Two Stock or Three Stock? ZeRo Discusses Super Smash Bros. for Wii U’s Long-Running Debate

One of the biggest debates in the world of Super Smash Bros. for Wii U surrounds whether two stock or three stock battles should be the tournament standard. There are two obvious sides (arguably three, though two of them are essentially the same) to the argument: the first being that an additional stock helps to reduce fluke victories–perhaps attributed to the game’s rage mechanic–and helps to promote a more consistent game as a whole. This makes the three stock option particularly attractive to players.

The other side(s) of the argument, however, dictates that the game should remain at the current two stock standard–two stock is the common rule set for most major events, though exceptions certainly exist–as the addition of a third stock stands to drastically increase not only the time allotment necessary per match, but could also make tournaments drag on for many additional hours. This could be detrimental to viewership, and cause major headaches for anyone tasked with running an event.

In a new video, Team SoloMid’s Gonzalo “ZeRo” Barrios weighs in on this debate, bringing up valid points about how longer events (under three stock rules) could cause more harm than good, thanks mostly to the increased time investment involved. He thinks reaching a compromise, something like making more late sets in tournament brackets run in a best-of-five style as opposed to best-of-three, may be the smart way to move forward and keep everyone happy.

What do you think? Would longer sets truly be detrimental to viewership, or would increased player consistency bring in higher numbers?

Source: ZeRo

Street Fighter V Roundup – F.A.N.G Zoning Tips, Alex Combo Guide, and More

We’re back after the first weekend with Alex, and we hope everyone had a blast landing V-Trigger parries and standing roundhouse crush counters–seriously, that’s a satisfying hit to connect. We’ve got more Alex videos for you today, as well as a smattering of other tech tidbits, so let’s get started!

If you’ve still not given Alex a go for yourself, you’re likely looking for a place to pick up some important, basic information to help get things going. We kick off today’s roundup with a video from pdcsky that fits just that description.

The perfect pairing for a basic breakdown of the new character is a long, slow look at the hitboxes and hurtboxes tied to everything the fighter brings to the table, which Overheat’s GameTime put together.

One thing we know for sure about Alex is he loves a good trade. To demonstrate yet another way for the new fighter to take advantage of this sort of situation, Sebastian Rikk offers up these follow-ups to lariat trades which converts into massive damage and stun output.

In the third part of the sixth episode of Shadowloo Bootcamp, which you’ll find next in the roundup, host Ricardo “Mono” Roman discusses how to go about properly zoning opponents with F.A.N.G.

As companion pieces to this video, Mono and the folks at GamersGrid TV have also been uploading some long match sets to help show the tactics demonstrated in the Shadowloo Bootcamp videos in action.

Of course, a roundup just wouldn’t be a roundup without a couple of combo videos. Today, neekogaming and Dark Chaotix offer up some practical combo exhibitions for F.A.N.G and Birdie, respectively.

We wrap things up today with some more gameplay footage from THE COOL KID93. We’ve already seen close looks at their take on Rashid and Zangief, and their ability to pick up Alex and just go with it looks to be impressive so far. If you’re interested in seeing some technology akin to what we’ve been featuring in these roundups in action, be sure to give the video a look.

What Street Fighter V tech did you discover over the weekend? Send your footage our way and it may make it into our next Street Fighter V community roundup!

Sources: pdcsky, Overheat’s GameTime, Sebastian Rikk, GamersGrid TV, neekogaming, Dark Chaotix, THE COOL KID93

The Jump-In Podcast Covers Alex, Recent Tournaments, and More

The sixth episode of The Jump-In podcast starring hosts Kim1234, ShadyK and Logan Sama recently made its way to YouTube. In spite of being recorded before the proper release of Alex, the guys have plenty to talk about with regard not only to how he looks–let’s face it, his hair and posture are pretty suspect–but also how they anticipate his play style to work into the game as a whole. This works as an excellent segue into some insights about how trial periods for new characters may be a smart option for Capcom to offer moving forward, even once the in-game store and premium currency become available.

Of course, DLC characters aren’t the only topic up for discussion. The guys make sure to offer their opinions (praise) for NorCal Regionals’ infamous Death Pool as well. They wrap up the episode with an interesting look into how the prospect of gambling could impact the future of the fighting genre in the event that it becomes more widespread than simple on-site side betting.

It’s definitely an interesting ninety minutes, and if you’re looking to get the scoop on these and other recent fighting game community goings-on, be sure to check out the full episode below.

Source: The Jump-In

The Jump-In Podcast Covers Alex, Recent Tournaments, and More

The sixth episode of The Jump-In podcast starring hosts Kim1234, ShadyK and Logan Sama recently made its way to YouTube. In spite of being recorded before the proper release of Alex, the guys have plenty to talk about with regard not only to how he looks–let’s face it, his hair and posture are pretty suspect–but also how they anticipate his play style to work into the game as a whole. This works as an excellent segue into some insights about how trial periods for new characters may be a smart option for Capcom to offer moving forward, even once the in-game store and premium currency become available.

Of course, DLC characters aren’t the only topic up for discussion. The guys make sure to offer their opinions (praise) for NorCal Regionals’ infamous Death Pool as well. They wrap up the episode with an interesting look into how the prospect of gambling could impact the future of the fighting genre in the event that it becomes more widespread than simple on-site side betting.

It’s definitely an interesting ninety minutes, and if you’re looking to get the scoop on these and other recent fighting game community goings-on, be sure to check out the full episode below.

Source: The Jump-In

Boodendorf Pushes Pokkén Tournament’s Combo System to Its Limits

Pokkén Tournament players have had a couple of weeks since the game’s console release to pick things apart in the lab. As demonstrated in the video below, Boodendorf, has had no trouble dismantling the game’s combo system in such a short period. Taking advantage of numerous assists and using nearly every member of the cast, Boodendorf strings together hits in the new title in ways we may not have otherwise thought possible.

As combo videos tend to go, some of these strings stand a much better chance of seeing the light of day in an actual match than others, but they’re still quite entertaining to behold.

If you’d like to give these combos a go for yourself, Boodendorf has included a full transcript of required inputs in the video’s description.

Source: Boodendorf

Bafael Breaks Down Alex Essentials in Street Fighter V

A new character making its way into Street Fighter V just wouldn’t feel the same without Bafael offering them a warm welcome in the form of one of his popular “Bread and Butter Combo Guide” videos. As the title of the series suggests–and as you’ve likely seen in previous reels by now–these videos aim to get players started on the path to victory with the highlighted character as quickly as possible.

After beginning with a breakdown of the returning fighter’s most reliable anti-air options, Bafael demonstrates the best ways to go about stringing Alex’s hits together in a variety of situations to make sure every punch counts.

If you prefer this sort of information in written form, Bafael has included a transcript of the video in its description. Due to the nature of Alex’s combos, Bafael strongly encourages viewers give the notes a look.

Source: Bafael

Keep Your Pokkén Tournament Opponents Locked Down with these Sceptile Setups

Pokkén Tournament players with a penchant for picking up characters inspired by ninjas–myself included–have almost certainly found their home in Sceptile. Though it may look to be a bit of a lumbering beast, the Pokémon brings tools ranging from plantlike kunai and an izuna drop to dash cancelable normals and an oh-so-anime Burst Attack. As one might expect, all of these options combine to allow Sceptile to annoy its opponents with devastating setups.

Thanks to a recent video from Hurrrrrrrgot, those looking to master some of these setups can now do so in quick fashion. Though not every setup presented in the footage guarantees follow-ups, they do put opponents into uncomfortable situations that can be difficult to escape, and often leave their target with lowered defensive stats to boot.

Source: Hurrrrrrrgot

Take a Closer Look at the Evolution of Killer Instinct’s Visuals

Killer Instinct Season 3 brought a number of improvements to the game: abundant balance changes including entirely new moves for a number of cast members, new characters, the ability to play the game on PC… the list goes on. But the folks behind the game also put a good deal of work into improving the visual aspect of the title. While we were given a look at these improvements before the third season officially went live, still images can only show so much.

With that in mind, Hectorlo put together an extensive video offering side-by-side comparisons of the game’s old and new graphics. These visual enhancements obviously have no direct impact on gameplay, but the new lighting effects definitely improve the experience of beating up friend and foe alike.

Check out the video below and let us know what you think about the new visuals in the comments!

Source: Hectorlo via Iron Galaxy Studios

Kinetiquettes Shares New Images of Upcoming Daigo Diorama, Pre-Orders Set for July

Back in February, Kinetiquettes announced an upcoming diorama depicting MCZ|Daigo Umehara’s journey from wandering warrior to wielder of the Dark Hadou.

While the original announcement came alongside a reveal trailer, we were only given the slightest glimpse at the finished product. Late last week, the folks at Kinetiquettes released a handful of images of the statue set to help pique the interest of buyers-to-be.

These stills came alongside the announcement that pre-orders are, appropriately, “expected to open around Evo 2016 (mid July).” Though this isn’t an exact date, it does give us a good idea of when we should have our wallets prepared. We do not, sadly, have an expected price for the piece at this time.

Click to view slideshow.

Now that you’ve been given a closer look at the final product, will you be adding it to your collection?

Source: Kinetiquettes via EventHubs

Daigo Delves into the World of Russian Wrestling in Long Street Fighter V Set

Everyone who plays fighting games gives new characters a try from time to time. Whether the temporary switch is intended to help learn a matchup, to pick up a pocket character for specific situations, or just to goof off, taking a break from the main can be a rewarding experience. Mad Catz’ Daigo Umehara recently took one such break from the Ryu he’s come to be synonymous with, opting to give Zangief a go.

Thanks to Flying High, we’re able to watch Daigo try his hand at the Red Cyclone in a lengthy Street Fighter V set against Suika-zzz’s Laura. This grappler showdown clocks in at over forty minutes, so grab a chair and get ready to see some Spinning Piledrivers.

Source: Flying High