos that make use of the fighter’s newly-added mechanics. Many of the initial combos look pretty tame, or at least similar to some of the things that we already see from the Flash Kicker, but that all gets thrown aside by the halfway point in the video when multiple Sonic Booms come out to play.

Yesterday, CLxJames sent in a quick video that demonstrated Akuma’s added ability to combo into his Raging Demon super, allowing for the dreaded move to be a larger threat than ever before. Now that he has had a day to mess with the concept, we’ve been sent another video that further explores the different methods of getting to the sweet, sweet damage. Simple cancels from a close fierce work just fine, but longer strings that end with a Shoryuken and then a super? That’s just crazy…but it works.

What kinds of insane stuff have you found in Omega Mode? Send us your videos through our tip line!

Sources: Clayton Chapman, FilipinoChamp, Burnout Fighter, Rhuel47Satwid3n, CharmingRogue, mickdo8640, Wade SikanderCLxJames

Celebrate Tuesday in Style with These Red Focus Combos for Ultra Street Fighter IV’s M. Bison

Indo Imran recently added M. Bison, a third charge character, to their growing list of Red Focus combo tutorial videos for Ultra Street Fighter IV. The combos featured in the video below are mostly built around the dictator’s ability to cancel his Scissor Kick to keep combos going.

Though it sounds like that would be rather limiting, Imran proves just the opposite to be true, as Bison has a bunch of options both leading up to and out of this classic special move.

As with any Red Focus combo video, there are options that could make their way into any match as well as ones that should be used only if styling of the highest degree is necessary to seal a particularly triumphant victory–which is a long way of saying that sometimes damage scaling seriously kicks in.

Imran has also incorporated some interesting green screen effects to allow Bison to fight in iconic stages from classic Street Fighter titles as well as in front of his own face from the title’s big screen 90s adaptation.

If you enjoyed this style of video, Imran previously produced two others that show off the Red Focus potential of Blanka and Chun-Li, which you can check out by following their respective links.

Source: Indo Imran

You Won’t Like Fox When He’s Angry! Smash and Grab Discusses Super Smash Bros. for Wii U’s Rage Mechanic

The rage mechanic in Super Smash Bros. 4 isn’t a secret. Everyone who has gone so far as to watch streams of the game have likely heard it brought up from time to time in justification of an unusual kill percentage or some other in-game oddity. But while everyone knows it exists, no one really seems to know the specifics of exactly how it works.

With this in mind, Smash and Grab set out to determine the difference that rage can make when it comes to netting kills. The duo did something similar before on the 3DS version, but it seems that the rage mechanic doesn’t work in training mode for some reason or another. This resulted in them thinking the mechanic had little or no effect on the game, but once they set up some in-match tests, what they found was pretty alarming. So alarming, in fact, that they compared the mechanic to X-Factor in Marvel vs. Capcom 3.

It seems that the mechanic is in place from zero to eighty percent, but doesn’t become fully noticeable without side-by-side comparisons until after that point. Once you hit 100% and above, the knockback that your moves cause will allow kills at percentages so low that they border on being ridiculous.

For example, Fox’s up smash, which the duo shows to always kill another Fox at right around 120%, was able to do the same at 100% when the space animal performing the Smash was himself at 150% damage. Marth’s tip forward smash had even crazier results and was able to knock out Lucina at a shocking 36%.

Once players have figured out rage-based kill percentages on their characters of choice, this mechanic stands to change the way that the game is played. Could this mean an uprising in tankier characters who can handle being at high percentages longer than the speedier members of the cast? Only time will tell.

Source: Smash and Grab

Ultra Street Fighter IV Omega Mode Roundup feat. Raging Demon Combos, AVM|GamerBee’s Adon Breakdown, and More

Ultra Street Fighter IV’s Omega Mode hasn’t even been in the hands of players for a full twenty-four hours yet and we’ve already seen some amazing technology popping up all over the internet. Below, you’ll find a collection of some of the best videos from the community’s foray into this new, unexplored world.

Joutai wasted no time this morning and got right into training mode to see what kind of new goodies they could find. This quick clip features combos from M. Bison, Akuma, Oni, Yang, Guy, and Ken, each making use of some of the new toys that they got as part of the version select. The new Guy combos definitely take the cake for style factor–that teleport is way too cool.

And if you’re like me, you’ll enjoy the soundtrack. This is our war, after all. Street Fighter IV.

Up next we’ve got another combo video that features a handful of cast members. JusticeSoulTuna took Ryu, Juri, Yun, Rose, and Decapre to the lab to find some impressive day one strings for the fighters. Get ready to see plenty of juggles that you’ve definitely never seen before.

YoraiDragon spent some time in training mode with Omega’s Makoto and Ibuki to test out some of the properties of their new specials like Makoto’s headbutt and Ibuki’s ground-based kunai, which mimics her super from Street Fighter III. The resulting combos not only look flashy, but they do some fantastic damage too.

Pr0Fluke hit the ring as El Fuerte to see what kind of new goodies they could cook up. The resulting combos involve exactly the kind of high-flying action that we’ve come to expect from the luchador. The video also takes the time to show off some new mix-up options that Fuerte has access to thanks to his EX Run.

It’s fun to see top players take a stab at things like Omega Mode. This footage features just that, as AVMerMedia’s GamerBee takes a close look at Adon’s updated tools. He explores things like the advantages of instant air Jaguar Kick and some easy day one combos that aspiring Omega Adon players should definitely check out.

On days like today, it’s easy to find small, undocumented changes to our favorite characters. Sometimes, though, we might find much larger changes that also went without mention, like Akuma being able to combo into his Raging Demon super. This technology has obviously not been fully explored yet, but it has been confirmed to only work with the super combo version–no Ultra demons here.

For full details, check out the video below.

This was bound to happen. As soon we knew that some characters in Omega would be able to parry, everyone’s mind went straight to Evo Moment #37. So here it is: theheartofbattle’s take on that classic moment.

What have you found in Omega mode? Drop us a line to let us know!

Source: Joutai, JusticeSoulTuna, YoraiDragon, Gamerbee, Pr0Fluke, CLxJames and theheartofbattle; special thanks to Szaki and Matt for sending in some of these videos for us to share.

Bafael Explores Ultra Street Fighter IV’s Elena

Elena’s Ultra Street Fighter IV iteration isn’t exactly the most intuitive character to just pick up and play. Even veterans of the genre may scratch their heads at how floaty and awkward her jump feels, how unusual some of her buttons are, and how incredibly high her execution ceiling can be. That said, she does make up for some of these negatives with an incredibly long 3-frame jab, a hurtbox that can be difficult to land a hit on, and one of the most unique Ultra combos in the game.

Knowing when to use these tools can be just as difficult as learning how to properly angle her jump-ins, but luckily Bafael has taken the time to break this character down in the same fashion that he’s done with five other members of the cast. In this lengthy tutorial (which he refers to as his magnum opus), Bafael covers everything you’ll need to know to make this sometimes whacky tool kit work for you: mid-combo healing, trade Ultras, kara throws, and pretty much anything else you could want to know.

If you enjoy this style of tutorial video, Bafael has released tons of other content ranging from character tutorials to mechanics breakdowns. Follow this link to check them out!

Source: Bafael

ArmchairTitan Takes Impracticality to a New Level with Ryu and Ken in Ultra Street Fighter IV

It’s been a while since we last heard from ArmchairTitan, but to make up for the absence, their most recent impractical Ultra Street Fighter IV combo video is a double feature showcasing Ryu and Ken.

These two fighters are known for plenty of things around the fighting game community, but flashy combos don’t usually make it onto that list. As you might expect, there are some character-specific strings, some ridiculous juggle scenarios, and all sorts of other happenings that will never make it out of the training room.

As always, ArmchairTitan combines these combos with a particularly potent blend of comedy and fantastic editing to make a video that entertains like no other combo videos can.

Need some more impractical combos in your life? Check out ArmchairTitan’s videos for Seth, Cody, Oni, and Dudley by following their respective links.

Source: ArmchairTitan

Player Piano Offers a Fresh Take on Guile’s Theme

There’s no shortage of excellent video game music covers out there. They come in every form imaginable from chiptune throwbacks, to acapella arrangements, to smooth Jazz tunes fit for the local lounge. But even with so many options to choose from, this cover of Guile’s theme from Player Piano stands out as truly unique take on the song that so many of us have been humming for the better part of two decades.

In the video below, the duo, comprised of composer/pianist Sonya Belousova and director Tom Grey, provide an original arrangement of the Street Fighter theme set to a fantastically shot and edited music video. Everything from the lighting to the vast amount of games lining the walls to the 8-bit-inspired title screen that sets the video in motion hearkens back to the days of shoulder-to-shoulder training sessions. As if the entire package wasn’t already cool enough, Belousova performs the arrangement on a piano custom-built to mimic an arcade cabinet; it even has a working coin slot!

Whether you’re a fan of Street Fighter music (and really, who isn’t?) or you just want to be thoroughly entertained for a few minutes, this video isn’t to be missed.

Source: Player Piano, thanks Jonathan H. for sharing this with us!

Trish Plays Well with Magneto, Doctor Strange, and More in Ultimate Marvel vs. Capcom 3

We don’t get to see a lot of Ultimate Marvel vs. Capcom 3 combo videos that showcase the abilities of Trish, so to say that this latest offering from SmGPreCiSioN is a welcome sight would be an understatement. With the exception of the first combo, the entire video puts Trish on the front lines to dole out the pain.

The combos make use of a handful of different assists, but they are, for the most part, fairly popular assists from common characters: Doctor Doom, Magneto, Doctor Strange, and plenty more pop in to take some swings before the reel comes to a close. The sheer variety of assist characters, opening attacks, and combo enders keep the video fresh from start to finish while also offering plenty of practical options to transfer over to your own play.

And let’s be honest, it’s nice to see Round Harvest from someone other than Vergil for a change!

Source: SmGPreCiSioN

Doctor Doom’s Influence Expands in Ultimate Marvel vs. Capcom 3 with Midscreen TAC Infinite

Doctor Doom has been in the news quite a bit lately and it’s easy to understand why: he’s causing quite a bit of destruction and those controlling him are becoming even more creative in how they go about doing that in Ultimate Marvel vs. Capcom 3. Below, you’ll find a midscreen TAC infinite option for the dictator that will eliminate any worries of corner reliance when it comes to draining the clock as well as your opponent’s health bar.

Once the hits begin connecting, Doom spends a great deal of time dashing around his adversary delivering hits from up, down, and all around them. It seems this sort of dash-heavy combo has become par for the course lately in Doom technology and I have to say that I’m excited to see if this sort of thing continues to develop in the coming months.

Source: RipNRep