Rufus Can Cancel Focus Attacks Into Throws Thanks to Newly Discovered Ultra Street Fighter IV Technique

Rufus players have reason to be excited today thanks to this short clip below from Versus Fighting TV. It seems that the fighter can shut down attempted meaty attacks in Ultra Street Fighter IV without having to worry about the threat of a throw thanks to some new technology that surfaced late last night.

This glitch, which requires Rufus to perform a focus attack input followed directly by a throw input, allows him to cancel the focus attack directly into a throw if his timing is correct. To make things even sweeter, this technique can be performed with or without the use of plinking, as you’ll see in the input display of the video.

There are likely other situations where such a technique will come in handy, but for now, be careful when you go to pressure Rufus on his wake up.

Source: Versus Fighting TV via Alioune

Rush Hour Smash Celebrates Evo 2015’s Impressive Super Smash Bros. for Wii U Registration Numbers

Earlier this year, Apex 2015 showed the largest turnout for a Super Smash Bros. Melee tournament in the history of the game. Even with the GameCube title now into its teenage years, it was able to draw in over a thousand players. But when Joey “Mr. Wizard” Cuellar released some early numbers for Evolution 2015 earlier this week, we saw that the tournament, which is still four months away, has already surpassed Apex’s entry numbers for Melee while also bringing in over a thousand players for the new Wii U iteration.

To help hype up the event and celebrate the series’ latest entry drawing such massive attention, False of Rush Hour Smash created a trailer to showcase some exciting plays from top competitors, including Mew2King, DKwill, and plenty more.

This is an exciting moment not only for the Smash scene, but the fighting game community as a whole. Check out the video below to see Rush Hour’s top-notch editing applied to a very different kind of project.

Evo 2015 is scheduled for July 17-19. More information is available through the official website.

Source: Rush Hour Smash via SmashBoards

Rocket Racoon, Spencer, and Super-Skrull Team Up in Marvelous Vikings’ Latest Ultimate Marvel vs. Capcom 3 Exhibition

It’s been a while since we saw fallb0rn of the Marvelous Vikings’ show off new combos for his Ultimate Marvel vs. Capcom 3 team of choice, but the time since his last video release has not been wasted. In the footage below, you’ll see a lengthy tribute to his signature squad, which consists of Rocket Racoon, Spencer, and Super-Skrull.

Fallb0rn kicks things off with a combo that uses a staggering 8–yes, eight–hard tags to keep things going. With such a strong opening, it’s easy to expect a lot from the combos that follow, and the Swedish player doesn’t disappoint. He shows off strings that start from all sorts of situations, including Bionic Arm punishes and various lead-in hits from every character, demonstrating the synergy shared between this unlikely trio.

If you’re looking to get away from the world of Vergil, Doctor Doom, and the rest of the top tier crew, this may be the video for you.

Source: Marvelous Vikings

Combo Breaker Granted Premier Qualifier Status for Killer Instinct World Cup

Killer Instinct World Cup Logo SMALL

 

Today, Ultra Arcade’s Brandon “Odinson” Alexander announced that Combo Breaker, set to be held in Chicago this May, has been upgraded to premier status for next year’s Killer Instinct World Cup. Much like Capcom Pro Tour, this means that the first-place finisher will automatically earn a spot in the finals bracket..

Furthermore, as the honorary home of Kombo Klash Chicago, competitors who place in top sixteen at Combo Break will be rewarded with ranking points from the highest tier the circuit has to offer, further helping their chances.

This news come just a week after Alexander revealed that points will also be given to the top ranked online players at the end of each month leading up to main event.

For full details surrounding the Killer Instinct World Cup, including where to acquire qualifying points, head over to the event’s official website.

Source: Brandon Alexander

Mr. Game & Watch Can Duck an Alarming Amount of Attacks in Super Smash Bros. for Wii U

VGBootCamp owner and Mr. Game & Watch main Calvin “GimR” Lofton put out a video this morning showcasing some hilarious technology surrounding his character of choice in Super Smash Bros. for Wii U.

It seems that by simply ducking, the old-school Nintendo mascot can cause an alarming amount of attacks to whiff and allow himself a punish depending on the attack that sailed harmlessly overhead. Free Level 9 hammers, anyone?

Exactly what the flat fighter can dodge does depend on the character that he is fighting, but GimR shows that he is able to duck selected throws, tilts, specials, projectiles, and smashes; if you’re a Game & Watch player, or typically spend a lot of time fighting against one, be sure to check out the video below to get an idea of the applications this may have.

Source: VGBootCamp

Amazing Super Smash Bros. for Wii U Moments Shared in Community Highlight Reel

EverythingSmash recently uploaded a Super Smash Bros. for Wii U highlight reel composed of community-submitted footage featuring a wide range of characters, including Ness, Captain Falcon, Kirby, loads of Donkey Kong, and not a Diddy in sight.

I may just be partial to Villager, but there are a couple of moments where the footage gets completely out of hand, including a synchronized down special kill and an exchange where a pair of Villagers pass a fully-grown tree back and forth for an intense fifteen seconds. But that’s only a sample of the hype that the video contains.

EverythingSmash has also made a call for videos submissions, so if you’ve got some highlights that you’d like to send in to possibly be featured on a future reel, follow the instructions at the end of the video.

For a complete list of source material used, including links to the original footage, take a look at the video’s description.

Source: EverythingSmash

Johnny Cage and Sonya Blade Confirmed Playable in Official Cage Family Trailer for Mortal Kombat X

Yesterday, we reported that a recent listing on Amazon had all but confirmed the fact that renowned film star and revered patriarch of the Cage family, Johnny himself, would be playable in Mortal Kombat X when it hits shelves next month. This morning, our suspicions have been confirmed true thanks to a new trailer for the upcoming title that shows off some game play not only for previously announced contender Cassie Cage, but for her pops Johnny and her mother Sonya Blade as well.

From what we can see in the footage, Johnny seems to have retained a good deal of the kit that he has come to be known for over the years including his Shadow Kick and his Plasmic Bolt. We also get to see Sonya break out a handful of her signature moves and Cassie, following after her parents, displays her expertise with dual pistols as well as a selection of special moves of her own.

The trailer also offers a quick glimpse at how the Cage family interact with one another within the game’s expansive story mode, and it looks like we can expect a good deal of comedy from the three of them.

To check out these three fighters in action, take a look at the trailer below. Be sure to stick around until the end to see what may be the most gruesome Fatality revealed so far.

Mortal Kombat X is scheduled to launch for PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on April 14.

Source: Mortal Kombat

Kitana’s Updated Mortal Kombat X Design Has Already Inspired the Cosplay Community

It’s interesting to watch how character designs change from one version of a game to the next. Over time, as technology advances, characters naturally gain higher resolution models, but they often pick up plenty of small changes along the way that help them stand out from their peers.

This sort of evolution may be most apparent in the case of Mortal Kombat’s male ninja cadre. What began as a group of fighters who differed only by way of special attacks and the color of their garb have become a variety of drastically different entities who, while still associated with their trademark colors, could easily be told apart if they were to show up side-by-side.

We’ve watched a similar change occur in the series’ female ninjas over the years, with Mileena, Kitana, Jade, and others all receiving tweaks to make them more than just recolored sprites that happen to wield different weapons. These differences have become even more pronounced in Mortal Kombat X, with Kitana and Millena taking on rather drastic design overhauls and Jade out of the picture completely.

While Kitana’s design in the 2011 version of the game was easily her most distinct up until that point, her latest update goes even further, allowing her to come off as both more elegant and deadlier than ever before.

As characters evolve, so too does the world of cosplay, which brings them outside of the game world and into our own. Even though we won’t be getting our hands on Mortal Kombat X for another full month, fans of the series are already bringing some of these new character designs to life.

Brazilian cosplayer Ju Tsukino reently put together an impressive take on Kitana’s new look, which she showed off earlier this week on Instagram. Though she has only posted a couple of pictures of the final result, it looks to be incredibly accurate. Check out her work below and let us know what you think.

Source: Ju Tsukino

Artsy Omni’s Smashified Series Unearths Shovel Knight

(Editor’s note: This is not a Super Smash Bros. for Wii U character reveal.)

Not long ago, an artist named Artsy Omni had everyone convinced that Rayman would soon be joining the Super Smash Bros. for Wii U roster. With complete in-game images that showed his face on the character select screen as well as his own, personalized “joins the battle” effect, it’s easy to see why a large number of Smash players–myself included–expected to see the limbless hero among the rest of the game’s cast. Once everything blew over, Omni released a couple of videos that walked viewers through the process of creating this fake character reveal.

It looks like Rayman was only the first of many similar character “reveals” to come. This time around, however, Omni hasn’t tried to fool anyone with a fake leak of the character because, let’s be honest, that sort of thing will probably only fly once. With that said, the newest addition to his Smashified video series is Yacht Club Games’ Shovel Knight.

Below, you’ll find a speed painting video (complete with commentary) that shows the process of bringing this indie platforming hero to life in the same artistic style as the current iteration of Smash. The video culminates in an animation showing us that Shovel Knight is, indeed, ready to dig in.

For the sake of clarity, I would like to reiterate that Shovel Knight is not actually going to be in Super Smash Bros. for Wii U; this is merely an excellent example of an artist flexing his abilities. Check out the video below and let us know what you think!

Source: Artsy Omni via SmashBoards

Chun-Li Teams Up with Rocket Raccoon and Doctor Strange for Some Serious Ultimate Marvel vs. Capcom 3 Combos

Eldon Moore has shown several times that he’s capable of making Chun-Li, Rocket Raccoon, and Doctor Strange pair well with plenty of characters in Ultimate Marvel vs. Capcom 3. His long list of uploaded videos is a testament not only to his creative abilities with this unusual group of characters, but also to their own abilities as team players.

With all of these videos under his belt, which often pick and choose one or two of these three characters to include, Moore decided to go back to his own main team. It’s been a long time since he has showed them any love, but the wait seems to have been worth it.

Check out the video below to see a combo video that doesn’t even bother with a damage display because the numbers themselves don’t matter–only the empty health bar on the opponent does.

Source: Eldon Moore