HBK OR RKO’s Guy Runs Wild in Latest Olympic Gaming Ultra Street Fighter IV Spotlight

Olympic Gaming is back with another Ultra Street Fighter IV player spotlight. This week’s video features PandaxGaming’s HBK OR RKO, a Guy player who enjoys doing what Guy does best: running all over the competition. In the showcase below, they face off against a handful of high-ranking online players, rarely giving them enough space to take a breath, let alone think about what sort of mix-up the next command run will bring.

As always, if you’d like to learn a little bit more about the featured player, be sure to check out the video’s description for a brief, text-based interview.

Source: Olympic Gaming

Pick Up Some New Combo Options for Luigi in Super Smash Bros. for Wii U

The most recent Super Smash Bros. for Wii U patch wasn’t kind to Luigi. While the green plumber did pick up a handful of small buffs, including a notable increase in the size of his down air hitbox, his down throw received a massive knockback reduction. When a character relies so heavily on throw-based options for getting damage on the board, a change like this can understandably throw a wrench in things, requiring new combos to be picked up in order to remain competitive.

Thanks to My Smash Corner’s newest video, Luigi players can grab damaging setups for every weight class as well as for a large range of health totals.

Source: My Smash Corner

Paulow3b’s Jill Valentine Topples MorriDoom at Treta 2015

This past weekend was a big one for fighting game tournaments. Players across the Americas had plenty of options for partaking in high-level competition in whatever game they fancied, whether by heading up north to attend Canada Cup, making it out to Detroit for Youmacon, or even migrating south to Curitiba, Brazil for Treta 2015.

With the talented Ultimate Marvel vs. Capcom 3 players spread out across multiple events, supporters of 3v3 beat downs had plenty of action to catch at any given moment, and certainly no shortage of Morrigan and Doctor Doom making it into grand finals matches. While Canada Cup viewers were spared this bullet hell team in the grand finals setting, Youmacon viewers were not thanks to TMP|Chris G and PAG|Cosmos. Those tuning into the Detroit-based tournament were treated to a straight-up Morrigan/Vergil/Doom mirror. That’s a lot of Soul Fists.

Down in Brazil, however, SOA|Ácido’s own Morrigan and Doom shell was being backed into a corner by Paulow3b’s Jill Valentine.

The best way to deal with the sort of pressure that Paulow3b brings to a fight is to keep Jill from getting started; give her a sea of spectral skulls to wade through and see if she can still get the job done. Well, she could and she did. After years of dedication to his beloved Resident Evil character, Paulow3b ended up taking the tournament in an impressive set that you can check out below.

Source: Paulow3b

Crush the Competition with These Devastating Street Fighter V Combos

Street Fighter V’s Crush Counter system should make players think twice about throwing out unsafe moves. The simple whiffing of a dragon punch–which is never a good idea anyway–can now turn into a loss of at least half a bar of health or more depending on which character is delivering the blows.

To demonstrate the raw power of this mechanic, the folks at TeaMandem put together a video covering some crushing options for every cast member that was playable during the second beta phase. Like most things from the last testing period, none of this is guaranteed to appear in the final release, but it may get the juices flowing for ideas of your own.

For a full breakdown of how the crush counter system works, be sure to head back and check out Bafael’s video covering the topic.

Source: TeaMandem, tip via DC and OrezGMB

Current Capcom Pro Tour Rankings Could Make This Year’s Canada Cup the Most Dramatic One Yet

Every Capcom Pro Tour event is important; that’s what a $500,000 prize pool will do. Even beyond picking up guaranteed slots at Capcom Cup, gaining points by placing favorably in Ultra Street Fighter IV tournaments throughout the early months means an easier end-of-year; sure, prize money will always be on the line at these individual events, but once players have a pile of points stowed away, their chance of making it to the final showdown in San Francisco greatly increases.

But we’re well beyond the beginning of the year; in fact, just over a month separates us from what could prove to be one of the most exciting Ultra Street Fighter IV tournaments to date–appropriately sending the game off before the era of Street Fighter V can fully begin. It’s crunch time. In this final month, Capcom Cup hopefuls who’ve yet to make the cut need to perform well at the Capcom Pro Tour Asia Finals, DreamHack, and/or Canada Cup in order to make sure their personal tours aren’t cut short.

With players and viewers alike feeling the heat, it’s good to have actual numbers to work with to figure out just how much pressure we should all be feeling. Bavo Bruylandt, who many of you may recognize as the man behind Shoryuken’s player ranking system, recently published a post on Reddit to address this issue. As you might expect, this data comes from his dedicated tracker, which was then consolidated with a list of top players known to be attending Canada Cup created by r/Kappa’s fgcdrmike.

The list in question includes players that have already directly qualified for the Capcom Cup and are simply seeking better seeding: Evil Geniuses’ Momochi, Bonchan of Redbull, Razer’s Fuudo and Xian, GamerBee of AVerMedia, Mad Catz’ Mago, and, last but not least, free agent Kazunoko. Any of these titans making it into the top eight would come as little surprise, and by going so far as to take first place–and, perhaps, additional spots following that–these players could potentially feed Canada Cup’s qualifying spot to a lower-than-expected placement.

Next come those already qualified by points: Redbull’s Snake Eyez, Justin Wong of Evil Geniuses, Razer’s Itabashi Zangief, 801 Strider of Winterfox, and YOMI’s Dieminion. As you’d expect, these players stand to shake things up quite a bit. In the event that one of them directly qualifies at Canada Cup, we’ll see a shift in the qualification range that will allow players to make it in from points alone. This is due in part to Team YP’s Valmaster, whose current point total of 148 would become the new number to beat in order to qualify. That total currently stands at 160, held by Gackt of Razer.

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From there, we move on to the final two areas, which make up the bulk of the list. Players like Ricki Ortiz and K-Brad of Evil Geniuses, Team Spooky’s Sabin, MOV, and a handful of others need various amounts of points to gain entry to the finals; the best bet would, of course, be directly qualifying at Canada Cup, but gaining substantial points totals would work just as well in many cases.

Below them come those whose only hope to make Capcom Cup would be outright qualifying in Canada. This list includes the likes of Cast Blanka, Alex Valle of Level|Up Series, Canada Cup Gaming’s own Chi-Rithy and Air, and the ever popular Kitasenju DJ, who will be representing r/Kappa.

These players each have their own following, and everyone likely has more than one favorite from the list of hopefuls; with so many big names it’s nearly impossible to choose only one to cheer on. So, who will you be rooting for this weekend? Feel free to let us know in the comments.

Canada Cup takes place this weekend from October 30 to November 1. Preliminary brackets can be found through Challonge, and the full list of Capcom Pro Tour point totals are available on our ranking page.

Source: Bavo Bruylandt

Mike Ross Talks Capcom Pro Tour, Canada Cup, and More with The Daily Dot

On the latest episode of their weekly show, Best of III, the folks at Daily Dot Esports had the pleasure of talking to one of the most well-known figures in the fighting game community, Twitch’s own Mike Ross. Although Mike’s one of those people who needs little introduction, they give him a bit of one anyway before getting down to business.

Throughout the interview, Mike talks about his early steps in content creation, which drew attention to the players playing the matches–rather than the matches themselves–to help drum up interest in the people behind the games. Through touching on this topic, he is able to point out that this is exactly the sort of thing that he’s trying to do with Twitch, and what he hopes the Capcom Pro Tour will do as well: cover new ground to help make the scene grow. Mike also discusses his Capcom Pro Talk show, tips for being a better Twitch streamer, Canada Cup 2015, and plenty more.

But Mike wasn’t the only guest on the show this week. James “Veloc1raptor” Guerrero drops by as well to discuss Ultra Street Fighter IV’s staying power in the tournament scene once Street Fighter V releases, a topic that we’ll certainly be hearing plenty more about in the coming months.

As always, the show covers plenty of recent tournament news as well. If you’d like to skip directly to Mike’s interview, you can do so by following this link.

Source: The Daily Dot

Street Fighter V Data Exploration Uncovers Story and Survival Modes

The word of the week is datamining. We’ve gotten plenty of Street Fighter V news from official sources lately, but just as much has come from people poking around in the beta files on their PCs. As with most information found through this kind of searching, none of these details have been confirmed by Capcom, and could very well be serving as red herrings to throw us off the trail of things they’d prefer we not find. Anything is possible.

With that caveat out of the way, recent discoveries point to Street Fighter V including two modes that have made their way into plenty of fighting games in the past: story and survival. Neither of these modes come as a surprise, but we don’t currently have any idea how involved either will be.

Story mode, for example, could be something as simple as what we got in Street Fighter IV’s arcade mode–an introduction for the character, a specific rival battle, and an ending scene to (sort of) wrap everything up. But with the praise that Mortal Kombat X received for its involved, B-movie-inspired narrative, it’s hard to speculate that Capcom would stick to the easier route in the upcoming title. That isn’t to say that the developers have to do exactly what NetherRealm Studios did, but they could. If they do, let’s hope they at least skip on the quicktime events.

Survival mode is a different beast entirely. Sure, we could see something pretty plain: pick your Ryu or your Ken and get your one health bar, punch the bad guys until they’ve punched you too much, fall down, game over, enter your initials for the scoreboard. That would work, but it would be boring. What about item pickups? What about RPG elements? In a game mode (likely) designed to have the player face off entirely against AI opponents, there’d be no need to worry about the player becoming too strong, so they could go nuts. Give us Rainbow Edition moves. Give us tag partners. Let us fight seven R. Mikas at once and win.

Okay, so, maybe not seven R. Mikas at once, but you get the idea.

As it stands, Street Fighter V is already making strides in the right direction with beta tests to make sure everything works once February 16 rolls around and the addition of cross-platform play (they’re not the first to do it, but it’s an excellent, modern feature). There’s so much more they could do to make the single-player elements just as inviting as the competitive elements to perhaps draw in more players and help grow the scene, so let’s hope these tiny details add up to something great.

Source: Namr2000, tip from Neoxon

Super Smash Bros. Melee Gods Discuss Their Shared History, Competitive Downtime, and More

When a game has been around as long as Super Smash Bros. Melee, rivalries–a well as long-term friendships–are bound to spring up between players of all skill levels sooner or later. In a new series, the folks at HTC eSports spend some time talking to top Smashers about their history not only with the game, but with each other. The first episode follows three of Melee’s big six–Juan “Hungrybox” Debiedma of Team Liquid, Team SoloMid’s William “Leffen” Hjelte, and Joseph “Mango” Marquez of Cloud 9–with thoughts from other top players and commentators throughout.

Beyond the player relationships, the video explores how the lack of seasons affects the competitive Smash scene. In most professional sports–both traditional and electronic–there’s an off-season. With such a boom in not only Super Smash Bros. Melee, but fighting games as a whole over the last several years, there are tournaments (often majors) happening nearly every other weekend. The lack of downtime can weigh on players heavily, causing poor performance or even burnout.

Is this something that the fighting game community as a whole needs to address? Or should players be more choosy about the tournaments that they attend? It’s hard to say, but definitely something worth considering. Check out the full discussion below and let us know what you think.

Source: HTC eSports via Smash Boards

Super Smash Bros. Melee Gods Discuss Their Shared History, Competitive Downtime, and More

When a game has been around as long as Super Smash Bros. Melee, rivalries–a well as long-term friendships–are bound to spring up between players of all skill levels sooner or later. In a new series, the folks at HTC eSports spend some time talking to top Smashers about their history not only with the game, but with each other. The first episode follows three of Melee’s big six–Juan “Hungrybox” Debiedma of Team Liquid, Team SoloMid’s William “Leffen” Hjelte, and Joseph “Mango” Marquez of Cloud 9–with thoughts from other top players and commentators throughout.

Beyond the player relationships, the video explores how the lack of seasons affects the competitive Smash scene. In most professional sports–both traditional and electronic–there’s an off-season. With such a boom in not only Super Smash Bros. Melee, but fighting games as a whole over the last several years, there are tournaments (often majors) happening nearly every other weekend. The lack of downtime can weigh on players heavily, causing poor performance or even burnout.

Is this something that the fighting game community as a whole needs to address? Or should players be more choosy about the tournaments that they attend? It’s hard to say, but definitely something worth considering. Check out the full discussion below and let us know what you think.

Source: HTC eSports via Smash Boards

Brave Wave’s ‘Street Fighter II The Definitive Soundtrack’ Remaster Coming Later This Year

Back in July, we first caught wind of Brave Wave’s partnership with Capcom, as well as original Street Fighter II composer Yoko Shimomura, to bring fighting fans a remastered version of the Street Fighter II soundtrack. We recently spoke with project director Mohammad Taher, who provided loads more information for those of you excited to get your hands on a copy of the album.

First of all, the album has officially–and appropriately–been dubbed “Street Fighter II The Definitive Soundtrack,” and we can expect to see it available for purchase some time later this year. The exact date remains unknown, but Taher notes we’ll have more precise details “soon.” The album, which boasts over 100 tracks totaling more than 2 hours of pure arcade nostalgia, will be available as a vinyl or CD release as well as a digital release through media outlets like Bandcamp and iTunes. Those who decide to pick up a physical copy–vinyl or CD–will also receive a digital version of the tracks.

As with anything of this nature, there’s plenty of debate over whether the CPS-1 or CPS-2 versions of these classic songs should bear the “definitive” moniker, and the folks at Brave Wave knew that to be the case. With this in mind, the massive track list is owed in part to the inclusion of remastered versions of both. When asked about the subject in an interview with The Verge, Taher responded with a question of his own: “Instead of us deciding which version is definitive, why don’t we just release both to the fans and they can enjoy both?”

In celebration of the upcoming release, as well as to give folks an idea of the sound quality they can expect, Taher provided Shoryuken with exclusive access to a previously unreleased comparison track. If you’d like to give it a listen yourself, we’ve embedded Sagat’s CPS-1 theme below. It begins with the remastered version of the song, then switches to the track before Brave Wave got their hands on it, and continues to flip back and forth for the duration.

For additional comparison, Taher provided us with Sagat’s CPS-1 theme in its original, on-board form lined up with the same remastered mix. The differences are staggering.


 

Care to hear some more comparison tracks? You can fill your ears with the soothing sounds of Ryu’s Theme (CPS-2 version) and Cammy’s Ending Theme (CPS-2 version) by following their respective links. We’ll keep you posted with more official details surrounding this soundtrack as they become available.

Sources: Brave Wave, The Verge