SmashPad Now Available for iOS Devices

We recently reported on SmashPad, the Super Smash Bros. app that promised to bring ultimate Smash knowledge to mobile devices of inquiring players. Earlier today, Chris “Praxis” Hardin released the full version of the app on iTunes, so you can go grab a copy now.

So far, the app lives up to the hype, offering features like hitboxes and frame data, tournament information, player rankings, and even a sort of Smash news ticker to keep users in the know when it comes to current goings-on.

If you’re a Smash player with an iOS device, you’ll definitely want to give this free app a try. An Android version is forthcoming.

Source: iTunes via SmashPad

Core-A Gaming Talks Fighting Game Community Villains

The right kind of villain can add extra hype to any situation. In the case of the fighting game community, having an “evil” to rally against gives top players and audience members a common purpose. The scene has more than enough villains to go around, and in their newest video, Core-A Gaming discusses the positive impact these folks can have on competition.

It wouldn’t be a villain-related video without mention of Panda Global’s Ryan “Filipino Champ” Ramirez, who makes more than one appearance in the footage. Core-A Gaming even goes so far as to highlight Champ’s devotion to his villainous ways, including a clip from his recent interview with The Daily Dot, wherein Champ says, “I really love the feedback and the energy I get from the fans when they boo me.”

The fans love it, too. At Evo 2014, Champ’s Ultimate Marvel vs. Capcom 3 match against Jan in top eight serves as a perfect example of the crowd fueling his fire. After eliminating Shuma-Gorath and Hulk, Champ spends over thirty Marvel seconds pushing Jan’s Haggar away with Magneto’s repulsion, refusing to put the Mayor out of his misery, and leaving plenty of time for the room to fill with a torrent of boos. With so much energy circulating, the crowd positively explodes when Jan manages to land a hit, even though the clock has only a couple of seconds to spare, leaving no chance for a comeback.

The set between the two players had enough excitement to stand on its own, but there’s no questioning the fact that Champ’s “villainy” enhanced the viewing experience.

You can check out Core-A Gaming’s video below. Did your favorite fighting game community nemesis make an appearance? Let us know in the comments.

Source: Core-A Gaming

Viscant Begins Article Series to Help Aspiring Street Fighter V Players Hit the Ground Running

BROKENTIER’s Jay “Viscant” Snyder recently unveiled the first in a new series of blog posts focused on helping everyone, from tournament hopefuls to those looking to make their first foray into the fighting game community, perform their best at Street Fighter V. The blog series, dubbed “Hit the Ground Running,” will see publication once per week, and readers can expect new content up until Evo 2016. That’s more than enough time for Snyder’s take on fighting games to have a meaningful impact on his target audience.

In his initial post, Snyder offers a no-excuses approach to preparing for the launch of Street Fighter V. Since many likely don’t have access to an early copy of the game, or haven’t acquired the latest beta build through dubious means, he spends most of the article discussing what players can do with the resources they have now to help the learning process once they get their hands on the release version of the game.

To start, he tasks readers with watching high-level matches, then formulating questions surrounding the play. Using Long “pH|LPN” Nguyen‘s recent set against MCZ|Tokido at Mad Catz V Cup as an example, Snyder asks how Tokido could have better dealt with Birdie’s EX Bull Revenger, then lists out some possible ways to get around Nguyen’s tricky setup. Having this sort of specific situation in mind when going into this weekend’s beta phase should give players a clear starting point when they’re waiting for matches in training mode.

Snyder also suggests firing up Ultra Street Fighter IV and learning a new character, preferably an unfamiliar one. He clarifies this definition of learning as, “not just picking [a character] for a couple hours and messing around,” but instead actually focusing on learning the tools the character brings to a fight and then taking the character for a spin in proper matches.

Some may be quick to shoot this down, as the differences between Ultra Street Fighter IV and Street Fighter V are vast, but the goal here isn’t to pick up game-specific knowledge that will easily transfer to a new game; instead, Snyder hopes to encourage the sort of thinking that will make learning a new fighting game easier.

If you’re looking to make serious strides in self-improvement when it comes to fighting games, with an emphasis on Street Fighter V in particular, head over to BROKENTIER and check out Snyder’s full article and be sure sure to check back weekly for more.

Source: BROKENTIER

Mortal Kombat XL Listing Hints at Additional Skin Pack

It seems the folks at NetherRealm Studios may be packing more into Mortal Kombat XL than we’ve heard so far, and no, these new additions aren’t related to PC compatibility.

On top of all the characters and expected skin packs we’ve already seen, the Xbox store listing for the Mortal Kombat XL pre-order points to upcoming medieval costume options for a handful of fighters.

Since the listing of this particular bit of downloadable content comes beneath the bundle details section and appears in text form only, we have no idea what to expect. Will Quan Chi ride up on a battle steed in full barding while sporting a lance in one hand and his glowing skull in another? Will some dismembered character make obnoxious Holy Grail references while lying limbless on the ground? We’ll have to wait and see.

Mortal Kombat XL will be making its way to PlayStation 4 and Xbox One on March 1.

Source: Xbox via VG24/7

Killer Instinct World Cup Trailer Cranks Up the Hype for This Weekend’s Event

With $30,000 on the line, there’s reason enough to be excited about the upcoming Killer Instinct World Cup, but that didn’t stop the folks at Ultra Arcade from putting together one final trailer for the event to whet everyone’s appetite.

The trailer, which you can find below, breaks down the basics. Though the bracket is already stacked with top Killer Instinct talent, four open slots remain for those who prove themselves at the last chance qualifiers, which will take place on-site prior to the World Cup tournament.

Killer Instinct World Cup is set to take place January 30-31 at the Fountain Bleu in San Antonio, Texas. For everything you could want to know about the event, head over to the official website.

If you’d like to hear more from the team behind the Killer Instinct World Cup as well as the folks at Iron Galaxy Studios, be sure to tune in to The Daily Dot’s Best of III today at 4 PM CST, 7 PM PST for a special broadcast featuring Brandon Alexander, Adam “Keits” Heart, Alex Jebailey, and Ken “Bass” Armas.

Sources: Ultra Arcade, Daily Dot, tip via Rick

Killer Instinct World Cup Trailer Cranks Up the Hype for This Weekend’s Event

With $30,000 on the line, there’s reason enough to be excited about the upcoming Killer Instinct World Cup, but that didn’t stop the folks at Ultra Arcade from putting together one final trailer for the event to whet everyone’s appetite.

The trailer, which you can find below, breaks down the basics. Though the bracket is already stacked with top Killer Instinct talent, four open slots remain for those who prove themselves at the last chance qualifiers, which will take place on-site prior to the World Cup tournament.

Killer Instinct World Cup is set to take place January 30-31 at the Fountain Bleu in San Antonio, Texas. For everything you could want to know about the event, head over to the official website.

If you’d like to hear more from the team behind the Killer Instinct World Cup as well as the folks at Iron Galaxy Studios, be sure to tune in to The Daily Dot’s Best of III today at 4 PM CST, 7 PM PST for a special broadcast featuring Brandon Alexander, Adam “Keits” Heart, Alex Jebailey, and Ken “Bass” Armas.

Sources: Ultra Arcade, Daily Dot, tip via Rick

Patrick Miller Discusses How to Improve the Fighting Game Learning Process

Long-time fighting game enthusiast Patrick Miller recently started streaming on Twitch, and it’s no surprise he’s spent plenty of time discussing digital punching. Fighting game talk shows are nothing new, but if you’ve had a chance to read his book–and you should make that chance if you haven’t already–or have seen any of his previous work for Shoryuken, you’ll know that Pat’s approach to these games we all love extends well beyond tournament results or in-game strategies, and the video we’ve chosen to showcase in this post highlights just that. While it’s not the first of Pat’s videos, nor his most recent, it feels like the most appropriate place for newcomers to begin.

With Street Fighter V on the horizon and a (hopefully) massive influx of players to the fighting game community following soon thereafter, spreading the word about what makes fighting games fun may be the best way to ensure many would-be 16ers stick around to don their rose-colored glasses and look back on V’s release when VI eventually comes down the pipes. While the scene will certainly see some attrition after the initial hype fades, we can mitigate those losses and hold the interest of new players if we can successfully communicate to them why these games are worth sticking with.

Being told what makes something fun may not seem like the best way to, you know, enjoy whatever it is you’re being told how to enjoy. It’s sort of like having someone explain a joke you didn’t get. It’s either fun (or funny) or it’s not, right? Maybe not. When it comes to competitive gaming in particular, having the wrong approach–for instance, focusing entirely on taking home match victories without any emphasis on personal improvement along the way–can quickly become disheartening and land your copy of Street Fighter V, or any other fighting game, in the closet behind all those kites, model airplanes, and other hobby-related tidbits that never quite got off the ground.

In the video below, Pat discusses why fighting games appeal to so many people, and why he has largely stopped playing single player titles in favor of multiplayer titles with a emphasis on competition. He ties much of his enjoyment of such games back to personal improvement. Through discussing this, Pat touches on how new players can use this chance for personal growth to find fun in fighting games, presenting a four-step plan that will ensure they not only improve at the games, but (hopefully) keep playing them for many years.

If you liked this video, you can find loads more content on Pat’s YouTube channel. If you’d prefer to catch the action live, he streams two times per week, with interviews happening Mondays at 7 PM PST and lectures/gameplay streams taking place on Tuesdays or Wednesdays at the same time. Do note that the Tuesday/Wednesday stream will not be happening this week, but be sure to check it out in the future.

Source: Patrick Miller

Check Out Some Footage of the Elusive Aganos Mirror in Killer Instinct

Mirror matches in fighting games don’t inherently draw much attention. We’ve all seen (and participated in) plenty of them, no matter what game we’re playing, and we’ll certainly see many, many more before we finally shelf our fight sticks for the final time.

However, earlier this week, a good bit of footage surfaced showcasing one of the rarer sights in the fighting game universe: the Killer Instinct Aganos mirror. In the footage below, Leo Ferreis faces off against N1ghtSlash and LiFE0NMARSx, each in a best-of-three set. You’ll certainly notice that the matches take place at a much slower pace than your average round of Killer Instinct, and are perhaps good deal more intense for that reason.

To take a look at these matches, check out the drop-down boxes below.

LeoFerreis vs N1ghtSlash
LeoFerreis vs LiFE0NMARSx

Source: LeoFerreis via Keits

Capcom Compiles Their Favorite Pro Tour Comebacks

Fighting games have plenty of ways to generate hype, but it’s hard to top the levels of excitement surrounding a solid comeback. With so many tournaments spanning the 2015 season, the Capcom Pro Tour gave players loads of opportunities to show how well they function with their backs against the wall in Ultra Street Fighter IV.

Below, Capcom has compiled five of their favorite comebacks from this year’s Capcom Pro Tour.

If you caught NorCal Regionals last year, you’ll certainly recall bjUNCHAINED’s match against Red Bull’s Bonchan, and won’t be surprised to find that one round from the set did make the cut for this reel. Since that match was a personal favorite of mine, I’d like to encourage everyone to check out the full thing if you’ve not seen it yet or just want to revisit the excitement.

Did your favorites make the cut? Feel free to sound off in the comments.

Source: Capcom Fighters

VFrames Puts Street Fighter V Frame Data on Mobile Devices

If you’re already fiending for Street Fighter V frame data, the VFrames app may be just what you’re looking for.

The app currently includes basic stats–health and stun–as well as frame data for the entire cast, in addition to instructions on which inputs produce which special move. Obviously, the frame data is the star here, and those concerned with its accuracy need not worry, as the app has been updated up to beta 3.

In the future, the developers plan to include basic combos for each character and a note-taking feature, allowing users to jot down thoughts on characters and matchups that can be viewed and edited across multiple devices.

You can see the app in motion in the video below or check out some screenshots by following this link.

As of this posting, VFrames can be downloaded from Google Play, and the developers plan to have an iOS version ready to go in the near future.

Source: Anderson Garron