Getting better at any given game can be difficult. Part of that difficulty lies not necessarily in a lack of skill, but in an inability to identify the problem areas necessary to fix in order to actually improve at the game in question. With this in mind, the folks at SSBM Tutorials recently released a video offering tips for combating the top five mistakes new players make when getting into Smash.
These mistakes include spending time standing still after attacks, spamming double jump, and not mixing up out-of-shield options. While these tips do apply to each version of Super Smash Bros., there is a definite focus on assisting the Melee crowd. Even so, if you’ve only recently started taking Nintendo’s fighter seriously, be sure to check it out.
Today’s Street Fighter V community roundup features a couple of option selects to up your game, as well as a host of Birdie-related tips and tricks. We’ve also got a fair share of other options in store, so let’s get started!
UltraDavid of UltraChenTV has been in the lab working on some ways around common setups–like Laura’s Bolt Charge to s.LP or command grab, or Mika’s charged HK to s.LK or command grab–to remove some of the risk associated with making a hard choice between the strike or grab when defending. These workarounds make use of a couple of option selects which David explains below.
While this isn’t exactly the same as the fuzzy jump we’ve seen so much of lately (as this doesn’t incorporate a throw tech), it is in a similar vein, allowing players to escape sticky situations by blocking or jumping away, depending on which will actually save their skin.
Of course, there are ways for the offensive party to mix things up and prevent this sort of option select from working. Something so simple as a slight delay in timing the hit involved in the setup could stuff option select attempts. We can’t currently say how the upcoming changes to Street Fighter V will affect this technique, so there may only be a short while left to use it against opponents.
Speaking of option selects, 4Dstreaming sent in a bit of footage surrounding the current fuzzy jump option, offering a look at how some characters may be able to deal with it.
Ricardo “Mono” Roman and GamersGrid TV are back again today with another episode of Shadowloo Bootcamp. In this latest installment, Mono continues his analysis of F.A.N.G by offering plenty of frame trap options to go along with the combos from previous episodes.
One of the more important new mechanics in Street Fighter V is the Crush Counter. If you’re not totally sure what’s involved in pulling off–or making the most of–one of these, BeyondTechnical’s newest video will certainly help clear things up.
It’s been a little while since we heard from SpabRog with regard to the latest in V-Reversal destroying technology, but his crusade is far from over. His most recent footage, which you can find below, demonstrates Ryu’s ability to buffer a parry into a common blockstring, allowing for a maximum V-Reversal punish in the event that someone attempts to escape his pressure.
If you’re looking to add some dirty tricks to your Birdie game, how about a mid-screen cross-up that keeps you in front of your opponent upon landing? This quick clip from DefinitionDeny shows the tactic in action.
But that’s not all the Birdie we’ve got to show off. If you’re looking for more specifics with regard to using each of the fighter’s moves, from buttons to chains, this lengthy tutorial from Hadoken has what you need.
Up next, Snatcher takes a look at how to set up Birdie’s overhead and how best to follow up to score some additional damage. As an added bonus, they’ve also included what may be the fighter’s maximum combo damage in a second short clip.
And we round things out on the Birdie front with a combo video from neekogaming. These have more of a practical lean, but Birdie can still crank out some crazy numbers!
Thanks to his access to the fastest Critical Art startup in the game, Zangief can punish plenty of moves the rest of the cast can’t. If you’re wondering exactly what he can (and can’t) use his Critical Art to punish, this new video from Van Diesel Productions has all of the information you could possibly want. Clocking in at over 40 minutes, this footage shows the Red Cyclone landing his super against everything from Chun-Li’s sweep to Ryu’s Collarbone Breaker.
Got some tech of your own to show off? Send it in, and it could be part of our next Street Fighter V community roundup!
If you’ve put some time into Street Fighter V, you’ve certainly seen your fair share of wakeup jabs; you may even use them yourself. And why not? Jabs are quick, low-commitment options that can convert into combos under the right circumstances, and they can also beat pressure following a knockdown if said pressure, again, is optimal.
Strong though they may be, these buttons are far from flawless. In his newest video, jmcrofts discusses how to use meaties to deal with opponents who have a little too much love for light attacks. Though the options directly offered in the video apply to Ryu, this technique is a universal one, so give your character’s buttons a try to see what works best for them.
Cyber Jacqui Briggs and Undercover Cassie Cage recently made their way onto both the console and mobile versions of Mortal Kombat X. The good news is that these skins are free, but, just like Farmer Jax and Ninja Mime Johnny Cage before them, earning these new skins requires the use of the Mortal Kombat X mobile app.
The folks at NetherRealm Studios recently revealed the methods for unlocking the skins on each platform. To unlock the mobile versions of the skins, players must perform three of the game’s newest stage fatalities with Cassie Cage against Jacqui Briggs; to unlock the console version, players must fire up the mobile version of Mortal Kombat X and complete three MP ladders with any Cassie Cage or Jacqui Briggs on their team.
This may not be a popular means for costume acquisition, but it sure beats Street Fighter V’s survival mode. Maybe.
If you’re looking for more recent high-level Street Fighter V play beyond that of the top finishers at Final Round 19, Flying High has you covered. They recently began uploading sets featuring top Street Fighter talent from around the world throwing down in online matches, and even though the uploading just began, there’s already tons of footage to enjoy.
The sets vary in length, but they’re all much longer than a single match, with some clocking in at nearly an hour. Below, we’ve embedded matches between MCZ|Daigo Umehara and Acqua, TA|Moons and CD jr, and FA|Ryan Hart and Problem X.
But these are far from the only sets they’ve uploaded. We’ve included links to more below, so be sure to check them out.
In his most recent Street Fighter V lecture, Evil Geniuses’ Momochi turns his attention to Cammy. Much like previous episodes, viewers can expect to pick up enough information to give them a solid foundation for future Cammy play.
Momochi offers insights into Cammy’s general approach to a match, which naturally includes a look at her best buttons and the ranges (and tricks) tied to them. He moves on to discuss her anti-air game, including the reasons why going for a Canon Spike isn’t always the best option, before covering her V-System.
The video isn’t devoid of combos, but stringing hits together is far from the focus. If you’ve already got some combos in your back pocket, this video may be the perfect answer for how to go about getting in and getting the damage started.
In his most recent Street Fighter V lecture, Evil Geniuses’ Momochi turns his attention to Cammy. Much like previous episodes, viewers can expect to pick up enough information to give them a solid foundation for future Cammy play.
Momochi offers insights into Cammy’s general approach to a match, which naturally includes a look at her best buttons and the ranges (and tricks) tied to them. He moves on to discuss her anti-air game, including the reasons why going for a Canon Spike isn’t always the best option, before covering her V-System.
The video isn’t devoid of combos, but stringing hits together is far from the focus. If you’ve already got some combos in your back pocket, this video may be the perfect answer for how to go about getting in and getting the damage started.
In a recent blog post, the folks over at Capcom-Unity announced that those looking forward to the release of Machinima’s Street Fighter: Resurrection need not wait any longer. However, if you were hoping to watch the series through standard methods, you’ll be sad to learn that episodes are currently available only through the use of the go90 app.
I can’t personally confirm the quality of go90, as I wasn’t aware it existed when I woke up this morning. Perhaps this speaks to my own loosening grip on the hip trends in mobile marketing; or, perhaps just as likely, go90 didn’t exist when I woke up this morning. At any rate, if you’re excited to have some questions answered with regard to the story leading up to Street Fighter V, you’ll (currently) have to seek such information while huddled around your Android or iOS device of choice.
We can’t currently confirm whether or not this series will eventually appear on other platforms, but we can say for sure that it is only available through this app for the time being.
If you missed the most recent trailer for the series, you can check that out below. Yes, on YouTube.
In a game so dominated by fast characters, one of the slowest in the cast understandably doesn’t get a lot of attention. Add in complicated tools like keeping track of the charges on the weapon you’re currently wielding, and Robin may not immediately strike players as an attractive choice when stepping onto the Battlefield; however, in a new video, Mad Ice King demonstrates what makes them worth giving a shot, and does so in great detail.
Due to Robin’s tools, the video often highlights how a given attack can help the Fire Emblem representative deny their opponent’s movement and then convert successful hits from such situations into the most damage possible. Of course, more cast-wide strategies, like pivot grabs and the like, make an appearance as well.
If your current main in Super Smash Bros. for Wii U is starting to feel stale or if you’re already dedicated to bringing a book to the fight, be sure to check out the video below.
Killer Instinct brings plenty of its own flair to the fighting genre, from an over-the-top cast that allows players to pit a massive stone golem against a dinosaur, to a complex combo system making each connected hit feel like it truly means something, to music that helps tie it all together. While character themes are an undeniably important part of every fighting game, few take advantage of the art form quite like Killer Instinct, thanks to the way these tracks can mesh with the combo system.
With the third season just a couple of weeks away, the folks behind the update’s music–celldweller and Atlas Plug–recently put together a video showing the process behind crafting one of their songs. Appropriately enough, they chose to show this through the upcoming guest character, Arbiter.
If you’re a fan of Killer Instinct’s music, or just like watching artists at work, be sure to check it out.
Killer Instinct Season 3 is scheduled to launch for Xbox One and PC on March 29.